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Yifan Duan

Publications and source records attributed to Yifan Duan.

At least 19 recordsLinked to original sources

SGNO: Spectral Generator Neural Operator for Long-Horizon PDE Prediction

Neural operators efficiently simulate dynamical systems by repeatedly predicting the next state. However, small errors at each step can accumulate, causing long-term predictions to drift from the true trajectory. Long-term error reflects both the propagation of earlier prediction errors and new errors introduced at each step. How to reduce these errors is therefore a critical question. We propose the Spectral Generator Neural Operator (SGNO), which combines a linear estimate of the next state with a learned correction. The linear component uses consecutive states in the training data to fit a map from the current state to the next. A neural network corrects this prediction by learning changes that the linear model does not capture, including nonlinear interactions. Both components are trained jointly toward the same next-state target. Experiments across 13 periodic PDE configurations in one to three dimensions show that SGNO accurately learns state evolution on linear tasks and reduces 100-step rollout error by 13-74% over the strongest baseline under the main comparison protocol on each nonlinear task. Longer-horizon extrapolation tests show lower late-window prediction errors on several nonlinear tasks. These results show that combining fitted propagation with learned state-dependent correction can improve long-horizon autoregressive prediction on the evaluated PDE tasks. Code is available at https://github.com/cruiseresearchgroup/SGNO.

cs.LG↗

XTurnix: Large-Scale Self-Supervised Turn Control through Two-State Binary Decisions

General turn-taking behavior in real-time dialogue systems requires deciding whether to keep listening or start responding while listening, and whether to continue or stop while speaking. Existing turn detectors use heterogeneous, task-specific label spaces and are often trained on limited annotations or evaluated on isolated utterances, making them difficult to use as a unified causal controller with comprehensive context. We propose XTurnix, a compact text-based model that formulates turn control as two binary decisions conditioned on the AI's current listening or speaking state and predicts a single control token from the complete dialogue history. XTurnix is pretrained on 5.5 million causal action examples automatically derived from timestamped two-speaker transcripts, then fine-tuned on synthetic multi-turn examples with a flatter distribution across the four state-action labels. We evaluate XTurnix on four public benchmarks and a balanced self-curated benchmark. Across the public benchmarks, XTurnix achieves the best results on all SemanticVAD and LiveKit splits, ties the native Smart-Turn model on Smart-Turn Bench, and achieves the highest incomplete-turn accuracy on Easy-Turn. On the self-curated benchmark, it reaches 89.06% accuracy, more than 20 percentage points above the strongest third-party baseline at 68.75%, while maintaining F1 scores between 84.21% and 90.63% across all four categories. These results demonstrate unified listening- and speaking-state turn control in a single compact model. Code is available at https://github.com/xcc-zach/xturnix, with an interactive demo at https://huggingface.co/spaces/xcczach/xturnix-demo.

cs.CL↗

TinyAudio: Compact and Efficient Text-to-Audio Generation for Low-Resource Deployment

Text-to-audio (TTA) generation has advanced rapidly in generation quality and instruction following. However, representative systems often require around a billion parameters, limiting deployment on resource-constrained devices. This paper introduces TinyAudio, a compact flow-matching-based TTA model for low-resource deployment. At its core, TinyAudio uses TA-DiT, a 35M single-stream flow-matching Transformer. TinyAudio also includes TA-CLAP, a 32M audio-aligned text encoder, and TA-VAE, whose 20M decoder reconstructs 44.1 kHz audio from compressed latents. TinyAudio has only 87M parameters in total, over 90% fewer than representative billion-parameter pipelines, and uses 0.48 GB peak GPU memory. TinyAudio achieves competitive generation quality on AudioCaps and TTA-Bench. We further introduce TinyAudio-MF, a MeanFlow-accelerated model that enables real-time generation with a four-core CPU quota. Our results demonstrate a practical quality-footprint trade-off for low-resource TTA deployment.

cs.SD↗

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.

cs.SD↗

Scope3Trace: Evidence-Based Identification and Extraction of Scope 3 GHG Emissions from Sustainability Reports

Scope 3 greenhouse gas (GHG) emissions account for the majority of corporate carbon footprints, yet remain difficult to analyze at scale due to sparse disclosures, heterogeneous report document formats, and limited evidence traceability. Existing approaches typically rely on large language models to extract emissions information from ESG reports, but often lack explicit evidence grounding or depend on costly manual annotation and verification to ensure extraction reliability. To address these challenges, we propose Scope3Trace, an evidence-grounded information extraction framework designed to extract interpretable and traceable Scope 3 emissions information from real-world ESG and sustainability reports. The framework integrates a document information extraction pipeline that performs PDF collection and OCR parsing, LLM-assisted page localization and table reconstruction, and hybrid rule-LLM extraction of organization- and building-level emissions disclosures with evidence-grounded verification. Building upon this framework, we further contribute a dual-level, evidence-grounded, multimodal dataset comprising organization-level Scope 3 disclosures extracted from heterogeneous sustainability reports. Scope3Trace enables reliable extraction and transparent integration of heterogeneous sustainability disclosures, achieving high accuracy in extracting Scope 1-3 totals and category-level disclosures from sustainability reports.

cs.CL↗

DriftingVLA: Native One-Step Vision-Language-Action Generation via Per-Dimension Temporal Drifting

Conventional flow-based vision-language-action (VLA) models support expressive continuous action generation but rely on multi-step refinement to produce each action chunk, increasing latency in online robot control. To address this issue, we introduce DriftingVLA, a native one-step VLA that generates a complete action chunk with a single action-expert forward pass. Rather than learning a flow field that requires iterative integration at inference, DriftingVLA uses a distribution-drifting objective to learn a direct noise-to-action-chunk mapping for one-step deployment. Since robot action dimensions carry distinct control semantics and distributional characteristics, we further introduce Per-Dimension Temporal Drifting (PDTD). PDTD treats the complete temporal trajectory of each action dimension as a separate drifting unit, enabling finer-grained modeling and shaping of dimension-specific action distributions. This per-dimension decomposition applies only to the training objective; the shared VLA model still generates the complete action chunk jointly, thereby preserving cross-dimensional dependencies. DriftingVLA achieves 98.32% success on LIBERO, 81.09% on RoboTwin 2.0, and 77.67% across six real-world single- and dual-arm tasks, outperforming the evaluated multi-step flow policy and one-step VLA baselines. Native one-step deployment also delivers a 3.36-fold speedup in action-chunk generation, eliminating iterative refinement without sacrificing control performance.

cs.RO↗

Drift-Based Policy Optimization: Native One-Step Policy Learning for Online Robot Control

Diffusion policies effectively model multimodal action distributions for robotic manipulation, but their iterative denoising requires tens to hundreds of network function evaluations (NFEs) for each control prediction, limiting their applicability to high-frequency closed-loop control and online reinforcement learning (RL). We present a two-stage framework for native one-step generative policies that transfers iterative refinement from inference to training. First, Drift-Based Policy (DBP) uses a fixed-point drifting objective to internalize corrective dynamics into the model parameters, producing multimodal action chunks with a single network evaluation by design. Second, Drift-Based Policy Optimization (DBPO) augments the pretrained backbone with a stochastic interface that provides exact conditional rollout likelihoods for PPO-style on-policy updates while preserving 1-NFE deployment. On the 12-task Diffusion Policy suite, DBP improves the average success rate from 0.79 to 0.83 while reducing inference from 100 NFEs to 1. Across 37 point-cloud manipulation tasks, DBP achieves an average success rate of 88.4%, surpassing the leading 1-NFE baseline OMP at 82.3%. DBPO further improves pretrained one-step policies through stable online fine-tuning on RoboMimic and D4RL. On a physical dual-arm UR5 platform, DBP achieves 123/150 successes (82%) with an average end-to-end latency of 9.5 ms, compared with MP1's 89/150 successes (59%) under the same setup. Code is available at https://github.com/YuxuanGao0822/DBPO.

cs.RO↗

HoliDubber: Holistic Video Dubbing for Complex Acoustic Scenes via Text-Guided Audio Synthesis

Video dubbing is a cornerstone of multimedia content creation, aiming to synthesize synchronized acoustic sequences for visual streams. While Text-to-Speech (TTS) and Text-to-Audio (TTA) generation have each achieved remarkable progress, existing dubbing systems remain confined to isolated speech synthesis without incorporating sound effects and ambient audio, forcing practitioners to rely on fragmented workflows and laborious manual post-mixing. To address this limitation, we present HoliDubber, a holistic video dubbing framework that moves beyond speech-only generation by enabling the joint synthesis of speech and sound effects from a single text prompt. Specifically, HoliDubber adopts a patch-based autoregressive diffusion transformer architecture, where a causal language model autoregressively models aggregated patch embeddings to capture global temporal structure, and a Diffusion Transformer decoder generates high-fidelity continuous tokens within each patch, following a divide-and-conquer strategy. To achieve cross-modal alignment, visual features are encoded into patch-level representations and fused with audio patches via cross-attention, enabling the model to ground speech generation in the speaker's visual articulation dynamics. In addition, we introduce HoliDub-Bench, a benchmark curated from established datasets with synchronized video-text-audio triplets designed for holistic dubbing evaluation. Extensive experiments demonstrate that HoliDubber significantly outperforms existing methods across multiple benchmarks in speech quality, synchronization, and speaker similarity. Furthermore, results on HoliDub-Bench validate the effectiveness of joint speech-and-sound generation, establishing a new paradigm for holistic video dubbing in complex acoustic scenes. \footnote{The demo page of the project is https://holidubber.github.io}

eess.AS↗

DynaHMRC: Decentralized Heterogeneous Multi-Robot Collaboration for Dynamic Tasks with Large Language Models

Large language models (LLMs) provide robots with richer task understanding and adaptability, making them promising for coordinating heterogeneous multi-robot systems in long-horizon tasks. Despite this potential, several challenges remain underexplored: (1) Centralized LLM schedulers scale poorly as team size and environmental complexity increase. A single model must process excessive contextual information, and long-context approximation may degrade reasoning quality; (2) Existing task formulations insufficiently consider dynamic settings, while robust adaptation to evolving task conditions is essential for real-world deployment; (3) Domain-specific data scarcity limits specialized robotic reasoning, making proprietary general-purpose models inefficient for expert tasks. To address these limitations, we propose DynaHMRC, a decentralized framework in which each robot acts as a role-aware LLM agent. This design mitigates the single-model context bottleneck and supports flexible collaboration across heterogeneous team configurations. DynaHMRC organizes collaboration as a four-stage closed-loop process: self-description, task allocation with leadership bidding, leader election, and reflective execution, supported by executable robot interfaces. We further develop a benchmark covering three task families, four dynamic variations, and six team configurations to systematically study dynamic task modeling. In addition, we conduct an empirical analysis to guide the construction of domain-specific expert datasets and fine-tune pretrained LLMs to improve specialized competence. Experiments show that DynaHMRC achieves higher success rates than strong baselines with fewer action and communication steps, while demonstrating promising scalability trends as team size grows within the evaluated settings.

cs.RO↗

Audio-Oscar: A Multi-Agent System for Complex Audio Scene Generation, Orchestration, and Refinement

In recent years, audio generation has made significant progress in tasks such as text-to-speech (TTS), text-to-audio (TTA) and text-to-music (TTM). However, generating long-form and controllable audio from complex audio scene descriptions remains a significant challenge, as such scenes often require coordinated speech, sound effects, music, songs, temporal structure, and post-production. In this work, we introduce \textbf{Audio-Oscar}, a multi-agent framework for generating audio from complex descriptions. Audio-Oscar coordinates a set of specialist agents, each responsible for a different aspect of the audio scene, including character modeling and voice design, speech generation, fine-grained timeline planning, model selection, non-speech generation, and audio post-production. Audio-Oscar further incorporates feedback-driven refinement. In addition, to address the lack of suitable benchmarks for evaluating audio generation from complex audio scene descriptions, we construct \textbf{ASG-Bench}, an Audio Scene Generation Benchmark containing both scene descriptions paired with reference audio and text-only scene descriptions. Each scene is annotated with target audio events and temporal statements to evaluate whether the generated audio faithfully realizes the required scene content and temporal structure. Experimental results show that Audio-Oscar can effectively generate audio that matches complex scene descriptions. Project samples are available at https://audiooscar.github.io/. Our code is available at https://github.com/ziye26/Audio-Oscar.

cs.SD↗

GHGbench: A Unified Multi-Entity, Multi-Task Benchmark for Carbon Emission Prediction

Open datasets and benchmarks for entity-level carbon-emission prediction remain fragmented across access, scale, granularity, and evaluation. We introduce GHGbench, an open dataset and benchmark for company- and building-level greenhouse-gas prediction. The company track contains 32,000+ company-year records from 12,000+ firms with Scope 1+2 and Scope 3 disclosures and financial/sectoral signals; the building track harmonises 491,591 building-year records from 13 open sources into a single schema across 26 metropolitan areas (10 U.S., 15 Australian, 1 Singaporean), with climate covariates and multimodal remote-sensing embeddings. GHGbench defines canonical splits with in-distribution and cross-region/city transfer as primary tasks and temporal hold-out plus short-horizon forecasting as supplementary appendix evidence; headline baselines span gradient-boosted trees, a tabular foundation model, MLP, FT-Transformer, and multimodal fusion, with an LLM panel as auxiliary, all evaluated under multi-seed paired-bootstrap tests. Three benchmark-level findings emerge: (i) building emissions are structurally harder than company emissions; (ii) the in-distribution to out-of-distribution gap dwarfs any within-model gap across both the company track and the building track, and a tabular foundation model is, to our knowledge, the first baseline to open a paired-bootstrap-significant gap over tuned trees on a multi-city building-emissions task; (iii) multimodal remote-sensing embeddings help precisely where tabular generalisation breaks. GHGbench also exposes catastrophic city transfer and the sector-factor lookup ceiling as systematic failure modes. Code and reconstruction recipes are available at GHGbench.

cs.LG↗

TrajPrism: A Multi-Task Benchmark for Language-Grounded Urban Trajectory Understanding

Urban mobility is naturally expressed both as trajectories in space and as natural-language descriptions of travel intent, constraints, and preferences. However, prior work rarely evaluates these two modalities together on the same real-world trajectories: trajectory modeling often stays geometry-centric, while language-centric mobility benchmarks frequently target route planning and tool use rather than fine-grained, verifiable alignment between text and the underlying route. We introduce TrajPrism, a multi-task benchmark for language-trajectory alignment that unifies (i) instruction-conditioned trajectory generation, (ii) language-driven semantic trajectory retrieval, and (iii) trajectory captioning, together with an evaluation protocol that measures trajectory fidelity, retrieval quality, and language groundedness. We construct TrajPrism by pairing real urban trajectories with judge-filtered language annotations generated under a four-dimensional travel-intent taxonomy. The benchmark contains 300K selected trajectories across Porto, San Francisco, and Beijing, yielding 2.1M task instances from three instruction variants, three retrieval queries, and one caption per trajectory. We further develop proof-of-concept models for each task: TrajAnchor for instruction-conditioned trajectory generation, TrajFuse for semantic trajectory retrieval, and TrajRap for trajectory captioning. These models instantiate the proposed tasks and show that geometry-only trajectory baselines leave a large gap on our protocol, especially where language is part of the input-output interface. We release TrajPrism with code and a reproducible annotation pipeline that is designed to be portable across cities, given compatible trajectory inputs and map resources.

cs.AI↗

GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction

Reconstructing static 3D scene from monocular video with dynamic objects is important for numerous applications such as virtual reality and autonomous driving. Current approaches typically rely on background for static scene reconstruction, limiting the ability to recover regions occluded by dynamic objects. In this paper, we propose GA-GS, a Generation-Assisted Gaussian Splatting method for Static Scene Reconstruction. The key innovation of our work lies in leveraging generation to assist in reconstructing occluded regions. We employ a motion-aware module to segment and remove dynamic regions, and thenuse a diffusion model to inpaint the occluded areas, providing pseudo-ground-truth supervision. To balance contributions from real background and generated region, we introduce a learnable authenticity scalar for each Gaussian primitive, which dynamically modulates opacity during splatting for authenticity-aware rendering and supervision. Since no existing dataset provides ground-truth static scene of video with dynamic objects, we construct a dataset named Trajectory-Match, using a fixed-path robot to record each scene with/without dynamic objects, enabling quantitative evaluation in reconstruction of occluded regions. Extensive experiments on both the DAVIS and our dataset show that GA-GS achieves state-of-the-art performance in static scene reconstruction, especially in challenging scenarios with large-scale, persistent occlusions.

cs.CV↗

FAVLA: A Force-Adaptive Fast-Slow VLA model for Contact-Rich Robotic Manipulation

Force/torque feedback can substantially improve Vision-Language-Action (VLA) models on contact-rich manipulation, but most existing approaches fuse all modalities at a single operating frequency. This design ignores the mismatched sampling rates of real robot sensors, forcing downsampling of the high-frequency contact cues needed for reactive correction. Combined with common VLM-action-expert (AE) pipelines that execute action chunks largely open loop between expensive VLM updates, unified-frequency fusion often yields delayed responses to impacts, stick-slip, and force spikes. We propose FAVLA, a force-adaptive fast-slow VLA that decouples slow perception planning from fast contact-aware control. FAVLA runs a slow VLM at a fixed low frequency to encode modalities to produce latent representations and to predict near-future force variation. A fast AE then executes at a variable high frequency, conditioning on the latest force sequence data to generate reactive actions. We further introduce a force adapter that injects high-frequency force features into multiple AE layers, and adaptively schedules the AE's execution frequency based on the VLM's predicted force variation. Extensive experiments on contact-rich tasks demonstrate that FAVLA significantly outperforms baselines, achieving superior reactivity and success rates, especially with a smaller contact force during manipulation.

cs.RO↗

X-Talk: On the Underestimated Potential of Modular Speech-to-Speech Dialogue System

We present X-Talk, an open-source framework that champions a decoupled, modular design for LLM-driven speech-to-speech (S2S) systems. While the dominant trend favors end-to-end (E2E) modeling to optimize information flow, these "omni-models" often struggle to balance the competing objectives of complex speech tasks within a single network. X-Talk challenges this paradigm by demonstrating that a systematically optimized cascaded pipeline can achieve sub-second latency without sacrificing modular flexibility. Our framework seamlessly integrates specialized front-end components (e.g., VAD, speech enhancement) and diverse understanding models (e.g., ASR, emotion, and environmental sound analysis) with LLM capabilities like retrieval-augmented generation (RAG) and tool use. By revitalizing the cascaded approach, X-Talk highlights the underestimated potential of modular S2S systems and provides a robust foundation for future research and applications.

cs.SD↗

GS-Share: Enabling High-fidelity Map Sharing with Incremental Gaussian Splatting

Constructing and sharing 3D maps is essential for many applications, including autonomous driving and augmented reality. Recently, 3D Gaussian splatting has emerged as a promising approach for accurate 3D reconstruction. However, a practical map-sharing system that features high-fidelity, continuous updates, and network efficiency remains elusive. To address these challenges, we introduce GS-Share, a photorealistic map-sharing system with a compact representation. The core of GS-Share includes anchor-based global map construction, virtual-image-based map enhancement, and incremental map update. We evaluate GS-Share against state-of-the-art methods, demonstrating that our system achieves higher fidelity, particularly for extrapolated views, with improvements of 11%, 22%, and 74% in PSNR, LPIPS, and Depth L1, respectively. Furthermore, GS-Share is significantly more compact, reducing map transmission overhead by 36%.

cs.GR↗

AgentSafe: Safeguarding Large Language Model-based Multi-agent Systems via Hierarchical Data Management

Large Language Model based multi-agent systems are revolutionizing autonomous communication and collaboration, yet they remain vulnerable to security threats like unauthorized access and data breaches. To address this, we introduce AgentSafe, a novel framework that enhances MAS security through hierarchical information management and memory protection. AgentSafe classifies information by security levels, restricting sensitive data access to authorized agents. AgentSafe incorporates two components: ThreatSieve, which secures communication by verifying information authority and preventing impersonation, and HierarCache, an adaptive memory management system that defends against unauthorized access and malicious poisoning, representing the first systematic defense for agent memory. Experiments across various LLMs show that AgentSafe significantly boosts system resilience, achieving defense success rates above 80% under adversarial conditions. Additionally, AgentSafe demonstrates scalability, maintaining robust performance as agent numbers and information complexity grow. Results underscore effectiveness of AgentSafe in securing MAS and its potential for real-world application.

cs.AI↗

ORPP: Self-Optimizing Role-playing Prompts to Enhance Language Model Capabilities

High-quality prompts are crucial for eliciting outstanding performance from large language models (LLMs) on complex tasks. Existing research has explored model-driven strategies for prompt optimization. However, these methods often suffer from high computational overhead or require strong optimization capabilities from the model itself, which limits their broad applicability.To address these challenges, we propose ORPP (Optimized Role-Playing Prompt),a framework that enhances model performance by optimizing and generating role-playing prompts. The core idea of ORPP is to confine the prompt search space to role-playing scenarios, thereby fully activating the model's intrinsic capabilities through carefully crafted, high-quality role-playing prompts. Specifically, ORPP first performs iterative optimization on a small subset of training samples to generate high-quality role-playing prompts. Then, leveraging the model's few-shot learning capability, it transfers the optimization experience to efficiently generate suitable prompts for the remaining samples.Our experimental results show that ORPP not only matches but in most cases surpasses existing mainstream prompt optimization methods in terms of performance. Notably, ORPP demonstrates superior "plug-and-play" capability. In most cases, it can be integrated with various other prompt methods and further enhance their effectiveness.

cs.CL↗