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Yifan Liu

Publications and source records attributed to Yifan Liu.

At least 145 records · Page 8Linked to original sources

Photonic Millimeter-wave Generation Beyond the Cavity Thermal Limit

Next-generation communications, radar and navigation systems will extend and exploit the higher bandwidth of the millimeter-wave domain for increased communication data rates as well as radar with higher sensitivity and increased spatial resolution. However, realizing these advantages will require the generation of millimeter-wave signals with low phase noise in simple and compact form-factors. The rapidly developing field of photonic integration addresses this challenge and provides a path toward simplified and portable, low-noise mm-wave generation for these applications. We leverage these advances by heterodyning two silicon photonic chip lasers, phase-locked to the same miniature Fabry-Perot (F-P) cavity to demonstrate a simple framework for generating low-noise millimeter-waves with phase noise below the thermal limit of the F-P cavity. Specifically, we generate 94.5 GHz and 118.1 GHz millimeter-wave signals with phase noise of -117 dBc/Hz at 10 kHz offset, decreasing to -120 dBc/Hz at 40 kHz offset, a record low value for such photonic devices. We achieve this with existing technologies that can be integrated into a platform less than $\approx$ 10 mL in volume. Our work illustrates the significant potential and advantages of low size, weight, and power (SWaP) photonic-sourced mm-waves for communications and sensing.

physics.optics↗

Scaling up Multi-domain Semantic Segmentation with Sentence Embeddings

We propose an approach to semantic segmentation that achieves state-of-the-art supervised performance when applied in a zero-shot setting. It thus achieves results equivalent to those of the supervised methods, on each of the major semantic segmentation datasets, without training on those datasets. This is achieved by replacing each class label with a vector-valued embedding of a short paragraph that describes the class. The generality and simplicity of this approach enables merging multiple datasets from different domains, each with varying class labels and semantics. The resulting merged semantic segmentation dataset of over 2 Million images enables training a model that achieves performance equal to that of state-of-the-art supervised methods on 7 benchmark datasets, despite not using any images therefrom. By fine-tuning the model on standard semantic segmentation datasets, we also achieve a significant improvement over the state-of-the-art supervised segmentation on NYUD-V2 and PASCAL-context at 60% and 65% mIoU, respectively. Based on the closeness of language embeddings, our method can even segment unseen labels. Extensive experiments demonstrate strong generalization to unseen image domains and unseen labels, and that the method enables impressive performance improvements in downstream applications, including depth estimation and instance segmentation.

cs.CV↗

GPT4Motion: Scripting Physical Motions in Text-to-Video Generation via Blender-Oriented GPT Planning

Recent advances in text-to-video generation have harnessed the power of diffusion models to create visually compelling content conditioned on text prompts. However, they usually encounter high computational costs and often struggle to produce videos with coherent physical motions. To tackle these issues, we propose GPT4Motion, a training-free framework that leverages the planning capability of large language models such as GPT, the physical simulation strength of Blender, and the excellent image generation ability of text-to-image diffusion models to enhance the quality of video synthesis. Specifically, GPT4Motion employs GPT-4 to generate a Blender script based on a user textual prompt, which commands Blender's built-in physics engine to craft fundamental scene components that encapsulate coherent physical motions across frames. Then these components are inputted into Stable Diffusion to generate a video aligned with the textual prompt. Experimental results on three basic physical motion scenarios, including rigid object drop and collision, cloth draping and swinging, and liquid flow, demonstrate that GPT4Motion can generate high-quality videos efficiently in maintaining motion coherency and entity consistency. GPT4Motion offers new insights in text-to-video research, enhancing its quality and broadening its horizon for further explorations.

cs.CV↗

Endora: Video Generation Models as Endoscopy Simulators

Generative models hold promise for revolutionizing medical education, robot-assisted surgery, and data augmentation for machine learning. Despite progress in generating 2D medical images, the complex domain of clinical video generation has largely remained untapped.This paper introduces \model, an innovative approach to generate medical videos that simulate clinical endoscopy scenes. We present a novel generative model design that integrates a meticulously crafted spatial-temporal video transformer with advanced 2D vision foundation model priors, explicitly modeling spatial-temporal dynamics during video generation. We also pioneer the first public benchmark for endoscopy simulation with video generation models, adapting existing state-of-the-art methods for this endeavor.Endora demonstrates exceptional visual quality in generating endoscopy videos, surpassing state-of-the-art methods in extensive testing. Moreover, we explore how this endoscopy simulator can empower downstream video analysis tasks and even generate 3D medical scenes with multi-view consistency. In a nutshell, Endora marks a notable breakthrough in the deployment of generative AI for clinical endoscopy research, setting a substantial stage for further advances in medical content generation. For more details, please visit our project page: https://endora-medvidgen.github.io/.

cs.CV↗

CodeApex: A Bilingual Programming Evaluation Benchmark for Large Language Models

With the emergence of Large Language Models (LLMs), there has been a significant improvement in the programming capabilities of models, attracting growing attention from researchers. Evaluating the programming capabilities of LLMs is crucial as it reflects the multifaceted abilities of LLMs, and it has numerous downstream applications. In this paper, we propose CodeApex, a bilingual benchmark dataset focusing on the programming comprehension, code generation, and code correction abilities of LLMs. Programming comprehension task tests LLMs on multiple-choice exam questions covering conceptual understanding, commonsense reasoning, and multi-hop reasoning. The code generation task evaluates LLMs through completing C++ functions based on provided descriptions and prototypes. The code correction task asks LLMs to fix real-world erroneous code segments with different error messages. We evaluate 12 widely used LLMs, including both general-purpose and specialized models. GPT-4 exhibits the best programming capabilities, achieving approximate accuracy of 69%, 54%, and 66% on the three tasks, respectively. Compared to human performance, there is still significant room for improvement in LLM programming. We hope that CodeApex can serve as a reference for evaluating the coding capabilities of LLMs, further promoting their development and growth.

cs.CL↗

Bond ordering in flux phases

Contrary to canonical expectations we show that lattice translational symmetry breaking often accompanies uniformly ordered flux phases. We demonstrate this phenomena by studying a spinless-fermion model on a square latttice with nearest-neighbor repulsion. We find an array of flux patterns, as a function interaction strength and filling factor, that break time-reversal symmetry but may or may not preserve translational symmetry. A key finding is that the pattern of flux ordering does not uniquely determine the electronic properties. As such a class of new phases of matter are introduced that expand the candidate ground states in many body interacting systems.

cond-mat.str-el↗

EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction

Reconstructing deformable tissues from endoscopic videos is essential in many downstream surgical applications. However, existing methods suffer from slow rendering speed, greatly limiting their practical use. In this paper, we introduce EndoGaussian, a real-time endoscopic scene reconstruction framework built on 3D Gaussian Splatting (3DGS). By integrating the efficient Gaussian representation and highly-optimized rendering engine, our framework significantly boosts the rendering speed to a real-time level. To adapt 3DGS for endoscopic scenes, we propose two strategies, Holistic Gaussian Initialization (HGI) and Spatio-temporal Gaussian Tracking (SGT), to handle the non-trivial Gaussian initialization and tissue deformation problems, respectively. In HGI, we leverage recent depth estimation models to predict depth maps of input binocular/monocular image sequences, based on which pixels are re-projected and combined for holistic initialization. In SPT, we propose to model surface dynamics using a deformation field, which is composed of an efficient encoding voxel and a lightweight deformation decoder, allowing for Gaussian tracking with minor training and rendering burden. Experiments on public datasets demonstrate our efficacy against prior SOTAs in many aspects, including better rendering speed (195 FPS real-time, 100$\times$ gain), better rendering quality (37.848 PSNR), and less training overhead (within 2 min/scene), showing significant promise for intraoperative surgery applications. Code is available at: \url{https://yifliu3.github.io/EndoGaussian/}.

cs.CV↗

Zero-Shot Chain-of-Thought Reasoning Guided by Evolutionary Algorithms in Large Language Models

Large Language Models (LLMs) have demonstrated remarkable performance across diverse tasks and exhibited impressive reasoning abilities by applying zero-shot Chain-of-Thought (CoT) prompting. However, due to the evolving nature of sentence prefixes during the pre-training phase, existing zero-shot CoT prompting methods that employ identical CoT prompting across all task instances may not be optimal. In this paper, we introduce a novel zero-shot prompting method that leverages evolutionary algorithms to generate diverse promptings for LLMs dynamically. Our approach involves initializing two CoT promptings, performing evolutionary operations based on LLMs to create a varied set, and utilizing the LLMs to select a suitable CoT prompting for a given problem. Additionally, a rewriting operation, guided by the selected CoT prompting, enhances the understanding of the LLMs about the problem. Extensive experiments conducted across ten reasoning datasets demonstrate the superior performance of our proposed method compared to current zero-shot CoT prompting methods on GPT-3.5-turbo and GPT-4. Moreover, in-depth analytical experiments underscore the adaptability and effectiveness of our method in various reasoning tasks.

cs.CL↗

Inter-X: Towards Versatile Human-Human Interaction Analysis

The analysis of the ubiquitous human-human interactions is pivotal for understanding humans as social beings. Existing human-human interaction datasets typically suffer from inaccurate body motions, lack of hand gestures and fine-grained textual descriptions. To better perceive and generate human-human interactions, we propose Inter-X, a currently largest human-human interaction dataset with accurate body movements and diverse interaction patterns, together with detailed hand gestures. The dataset includes ~11K interaction sequences and more than 8.1M frames. We also equip Inter-X with versatile annotations of more than 34K fine-grained human part-level textual descriptions, semantic interaction categories, interaction order, and the relationship and personality of the subjects. Based on the elaborate annotations, we propose a unified benchmark composed of 4 categories of downstream tasks from both the perceptual and generative directions. Extensive experiments and comprehensive analysis show that Inter-X serves as a testbed for promoting the development of versatile human-human interaction analysis. Our dataset and benchmark will be publicly available for research purposes.

cs.CV↗

Video Task Decathlon: Unifying Image and Video Tasks in Autonomous Driving

Performing multiple heterogeneous visual tasks in dynamic scenes is a hallmark of human perception capability. Despite remarkable progress in image and video recognition via representation learning, current research still focuses on designing specialized networks for singular, homogeneous, or simple combination of tasks. We instead explore the construction of a unified model for major image and video recognition tasks in autonomous driving with diverse input and output structures. To enable such an investigation, we design a new challenge, Video Task Decathlon (VTD), which includes ten representative image and video tasks spanning classification, segmentation, localization, and association of objects and pixels. On VTD, we develop our unified network, VTDNet, that uses a single structure and a single set of weights for all ten tasks. VTDNet groups similar tasks and employs task interaction stages to exchange information within and between task groups. Given the impracticality of labeling all tasks on all frames, and the performance degradation associated with joint training of many tasks, we design a Curriculum training, Pseudo-labeling, and Fine-tuning (CPF) scheme to successfully train VTDNet on all tasks and mitigate performance loss. Armed with CPF, VTDNet significantly outperforms its single-task counterparts on most tasks with only 20% overall computations. VTD is a promising new direction for exploring the unification of perception tasks in autonomous driving.

cs.CV↗

HumanRecon: Neural Reconstruction of Dynamic Human Using Geometric Cues and Physical Priors

Recent methods for dynamic human reconstruction have attained promising reconstruction results. Most of these methods rely only on RGB color supervision without considering explicit geometric constraints. This leads to existing human reconstruction techniques being more prone to overfitting to color and causes geometrically inherent ambiguities, especially in the sparse multi-view setup. Motivated by recent advances in the field of monocular geometry prediction, we consider the geometric constraints of estimated depth and normals in the learning of neural implicit representation for dynamic human reconstruction. As a geometric regularization, this provides reliable yet explicit supervision information, and improves reconstruction quality. We also exploit several beneficial physical priors, such as adding noise into view direction and maximizing the density on the human surface. These priors ensure the color rendered along rays to be robust to view direction and reduce the inherent ambiguities of density estimated along rays. Experimental results demonstrate that depth and normal cues, predicted by human-specific monocular estimators, can provide effective supervision signals and render more accurate images. Finally, we also show that the proposed physical priors significantly reduce overfitting and improve the overall quality of novel view synthesis. Our code is available at:~\href{https://github.com/PRIS-CV/HumanRecon}{https://github.com/PRIS-CV/HumanRecon}.

cs.CV↗

Segment Anything in High Quality

The recent Segment Anything Model (SAM) represents a big leap in scaling up segmentation models, allowing for powerful zero-shot capabilities and flexible prompting. Despite being trained with 1.1 billion masks, SAM's mask prediction quality falls short in many cases, particularly when dealing with objects that have intricate structures. We propose HQ-SAM, equipping SAM with the ability to accurately segment any object, while maintaining SAM's original promptable design, efficiency, and zero-shot generalizability. Our careful design reuses and preserves the pre-trained model weights of SAM, while only introducing minimal additional parameters and computation. We design a learnable High-Quality Output Token, which is injected into SAM's mask decoder and is responsible for predicting the high-quality mask. Instead of only applying it on mask-decoder features, we first fuse them with early and final ViT features for improved mask details. To train our introduced learnable parameters, we compose a dataset of 44K fine-grained masks from several sources. HQ-SAM is only trained on the introduced detaset of 44k masks, which takes only 4 hours on 8 GPUs. We show the efficacy of HQ-SAM in a suite of 10 diverse segmentation datasets across different downstream tasks, where 8 out of them are evaluated in a zero-shot transfer protocol. Our code and pretrained models are at https://github.com/SysCV/SAM-HQ.

cs.CV↗

An MPC-based Optimal Motion Control Framework for Pendulum-driven Spherical Robots

Motion control is essential for all autonomous mobile robots, and even more so for spherical robots. Due to the uniqueness of the spherical robot, its motion control must not only ensure accurate tracking of the target commands, but also minimize fluctuations in the robot's attitude and motors' current while tracking. In this paper, model predictive control (MPC) is applied to the control of spherical robots and an MPC-based motion control framework is designed. There are two controllers in the framework, an optimal velocity controller ESO-MPC which combines extend states observers (ESO) and MPC, and an optimal orientation controller that uses multilayer perceptron (MLP) to generate accurate trajectories and MPC with changing weights to achieve optimal control. Finally, the performance of individual controllers and the whole control framework are verified by physical experiments. The experimental results show that the MPC-based motion control framework proposed in this work is much better than PID in terms of rapidity and accuracy, and has great advantages over sliding mode controller (SMC) for overshoot, attitude stability, current stability and energy consumption.

cs.RO↗

High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field

One crucial aspect of 3D head avatar reconstruction lies in the details of facial expressions. Although recent NeRF-based photo-realistic 3D head avatar methods achieve high-quality avatar rendering, they still encounter challenges retaining intricate facial expression details because they overlook the potential of specific expression variations at different spatial positions when conditioning the radiance field. Motivated by this observation, we introduce a novel Spatially-Varying Expression (SVE) conditioning. The SVE can be obtained by a simple MLP-based generation network, encompassing both spatial positional features and global expression information. Benefiting from rich and diverse information of the SVE at different positions, the proposed SVE-conditioned neural radiance field can deal with intricate facial expressions and achieve realistic rendering and geometry details of high-fidelity 3D head avatars. Additionally, to further elevate the geometric and rendering quality, we introduce a new coarse-to-fine training strategy, including a geometry initialization strategy at the coarse stage and an adaptive importance sampling strategy at the fine stage. Extensive experiments indicate that our method outperforms other state-of-the-art (SOTA) methods in rendering and geometry quality on mobile phone-collected and public datasets.

cs.CV↗

Bootstrap Diffusion Model Curve Estimation for High Resolution Low-Light Image Enhancement

Learning-based methods have attracted a lot of research attention and led to significant improvements in low-light image enhancement. However, most of them still suffer from two main problems: expensive computational cost in high resolution images and unsatisfactory performance in simultaneous enhancement and denoising. To address these problems, we propose BDCE, a bootstrap diffusion model that exploits the learning of the distribution of the curve parameters instead of the normal-light image itself. Specifically, we adopt the curve estimation method to handle the high-resolution images, where the curve parameters are estimated by our bootstrap diffusion model. In addition, a denoise module is applied in each iteration of curve adjustment to denoise the intermediate enhanced result of each iteration. We evaluate BDCE on commonly used benchmark datasets, and extensive experiments show that it achieves state-of-the-art qualitative and quantitative performance.

cs.CV↗

Dynamic Token Pruning in Plain Vision Transformers for Semantic Segmentation

Vision transformers have achieved leading performance on various visual tasks yet still suffer from high computational complexity. The situation deteriorates in dense prediction tasks like semantic segmentation, as high-resolution inputs and outputs usually imply more tokens involved in computations. Directly removing the less attentive tokens has been discussed for the image classification task but can not be extended to semantic segmentation since a dense prediction is required for every patch. To this end, this work introduces a Dynamic Token Pruning (DToP) method based on the early exit of tokens for semantic segmentation. Motivated by the coarse-to-fine segmentation process by humans, we naturally split the widely adopted auxiliary-loss-based network architecture into several stages, where each auxiliary block grades every token's difficulty level. We can finalize the prediction of easy tokens in advance without completing the entire forward pass. Moreover, we keep $k$ highest confidence tokens for each semantic category to uphold the representative context information. Thus, computational complexity will change with the difficulty of the input, akin to the way humans do segmentation. Experiments suggest that the proposed DToP architecture reduces on average $20\% - 35\%$ of computational cost for current semantic segmentation methods based on plain vision transformers without accuracy degradation.

cs.CV↗

KV Inversion: KV Embeddings Learning for Text-Conditioned Real Image Action Editing

Text-conditioned image editing is a recently emerged and highly practical task, and its potential is immeasurable. However, most of the concurrent methods are unable to perform action editing, i.e. they can not produce results that conform to the action semantics of the editing prompt and preserve the content of the original image. To solve the problem of action editing, we propose KV Inversion, a method that can achieve satisfactory reconstruction performance and action editing, which can solve two major problems: 1) the edited result can match the corresponding action, and 2) the edited object can retain the texture and identity of the original real image. In addition, our method does not require training the Stable Diffusion model itself, nor does it require scanning a large-scale dataset to perform time-consuming training.

cs.CV↗

BPKD: Boundary Privileged Knowledge Distillation For Semantic Segmentation

Current knowledge distillation approaches in semantic segmentation tend to adopt a holistic approach that treats all spatial locations equally. However, for dense prediction, students' predictions on edge regions are highly uncertain due to contextual information leakage, requiring higher spatial sensitivity knowledge than the body regions. To address this challenge, this paper proposes a novel approach called boundary-privileged knowledge distillation (BPKD). BPKD distills the knowledge of the teacher model's body and edges separately to the compact student model. Specifically, we employ two distinct loss functions: (i) edge loss, which aims to distinguish between ambiguous classes at the pixel level in edge regions; (ii) body loss, which utilizes shape constraints and selectively attends to the inner-semantic regions. Our experiments demonstrate that the proposed BPKD method provides extensive refinements and aggregation for edge and body regions. Additionally, the method achieves state-of-the-art distillation performance for semantic segmentation on three popular benchmark datasets, highlighting its effectiveness and generalization ability. BPKD shows consistent improvements across a diverse array of lightweight segmentation structures, including both CNNs and transformers, underscoring its architecture-agnostic adaptability. The code is available at \url{https://github.com/AkideLiu/BPKD}.

cs.CV↗