Search arXiv⌕ Search

arXiv subjects

Yifan Shen

Publications and source records attributed to Yifan Shen.

At least 19 recordsLinked to original sources

On-Trip Matching and Pricing for Shared Rides

Shared rides, which match compatible riders in one vehicle, have the potential to increase vehicle utilization and reduce congestion and emissions. However, this service has seen limited success outside dense urban areas due to insufficient matching opportunities. The dominant model in the literature, which we refer to as the pre-trip model, matches riders before dispatch using non-bipartite matching, and dispatches unmatched riders solo. In practice, augmenting this pre-trip matching mechanism with an on-trip matching phase, where riders initially dispatched solo can still match with later arrivals, can expand matching opportunities. Yet the addition of the on-trip phase complicates the dynamic matching problem, as riders' matching opportunities evolve as they travel: both the set of compatible riders and the value of matches can diminish as a rider progresses towards her destination. To address this challenge, we formulate a Markov decision process that tracks riders' evolving states and weighs immediate matches against future matching opportunities. Within this framework, we incorporate pricing decisions to maximize long-run average profit, where we develop a fluid relaxation for static pricing and use value function approximation for dynamic (state-dependent) pricing. Experiments using Chicago ridesharing data show that pre-trip matching performs well with concentrated demand, whereas on-trip matching is particularly beneficial in the sparse outskirts where operating shared rides is especially challenging. Across both static and dynamic pricing settings, adding on-trip matching increases platform profit and match rates while lowering average quoted prices, showing the value of capturing matching opportunities along the route when demand is too dispersed for effective pre-trip matching.

math.OC↗

MEV: A Multi-Event Video Dataset for Long-Take Generation

Current datasets for text-to-video generation are largely limited to short clips depicting a single event or coarse-grained captions. As a result, they provide limited supervision for modeling long-take temporal dependencies, often leading to temporally inconsistent generations when describing multiple events. In this paper, we introduce MEV, a multi-event video dataset designed for long-take video generation. MEV provides high-quality real-world videos where subjects can perform a sequence of distinct, non-overlapping events, featuring precise temporal boundaries and fine-grained procedural annotations. This event-centric discretization reduces confounding factors and enables models to support temporally localized conditioning and build long-take videos from atomic event units. Furthermore, we introduce a comprehensive annotation pipeline that segments videos into temporally grounded events, and generates structured captions at both the global level and the event level. In addition, under an event-centric evaluation protocol, we conduct multi-event generation experiments by fine-tuning on MEV with temporally grounded event conditioning, leading to improved long-take event transitions and more coherent content. We believe this work provides a publicly available resource for multi-event fine-tuning and event-centric evaluation, together with practical insights into learning from temporally structured video-text data.

cs.CV↗

MedCaseAgent: From Multimodal Clinical Evidence to Rare Disease Case Reports

Although Large Language Models (LLMs) have demonstrated potential in clinical documentation, generating the rigorous, evidence-based reasoning required for unprecedented, atypical, and rare disease case reports remains a significant challenge. We present MedCaseAgent, an end-to-end agentic reasoning paradigm that bridges this gap by synthesizing publication-quality reports from unstructured clinical notes. MedCaseAgent leverages a hierarchical structure, integrating patient-level data mining with iterative, tool-integrated reasoning. By dynamically querying medical literature and knowledge bases, the agent maintains high clinical fidelity and assesses case novelty. The framework is inherently modular, supporting various backbone LLMs in a plug-and-play fashion. To facilitate this research, we release MedCase-150K, a large-scale multimodal clinical case-report corpus, and MedCase-Bench, a robust temporally held-out evaluation suite. We also introduce an open-source model post-trained from Qwen3.5-9B and optimized specifically for this task. Under both LLM-judged and rule-based evaluation, MedCaseAgent outperforms existing general-purpose and specialized medical LLMs and agents. Blinded expert reviews and ablations further support the system's clinical relevance and evidence grounding.

cs.AI↗

CoDA: Co-Evolution of Data Engines and Action Policies

Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.

cs.RO↗

Prospective Forcing: Learning to Look Ahead for Autoregressive Long Video Diffusion

Autoregressive video generators synthesize long videos through chunk-wise rollouts, yet they are typically trained to predict only the immediate future. This limited prediction horizon makes it challenging to maintain video quality over extended rollouts. To address this problem, we introduce Prospective Forcing, a multi-head prediction framework that injects long-range predictive signals into autoregressive video representations. Built on a rolling-window generator, Prospective Forcing attaches lightweight, offset-specific heads that share the same conditioning information and independently predict chunks at different future temporal offsets. By extending supervision beyond the next chunk, these heads encourage the shared history representation to retain information useful for longer-horizon prediction, supporting temporally consistent generation. At inference time, we accelerate sampling by using accepted future-chunk predictions to skip full-window backbone executions. We equip the head with learnable embeddings to generate multiple candidates for the next chunk, and a learned verifier either selects a candidate or rejects all and falls back to standard autoregressive generation.

cs.CV↗

AssemState: Manual and Physical-State-Guided Reasoning for Zero-shot Furniture Assembly

Multimodal large language models (MLLMs) have made significant progress in visual understanding, but precise 3D spatial reasoning integrated with physical environment remains difficult. Furniture assembly requires not only recovering step-level operations from diagrammatic manuals, but also translating semantic attachment relations into 6D pose updates that enable parts to physically interact with the environment and previously assembled components. To study this problem, we propose AssemState, a zero-shot framework for manual and physical-state-guided furniture assembly. It firstly employs anchor-guided boundary assembly states to decompose manual pages into single-part operations and recover an assembly-tree. Then, it uses iterative after-state feedback refinement to guide successive (SE(3)) updates and corrections, and validates their physical plausibility through simulation-based release tests. Experiments show that compared with the strongest prior baseline, AssemState improves F1 from 38.58\% to 62.80\% and Tree Exact Match from 28.24\% to 53.92\% for assembly-tree recovery. On 243 independently evaluated part-level operations, our proposed iterative refinement improves judge-accepted operations from 0 to 5.3\% and reduces mean Chamfer distance from 5.4111 to 1.7744. However, visually plausible candidate poses may still suffer from collision, floating, mirror-orientation errors, incomplete seating, and wrong-side attachment. These results show that AssemState improves operation-structure recovery and selected local pose metrics, while MLLMs remain limited for spatial relationship reasoning.

cs.AI↗

LMBuild: Evaluating LLM Agents for Generating Buildable and Functional Structures

LLM-based agents are increasingly capable of generating complex 3D structures, with the potential to reshape how objects are designed and realized in the physical world. Yet, producing elegant geometry is fundamentally different from producing objects that can be built and perform their intended functions. Existing evaluations largely focus on geometric quality while overlooking physical realizability. We introduce LMBuild, a benchmark for evaluating LLM agents on generating buildable and functional structures. LMBuild represents generated objects as assembled structures comprising part decompositions, joints, materials, and sequences. To support reproducible evaluation, we provide a unified framework consisting of: (1) an interactive environment in which agents can use tools to retrieve, create, and place components to construct objects; (2) a curated benchmark that repurposes established CAD datasets and augments them with knowledge from Wikipedia; and (3) a evaluation framework covering structural soundness, functional affordance, design quality, and physical realization. Evaluations across 30 systems reveal several intriguing findings: (a) Soundness and alignment are no longer the primary bottlenecks for frontier closed-source models, while functional affordance and physical operability remain substantially more challenging; (b) stronger models more effectively create new components, whereas weaker models tend to rely on retrieval; and (c) providing functional specifications substantially improves part completeness, kinematics, and physical operability. These results show that generating real-world structures requires deeper reasoning about functional affordances, mechanics, and designing and creating novel components. We expect LMBuild to provide a foundation for measuring progress and incentivizing research toward agents that generate buildable and functional structures.

cs.AI↗

RAC: Rectified Flow Auto Coder

In this paper, we propose a Rectified Flow Auto Coder (RAC) inspired by Rectified Flow to replace the traditional VAE: 1. It achieves multi-step decoding by applying the decoder to flow timesteps. Its decoding path is straight and correctable, enabling step-by-step refinement. 2. The model inherently supports bidirectional inference, where the decoder serves as the encoder through time reversal (hence Coder rather than encoder or decoder), reducing parameter count by nearly 41%. 3. This generative decoding method improves generation quality since the model can correct latent variables along the path, partially addressing the reconstruction--generation gap. Experiments show that RAC achieves a Pareto improvement over SOTA VAEs, where even a 10$\times$ parameter-reduced decoder exceeds full-scale VAE performance in both reconstruction and generation quality, validating the effectiveness of our approach.

cs.CV↗

EgoForge: Goal-Directed Egocentric World Simulator

Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends on latent human intent. Existing approaches either focus on hand-centric instructional synthesis with limited scene evolution, perform static view translation without modeling action dynamics, or rely on dense supervision, such as camera trajectories, long video prefixes, and synchronized multi-camera capture. In this work, we introduce EgoForge, an egocentric goal-directed world simulator that generates coherent, first-person video rollouts from minimal static inputs: a single egocentric image, a high-level instruction, and an optional auxiliary exocentric view. To improve intent alignment and temporal coherence, we introduce GRAFT, a trajectory-level diffusion refinement method that uses positive and negative rollout distributions, derived from goal, temporal, scene-consistency, and perceptual rewards, to steer the diffusion velocity field toward coherent, goal-complete egocentric simulations. Extensive experiments show EgoForge achieves consistent gains in semantic alignment, geometric stability, and motion fidelity over strong baselines, and performs robustly in real-world smart-glasses experiments.

cs.CV↗

ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation

Unified 3D foundation models aspire to generate 3D assets and reason about them in language within a single backbone, but their text-3D interaction remains largely implicit. Existing methods concatenate text and 3D tokens into a flat sequence and rely on self-attention, collapsing coarse structural cues and fine geometric details into one undifferentiated representation. We introduce ELSA3D, a unified 3D model that addresses this with elastic semantic anchoring, structuring language and geometric reasoning jointly along matched abstraction scales. ELSA3D represents geometry with a scale-aware octree tokenizer and introduces Anchor Tokens, sparse cross-modal units that select semantic cues, route them to the most relevant 3D scale, retrieve scale-specific geometric evidence, and write the fused signal back into the unified representation, keeping interaction sparse yet precise. A lightweight per-block router makes both computation and reasoning elastic, choosing which text tokens instantiate anchors at which geometric scale so that cross-modal capacity concentrates where alignment is most needed. ELSA3D achieves state-of-the-art performance across image-to-3D generation, text-to-3D generation, and 3D captioning, outperforming the strongest unified baseline while roughly halving FLOPs and inference latency relative to the non-elastic version of the same model.

cs.CV↗

SILSA: Sliding-Window Slice Latents for Topology-Preserving High-Resolution 3D Generation

High-resolution 3D generation increasingly relies on voxel latents and multi-stage pipelines that first predict active structure and then synthesize local geometry. While effective, this design fragments continuous surfaces into many local tokens, inflates generation cost, and often weakens topological consistency for thin or highly connected shapes. We introduce SILSA, a topology-aware 3D generation framework that represents shapes with compact sliding-window slice latents. Instead of generating expensive voxel tokens, SILSA uses a fixed set of overlapping slices along the three canonical axes, where each token summarizes a local depth window to preserve cross-sectional continuity and support single-stage rectified-flow generation. A Slice VAE encodes oriented surface samples into multi-axis slice latents and reconstructs them with a sparse volumetric decoder, while a Volumetric Anchor Lattice coordinates directional slice streams through a shared 3D workspace. To preserve structural correctness, we introduce slice-level topology supervision that matches persistence diagrams and aligns Betti transitions across neighboring slices. Experiments show that SILSA improves structural fidelity while substantially reducing generation cost. SILSA improves PSNR by $8.7\%$, coverage by $5.96$ absolute points, and Betti error by $9.2\%$ over the strongest baseline, while using $70.0\%$ fewer tokens than the next-most compact baseline and over $98\%$ fewer tokens than sparse or hierarchical tokenizers, effectively reducing training memory by $40.4\%$ and inference time by $58.5\%$. Qualitative results further show improved preservation of thin structures, repeated components, and long-range connectivity.

cs.CV↗

STEVE: Stabilizing Textual Gradient-Based Prompt Optimization via Error-Driven Refinement and Regularized Verification

Textual-gradient methods automate prompt optimization through natural-language feedback, but their iterative updates can be unstable. We identify two sources of this instability: noisy gradients produced from already-correct examples and over-specialization to hard cases that degrades performance on simpler inputs. We introduce STEVE, a stabilization framework with two coupled mechanisms. Error-Driven Refinement generates gradients only from incorrectly handled examples, concentrating updates on informative failures. Regularized Verification treats every update as provisional and accepts it only when improvement on hard cases does not cause unacceptable regression on a preservation set. Across ten reasoning benchmarks, three evaluator/optimizer models, and established prompt-optimization baselines, STEVE reduces degradation and produces more robust prompts. Additional evaluations with gpt-5.4-mini/gpt-5.4 on symbolic reasoning, GSM8K-Platinum, and DS-1000 show that these gains persist with newer models and larger test sets. STEVE therefore provides a practical way to improve the stability and effectiveness of textual-gradient prompt optimization.

cs.CL↗

MedSAM3: Delving into Segment Anything with Medical Concepts

Medical image segmentation is fundamental for biomedical discovery. Existing methods lack generalizability and demand extensive, time-consuming manual annotation for new clinical application. Here, we propose MedSAM-3, a text promptable medical segmentation model for medical image and video segmentation. By fine-tuning the Segment Anything Model (SAM) 3 architecture on medical images paired with semantic conceptual labels, our MedSAM-3 enables medical Promptable Concept Segmentation (PCS), allowing precise targeting of anatomical structures via open-vocabulary text descriptions rather than solely geometric prompts. We further introduce the MedSAM-3 Agent, a framework that integrates Multimodal Large Language Models (MLLMs) to perform complex reasoning and iterative refinement in an agent-in-the-loop workflow. Comprehensive experiments across diverse medical imaging modalities, including X-ray, MRI, Ultrasound, CT, and video, demonstrate that our approach significantly outperforms existing specialist and foundation models. We will release our code and model at https://github.com/Joey-S-Liu/MedSAM3.

cs.CV↗

PoseShield: Neural Collision Fields for Human Self-Collision Resolution

Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshes frequently exhibit self-penetrations, leading to physically implausible results. We propose PoseShield, a neural collision constraint defined directly in SMPL pose space. We formulate collision correction as a constrained optimization problem and connect the learned constraint with the Eikonal equation. Enforcing Eikonal regularization ensures non-vanishing gradients near the collision boundary, improving numerical stability and robustness of the optimization process. Unlike prior methods that operate in the mesh space or rely on heuristic penalties, our approach operates directly in the low-dimensional space of human poses and is theoretically grounded. The same learned constraint extends to human motion sequences, providing a generator-agnostic post-hoc collision corrector without retraining the underlying motion model. Experiments on a newly constructed SMPL pose benchmark show that our method achieves a 95.8% success rate and outperforms state-of-the-art baselines.

cs.CV↗

ChronoVision: Temporal Reasoning via Latent State Reconstruction

Multimodal large language models excel at passive perception but struggle with complex visual cognitive tasks requiring multi-step temporal reasoning. This degradation largely stems from the inherent ambiguity of language-based reasoning, which often fails to accurately articulate continuous visual transformations. To address this, we propose ChronoVision, a multimodal framework designed to align visual logic with latent imagery. During supervised fine-tuning, a Reconstructive Visual Head predicts the latent representation of the final transformed state, while an ROI Attention Locating module focuses the model on key visual evidence via semantic span queries. In post-training, we apply reinforcement learning with an implicit process grounding mechanism, guided by a composite reward function that evaluates outcome correctness, latent process alignment, and unsupervised visual focus. Furthermore, we introduce Vbvr-VQA, a novel dataset that evaluates temporal tracking by reformulating video reasoning into a strict image-ordering task. Experiments demonstrate that ChronoVision achieves state-of-the-art performance on Vbvr-VQA with 74.8% in-domain and 71.6% out-of-domain accuracy, alongside a strong 55.0% accuracy on IntPhys2, a highly challenging cross-domain benchmark.

cs.CV↗

FineMoLA: Towards Fine-Grained Motion-Language Alignment from Clip-Level Supervision

Text-conditioned human motion generation has made rapid progress with the emergence of large-scale motion--language datasets. However, even datasets with rich long-form descriptions typically provide supervision only at the clip level, without explicit temporal correspondence between motion frames and language. This limits fine-grained motion--text grounding and temporally precise generation. We propose FineMoLA, a weakly supervised framework that learns fine-grained frame--phrase correspondence directly from clip-level annotations. Our method first segments long-form descriptions into action-bearing phrases, and then formulates motion--language alignment as an optimal transport problem, which naturally models many-to-many relations between motion frames and text under global constraints. With entropic regularization and Sinkhorn iterations, FineMoLA efficiently infers pseudo frame-level alignments without human labeling. Experiments on SnapMoGen demonstrate that the learned alignments outperform baselines in motion--text grounding.

cs.CV↗

The 1st AI Children Challenge

The First AI Children Challenge aims to advance real-world applications of computer vision and AI in child healthcare, child education, and pediatrics. The 2026 CV4CHL edition featured the first track in this domain: Children Gait Visual Analysis. The main goal of Children Gait Visual Analysis is the fine-grained analysis of children's gait behaviors from keypoint sequences. This is still a big challenge for human action recognition. Experienced medical doctors can distinguish these subtle nuances, but none of the people test AI models in this domain. To bridge this gap, we introduce thousands of 2D children keypoint sequences walking around videos across various age groups of children (3-16 years old). There is a significant opportunity for batch analysis of these videos to provide clinically relevant insights into medical diagnosis. The Challenge will be launched with two problem tracks: Edinburgh Visual Gait Score (EVGS) Scoring and Classification of Gait Patterns in Bilateral Spastic Cerebral Palsy. Each track is chosen in consultation with board-certified pediatricians based on the value of potential solutions. With the first available dataset for such tasks and ground truth for each track, the challenge enabled participants to evaluate their solutions. Final rankings will be revealed after the competition concludes, fostering reproducibility and mitigating overfitting.

cs.CV↗

Decoding Children's Gait Behavior

We introduce a new problem domain for human action recognition: the fine-grained analysis of children's gait behaviors from standard RGB video. We specifically target the ambulatory patterns of children aged 3-17 years. Such behaviors arise naturally in the diagnosis and treatment of several critical developmental and neuromuscular disorders, such as cerebral palsy and hemiplegia. Despite their clinical value, current 3D sensor-based gait analysis systems are expensive, intrusive, and often impractical for young subjects. To address this, we introduce a new dataset comprising over 1,100 high-frame-rate (60 FPS) video sequences from 110 subjects, accompanied by synchronized, anonymized pose sequences. In each session, the child performs a 5-second "walk-around" task, capturing the gait cycle from multiple viewpoints. Crucially, we demonstrate that current state-of-the-art approaches, including gait foundation models and Multimodal Large Language Models (MLLMs), fail to effectively resolve these clinical nuances. We identify the key technical challenges in analyzing these erratic and subtle motor patterns and describe a unified end-to-end framework for decoding fundamental components of pediatric gait. Through comprehensive experimental results, we demonstrate the potential of this dataset to drive novel research questions and establish a rigorous baseline for automated child gait assessment.

cs.CV↗