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Yihan Hu

Publications and source records attributed to Yihan Hu.

At least 19 recordsLinked to original sources

TerraTransfer++: Demonstration-Free End-to-End Planner

End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments. Its standard training recipe, however, is expensive across all existing paradigms: imitation learning requires fleet-scale driving logs whose behavior distribution only thinly covers the safety-critical tail; closed-loop reinforcement learning in a photorealistic simulator, while offering diverse behaviors, is bottlenecked by sample-efficiency, per-step cost of rendering, and a forward pass through a large vision backbone. Self-play in vectorized simulators changes the economics: at millions of rollout steps per second, one can obtain a state distribution with natural diversity in collisions, near-misses, and recoveries that no driving log contains, and a highly reactive policy emerges from a basic driving-quality reward. Our approach exploits this asymmetry. We pretrain a single policy by self-play, distill its rollouts into a flow-matching trajectory teacher that also plans, and train lightweight adapters on a frozen pretrained vision backbone to reproduce the latent space of either teacher through the action KL divergence, a batch-relational low-rank structural loss, and, for the planner, a trajectory-matching loss. Every target traces back to the self-play policy, so alignment never supervises against a logged trajectory: a paired dataset of (image, scene-state) frames suffices, with no need for the curated expert demonstrations that imitation pretraining is built on. From this one self-play teacher we obtain two end-to-end students: a closed-loop policy that outperforms every published imitation-based end-to-end method on the photorealistic 3D Gaussian splatting closed-loop benchmark HUGSim, and a planner that reaches 59.4 EPDMS on NAVSIM navhard, above every published method including DriveZero-Scale (57.1), and 95.5 PDMS on navtest, without human demonstrations.

cs.RO↗

MemDev-Bench: Does Memory Help Code Agents?Benchmarking Memory Systems over Real Repository Histories

Code agents increasingly work on evolving real repositories, and memory systems aim to help them reuse earlier experience. However, such experience is diverse and evolving, so it remains unclear how memory systems organize it and thereby affect code agents. Existing benchmarks cannot answer this reliably because they lack either temporally valid histories or control over prior-task relevance. In this paper, we present MemDev-Bench to evaluate how memory systems affect code agents over diverse repository histories. It pairs each task with relevance-annotated earlier tasks from the same repository to build histories with controlled relevance. We also build an automated pipeline that reliably makes these earlier tasks executable and verifiable, producing 4,869 historical tasks for 555 base tasks. Based on MemDev-Bench, our systematic evaluation of memory systems across diverse development scenarios yields three main findings. (1) Memory mainly improves fine-grained localization and editing, increasing functional correctness. (2) Memory also causes failures on otherwise solvable tasks even with related history, and unrelated history tends to increase such failures. These failures mainly stem from agents reusing memory without reassessing its applicability. (3) Compared with using memory systems, directly providing agents with raw historical trajectories substantially reduces their steps. Further analysis suggests that agents save these steps by reusing process information that compressed memories tend to omit. These results suggest that future memory systems should preserve process information and reassess memory applicability against current task context.

cs.AI↗

VideoOdyssey: A Benchmark for Ultra-Long-Context and Omni-Modal Video Understanding

Real-world long video understanding requires models to perform continuous tracking, information integration and memory retention over massive temporal spans within extreme video durations. Mastering this intense cognitive load constitutes the fundamental bottleneck in long video understanding. While existing benchmarks have driven progress by scaling up video duration, their evaluation tasks often require comprehending only short and isolated video segments, falling short of capturing the challenge of ultra-long-context reasoning. To measure this cognitive load, we emphasize continuous certificate length, defined as the video length a human must continuously watch to definitively answer a given question. Driven by this metric, we introduce VideoOdyssey, a benchmark specifically designed for ultra-long-context and omni-modal video understanding. VideoOdyssey is characterized by three key features: 1) Extreme video duration and diversity: spanning 11 domains and 54 subcategories with an average video duration of 109 minutes; 2) Comprehensive evaluation scenarios: offering two subsets to address different research focuses, i.e., VideoOdyssey-V for probing the limits of visual understanding in MLLMs, and VideoOdyssey-AV for evaluating synchronized audio-visual understanding for omni-modal models; 3) Ultra-long and multi-level continuous certificates: extending the average continuous certificate to 16 minutes for VideoOdyssey-V and 12.8 minutes for VideoOdyssey-AV. Crucially, we design 5 granular levels from seconds to hours, providing a comprehensive diagnostic tool to evaluate models across varying context lengths and cognitive loads. Extensive evaluations show that bottlenecks of current MLLMs extend beyond simple retrieval to include struggles with continuous reasoning across varying context lengths, fine-grained perception, and non-verbal omni-modal understanding.

cs.CV↗

STRIKE: Learning Visual State Transitions for Physical World Modeling

Physical world modeling requires predicting how interactions change a scene, not merely generating coherent motion. We propose STRIKE, a framework that separates visual state transition learning from dense video generation. We construct event-aligned supervision by extracting observed states from training videos and pairing them with transition descriptions and temporal offsets. An image-based transition model learns to predict the next scene configuration from the current image, a local transition specification, and elapsed time. At inference, a pretrained vision-language planner predicts time transition specifications, and recursive application of the learned transition model produces a sequence of future visual states. A separately trained dynamic model then generates the complete rollout conditioned on these states and their temporal locations. Experiments on Physics-IQ Verified, PhyGenBench, Pisa-Experiments, and RoboTwin2.0 show improvements of STRIKE over the corresponding video-backbone baselines in benchmark measures of physical consistency and manipulation-video fidelity. These results support learned visual state transitions as an effective intermediate representation for physical world modeling.

cs.CV↗

Building Rome from a Single Image

Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms all baselines in geometric accuracy and perceptual quality across both indoor and outdoor scenes.

cs.CV↗

S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens

Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive. Latent spatial tokens offer a promising representation for this purpose, but constructing them from an image collection leaves open how to maintain them online, where each observation may both revisit known regions and reveal new content. We introduce S2Tok, a feed-forward framework that maintains a size-adaptive, persistent scene state from uncalibrated image streams. Its central idea is to distinguish updates to the existing representation from selective expansion. A spatially informed transformer integrates each incoming observation with the persistent scene tokens, while a learned admission module selectively expands the representation to limit redundant storage. A hierarchical decoder and Gaussian head convert the evolving state into non-pixel-aligned 3D Gaussians, enabling novel-view rendering without caching previous frames. Experiments across four benchmarks demonstrate competitive streaming rendering quality with compact Gaussian representations. These results support latent spatial tokens as a persistent computational state for online 3D reconstruction, combining learned scene updates with explicit Gaussian rendering.

cs.CV↗

From Memory to Guide: Spatio-Temporal Composer for Procedural Coding Memory

Memory-augmented agents typically integrate procedural knowledge by injecting retrieved skills directly into text prompts. This approach dangerously equates readable text with reliable execution. To bridge this gap, we introduce From Memory to Guide, a novel paradigm that transitions procedural memory from passive text delivery to active, inference-time policy adaptation. We instantiate this paradigm through the Spatio-Temporal Composer, an active policy compiler that explicitly manages exactly how and when retrieved knowledge should be applied. Rather than treating skills as plug-and-play modules, Composer dynamically aligns historical knowledge with current environmental constraints (spatial adaptation) and precisely dictates its applicable lifecycle (temporal orchestration). It actively transforms static memories into strictly bounded Runtime Guides---equipping the agent with localized objectives and behavioral guardrails without requiring a single parameter update. Extensive evaluations on 13 demanding, long-horizon software engineering tasks in EngramBench demonstrate the clear advantages of this architecture. Composer not only robustly prevents context mismatch but drives an absolute pass-rate increase of 7.2 percentage points on the most complex tasks, while simultaneously slashing the main agent's token usage by 32.2%.

cs.AI↗

EngramBench: A Capability-Grounded Benchmark for Skill-Evolution Harnesses

While large language models have achieved remarkable success in isolated code generation, authentic software engineering requires sustained reasoning, complex state management, and continuous cross-domain abstraction. However, current evaluations of skill evolution in autonomous agents suffer from a critical identifiability problem: they structurally confound genuine capability abstraction with rote solution leakage (i.e., copying highly similar code from historical training data). To resolve this, we introduce EngramBench, a rigorous, capability-grounded benchmark governed by the strict axiom of capability overlap without solution overlap. Comprising 30 diverse learning tasks and 13 unseen transfer tasks, EngramBench challenges agents to navigate interactive, multi-hour development cycles driven by LLM-simulated users. Our extensive evaluation across 48 multi-hour execution trajectories -- corroborated by human-expert validation -- reveals a profound insight into procedural memory. We demonstrate that static skill banks do not magically bypass the "last mile" of exact code implementation, which remains bottlenecked by the base model's inherent reasoning limits. However, they serve as an indispensable execution compass. By navigating agents away from catastrophic, token-heavy trial-and-error, genuine capability abstraction slashes redundant context bloat and reduces overall coding time by over 55%. Ultimately, EngramBench shifts the evaluation paradigm from trivial pattern matching to the verifiable measurement of deep, cross-domain capability transfer.

cs.SE↗

Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution

Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum -- including node-drop, noisy memory, frontier continuation, and reference-cache training -- forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We have released our code, data, and models on our project page \href{https://remind-applied.github.io/}{https://remind-applied.github.io/}.

cs.CV↗

UniQueR: Unified Query-based Feedforward 3D Reconstruction

We present UniQueR, a unified query-based feedforward framework for efficient and accurate 3D reconstruction from unposed images. Existing feedforward models such as DUSt3R, VGGT, and AnySplat typically predict per-pixel point maps or pixel-aligned Gaussians, which remain fundamentally 2.5D and limited to visible surfaces. In contrast, UniQueR formulates reconstruction as a sparse 3D query inference problem. Our model learns a compact set of 3D anchor points that act as explicit geometric queries, enabling the network to infer scene structure, including geometry in occluded regions--in a single forward pass. Each query encodes spatial and appearance priors directly in global 3D space (instead of per-frame camera space) and spawns a set of 3D Gaussians for differentiable rendering. By leveraging unified query interactions across multi-view features and a decoupled cross-attention design, UniQueR achieves strong geometric expressiveness while substantially reducing memory and computational cost. Experiments on Mip-NeRF 360 and VR-NeRF demonstrate that UniQueR surpasses state-of-the-art feedforward methods in both rendering quality and geometric accuracy, using an order of magnitude fewer primitives than dense alternatives.

cs.CV↗

TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations

End-to-end autonomous driving has achieved state-of-the-art performance on benchmarks and real-world deployments. Its standard training recipe, however, is expensive across all stages: collecting and labeling millions of driving frames is costly, and closed-loop RL on images is bottlenecked by the per-step cost of photorealistic rendering plus a forward pass through a large vision backbone. Self-play in vectorized simulators changes the economics: millions of rollout steps per second, and a state distribution naturally rich in collisions, near-misses, and recoveries that no driving log contains. Our approach exploits this asymmetry by decoupling learning to drive from learning to see. We pretrain a single policy by self-play, then align its latent space with a pretrained vision backbone, through the action KL divergence and a batch-relational low-rank structural loss. The action target comes from the self-play policy, so alignment never supervises against a logged trajectory: a paired dataset of (image, scene-state) frames suffices, with no need for the curated expert demonstrations that imitation pretraining is built on. On photorealistic 3D Gaussian splatting closed-loop scenarios, the resulting end-to-end policy matches or exceeds prior end-to-end methods.

cs.CV↗

BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation

Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact. Although recent robotic systems and vision-based assistance techniques improve operator ergonomics and provide perceptual cues, their performance degrades under pronounced anatomical variability and safety-critical visual artifacts, which hinders reliable autonomy in cannulation-grade procedures. Here, we present BiliVLA, a scene-aware Vision-Language-Action (VLA) framework that formulates biliary endoscopic navigation as an instruction-conditioned visuomotor learning problem. Given an endoscopic observation and a stage-specific language instruction, BiliVLA jointly predicts the target category, a grounded bounding box, and a discrete three-degree-of-freedom (3-DoF) motor command for a continuum endoscope. The proposed framework incorporates scene-aware supervision to improve semantic target consistency and safety-aware recovery supervision to induce conservative retreat behaviors under luminal wall contact. A key component of BiliVLA is a two-stage training paradigm that combines grounding-enhanced supervised fine-tuning (SFT) with Group Relative Policy Optimization (GRPO), thereby improving action reliability and decision consistency during closed-loop navigation. Across three ERCP subtasks, BiliVLA achieves the best overall performance in physical phantom experiments, with a total mIoU of 0.9625, an overall action precision of 91.96\%, and an overall success rate (SR) of 84.85\%. These results indicate that integrating semantic grounding, scene-aware learning, and reward-guided optimization strengthens perception--action alignment and enables more robust autonomous biliary endoscopic navigation.

cs.RO↗

MasFACT: Continual Multi-Agent Topology Learning via Geometry-Aware Posterior Transfer

Multi-agent systems (MAS) powered by large language models (LLMs) have emerged as a powerful paradigm for complex problem solving, where performance critically depends on the underlying inter-agent communication topology. However, existing topology generation methods mainly optimize for isolated tasks, while real-world deployments involve streams of evolving tasks, requiring previously effective collaboration patterns to be retained and reused rather than rediscovered or overwritten. We identify a previously underexplored failure mode, \emph{topology forgetting}, in which adapting to new tasks shifts the topology generator away from communication structures required by earlier tasks. This issue stems from cross-task misalignment in both agent-level functional semantics and relational communication structures. To address this challenge, we propose \textbf{\textsc{MasFACT}}, a geometry-aware posterior transfer framework that preserves and reuses historical collaboration knowledge as transferable topology priors. We transfer these priors across task-specific agent spaces through Fused Gromov-Wasserstein optimal transport and perform PAC-Bayes-guided conservative posterior adaptation to balance task-specific plasticity with structural stability. Experiments across class-, domain-, and task-level continual settings demonstrate that \textsc{MasFACT} consistently improves average accuracy while reducing topology forgetting compared to strong topology generation and replay-based baselines, and can be seamlessly integrated with different MAS topology generators.

cs.LG↗

URoPE: Universal Relative Position Embedding across Geometric Spaces

Relative position embedding has become a standard mechanism for encoding positional information in Transformers. However, existing formulations are typically limited to a fixed geometric space, namely 1D sequences or regular 2D/3D grids, which restricts their applicability to many computer vision tasks that require geometric reasoning across camera views or between 2D and 3D spaces. To address this limitation, we propose URoPE, a universal extension of Rotary Position Embedding (RoPE) to cross-view or cross-dimensional geometric spaces. For each key/value image patch, URoPE samples 3D points along the corresponding camera ray at predefined depth anchors and projects them into the query image plane. Standard 2D RoPE can then be applied using the projected pixel coordinates. URoPE is a parameter-free and intrinsics-aware relative position embedding that is invariant to the choice of global coordinate systems, while remaining fully compatible with existing RoPE-optimized attention kernels. We evaluate URoPE as a plug-in positional encoding for transformer architectures across a diverse set of tasks, including novel view synthesis, 3D object detection, object tracking, and depth estimation, covering 2D-2D, 2D-3D, and temporal scenarios. Experiments show that URoPE consistently improves the performance of transformer-based models across all tasks, demonstrating its effectiveness and generality for geometric reasoning. Our code is available on our project website: https://urope-pe.github.io/.

cs.CV↗

NoRD: A Data-Efficient Vision-Language-Action Model that Drives without Reasoning

Vision-Language-Action (VLA) models are advancing autonomous driving by replacing modular pipelines with unified end-to-end architectures. However, current VLAs face two expensive requirements: (1) massive dataset collection, and (2) dense reasoning annotations. In this work, we address both challenges with NORD (No Reasoning for Driving). Compared to existing VLAs, NORD achieves competitive performance while being fine-tuned on <60% of the data and no reasoning annotations, resulting in 3x fewer tokens. We identify that standard Group Relative Policy Optimization (GRPO) fails to yield significant improvements when applied to policies trained on such small, reasoning-free datasets. We show that this limitation stems from difficulty bias, which disproportionately penalizes reward signals from scenarios that produce high-variance rollouts within GRPO. NORD overcomes this by incorporating Dr. GRPO, a recent algorithm designed to mitigate difficulty bias in LLMs. As a result, NORD achieves competitive performance on Waymo and NAVSIM with a fraction of the training data and no reasoning overhead, enabling more efficient autonomous systems. Website: https://nord-vla-ai.github.io/

cs.AI↗

Ratio-Variance Regularized Policy Optimization

Standard on-policy reinforcement learning relies on heuristic clipping to enforce trust regions, but this mechanism imposes a severe cost by indiscriminately truncating high-return yet high-divergence updates. We demonstrate that explicitly constraining the policy ratio variance provides a principled local approximation to trust-region constraints, eliminating the need for binary hard clipping. By acting as a distributional ``soft brake'', this approach preserves critical gradient signals from novel discoveries while naturally down-weighting and enabling the reuse of stale, off-policy data. We introduce ${\bf R}^2{\bf VPO}$ (Ratio-Variance Regularized Policy Optimization), which implements this constraint via a primal-dual optimization framework. Extensive evaluations across $7$ LLM scales, spanning both fast and slow reasoning paradigms, and $10$ robotic control tasks demonstrate the generality of the proposed approach. R$^2$VPO achieves substantial performance gains on mathematical reasoning benchmarks, with particularly pronounced improvements on smaller models, while significantly improving sample efficiency. Furthermore, it consistently outperforms PPO baselines in continuous control domains, particularly in sparse-reward and dynamic environments. Together, these findings establish ratio-variance regularization as a principled foundation for stable and data-efficient policy optimization.

cs.LG↗

LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation

Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or curated physics-focused data. We explore a complementary self-supervised direction: extracting motion cues from the unlabeled videos already used to train video diffusion models. We propose LaMo, which formulates a latent motion prior over frame-to-frame latent changes conditioned on the current latent and prompt. This prior is exposed through two lightweight readouts: a macro motion drift used during training as a Motion Drift Loss, and a learned micro motion field used during sampling as Motion Prior Guidance. Both components are plug-and-play with existing video diffusion backbones, requiring no architectural or I/O changes. On VideoPhy and VideoPhy2, LaMo improves CogVideoX backbones and outperforms recent physics-aware baselines that use external supervision. On VBench, it preserves overall generation quality while improving motion-related dimensions. These results suggest that unlabeled video contains useful motion supervision for improving physical fidelity in modern video diffusion models.

cs.CV↗

From Summer to Spring: A Shift in US Housing Market Seasonality

The US housing market exhibits pronounced seasonal cycles: prices and sales rise through spring, peak in summer, and decline through autumn and winter. Since 2021, this pattern has shifted earlier in the calendar year, with spring strengthening at the expense of the traditional summer peak. A leading explanation for housing market seasonality is the search-and-matching model of Ngai and Tenreyro (2014), which links these cycles to household mobility through a thick-market mechanism. In this framework, periods with higher mobility generate thicker markets and higher prices and transaction volumes. Viewed through this lens, a shift in the seasonal cycle of prices and sales raises the question of whether the timing of household moves has changed. Did residential mobility shift earlier in the calendar year after 2021? We find that it did. Using SIPP data, and corroborating evidence from Google Trends indicators, we document a post-2021 shift in mobility toward spring. We extend the model to a monthly frequency, prove the existence and uniqueness of the equilibrium, and calibrate it to the observed mobility patterns. The calibrated model reproduces the spring shift in both prices and transaction volumes, consistent with the view that a change in the timing of household mobility alone can account for the recent shift in housing market seasonality.

econ.GN↗