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Yihao Liu

Publications and source records attributed to Yihao Liu.

At least 19 recordsLinked to original sources

AV-GRPO: Modality-Anchored Decoupling Diffusion Reinforcement Learning for Joint Audio-Video Generation

Recent years have witnessed major progress in joint audio-video generation. Existing models still suffer from limited per-modality fidelity, insufficient text-modality alignment and weak cross-modal synchronization. While reinforcement-learning post-training offers a promising remedy, directly adapting it to joint audio-video generation is challenging. Heterogeneous multimodal rewards entangle learning signals and complicate credit assignment. Joint optimization of two modality towers is computationally expensive given their divergent dynamics. Moreover, synchronization evaluation difficulty depends on paired samples, preventing fair reward comparisons. We propose AV-GRPO, a modality-anchored online diffusion RL framework, and 5DAV, a decoupled, difficulty-controllable training dataset. AV-GRPO includes three key modules: (1) modality-anchored rollouts to disentangle learning signals and stabilize difficulty; (2) trajectory-locked frozen-tower optimization to reduce cost and reassign credit; (3) adaptive objectives and perturbation strengths tailored to modality-specific dynamics. This converts coupled multimodal preference learning into unimodal subproblems for precise reward attribution and better synchronization. Our 5DAV dataset decouples samples across five dimensions for systematic training. Experiments on JavisBench and VABench demonstrate AV-GRPO outperforms LTX-2.3 in generation quality, semantic alignment and cross-modal synchronization under LoRA and full fine-tuning. Ablations confirm our designs. Code and data: https://github.com/zhiyuxu03/AV-GRPO

cs.CV↗

Reinforcement Learning-driven Diffusion Models: Language, Vision, and Beyond

Diffusion models (DMs) have steadily demonstrated outstanding performance in high-fidelity, controllable generation across diverse scenarios, following the "pretraining-finetuning" paradigm established in LLMs. Despite these advances, conventional DMs still face critical limitations in sophisticated reasoning, autonomous exploration of generation pathways, and adaptability to complex, human-aligned objectives. Inspired by RLHF's success in LLMs, RL has recently emerged as a pivotal post-training mechanism to iteratively refine DMs through reward-driven trajectory optimization. This paper presents the first comprehensive review of RL-driven DMs and an empirical analysis of how RL reshapes the diffusion process towards experience-centric, goal-directed generation. We propose a novel technical panorama elucidating RL's multifaceted roles in diffusion-based language, multimodal, robotic, and scientific models, with a granular focus on diffusion trajectory optimization and reward engineering. Through extensive experiments on multiple task-specific benchmarks, we systematically evaluate representative methods to intuitively highlight the advantages of different RL post-training strategies. Furthermore, we reveal and dissect three crucial bottlenecks that currently hinder the real-world deployment of RL-driven DMs: reward design fragility, exploration-exploitation trade-off in high-dimensional generation spaces, and training instability under sparse rewards. Based on these perspectives, we provide a principled roadmap for the integration of RL into DMs and outline promising future research directions for robust, interpretable RL-diffusion systems. We also construct a public repository to continuously track the latest developments in this rapidly evolving field: https://github.com/MAIR-Lab-HUST/Awesome-RL-for-Diffusion-Models.

cs.AI↗

Sage-A1.5: From Long-Horizon Execution to Scientific Exploration with Capability Composition

In this report, we introduce Sage-A1.5, a 35B Mixture-of-Experts agentic model that builds on A1 to advance long-horizon problem solving through adaptive capability composition. Compared with A1, Sage-A1.5 learns not only to solve individual tasks, but also to organize work and revise its approach during execution. Sage-A1.5 highlights three improvements: agentic orchestration, verification, and open scientific discovery. First, agentic orchestration extends single-agent execution through task delegation and parallel collaboration among subagents with isolated contexts, enabling complex tasks to be decomposed and addressed concurrently and supporting efficient execution while reducing interference across concurrent subagents. Second, agentic verification strengthens long-horizon reliability through progress checking, evidence validation, and reflective strategy revision, allowing the agent to recognize unproductive search paths and pursue alternative approaches. Third, open scientific discovery extends agentic capabilities beyond answering predefined questions to conducting exploratory research, connecting scientific inquiry with interactive analysis and inspectable research artifacts. We showcase these capabilities through complicated agentic tasks and multidisciplinary scientific applications. Besides, we hope Sage-A1.5 provides the community with an accessible foundation for open scientific discovery, offering a practical path from long-horizon task execution to collaborative, verifiable, and inspectable scientific exploration.

cs.AI↗

MindView: Benchmarking Generative Multi-View Spatial Intelligence

Spatial intelligence has recently been assessed through generative tasks such as spatially grounded image editing, yet language-guided generation of spatially consistent views from partial multi-view observations remains underexplored. We introduce MindView, a benchmark for generative multi-view spatial intelligence with 1,500 samples from 513 scenes across three indoor datasets. Its seven tasks form two families: geometry-dominant tasks specify changes in camera position and orientation, while semantics-dominant tasks require inferring target viewpoints by grounding referred objects and interpreting spatial relations and reference-frame cues. Evaluation of eleven generators reveals substantial room for improvement on MindView. A paired context analysis further shows that all eleven generators obtain lower overall scores under the expanded context setting. These findings motivate us to investigate whether task-specific supervision can improve target-view generation and whether models can use additional multi-view evidence effectively. We therefore fine-tune BAGEL on the MindView training dataset, improving its overall score by 24.3 points and yielding gains across all seven MindView tasks. Beyond these generation gains, the fine-tuned model also yields higher scores on three spatial-understanding benchmarks without training on their annotations, suggesting that learning to generate spatially grounded views may benefit spatial understanding. To improve evidence utilization under expanded context, we propose MindCue, a training-free spatial evidence selector guided by a target-view hypothesis. MindCue reverses the drop in overall score under expanded context and outperforms the standard-context baseline. Overall, MindView provides a concrete testbed for generative multi-view spatial intelligence.

cs.CV↗

Intern Lumina U2: A Multi-Codebook Diffusion Large Language Model for Omni-Visual Understanding and Image Generation

Unified multimodal generation covers discrete, continuous, and hybrid paradigms. Discrete approaches with single-codebook visual tokenizers align naturally with text modeling but have limited representational capacity. Continuous and hybrid approaches retain richer visual representations, but they model text and images in heterogeneous spaces with different training objectives, potentially introducing optimization conflicts between modalities with misaligned representation spaces. These choices expose a central question: how to efficiently model high-capacity visual representations alongside textual content in a shared optimization space within a single backbone. We present Intern Lumina U2, to our knowledge the first diffusion language model to represent multi-codebook visual tokens in a fully discrete space. Each visual position is represented by a group of codes from complementary codebooks, increasing its representational capacity while preserving compatibility with discrete text modeling. At the input, the embeddings are concatenated at each position; at the output, a lightweight multi-codebook autoregressive head predicts the codes within each position sequentially, while the diffusion backbone processes all positions in parallel. Built on the unified 4D representation of AToken, Intern Lumina U2 supports image, video, and 3D inputs within a single backbone and achieves leading performance among unified models in visual understanding, image generation, and image editing. We further build a full-stack training, inference, and evaluation system on both Ascend and NVIDIA platforms to verify the cross-platform effectiveness of our model. We also improve the inference efficiency through a stability-aware sampling strategy, which combines confidence-plateau-guided unmasking approach with drift-triggered cache refreshing mechanisms, accelerating image generation by 4.45x.

cs.CV↗

Token-Disentangled Latent Test-Time Scaling for Vision-Language Reasoning

Latent test-time scaling improves reasoning by refining hidden states during inference, but existing methods typically apply a single scalar reward to all editable latent tokens. For multimodal large language models, this global update ignores that generated tokens play different roles: some are sensitive to visual evidence, while others correspond to uncertain reasoning decisions. We present Token-Disentangled Latent Test-Time Scaling, an inference-time framework that makes latent refinement token-role-aware. Starting from an initial generated trajectory, we optimize a short hidden-state prefix while routing perception-side visual feedback to image-sensitive tokens and reasoning feedback to high-entropy tokens. Tokens selected by neither route are constrained by an anchor regularizer. Across both perception and reasoning benchmarks on Qwen2.5-VL-7B and InternVL3.5-8B, our method lifts macro accuracy over CoT by +2.57 and +1.51 respectively, and outperforms strong output-space test-time scaling baselines under matched decoded-candidate budgets. Code is available at https://github.com/Qwen-Applications/TD-LTTS.

cs.CV↗

Teacher-Student Gaps Are Not Enough: Outcome-Guided On-Policy Distillation for Multi-Turn Autonomous Agents

On-policy distillation (OPD) trains a student on its own trajectories with dense teacher supervision. Recent work on OPD for multi-turn autonomous agents often treats large teacher-student token-level distributional gaps as promising intervention points, linking larger gaps to a greater need for correction. Yet, our empirical analysis reveals a supervision-benefit mismatch: large gaps can be benign, while small gaps can be outcome-critical. Teacher-student gaps capture differences at the current turn, whereas the benefit of teacher guidance depends on how the current student interacts with the environment afterward. The student may still succeed despite choosing an action that differs from the teacher's, while a teacher-preferred action may lead to a state from which the student cannot complete the task. Local gaps alone are therefore not enough to determine whether teacher guidance benefits the current student. Effective supervision should instead emphasize guidance that the current student can translate into better final task outcomes. Accordingly, we propose Outcome-Guided On-Policy Distillation (OG-OPD), which applies trajectory-relative weighting to teacher supervision and calibrates these weights using final task outcomes from paired student continuations. This calibration selectively strengthens supervision on the student's original trajectories at turns where teacher guidance benefits the current student. Across ALFWorld, ScienceWorld, and WebShop, OG-OPD consistently outperforms baselines under diverse settings. It improves task success rates by 3.6-17.7 percentage points over vanilla OPD and by up to 7.0 percentage points over the strongest baseline.

cs.LG↗

Lumina-OmniLV: A Unified Multimodal Framework for General Low-Level Vision

We present Lunima-OmniLV (abbreviated as OmniLV), a universal multimodal multi-task framework for low-level vision that addresses over 100 sub-tasks across four major categories: image restoration, image enhancement, weak-semantic dense prediction, and stylization. OmniLV leverages both textual and visual prompts to offer flexible and user-friendly interactions. Built on Diffusion Transformer (DiT)-based generative priors, our framework supports arbitrary resolutions -- achieving optimal performance at 1K resolution -- while preserving fine-grained details and high fidelity. Through extensive experiments, we demonstrate that separately encoding text and visual instructions, combined with co-training using shallow feature control, is essential to mitigate task ambiguity and enhance multi-task generalization. Our findings also reveal that integrating high-level generative tasks into low-level vision models can compromise detail-sensitive restoration. These insights pave the way for more robust and generalizable low-level vision systems.

cs.CV↗

Accelerating Masked Image Generation by Learning Controlled Latent Dynamics

Masked Image Generation Models (MIGMs) have achieved great success, yet their efficiency is hampered by the multiple steps of bi-directional attention. In fact, there exists notable redundancy in their computation: when sampling discrete tokens, the rich semantics contained in the continuous features are lost. Some existing works attempt to cache the features to approximate future features. However, they exhibit considerable approximation error under aggressive acceleration settings. We attribute this to their limited expressivity and the failure to account for sampling information. To fill this gap, we propose learning a lightweight model that incorporates both previous features and sampled tokens, and regresses the average velocity field of feature evolution. The model has moderate complexity that suffices to capture the subtle dynamics while keeping lightweight compared to the original base model. We apply our method to two representative MIGMs and tasks. In particular, on the state-of-the-art Lumina-DiMOO, it achieves over 4x acceleration of text-to-image generation while maintaining quality, significantly pushing the Pareto frontier of masked image generation. The code and model weights are available at https://github.com/Kaiwen-Zhu/MIGM-Shortcut.

cs.CV↗

PAWBench: How Far Are We from Probabilistically Aligned World Modeling?

Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.

cs.CV↗

AcoustiTrace: When Plausible Sound Violates Physics

Recent audio-video generators can produce semantically plausible and apparently synchronized sound, yet may still violate the acoustic processes implied by visible events and environments. Existing benchmarks provide limited support for attributing such violations to particular acoustic processes and quantifying their severity. We introduce AcoustiTrace, a diagnostic benchmark that formalizes acoustic physical realism in audio-video generation. AcoustiTrace organizes text-to-audio-video (T2AV) and image-to-audio-video (I2AV) evaluation around the acoustic process, covering sound generation, propagation environment, and acoustic reception through eight dimensions grounded in measurable acoustic quantities. Based on these evaluation dimensions, we construct a large-scale dataset organized around acoustic mechanisms, comprising real-world audio-video recordings and acoustically annotated RGB-D observations, and use it to develop targeted prompt suites and validated evaluators. Experiments reveal that even leading generators still struggle with fundamental acoustic processes despite producing plausible sound events. Finally, we show that the diagnostics AcoustiTrace provides for specific acoustic relations can guide model refinement toward more physically faithful audio and open new directions for incorporating acoustic principles into training objectives, reward modeling, and candidate selection.

cs.MM↗

SMOPD: Multi-Reward Reinforcement Learning via Specialize-and-Merge Online Policy Distillation

We aim to improve model performance in multi-reward reinforcement learning training process. Existing Group reward-Decoupled Normalization Policy Optimization (GDPO) has mitigated the issue of reward signals masking one another during direct scalarization by normalizing each reward dimension separately before aggregation. However, our experiments show that GDPO still struggles to balance reward signals with different granularities. Specifically, in some particular training tasks, the model may receive a dense reward that assigns fine-grained scores ranging from 0.1 to 1.0, together with a sparse reward that provides only binary feedback of either 0 or 1. In such cases, we find that the sparse reward may provide an insufficient optimization signal, preventing its corresponding capability from being effectively reinforced. Therefore, how can we strengthen the optimization signal from the sparse reward without sacrificing the capability already learned from the fine-grained reward? To overcome this limitation, we propose Specialize-and-Merge Online Policy Distillation (SMOPD), a two-stage training method for multi-reward optimization. Stage1-Specialize: SMOPD first employs reward-priority configurations to train multiple reward-specialized teachers, allowing each reward to be learned under conditions where its signal can effectively drive optimization. Stage2-Merge: SMOPD then utilizes online policy distillation to combine the reward-specialized capabilities of these teachers into a single student policy, while maintaining balanced task-level optimization. To validate our method, we conduct experiments on two multi-reward settings: complementary rewards(tool-calling accuracy and format) and conflicting rewards (helpful and harmless rewards). Based on above settings, SMOPD outperforms GDPO across 1.5B, 3B and 7B backbones.

cs.LG↗

WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations

Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models, control signals. Real capture can provide some of these signals, but dense geometry and long-range correspondence usually rely on estimation or specialised instrumentation. Rendering provides these quantities directly, yet existing synthetic resources rarely combine them on the same frames while also supporting controlled changes of viewpoint and appearance. We introduce WorldRover, a data engine for generating richly annotated, long-range explorations of artist-built environments. At its core, WorldRover-Engine is an Unreal Engine pipeline that executes and offline-renders minute-scale routes while preserving their full trajectories and scene geometry. The same exploration can be replayed from first-person, third-person, and 360 panoramic cameras under different environmental states. Using WorldRover-Engine, we construct WorldRover-10M, whose sequences pair RGB with metric depth, camera trajectories, and trajectory-derived action signals throughout each exploration. Third-person subsets additionally provide dense optical flow, long-range 2D/3D point tracks with visibility, and a character trajectory distinct from the camera trajectory. The engine can render a traversal from first-person, third-person and 360 panoramic viewpoints, under different environmental states or with a neutral white material, while preserving the route and scene geometry. WorldRover therefore turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.

cs.CV↗

Towards Physics-Faithful Generation of Scientific Diagrams

Text-to-image generation has reached photorealistic quality, yet state-of-the-art systems remain unreliable at producing scientific diagrams, whose value depends not on appearance but on physical faithfulness: correct force directions, valid coordinate systems, consistent thermodynamic states, and equations matching the depicted scenario. Trained on web imagery with physically shallow captions, generic models produce diagrams that look plausible but are physically wrong, harmful in education and scientific communication. We present Princigram, a physics-faithful scientific-diagram generator, and its data pipeline. Our central advance is Structured Physical Chain-of-Thought (SP-CoT): a per-subdiscipline schema that decomposes a physics diagram into an explicit multi-step reasoning chain across six subdisciplines, from scene identification through force or process analysis to governing laws and synthesis. Unlike free-form chain-of-thought, SP-CoT follows a fixed schema with strict fidelity rules that separate visually grounded facts from physically inferred reasoning and type all mathematics symbolically; it serves both as dense training supervision and, at inference, as a structured "thinking" prompt. With it we curate and structurally annotate 4.3 million physics images, of which 115,037 carry expert-level annotation, and adapt a unified multimodal backbone. We further introduce VeriphyT2IBench, whose questions are derived from each held-out diagram's own structured annotation: each diagram becomes an item-specific bank of binary questions about its objects, forces, and states, so a judge model's score decomposes into named physical facts rather than one holistic number. On the physics subset of GenExam and on VeriphyT2IBench, Princigram shows that explicit physics-structured supervision improves the physical faithfulness of generated scientific diagrams.

cs.CV↗

Distilling Physical Priors into Streaming World Models

Streaming world models predict future visual states online while maintaining physically coherent dynamics over long horizons. However, their rollouts often violate basic physical constraints. A common approach distills pretrained bidirectional DiTs into few-step causal generators. However, this paradigm suffers from two fundamental limitations: generic bidirectional teachers acquire limited physical priors from visually oriented pretraining, and the limited priors suffer further loss during bidirectional-to-causal distillation. We present PhyS, a three-stage framework for distilling physical priors into streaming world models. To acquire physical priors from real-world interactions, we construct PhyS-120K, a dataset of 120K real-world physical-interaction videos spanning rigid-body dynamics, soft-body deformation, fluid phenomena, and phase transitions. Each video is annotated with structured descriptions of object properties and causal state transitions. Physics-aware supervised fine-tuning injects the physical priors into a bidirectional 14B DiT teacher, which we then distill into a lightweight 1.3B causal DiT for few-step autoregressive streaming generation. Finally, we use online reinforcement learning to incentivize the distilled model to generate physically plausible rollouts and further propose Temporal Credit Routing (TCR) to address temporal credit assignment. TCR evaluates physical consistency over overlapping temporal windows and routes the resulting group-relative advantages to temporally aligned denoising actions. On PhysicsIQ, PhyS improves the Wan2.1-14B teacher by 18.2\% and the Self Forcing, Rolling Forcing, and Causal Forcing by 23.7\%, 14.8\%, and 31.4\%, respectively. Results also improve the physics-aware video benchmarks VideoPhy, VideoPhy2, and PhyGenBench. The dataset, code, and more sample videos are available on our Project Page.

cs.CV↗

See2Think: Do Multimodal Models Really Use Intermediate Visual States?

Multimodal large language models increasingly use sketches, annotations, tools, and intermediate images during reasoning, but it remains unclear whether they truly rely on these visual states. Existing benchmarks are limited both by task collections with narrow coverage or partially text-solvable samples and by evaluations that emphasize final answers without diagnosing how intermediate visual states are generated, rendered, and used. We introduce See2Think, a unified evaluation framework comprising See2ThinkBench and Visual Action-of-Thought (VAoT). See2ThinkBench contains 1,200 open-ended, visually dependent problems across 12 task categories spanning 2D structured, 3D scene, and real-world reasoning. VAoT records textual thoughts, visual actions, rendered states, and subsequent reasoning under four controlled inference settings. Evaluating representative proprietary and open-source multimodal models, we find that visual reasoning is strongly model- and environment-dependent, with no single setting consistently dominating across tasks. Process analysis further shows that models usually select relevant visual operations, while faithful rendering remains the clearest bottleneck and high feedback uptake does not necessarily translate into accuracy gains. Under task-relevant corrupted feedback, models exhibit behavioral dependence on visual states, with accuracy dropping by over 10 percentage points in controlled interventions.

cs.CV↗

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.

cs.CL↗

From Passive Retrieval to Active Memory Navigation: Learning to Use Memory as a Structured Action Space

Long-term user memory is essential for personalized conversational agents, yet many memory systems still expose memory through passive retrieval interfaces, making the model a consumer of pre-selected evidence. We introduce NapMem, a framework for learning to use long-term user memory as a structured action space rather than passively retrieved context. NapMem organizes user history into a linked multi-granularity memory pyramid, where raw conversations, typed memory records, topic tracks, and user profiles are connected through provenance relations, and exposes these levels through memory tools. The agent is trained to select memory according to the query and intermediate evidence, allowing it to inspect different memory granularities before answering. Experiments on PersonaMem-v2, LongMemEval, and LoCoMo show that a NapMem agent trained with memory-tool reinforcement learning is competitive across diverse memory-intensive tasks, while evaluations on non-memory tasks suggest that the learned policy largely preserves general reasoning and tool-use abilities. Additional analyses examine storage, inference cost, tool-use behavior, and ablations over navigation, memory granularity, and RL training. Our results suggest that long-term user memory benefits from coupling structured storage with a learned policy for using memory at the appropriate granularity.

cs.AI↗