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Yilong Li

Publications and source records attributed to Yilong Li.

At least 19 recordsLinked to original sources

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.

cs.CV

A Systematic Gaia--ZTF Search for Short-Period Blue Compact-Binary Candidates

We present a catalog of 147 short-period (10.34--106.46~min) blue compact-binary candidates, identified by combining Gaia DR3 astrometry and photometry with ZTF DR23 light curves via a Gaia selection, period searches, and machine-learning morphology ranking. Of these, 111 lack prior compact-binary classifications. Multiwavelength data (DESI DR1, GALEX, AllWISE) reveal a heterogeneous sample: on the Gaia colour--magnitude diagram, 52 sources lie on the white-dwarf locus, 69 in the hot-subdwarf region, and 26 are intermediate. Among 26 sources with DESI spectra, only about one third follow the white-dwarf cooling sequence; the rest are more luminous blue stars with white-dwarf-like low-resolution spectra. We highlight a prioritized subset of new white-dwarf-locus candidates for follow-up, including ten with periods below 40~min and none with existing radial-velocity data. Under fiducial binary assumptions, 17 of these newly identified white-dwarf-locus candidates would exceed the adopted LISA signal-to-noise threshold (led by a 37~pc white dwarf), with the count depending on chirp mass (9 for $0.15\,M_\odot$, 17 for $0.3\,M_\odot$, 21 for $0.6\,M_\odot$), assuming orbital modulation. However, for most of the white-dwarf-locus sample, observed modulation amplitudes exceed any plausible ellipsoidal signal by three to five orders of magnitude, implying that rotating magnetic or chemically inhomogeneous single white dwarfs offer a viable alternative that ZTF photometry alone cannot rule out---the catalog includes at least one confirmed case. We release the full 147-source catalog, including periods, Gaia/spectroscopic classifications, harmonic/ellipsoidal diagnostics, and supplementary tables of fiducial GW estimates and UV--IR photometry.

astro-ph.SR

GigaBrain-0.7: Scaling Embodied Foundation Models to Emergent Capabilities with a Three-System Architecture

Vision-language-action (VLA) models have become a dominant paradigm for generalist embodied agents, demonstrating strong complex and long-horizon task completion in structured settings. Yet it remains an open question whether current VLA systems can benefit from more effective architectural design, scale to substantially larger and more heterogeneous data regimes, and achieve broader generalization across tasks and embodiments. To this end, we present GigaBrain-0.7, an embodied foundation model with substantially improved generalization across diverse robot embodiments. Specifically, GigaBrain-0.7 unifies understanding, prediction, and action through a three-system architecture, scales pretraining to over 37,000 hours of heterogeneous embodied data, and introduces one-stage alignment training that jointly optimizes vision-language understanding and multi-embodiment action generation. Compared with the preceding GigaBrain-0 series and prior state-of-the-art models including $\pi_{0.5}$, GigaBrain-0.7 achieves substantial improvements in foundation zero-shot capabilities, language-conditioned instruction following, and post-training task success rates. In particular, on our in-house Maker H01 platform and mainstream robot embodiments, GigaBrain-0.7 demonstrates strong task adaptability and completion ability across both home and industrial scenarios. All training code and pretrained model weights will be released.

cs.RO

Maestro: Workload-Aware Cross-Cluster Scheduling for LLM-Based Multi-Agent Systems

Large Language Model based Multi-Agent Systems (LLM-MAS) have emerged as a powerful paradigm for tackling complex tasks by breaking them into collaborative workflows of specialized LLM-powered agents. However, deploying such multi-agent workloads at scale poses significant system challenges. Each user query spawns an iterative pipeline of LLM calls, greatly amplifying resource consumption compared to single-turn queries. In resource-constrained cloud settings, these workflows face non-deterministic and input-dependent costs at decode stage, heavy-tailed multi-model requirements with memory fragmentation and over-provisioning, and cross-cluster scheduling trade-offs. We present Maestro, a workload-aware scheduling system designed for LLM-MAS serving under strict GPU budgets. Maestro explicitly leverages agent semantics and roles: it predicts the output length and memory usage of each stage and uses this prediction to drive a hierarchical scheduler. At the node level, Maestro enables dynamic multi-model co-location via hierarchical weight caching and elastic memory provisioning. At the cluster level, it performs latency-aware routing to avoid cold-start delays and memory overloads. At the global level, it enforces workflow-aware prioritization to minimize head-of-line blocking for interactive tasks. Across prototype experiments and trace-driven simulations, Maestro reduces KV-reservation HBM by 67.2% and improves high-contention SLO attainment over EDF by 23.6 percentage points.

cs.DC

EMBER: Efficient Memory via Budgeted Evidence Retention for Long-Horizon Agents

Long-horizon agents can archive large histories, but future answers still incur retrieval, rereading, and context costs. When retained memory misses answer-relevant evidence, the system must return to larger portions of the raw history. We study budgeted evidence survival: before the query is known, which source evidence should be retained so that it remains recoverable and usable under a fixed retained source-evidence token budget? We instantiate this setting as Budgeted Pre-Query Retention, where memory is written during ingestion and later read without access to the full raw stream. We introduce EMBER, a learned retention policy that constructs a compact, source-backed evidence state. EMBER stores evidence capsules: verbatim source excerpts paired with retrieval keys and update metadata, preserving both grounding and read-time access. Post-query outcome feedback trains the writer to preserve evidence across the ingestion-retrieval-answer chain. On LongMemEval-RR, our LongMemEval-derived retained-evidence protocol, EMBER-14B reaches 0.3017 F1 at the 8192-token retained-evidence comparison point, compared with 0.1765 for the strongest non-EMBER budgeted baseline. Across retained source-evidence budgets, EMBER improves F1, Retain-Recall, and Read-Recall, indicating that long-horizon memory depends on retaining evidence within the budget rather than rereading larger histories.

cs.CL

Cast a Wider Net: Coordinated Pass@K Policy Optimization for Code Reasoning

Repeated sampling with a verifier is the standard way to allocate test-time compute for code generation, with pass@$K$ as the canonical metric. Yet the standard policy class draws $K$ independent samples from a single answer distribution, so attempts often collapse onto near-duplicate reasoning paths and waste the budget on redundant rollouts. This failure is costly in competitive programming, where many problems admit multiple distinct algorithmic strategies and pass@$K$ requires only one correct attempt. We propose Coordinated Pass@$K$ Policy Optimization (CPPO), which turns pass@$K$ generation into joint exploration over strategies: a planner emits a tuple of $K{=}4$ alternative high-level methods, and a shared solver attempts one solution per method. CPPO trains this joint policy with a multiplicative planner reward, $R_{\mathrm{plan}} = J_\psi \cdot R_{\mathrm{out}}$, assigning credit only to valid strategy tuples that lead to verifier-confirmed pass@$K$ success. Across APPS, CodeContests, and LiveCodeBench-v6, CPPO improves pass@$4$ over direct sampling, planning baselines, planner-only SFT, and pass@$K$-oriented RL under the same $K{=}4$ solver-attempt budget, with statistically significant gains on six of nine model--benchmark cells. The largest single gain is $+0.16$ on Qwen3.5-9B LiveCodeBench-v6 over the strongest baseline, PKPO ($0.588 \rightarrow 0.748$; paired bootstrap, $p < 0.05$).

cs.CL

BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution because every iteration must preprocess, communicate, and rasterize an overly dense set of primitives. At any given step, only a small fraction of these primitives contribute meaningfully to the loss; the rest incur redundant storage, communication, and rasterization costs. Existing approaches improve individual cost factors but do not fully address the underlying question: which Gaussians should be stored on each GPU, rendered for each view, and retained after early geometry formation? We present BlitzGS, a distributed 3DGS framework that reduces the active Gaussian workload at three coupled levels. At the system level, it shards Gaussians across GPUs by index parity rather than spatial blocks, mitigating the cross-block visibility redundancy of spatial partitioning, and distributes each render step through a single cross-GPU exchange that routes projected Gaussians to their tile owners. At the model level, it controls the population from both ends of densification. Scheduled importance-scoring passes prune redundant survivors, and a lightweight spawn gate withholds candidates predicted not to survive. The same importance signal also feeds back into density control. At the view level, a distance-based LOD gate and an importance-based mask trim each camera's active set. On large-scale benchmarks, BlitzGS matches the rendering quality of recent large-scale baselines while delivering nearly an order-of-magnitude speedup, training city-scale scenes in tens of minutes. Our code is available at https://github.com/AkierRaee/BlitzGS.

cs.GR

Tug-of-War within A Decade: Conflict Resolution in Vulnerability Analysis via Teacher-Guided Retrieval-Augmented Generations

Large Language Models (LLMs) are essential for analyzing and addressing vulnerabilities in cybersecurity. However, among over 200,000 vulnerabilities were discovered in the past decade, more than 30,000 have been changed or updated. This necessitates frequent updates to the training datasets and internal knowledge bases of LLMs to maintain knowledge consistency. In this paper, we focus on the problem of knowledge discrepancy and conflict within CVE (Common Vulnerabilities and Exposures) detection and analysis. This problem hinders LLMs' ability to retrieve the latest knowledge from original training datasets, leading to knowledge conflicts, fabrications of factually incorrect results, and generation hallucinations. To address this problem, we propose an innovative two-stage framework called CRVA-TGRAG (Conflict Resolution in Vulnerability Analysis via Teacher-Guided Retrieval-Augmented Generation). First, to improve document retrieval accuracy during the retrieval stage, we utilize Parent Document Segmentation and an ensemble retrieval scheme based on semantic similarity and inverted indexing. Second, to enhance LLMs' capabilities based on the retrieval of CVE dataset in generation stage, we employ a teacher-guided preference optimization technique to fine-tune LLMs. Our framework not only enhances the quality of content retrieval through RAG but also leverages the advantages of preference fine-tuning in LLMs to answer questions more effectively and precisely. Experiments demonstrate our method achieves higher accuracy in retrieving the latest CVEs compared to external knowledge bases. In conclusion, our framework significantly mitigates potential knowledge conflicts and inconsistencies that may arise from relying solely on LLMs for knowledge retrieval.

cs.CL

GigaBrain-0.5M*: a VLA That Learns From World Model-Based Reinforcement Learning

Vision-language-action (VLA) models that directly predict multi-step action chunks from current observations face inherent limitations due to constrained scene understanding and weak future anticipation capabilities. In contrast, video world models pre-trained on web-scale video corpora exhibit robust spatiotemporal reasoning and accurate future prediction, making them a natural foundation for enhancing VLA learning. Therefore, we propose \textit{GigaBrain-0.5M*}, a VLA model trained via world model-based reinforcement learning. Built upon \textit{GigaBrain-0.5}, which is pre-trained on over 10,000 hours of robotic manipulation data, whose intermediate version currently ranks first on the international RoboChallenge benchmark. \textit{GigaBrain-0.5M*} further integrates world model-based reinforcement learning via \textit{RAMP} (Reinforcement leArning via world Model-conditioned Policy) to enable robust cross-task adaptation. Empirical results demonstrate that \textit{RAMP} achieves substantial performance gains over the RECAP baseline, yielding improvements of approximately 30\% on challenging tasks including \texttt{Laundry Folding}, \texttt{Box Packing}, and \texttt{Espresso Preparation}. Critically, \textit{GigaBrain-0.5M$^*$} exhibits reliable long-horizon execution, consistently accomplishing complex manipulation tasks without failure as validated by real-world deployment videos on our \href{https://gigabrain05m.github.io}{project page}.

cs.CV

GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predominantly rely on depth-based reprojection to infer visibility and enforce multi-view consistency, leading to a fundamental circular dependency: visibility estimation requires accurate depth, while depth supervision itself is conditioned on visibility. In this work, we revisit multi-view geometric supervision from the perspective of visibility modeling. Instead of inferring visibility from pixel-wise depth consistency, we explicitly model visibility at the level of Gaussian primitives. We introduce a Gaussian visibility-aware multi-view geometric consistency (GVMV) formulation, which aggregates cross-view visibility of shared Gaussians to construct reliable supervision over co-visible regions. To further incorporate monocular priors, we propose a progressive quadtree-calibrated depth alignment (QDC) strategy that performs block-wise affine calibration under visibility-aware guidance, effectively mitigating scale ambiguity while preserving local geometric structures. Extensive experiments on DTU and Tanks and Temples demonstrate that our method consistently improves reconstruction accuracy over prior Gaussian-based approaches. Our code is fully open-sourced and available at an anonymous repository: https://github.com/GVGScode/GVGS.

cs.CV

ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

Multi-period image collections are common in real-world applications. Cities are re-scanned for mapping, construction sites are revisited for progress tracking, and natural regions are monitored for environmental change. Such data form multi-period scenes, where geometry and appearance evolve. Reconstructing such scenes is an important yet underexplored problem. Existing pipelines rely on incompatible assumptions: static and in-the-wild methods enforce a single geometry, while dynamic ones assume smooth motion, both failing under long-term, discontinuous changes. To solve this problem, we introduce ChronoGS, a temporally modulated Gaussian representation that reconstructs all periods within a unified anchor scaffold. It's also designed to disentangle stable and evolving components, achieving temporally consistent reconstruction of multi-period scenes. To catalyze relevant research, we release ChronoScene dataset, a benchmark of real and synthetic multi-period scenes, capturing geometric and appearance variation. Experiments demonstrate that ChronoGS consistently outperforms baselines in reconstruction quality and temporal consistency. Our code and the ChronoScene dataset are publicly available at https://github.com/ZhongtaoWang/ChronoGS.

cs.GR

GigaBrain-0: A World Model-Powered Vision-Language-Action Model

Training Vision-Language-Action (VLA) models for generalist robots typically requires large-scale real-world robot data, which is expensive and time-consuming to collect. The inefficiency of physical data collection severely limits the scalability, and generalization capacity of current VLA systems. To address this challenge, we introduce GigaBrain-0, a novel VLA foundation model empowered by world model-generated data (e.g., video generation, real2real transfer, human transfer, view transfer, sim2real transfer data). By leveraging world models to generate diverse data at scale, GigaBrain-0 significantly reduces reliance on real robot data while improving cross-task generalization. Our approach further improves policy robustness through RGBD input modeling and embodied Chain-of-Thought (CoT) supervision, enabling the model to reason about spatial geometry, object states, and long-horizon dependencies during task execution. This leads to substantial gains in real-world performance on dexterous, long-horizon, and mobile manipulation tasks. Extensive experiments demonstrate that GigaBrain-0 achieves superior generalization across variations in appearances (e.g., textures, colors), object placements, and camera viewpoints. Additionally, we present GigaBrain-0-Small, an optimized lightweight variant designed to run efficiently on devices such as the NVIDIA Jetson AGX Orin.

cs.RO

Tiny but Mighty: A Software-Hardware Co-Design Approach for Efficient Multimodal Inference on Battery-Powered Small Devices

Large Multimodal Models (LMMs) are inherently modular, comprising vision and audio encoders, a projector, and a language backbone. Yet existing systems execute them monolithically, underutilizing the heterogeneous accelerators (NPUs, GPUs, DSPs) on modern SoCs and inflating end-to-end latency. We present Nanomind, a hardware-software co-design inference framework that decomposes each LMM into modular "bricks"--vision, projector, language, and audio--and maps each brick to its best-suited compute units. A Token-Aware Buffer Manager (TABM) enables zero-copy embedding transfer across accelerators on unified-memory SoCs, bypassing CPU bottlenecks. Combined with customized hardware, a battery-aware scheduler, and fused low-bit GEMM kernels, Nanomind runs entirely on a compact, battery-powered prototype that operates fully offline. Nanomind reduces end-to-end energy by 42.3% against mainstream edge frameworks and devkits; in its on-demand low-power mode, the prototype runs LLaVA-OneVision-Qwen2-0.5B with a camera for nearly 18.8 hours on a single 2,000 mAh battery.

cs.DC

Cross-Task Experiential Learning on LLM-based Multi-Agent Collaboration

Large Language Model-based multi-agent systems (MAS) have shown remarkable progress in solving complex tasks through collaborative reasoning and inter-agent critique. However, existing approaches typically treat each task in isolation, resulting in redundant computations and limited generalization across structurally similar tasks. To address this, we introduce multi-agent cross-task experiential learning (MAEL), a novel framework that endows LLM-driven agents with explicit cross-task learning and experience accumulation. We model the task-solving workflow on a graph-structured multi-agent collaboration network, where agents propagate information and coordinate via explicit connectivity. During the experiential learning phase, we quantify the quality for each step in the task-solving workflow and store the resulting rewards along with the corresponding inputs and outputs into each agent's individual experience pool. During inference, agents retrieve high-reward, task-relevant experiences as few-shot examples to enhance the effectiveness of each reasoning step, thereby enabling more accurate and efficient multi-agent collaboration. Experimental results on diverse datasets demonstrate that MAEL empowers agents to learn from prior task experiences effectively-achieving faster convergence and producing higher-quality solutions on current tasks.

cs.CL

FL-PLAS: Federated Learning with Partial Layer Aggregation for Backdoor Defense Against High-Ratio Malicious Clients

Federated learning (FL) is gaining increasing attention as an emerging collaborative machine learning approach, particularly in the context of large-scale computing and data systems. However, the fundamental algorithm of FL, Federated Averaging (FedAvg), is susceptible to backdoor attacks. Although researchers have proposed numerous defense algorithms, two significant challenges remain. The attack is becoming more stealthy and harder to detect, and current defense methods are unable to handle 50\% or more malicious users or assume an auxiliary server dataset. To address these challenges, we propose a novel defense algorithm, FL-PLAS, \textbf{F}ederated \textbf{L}earning based on \textbf{P}artial\textbf{ L}ayer \textbf{A}ggregation \textbf{S}trategy. In particular, we divide the local model into a feature extractor and a classifier. In each iteration, the clients only upload the parameters of a feature extractor after local training. The server then aggregates these local parameters and returns the results to the clients. Each client retains its own classifier layer, ensuring that the backdoor labels do not impact other clients. We assess the effectiveness of FL-PLAS against state-of-the-art (SOTA) backdoor attacks on three image datasets and compare our approach to six defense strategies. The results of the experiment demonstrate that our methods can effectively protect local models from backdoor attacks. Without requiring any auxiliary dataset for the server, our method achieves a high main-task accuracy with a lower backdoor accuracy even under the condition of 90\% malicious users with the attacks of trigger, semantic and edge-case.

cs.CR

HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce \textbf{HUG}, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.

cs.GR

Discovery and characterization of ZTF J0112+5827: An 80.9-minute polar with strong cyclotron features

We report the discovery and characterization of ZTF J0112+5827, a new magnetic cataclysmic variable with an orbital period of 80.9 minutes. ROSAT observations revealed X-ray emission with an average flux of $(68.4 \pm 15.7) \times 10^{-14}$ erg s$^{-1}$ cm$^{-2}$ (0.1--2.4 keV). The ZTF light curves show ellipsoidal-like variability in the $g$ band and two prominent humps at phases $\sim$0.0 and $\sim$0.7 in $i$ and $r$ bands. Spectroscopic observations with the Palomar 200-inch telescope revealed cyclotron emission features and strong He II and Balmer emission lines. Doppler tomography shows clear accretion streams with line-of-sight velocities of $\sim$500 km s$^{-1}$, but no accretion disk. Analysis of cyclotron harmonics indicates a magnetic field strength of $38.7^{+1.3}_{-1.1}$ MG, confirming ZTF J0112+5827 as a polar system containing a strongly magnetic white dwarf.

astro-ph.SR

PalmBench: A Comprehensive Benchmark of Compressed Large Language Models on Mobile Platforms

Deploying large language models (LLMs) locally on mobile devices is advantageous in scenarios where transmitting data to remote cloud servers is either undesirable due to privacy concerns or impractical due to network connection. Recent advancements (MLC, 2023a; Gerganov, 2023) have facilitated the local deployment of LLMs. However, local deployment also presents challenges, particularly in balancing quality (generative performance), latency, and throughput within the hardware constraints of mobile devices. In this paper, we introduce our lightweight, all-in-one automated benchmarking framework that allows users to evaluate LLMs on mobile devices. We provide a comprehensive benchmark of various popular LLMs with different quantization configurations (both weights and activations) across multiple mobile platforms with varying hardware capabilities. Unlike traditional benchmarks that assess full-scale models on high-end GPU clusters, we focus on evaluating resource efficiency (memory and power consumption) and harmful output for compressed models on mobile devices. Our key observations include i) differences in energy efficiency and throughput across mobile platforms; ii) the impact of quantization on memory usage, GPU execution time, and power consumption; and iii) accuracy and performance degradation of quantized models compared to their non-quantized counterparts; and iv) the frequency of hallucinations and toxic content generated by compressed LLMs on mobile devices.

cs.LG