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Yilun Du

Publications and source records attributed to Yilun Du.

At least 19 recordsLinked to original sources

Energy-Based Reasoners: Your Recurrent Reasoner Should Be an Energy-Based Model

Looping is a powerful inductive bias for reasoning. By repeatedly iterating a recurrent block, looped models can scale their effective depth and enable multi-step reasoning in latent space. However, existing looped models are not inherently guided by an explicit measure of progress, making it difficult to determine when to stop looping and how to improve upon the current state. To enable this, we introduce Energy-Based Reasoners (EBRs), which learn an energy function over latent reasoning states and formulate looped updates as gradient descent on this energy. The energy scores latent states, while its gradient guides refinement and provides a signal for stopping. To train EBRs effectively, we further introduce exploration-based training to discover additional modes and to better shape the energy landscape over a broader set of states. Across four algorithmic reasoning benchmarks, EBRs match or outperform prior recurrent reasoning models, achieving 99.9% accuracy on Sudoku-Extreme while using 345$\times$ less inference compute than the next-best model and maintaining comparable training compute. On all multi-solution benchmarks, EBRs achieve state-of-the-art coverage of distinct valid solutions while maintaining near-100% single-sample accuracy. These results suggest that energy-based models are a promising approach for strong reasoning performance.

cs.LG↗

Iterative Gumbel Planning for Continuous Control

Search-based planning remains a powerful policy improvement paradigm in reinforcement learning, driving milestone successes in discrete domains. However, extending this paradigm to continuous control exposes a structural mismatch: search evaluates a finite set of action candidates, whereas continuous RL typically relies on Gaussian policies. We show that winner-action distillation into a continuous Gaussian induces a \textit{projection error} and a stepwise variance-expanding gradient tendency when the selected action is sufficiently far from the current mean. Empirically, this tendency is associated with elevated terminal variance and a return gap on the evaluated tasks. To address this, we propose \textbf{Iterative Gumbel Planning (IGP)}. By adopting a per-dimension factorized categorical policy, IGP naturally aligns the policy support with the search candidates, eliminating the projection error and reducing the residual approximation to a bounded discretization error. To bypass the combinatorial explosion of high-dimensional discrete action spaces, IGP pairs Gumbel Top-$K$ candidate sampling with an MPPI-style multi-round iterative search to refine the policy at each state. Empirically, IGP achieves state-of-the-art aggregate performance and sample efficiency on DMControl and HumanoidBench. Furthermore, it produces more stable action sequences with lower temporal variance, demonstrating its practical potential for real-world robotic deployment.

cs.LG↗

Aspect-wise Pairwise Tournaments for Test-Time Selection

Scaling test-time compute has proven highly effective at improving LLM reasoning. A popular method is best-of-n sampling, where a model generates many candidate solutions and one is selected. This motivates the question: how can we select the best candidate? When humans make choices, we find it more natural to compare two options than judge each in isolation. Additionally, when the options become complex, we like to judge the options one aspect at a time, such as comparing two job candidates on experience, communication, etc. In the test-time setting, candidate solutions should be judged in the same way. Here we introduce Aspect-wise Pairwise Tournaments (APT), which verifies by comparison and compares by aspect. Each matchup of a single elimination tournament is decided by a vote over multiple off-the-shelf aspect verifiers, each expressing a pairwise preference along its own aspect. Across five domains and three generator LLMs, APT improves over binary multi-aspect approval, self-consistency and reward model verification, with the largest gains on open-ended tasks. We find that both components matter; neither binary approval over the same aspects nor a generic pairwise judge at a matched budget matches APT. Because aspects are specified in natural language, APT also lets users steer selection toward properties they care about, better aligning with user preferences without needing to regenerate solutions. No component is trained, so APT transfers to new domains by simply rewriting prompts.

cs.AI↗

Are We Overthinking One-Step Generation?

Diffusion and flow matching are now dominant frameworks for generative modeling in continuous domains, but they typically require multiple network evaluations at inference. This has motivated extensive research on one-step generative modeling primarily built on diffusion and flow, though existing approaches often rely on complex training machinery. In this work, we introduce Priming Models, a simple two-stage framework for training one-step generators. Motivated by the difficulty of distributional training from scratch, Priming Models are first trained on a reconstruction objective, e.g., pixel-space denoising at a fixed noise level, before undergoing feature-space distributional post-training. Our central scientific finding is that this simple reconstruction stage is already enough to entirely alleviate the difficulty of distributional training. Empirically, across class-conditional image generation, text-to-image generation, and world modeling, Priming Models significantly advance the Pareto frontier of training compute vs. generation quality. On ImageNet at $256 \times 256$ resolution, we achieve a state-of-the-art FID of $1.19$ among one-step generators using approximately one-tenth the training compute of prior methods with comparable FID. We open-source our codebase at https://github.com/JaeyeonKim01/priming.

cs.LG↗

Flow Equivariant World Models: Structured Memory for Dynamic Environments

Embodied systems experience the world as 'a symphony of flows': a combination of many continuous streams of sensory input coupled to self-motion, interwoven with the dynamics of external objects. These sensory streams and the underlying dynamics of the world obey smooth, time-parameterized symmetries which existing world models ignore. Without a memory that respects this structure, partial observability presents a major obstacle to existing methods: each observation reveals only a fraction of the world, while unobserved regions continue to evolve. In this work, we introduce Flow Equivariant World Modeling, a framework that leverages time-parameterized symmetries within a latent memory for stable and accurate dynamics prediction over long horizons. The latent memory shifts and transforms equivariantly with self-motion and inferred external object motion, keeping information about out-of-view regions aligned as time progresses. We demonstrate the advantage of this framework over state-of-the-art diffusion, memory-augmented, and recurrent world model architectures on 2D and 3D partially observed video world modeling benchmarks. More broadly, our results suggest that predictive representations become more powerful when they are organized in line with the temporal and dynamical structure of the world they model. Project page: https://flowequivariantworldmodels.github.io/

cs.LG↗

Energy-Based Policy Orchestration

Hierarchical control scales robot behavior by separating task-level planning from low-level control. In dynamic, high-dimensional tasks, however, a fixed planner-to-policy interface can fail when contacts, balance, or disturbances evolve faster than high-level policy updates. Execution therefore requires choosing not only which low-level policy to run, but also which policy-specific goal should be given to it. We formulate this problem as policy orchestration: runtime selection of a policy-goal pair that is likely to remain feasible while tracking the planner target. We develop EPO, an energy-based policy orchestrator for modular goal-conditioned policy families. For each policy, EPO learns a composite energy over low-level goals, where lower energy corresponds to higher feasibility and more accurate target realization. At runtime, EPO refines each policy's goal and executes the lowest-energy policy-goal pair. Because energies are policy-specific, new policies can be incorporated by learning their own energy models, without retraining the existing policies or a centralized scheduler. In simulation, EPO improves the empirical precision-robustness trade-off by refining policy-specific goals before selectively switching among policies based on energy scores. We further demonstrate sim-to-real deployment of the same frozen policies and energy models on real humanoid loco-manipulation tasks. Project website: https://yewr.github.io/epo

cs.RO↗

Multimodal Filesystem Memory For Long-Horizon Embodied Agents

Agents operating over long horizons need an effective memory that allows them to reuse their experience throughout long interactions. If the entire history of an interaction is retained, it becomes difficult to find the relevant experience, while compressing it into summaries may result in the loss of visual and spatial details that are required later on. We present \textbf{MFM}, a multimodal filesystem memory architecture that keeps complementary types of agent memory. \textbf{Episodic memory} stores the observations, actions, and outcomes, and \textbf{spatial memory} associates experiences with locations. \textbf{Semantic and procedural memory} build up general knowledge and reusable methods of acting, and \textbf{working memory} holds the current plans. MFM makes use of searchable textual records to connect these different representations to the underlying multimodal episodes. The agents are able to find previous experiences by means of contextual cues and to examine the original observations in order to recover details that are missing from their textual descriptions. Through consolidation, the agents convert experience into higher-level knowledge and procedures while still keeping references to the original episodes. In the case of long-horizon Minecraft and computer-use tasks, MFM leads to improved performance with three base models. With GPT-6-Astra, MFM completes \emph{Mine Diamond from Scratch} and reaches 16 out of 24 milestones on the \emph{Ender Dragon} task, as against 12.7 for the best baseline. On CUABench-KiCad it attains a mean reward of 0.440, as compared to 0.400 for the best baseline and 0.267 in the case of no persistent memory.

cs.CL↗

Action Learning for Scientific Simulations

Understanding and controlling how systems evolve is central to science and engineering, where many problems require reasoning about complete trajectories. Existing approaches typically learn local dynamics or generate trajectories, but objectives constructed from individual transitions can miss dependencies across time, while generative models do not necessarily provide a tractable objective for evaluating and optimizing arbitrary paths. We study $\textit{action learning}$, the problem of recovering a stochastic action from trajectory observations, yielding a common objective for reasoning about dynamical systems. We introduce $\textbf{LEAP}$ ($\textbf{L}$earned $\textbf{E}$nergy on $\textbf{A}$ction $\textbf{P}$aths), which anchors the unknown action to a tractable reference process and learns the remaining correction by comparing observed trajectories with reference trajectories. This construction yields a differentiable objective on path space that can capture both local dynamical structure and nonadditive dependencies across time. Once learned, the same action can be flexibly reused for path ranking and inference, mechanism steering, constrained optimization and sampling. Across stochastic physical systems, many-body orbital dynamics and molecular simulations, LEAP recovers underlying dynamics, captures dependencies across time and enables transfer across inference objectives and physical conditions. We show that $\textit{action learning}$ is a promising framework for turning trajectory observations into reusable objectives for scientific inference and control.

cs.LG↗

Scaling Transformer Energy-based Models For High Quality Image Synthesis

Energy-Based Models (EBMs) are a flexible class of generative models that decouple probabilistic modeling from the generation process. This decoupling directly enables compositional generation and inference-time scaling, where sample quality can be refined simply by increasing sampling steps. However, severe challenges in high-dimensional sampling and training instabilities with deep architectures have restricted EBMs to low-dimensional regimes. To resolve these bottlenecks, we introduce the Transformer Energy-Based Model (TEM), a scalable transformer energy function operating entirely within a latent space. On top of this backbone, we extract energies at multiple layers and sum them, composing complementary constraints from local texture to global semantics. Furthermore, two components make this high-quality at scale: Positive Representation Alignment (PRA), which supervises TEM's intermediate representations with a vision foundation model, and advanced sampling strategies that improve sample quality at inference. TEM-XL achieves an FID-50K of 3.82 on class-conditional ImageNet 256$\times$256 without classifier-free guidance, showing that a contrastive EBM can generate high-fidelity images. On ImageNet 512$\times$512, TEM achieves an FID-50K of 8.24, demonstrating that the approach scales to higher resolution. We further validate the core promises of EBMs: compositional generation, zero-shot inpainting, and out-of-distribution detection.

cs.LG↗

Robot Learning with Visual Predicted Force

Force-aware manipulation typically relies on specialized force or tactile sensors. We show that force-aware manipulation can instead be achieved through visual force prediction from the deformation of a compliant Fin Ray gripper. Our approach trains two models. First, we train a visual force estimator on calibration data and use it to annotate task demonstrations with force estimates. Second, we train an action--force proposal policy on these force-augmented demonstrations to jointly generate candidate robot actions and their associated forces. At test time, we sample candidate actions and the forces they are expected to produce, then execute the action whose predicted force is closest to a target from the demonstrations. We evaluate our approach on berry picking, empty-can grasping, in-hand reorientation, and plug insertion. Our results show that visual force prediction can guide inference-time action selection for contact-rich manipulation without requiring force or tactile sensors at deployment.

cs.RO↗

Learning Self-Orchestration in Decentralized Agent Swarms

The capabilities of an agent swarm depend on both its individual members and how they coordinate. Yet existing multi-agent systems often train agents within fixed orchestration structures, separating the learning of individual capabilities from the organization of collective behavior. We introduce market-based post-training (MPT), a framework for jointly learning action policies and self-orchestration in decentralized agent swarms. Agents express their willingness to participate through bids, which determine who acts and how collective outcomes provide local training credit. Learning both action and bidding behavior allows individual capabilities and patterns of participation to adapt together without a central coordinating agent. We evaluate MPT on embodied crafting, robot navigation, and deep research. Results show gains over monolithic post-training and confirm that agent participation indeed evolves with learning. With the same post-trained action policies, learned self-orchestration outperforms alternative coordination strategies. Ablations show that both action and bidding benefit from learning, and that learned bids provide more effective action-training signals. Beyond the original training objectives, trained swarms adapt faster to related tasks and achieve better performance with larger populations at inference time. Larger populations also suffer smaller performance losses under agent dropout, demonstrating that learned self-orchestration supports reuse, scaling, and robustness in decentralized agent swarms. More details are available on our project page at https://guoweixu.com/mpt/.

cs.MA↗

Learning to Be Different: Component Specialization for Compositional Diffusion Policies

Diffusion policies with linearly composed scores have emerged as a promising approach to multitask robotic learning by combining separate factors to enable modular, task-wise adaptation, compositional generalization, and interpretable functional decomposition. However, current training objectives do not encourage factor specialization, often resulting in uninterpretable denoisers whose composed prediction is an average over identical copies, undermining their architectural premise. To address this, we propose a drop-in score-decorrelation auxiliary loss, motivated by projective composition theory. Our approach encourages specialization by penalizing overlap directly between component noise predictions, with little architectural change or computational overhead. We demonstrate across multiple benchmarks that our decorrelation loss consistently reduces measurable double-counting between components, improves task decomposition, and produces behaviorally meaningful specialization without compromising multitask performance. Website: https://al3cl1.github.io/robotics-score-decorrelation.

cs.RO↗

Dream What I Can: Sparse Visual Planning for Long-Horizon Robot Manipulation

Video models provide rich priors for generalizable robotic manipulation, but plausible visual futures are not always executable. We introduce DreamCan, a hierarchical policy that grounds video models through sparse visual planning: a high-level planner adapted from a pre-trained video model and a low-level visuomotor policy. Rather than predicting dense trajectories, the high-level planner generates sparse visual subgoals that balance reachability and task utility. From offline, action-free robot videos, we estimate these quantities and use dynamic programming to select subgoal sequences without manual annotations. The resulting subgoals are more reliably attained than uniformly spaced alternatives, and the full system outperforms language, dense-video, and uniform-subgoal planners, reaching high planning success rates on Language-Table tasks and 91.2% success on LIBERO-Long with a 0.1B-parameter low-level policy. Additional suboptimal videos and test-time compute further improve success. The system also performs challenging real-world bimanual tasks, including box folding and packing with unseen object combinations. More results are available at https://dreamcan.github.io/.

cs.RO↗

Momentum: Persistent Dynamics for Video World Models

Video world models must capture how a scene evolves beyond the current camera view to generate consistent observations when its content reappears. Existing approaches rely on observation history, static point clouds, or image caches constructed from past frames. These representations are often expensive and, more importantly, cannot update dynamic scene content outside the field of view: generated vehicles and pedestrians may be forgotten after leaving the field of view or reappear in physically inaccurate states. We represent an evolving scene through synchronized videos from reference-camera rigs, each comprising eight cameras that jointly cover the surrounding scene. We connect these rigs in a graph and propagate video generation between neighboring rigs to coordinate scene dynamics across locations and time. We introduce Momentum, a two-stage pipeline: WorldUpdate jointly generates reference-camera videos as a shared memory of scene dynamics, and WorldInteract grounds camera-controlled video generation in this evolving memory, allowing moving content to remain represented outside the target view and reappear consistently. To support training and evaluation, we develop a CARLA pipeline that captures synchronized videos from reference camera rigs and a moving target camera, together with an evaluation framework measuring consistency within the generated world state and the target observations.Experiments on generated street scenes show that grounding target videos in scene dynamics generated by Momentum improves dynamic scene consistency by 126.2% in unseen scenes over static image conditioning, while also improving visual fidelity. Our models and source code will be made publicly available.

cs.CV↗

Scaling Online Exploration for Robot Agents

Robot learning has advanced by scaling demonstration datasets and model capacity; however, deploying a new robot embodiment or task typically necessitates a dedicated teleoperation corpus. The resulting policies remain bounded by their imitation distributions, limiting generalization and continual self-improvement. We introduce RAX (Robot Agent eXploration), an open-source framework for robot agents centered on scaling exploration: enabling agents to improve by acquiring online experience and synthesizing executable programs. In RAX, a general-purpose coding agent generates robot control code, operating without action demonstration data, hand-engineered action primitives, or value-function guidance. Through online exploration, the agent identifies decision sequences that achieve task goals and compiles them into modular programs encapsulating the full perception-planning-control loop. Using RAX, we present a systematic multi-embodiment study on scaling online exploration across precision and long-horizon manipulation tasks using single-arm, bimanual, dexterous, mobile, and humanoid systems in simulation and on real robots. Generalization performance on unseen environments improves consistently as exploration scales. In simulation, RAX outperforms top baseline models by +37.4% on average. On real robots, RAX autonomously learns memory-dependent, articulated, high-precision, deformable, and long-horizon mobile manipulation tasks without human demonstrations, continually improving performance by composing verified skills from prior exploration sessions. As exploration scales, we observe emergent capabilities including active perception, error recovery, safety guardrails, and human-robot collaboration. We open-source RAX as a generalist robot-agent platform in which new robot embodiments are integrated through their APIs alone, without teleoperated data collection or policy training.

cs.RO↗

MoCo: A One-Stop Shop for Model Collaboration Research

Advancing beyond single monolithic language models (LMs), recent research increasingly recognizes the importance of model collaboration, where multiple LMs collaborate, compose, and complement each other. Existing research on this topic has mostly been disparate and disconnected, from different research communities, and lacks rigorous comparison. To consolidate existing research and establish model collaboration as a school of thought, we present MoCo: a one-stop Python library of executing, benchmarking, and comparing model collaboration algorithms at scale. MoCo features 26 model collaboration methods, spanning diverse levels of cross-model information exchange such as routing, text, logit, and model parameters. MoCo integrates 25 evaluation datasets spanning reasoning, QA, code, safety, and more, while users could flexibly bring their own data. Extensive experiments with MoCo demonstrate that most collaboration strategies outperform models without collaboration in 61.0% of (model, data) settings on average, with the most effective methods outperforming by up to 25.8%. We further analyze the scaling of model collaboration strategies, the training/inference efficiency of diverse methods, highlight that the collaborative system solves problems where single LMs struggle, and discuss future work in model collaboration, all made possible by MoCo. We envision MoCo as a valuable toolkit to facilitate and turbocharge the quest for an open, modular, decentralized, and collaborative AI future.

cs.CL↗

Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioning

Standard autoregressive video generation algorithms based on Diffusion and Flow Matching rely on rigid training objectives and static sampling schedules, limiting inference procedures from adapting to the data. We introduce Equilibrium Forcing (EqF), a simplified framework for video denoising generative models without noise level conditioning. EqF pioneers modular training- and inference-time designs for noise-unconditional generation that decouple learning the denoising field from sampling. This flexibility allows for inference-time algorithms that operate in a closed loop by adapting to feedback from the sample, improving video quality and consistency on challenging autoregressive video generation benchmarks. Extensive analysis elucidates exactly how removing the noise level conditioning enables EqF's data-dependent inference properties to surpass the performance of standard noise level-conditional denoising video methods.

cs.CV↗

Self-Improving Language Models with Bidirectional Evolutionary Search

Search has been proposed as an effective method for self-improving language models and agentic systems, both for post-training sample generation and for inference. However, widely used methods such as best-of-N sampling and tree search face two fundamental limitations: they are guided by sparse verification signals, and they construct candidates primarily through autoregressive expansion, restricting exploration to regions with substantial model probability mass. To address these, we propose Bidirectional Evolutionary Search (BES), a search framework that couples forward candidate evolution with backward goal decomposition. In the forward search, BES augments standard expansion with evolution operators that recombine partial trajectories to generate candidates that are difficult to obtain from a single model rollout. In the backward search, BES recursively decomposes the original task into checkable sub-goals, producing dense intermediate feedback that guides forward search. We provide motivation illustrating that candidates generated by expansion-only search may be confined to a narrow entropy shell, while evolution operators may escape it. Experiments show that on challenging post-training tasks where mainstream post-training algorithms fail to improve, BES enables consistent gains. At inference time, BES outperforms existing open-source frameworks on three open problem solving benchmarks in both average and best-case performance, and outperforms majority voting and Monte Carlo Tree Search on mathematical reasoning and competitive programming benchmarks. Code and trained models are available at https://github.com/Embodied-Minds-Lab/BES.

cs.CL↗