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Yilun Du

Publications and source records attributed to Yilun Du.

219 records · Page 13Linked to original sources

Task-Agnostic Dynamics Priors for Deep Reinforcement Learning

While model-based deep reinforcement learning (RL) holds great promise for sample efficiency and generalization, learning an accurate dynamics model is often challenging and requires substantial interaction with the environment. A wide variety of domains have dynamics that share common foundations like the laws of classical mechanics, which are rarely exploited by existing algorithms. In fact, humans continuously acquire and use such dynamics priors to easily adapt to operating in new environments. In this work, we propose an approach to learn task-agnostic dynamics priors from videos and incorporate them into an RL agent. Our method involves pre-training a frame predictor on task-agnostic physics videos to initialize dynamics models (and fine-tune them) for unseen target environments. Our frame prediction architecture, SpatialNet, is designed specifically to capture localized physical phenomena and interactions. Our approach allows for both faster policy learning and convergence to better policies, outperforming competitive approaches on several different environments. We also demonstrate that incorporating this prior allows for more effective transfer between environments.

cs.LG↗

An Empirical Study on Hyperparameters and their Interdependence for RL Generalization

Recent results in Reinforcement Learning (RL) have shown that agents with limited training environments are susceptible to a large amount of overfitting across many domains. A key challenge for RL generalization is to quantitatively explain the effects of changing parameters on testing performance. Such parameters include architecture, regularization, and RL-dependent variables such as discount factor and action stochasticity. We provide empirical results that show complex and interdependent relationships between hyperparameters and generalization. We further show that several empirical metrics such as gradient cosine similarity and trajectory-dependent metrics serve to provide intuition towards these results.

cs.LG↗

Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human game genre of MMORPGs (Massively Multiplayer Online Role-Playing Games, a.k.a. MMOs), that aims to simulate this setting in microcosm. As with MMORPGs and the real world alike, our environment is persistent and supports a large and variable number of agents. Our environment is well suited to the study of large-scale multiagent interaction: it requires that agents learn robust combat and navigation policies in the presence of large populations attempting to do the same. Baseline experiments reveal that population size magnifies and incentivizes the development of skillful behaviors and results in agents that outcompete agents trained in smaller populations. We further show that the policies of agents with unshared weights naturally diverge to fill different niches in order to avoid competition.

cs.MA↗