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Yiming Zeng

Publications and source records attributed to Yiming Zeng.

At least 19 recordsLinked to original sources

Data Scaling Laws in Stereo Matching: From In-domain Fitting to Cross-domain Generalization

In the era of large models, stereo matching is developing towards generalizable foundation models trained on million-scale synthetic images. However, how model performance scales up with synthetic data is still underexplored. In this work, we preliminarily investigate the in-domain and cross-domain data scaling laws in stereo matching. A realistic synthetic dataset, named XStereo, containing 200 thousand samples is first built to serve as a high-quality benchmark for data scaling research. In-domain training on five large-scale datasets demonstrate a two-regime scaling behavior with data, transitioning from the standard power law to saturation, where the critical transition point is approximately invariant under a fixed model. Cross-domain performance exhibits a substantially weaker and less predictable dependence on the source-domain data scale. The distribution and coverage diversity are more effective for diminishing domain gaps. More instructive suggestions are provided for high-efficiency data construction and training. The insightful findings are significant verification and extension of the existing scaling laws in both language and vision, paving the way to efficient and stronger stereo matching. The XStereo dataset is public at https://huggingface.co/datasets/Tong-Zhao/XStereo.

cs.CV↗

SPEAR: Distilling Domain-Adaptive Reasoning Skeletons via Sequential Symbolic Alignment in Reinforcement Learning

Reinforcement learning-based knowledge distillation has the potential to transfer complex reasoning from teacher to student models, yet it currently faces a critical dilemma: researchers must choose between sparse outcome-based rewards, which provide insufficient logical guidance, or expensive neural Process Reward Models (PRMs) for dense signals. We resolve this by introducing SPEAR (Symbolic Process Evaluation and Alignment Reward), a training-free and plug-and-play process reward method for sequence-level on-policy distillation. SPEAR projects natural-language reasoning traces into domain-adaptive symbolic milestones, providing an efficient proxy for process-level reasoning alignment. By utilizing the longest common subsequence (LCS) to align student explorations with teacher milestones, SPEAR provides a dense, order-aware reward signal that aligns logical consistency without the need for an external neural verifier. Our experiments across math, science, and commonsense reasoning tasks demonstrate that SPEAR effectively bridges the reasoning gap between student and teacher models via sequence-level distillation with efficient dense process rewards. Our code and data are available at: https://github.com/zhuochunli/SPEAR.

cs.CL↗

Boosting Transferable Adversarial Attacks against Deep Reinforcement Learning

Most adversarial attacks on deep reinforcement learning (DRL) assume white-box access to the victim policy, which rarely holds in practice. This paper studies transfer-based black-box attacks on DRL: the attacker crafts observation perturbations on a white-box surrogate agent and feeds them to an unknown victim. We formulate the attack as return minimization under a per-step perturbation budget. We first show that transplanting transferable image-classification attacks (FGSM, MI-FGSM, and NI-FGSM) with a per-step objective yields perturbations that transfer but are no stronger than random noise of the same budget. We then propose a trajectory-level attack that optimizes a sequence of perturbations over a receding horizon through a differentiable model of the environment and a temperature-smoothed surrogate policy, with the same optimizers. On CartPole-v1 with ten DQN and DDQN agents and 100 surrogate--victim pairs, the trajectory-level attack outperforms per-step attacks and random noise in the white-box, cross-model, and cross-algorithm settings.

cs.LG↗

HIL-UMI: Bringing Human-in-the-Loop Post-Training of Vision-Language-Action Models to Universal Manipulation Interface

Large-scale vision-language-action (VLA) models provide powerful priors for robot manipulation, yet adapting them to a specific deployment remains challenging. Supervised fine-tuning (SFT) on task-specific demonstrations provides a step toward deployment, but faces two persistent limitations: static data provide limited coverage of out-of-distribution states, and standard imitation objectives do not distinguish progressing behavior from less useful data. Interactive post-training can address these limitations, but typically requires repeated policy execution and human intervention on a physical robot. We introduce HIL-UMI, a policy-guided Universal Manipulation Interface (UMI) framework for robot-free human-in-the-loop VLA post-training. During handheld UMI demonstrations, HIL-UMI queries the current policy on the same observation stream without executing its predictions. The Energy Score compares the human action trajectory with policy inference and triggers collection when their discrepancy indicates an out-of-distribution region. In a separate feedback loop, low online advantage predictions identify essential segments for refining a progress-based advantage estimator. The updated estimator then guides advantage-conditioned behavioral cloning using a balanced mixture of base demonstrations and new policy data. This design preserves the iterative and policy-aware nature of human-in-the-loop learning while decoupling data collection from robot deployment. Experiments on four real-world tasks spanning long-horizon and precise manipulation show that HIL-UMI achieves consistent improvement over SFT and benefits from both targeted collection and advantage refinement. Moreover, HIL-UMI outperforms HG-DAgger on Clean Up Table with lower per-frame collection time, suggesting a scalable path for VLA post-training across operators and locations.

cs.RO↗

MoEGen: Mixture-of-Experts for Instance-Adaptive LoRA Generation

Parameter-efficient fine-tuning (PEFT) enables efficient adaptation of large language models, but existing MoE-based PEFT methods typically improve capacity by storing multiple full LoRA experts, causing adapter storage to grow linearly with the number of experts and restricting adaptation to a fixed expert pool. We ask whether MoE-based PEFT can produce instance-specific adaptations without explicitly storing a separate LoRA module for each expert. To address this gap, we propose MoEGen, an adaptation framework that shifts MoE-based PEFT from expert selection to expert-conditioned parameter generation. Instead of storing each expert as a full LoRA adapter, MoEGen represents each expert as a small learnable vector, termed an expert code. It routes each input over these vectors and uses their weighted combination to condition a lightweight hypernetwork that generates input-specific low-rank updates. This design decouples expert capacity from adapter storage while enabling instance-conditioned adaptation. Experiments on eight commonsense reasoning benchmarks show consistent improvements over strong static and MoE-based PEFT baselines across three backbones. MoEGen also performs strongly in joint medical and legal-domain adaptation.

cs.CL↗

TraceDance: An Automated System for Building Agent Behavior Benchmarks from Real-World Agent Deployment Traces

An agent can complete a task while exhibiting undesirable behavior during execution. Developers need tests for the specific behaviors encountered in deployment, beyond fixed benchmark suites. We present TraceDance, an agent system that constructs targeted benchmarks from deployment traces for user-specified undesirable behaviors. For efficient construction, Anchor-and-Confirm combines programmable retrieval with candidate-level confirmation by a Flash large language model (LLM), while the Anchor Synthesis Loop generates and revises specifications for custom behaviors. The benchmarks use decision-point continuation to evaluate an LLM's next turn at a recorded decision point with a behavior-specific rubric, without a reference answer or environment replay. Experiments in coding and general tool use draw on 252,557 sessions and produce 107 benchmarks with 4,125 instances, fulfilling 95.3% of build-target requests. Both human annotators confirm the requested behavior in 84% of sampled instances, and the automated grader's agreement with human pass/fail judgments is comparable to that between the annotators. Nine frontier LLMs achieve a mean pass rate of only 26.7%, showing that they still struggle to respond appropriately at the evaluated decision points. Analysis across behavior-specific benchmarks further reveals weaknesses in how current LLMs behave as agents. By turning deployment problems into targeted benchmarks, TraceDance could serve as a key component of the recursive self-improvement (RSI) loop.

cs.AI↗

GroupMask: Layer-Adaptive Group-wise Sparsity for Semi-Structured LLM Pruning

Semi-structured pruning compresses large language models (LLMs) while keeping a regular sparse structure, but the prevailing N:M pattern fixes the same local sparsity ratio in every layer. Layer-adaptive sparsity allocation improves unstructured pruning, yet it has been reported to be less effective under N:M sparsity, leaving open whether adaptive allocation is of limited value for semi-structured pruning in general or only under the fine-grained N:M pattern. We examine this question with group-level sparsity, which partitions each weight matrix into regular groups, retains or prunes each group as a whole, and allows each layer's sparsity ratio to vary under a global budget. We propose GroupMask, which generates the group selectors of all layers with a lightweight hypernetwork, relaxes them with a Gumbel-Sigmoid parameterization and a straight-through estimator, and learns them through sparsity-budget regularization and self-distillation while keeping the pretrained weights frozen. On LLaMA-2-7B at 50% sparsity with the same $1\times256$ group size, learned layer-adaptive allocation reduces WikiText-2 perplexity from 10.02 to 8.30 and raises the average zero-shot accuracy from 0.455 to 0.496 relative to a uniform per-layer ratio. GroupMask obtains the lowest WikiText-2 perplexity on LLaMA-2-7B and the highest average zero-shot accuracy with Alpaca calibration among the evaluated baselines on five LLaMA and Qwen models. Our code is available at https://github.com/ZhengaoLi/GroupMask.

cs.LG↗

X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching

Pretraining navigation diffusion policies rely on large-scale expert demonstrations. These data are typically generated by a fully-informed oracle planner suited to a single nominal robot. This limits the policy's generalization to diverse embodiments and challenging scenarios (e.g., escaping dead ends or detouring long obstacles) that demand diverse local reactive behaviors with only onboard local observations. Post-training the policy with reinforcement learning (RL) offers a principled remedy. However, previous RL for diffusion approaches lead to only marginal improvements. This is because the intractable likelihood of diffusion policies renders policy gradients unstable in addition to inefficient policy exploration. To address these challenges, we propose a data-efficient diffusion RL post-training framework - GQRM (Group Q-score Reweighted Matching). Our framework introduces two complementary designs: (i) a self-bootstrapped exploration strategy with behavior perturbation that preserves the pretrained policy prior, and (ii) a group Q-score normalization mechanism that computes per-trajectory values on each state for efficient reweighted score matching. By conducting distributed online RL training across heterogeneous embodiments, the resulting fine-tuned policy, X-NavDP, achieves state-of-the-art cross-embodiment visual navigation performance, improving the overall success rate from 61.20% to 84.28% in simulation and 10% to 65% in real-world hard cases. The code and model are publicly available at https://yty-sky.github.io/x-navdp-project-page.

cs.RO↗

HyperFL: Query-Adaptive Representation Learning for Software Fault Localization

Software fault localization identifies the code locations responsible for reported issues and is a fundamental step toward automated debugging and program repair. Recent retrieval-based approaches formulate fault localization as a dense retrieval task by learning a shared embedding space between issue reports and source code. However, these methods encode all issue reports using a fixed query representation, despite the substantial diversity of real-world issue reports in length, structure, and debugging information. To address this limitation, we propose HyperFL, a query-adaptive representation learning framework for software fault localization. HyperFL employs a lightweight hypernetwork to generate query-specific LoRA parameters for the query encoder, enabling dynamic query adaptation while keeping the code encoder fixed and reusable. Experiments on a real-world issue localization benchmark demonstrate that HyperFL consistently improves retrieval performance across multiple embedding backbones, achieving up to 13.3% relative improvement in function-level MRR@10 and 16.7% relative improvement in Hit@1 over the state-of-the-art method SweRank. Further analysis shows that HyperFL learns distinct adaptation patterns for different issue characteristics, highlighting the effectiveness of query-adaptive representations for software issue localization.

cs.SE↗

ConFL: Explainable Concurrent Fault Localization via Hierarchy-Guided LLM Reasoning

Localizing concurrent bugs from bug reports alone is challenging due to incomplete information, misleading program-entity mentions, and complex cross-thread interactions, causing existing LLM-based approaches to suffer from unstable reasoning and limited explainability. We propose ConFL, an explainable concurrent fault localization framework that augments LLM reasoning with structured concurrency knowledge. ConFL constructs a Concurrent Knowledge Base (CKB) from source code and performs LLM-guided hierarchical retrieval to progressively narrow the search space from components to interaction-level concurrency contexts. An interaction-level DSL explicitly encodes cross-thread interactions over shared resources, enabling focused reasoning without traversing deep call chains. Experiments on real-world concurrent bugs from eight large-scale Java projects show that ConFL significantly outperforms state-of-the-art IR-based and LLM-based baselines, achieving an MRR of 0.503 and a MAP of 0.486, while remaining robust to noisy bug reports, unseen bugs, and different LLM backbones.

cs.SE↗

Rethinking LLM-as-a-Judge: Representation-as-a-Judge with Small Language Models via Semantic Capacity Asymmetry

Large language models (LLMs) are widely used as reference-free evaluators via prompting, but this "LLM-as-a-Judge" paradigm is costly, opaque, and sensitive to prompt design. In this work, we investigate whether smaller models can serve as efficient evaluators by leveraging internal representations instead of surface generation. We uncover a consistent empirical pattern: small LMs, despite with weak generative ability, encode rich evaluative signals in their hidden states. This motivates us to propose the Semantic Capacity Asymmetry Hypothesis: evaluation requires significantly less semantic capacity than generation and can be grounded in intermediate representations, suggesting that evaluation does not necessarily need to rely on large-scale generative models but can instead leverage latent features from smaller ones. Our findings motivate a paradigm shift from LLM-as-a-Judge to Representation-as-a-Judge, a decoding-free evaluation strategy that probes internal model structure rather than relying on prompted output. We instantiate this paradigm through INSPECTOR, a probing-based framework that predicts aspect-level evaluation scores from small model representations. Experiments on reasoning benchmarks (GSM8K, MATH, GPQA) show that INSPECTOR substantially outperforms prompting-based small LMs and closely approximates full LLM judges, while offering a more efficient, reliable, and interpretable alternative for scalable evaluation. The code and data are available at: https://github.com/zhuochunli/Representation-as-a-judge

cs.CL↗

From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information

3D Gaussian Splatting (3DGS) has emerged as a promising technique for novel view synthesis. However, 3DGS requires dense input views to achieve high-quality rendering. In sparse-view scenarios, 3DGS often prones to overfitting, resulting in noticeable artifacts and degraded rendering quality. Previous methods explore to address this issue by introducing additional priors (e.g. depth priors) or integrating regularization techniques (e.g. Dropout). However, these methods are often applied without principled guidance. In particular, prior-based augmentation typically samples novel viewpoints randomly, while Dropout-based regularization randomly removes Gaussians. The compounded randomness introduces uncertainty and instability, limiting the fidelity of novel view synthesis. In this paper, we propose a novel method for sparse-view 3DGS that incorporates Fisher Information to quantitatively guide the utilization of geometric priors and regularization. Specifically, our method comprises two key components: (1) Stereo augmentation with Fisher Information. By leveraging Fisher Information, we actively select most informative supporting views and use depth priors to curate reliable pseudo ground truths, which reduces randomness in augmentation and improves stability and rendering fidelity; (2) Uncertainty-aware regularization. We reduce the instability of Dropout-based regularization by using Fisher Information to quantitatively measure the uncertainty of each 3D Gaussian, and adaptively adjust the removal probability, leading to more stable and effective regularization. With these two components, our method effectively mitigates overfitting and improves the stability of optimization in sparse-view 3DGS, resulting in superior rendering fidelity. Extensive experiments show that our method achieves state-of-the-art performance in sparse-view novel view synthesis benchmarks.

cs.CV↗

Fisher-Preserving Guidance: Training-Free Manifold Constraints for Safe Diffusion Control

Diffusion models are effective for waypoint prediction in visual navigation, but standard sampling and test time guidance can produce unreliable or inefficient trajectories when updates drift off the training manifold. We propose Fisher Preserving Guidance with Outer Product Span Projection, a training-free inference method that avoids large Fisher drift associated with off-distribution actions while optimizing a task objective. Our method computes the Fisher-preserving update via a low-rank Jacobian factorization, requiring only a single backward pass per step and enabling real-time use. We further introduce Truncated Fisher Denoising Sensitivity as an uncertainty signal and use it for robust multi-sample action blending. Experiments on toy and realistic navigation benchmarks, including Maze2D with TSDF-based guidance, PushT with official Diffusion Policy weights, and visual navigation in simulation and on real robots, demonstrate consistent improvements in performance over strong diffusion-policy baselines without additional training.

cs.RO↗

STRNet: Visual Navigation with Spatio-Temporal Representation through Dynamic Graph Aggregation

Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving policy heads or decision strategies while relying on simplistic feature encoders and temporal pooling to represent visual input. This leads to the loss of fine-grained spatial and temporal structure, ultimately limiting accurate action prediction and progress estimation. In this paper, we propose a unified spatio-temporal representation framework that enhances visual encoding for robotic navigation. Our approach extracts features from both image sequences and goal observations, and fuses them using the designed spatio-temporal fusion module. This module performs spatial graph reasoning within each frame and models temporal dynamics using a hybrid temporal shift module combined with multi-resolution difference-aware convolution. Experimental results demonstrate that our approach consistently improves navigation performance and offers a generalizable visual backbone for goal-conditioned control. Code is available at \href{https://github.com/hren20/STRNet}{https://github.com/hren20/STRNet}.

cs.CV↗

DrivePTS: A Progressive Learning Framework with Textual and Structural Enhancement for Driving Scene Generation

Synthesis of diverse driving scenes serves as a crucial data augmentation technique for validating the robustness and generalizability of autonomous driving systems. Current methods aggregate high-definition (HD) maps and 3D bounding boxes as geometric conditions in diffusion models for conditional scene generation. However, implicit inter-condition dependency causes generation failures when control conditions change independently. Additionally, these methods suffer from insufficient details in both semantic and structural aspects. Specifically, brief and view-invariant captions restrict semantic contexts, resulting in weak background modeling. Meanwhile, the standard denoising loss with uniform spatial weighting neglects foreground structural details, causing visual distortions and blurriness. To address these challenges, we propose DrivePTS, which incorporates three key innovations. Firstly, our framework adopts a progressive learning strategy to mitigate inter-dependency between geometric conditions, reinforced by an explicit mutual information constraint. Secondly, a Vision-Language Model is utilized to generate multi-view hierarchical descriptions across six semantic aspects, providing fine-grained textual guidance. Thirdly, a frequency-guided structure loss is introduced to strengthen the model's sensitivity to high-frequency elements, improving foreground structural fidelity. Extensive experiments demonstrate that our DrivePTS achieves state-of-the-art fidelity and controllability in generating diverse driving scenes. Notably, DrivePTS successfully generates rare scenes where prior methods fail, highlighting its strong generalization ability.

cs.CV↗

Bridging the Editing Gap in LLMs: FineEdit for Precise and Targeted Text Modifications

Large Language Models (LLMs) have significantly advanced natural language processing, demonstrating strong capabilities in tasks such as text generation, summarization, and reasoning. Recently, their potential for automating precise text editing tasks across specialized domains, such as programming code, LaTeX, and structured database languages, has gained attention. However, current state-of-the-art LLMs still struggle with executing precise, instruction-driven edits, particularly when structural accuracy and strict adherence to domain conventions are required. To address these challenges, we introduce InstrEditBench, an automated benchmark dataset comprising over 30,000 structured editing tasks spanning diverse domains, including Wikipedia articles, LaTeX documents, source code, and database languages. Using this benchmark, we develop FineEdit, a specialized editing model explicitly trained for accurate, context-aware text modifications. Experimental evaluations demonstrate that FineEdit outperforms state-of-the-art models, achieving improvements of approximately 10\% over Gemini models on single-turn edits, up to 30\% over Llama-3.2-3B, and exceeding Mistral-7B-OpenOrca performance by over 40\% on direct editing tasks. FineEdit also effectively generalizes to realistic multi-turn editing scenarios, highlighting its practical applicability. To facilitate further research and reproducibility, we release FineEdit at https://github.com/StuRinDQB/FineEdit} and https://huggingface.co/datasets/YimingZeng/FineEdit_bench.

cs.CL↗

TreeDiff: AST-Guided Code Generation with Diffusion LLMs

Code generation is increasingly critical for real-world applications. Still, diffusion-based large language models continue to struggle with this demand. Unlike free-form text, code requires syntactic precision; even minor structural inconsistencies can render a program non-executable. Existing diffusion-based large language models rely on random token masking for corruption, leading to two key failures: they lack awareness of syntactic boundaries during the iterative denoising process, and they fail to capture the long-range hierarchical dependencies essential for program correctness. We propose TreeDiff to address both issues. Specifically, we propose a syntax-aware diffusion framework that incorporates structural priors from Abstract Syntax Tree (AST) into the corruption process. Instead of masking individual tokens at random, we selectively mask tokens belonging to key AST nodes. By aligning the corruption process with the underlying structure of code, our method encourages the model to internalize the compositional nature of programming languages, enabling it to reconstruct programs that respect grammatical boundaries and capture long-range dependencies. Our method achieves a 13.3% relative improvement over the random masking training method, demonstrating its effectiveness in code generation task by leveraging underlying structures.

cs.CL↗

HyperEdit: Unlocking Instruction-based Text Editing in LLMs via Hypernetworks

Instruction-based text editing is increasingly critical for real-world applications such as code editors (e.g., Cursor), but Large Language Models (LLMs) continue to struggle with this task. Unlike free-form generation, editing requires faithfully implementing user instructions while preserving unchanged content, as even minor unintended modifications can break functionality. Existing approaches treat editing as generic text generation, leading to two key failures: they struggle to faithfully align edits with diverse user intents, and they often over-edit unchanged regions. We propose HyperEdit to address both issues. First, we introduce hypernetwork-based dynamic adaptation that generates request-specific parameters, enabling the model to tailor its editing strategy to each instruction. Second, we develop difference-aware regularization that focuses supervision on modified spans, preventing over-editing while ensuring precise, minimal changes. HyperEdit achieves a 9%--30% relative improvement in BLEU on modified regions over state-of-the-art baselines, despite utilizing only 3B parameters.

cs.CL↗