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Yingfeng Chen

Publications and source records attributed to Yingfeng Chen.

At least 19 recordsLinked to original sources

ES3D: Embedding Semantics into 3D Space for Component-Aware Editing

Existing 3D editing methods have made notable progress in controllability, yet they remain limited in several important ways. Most approaches rely on text-driven editing, which struggles to express fine-grained visual changes intended by the user. Moreover, many methods require manually supplied 3D masks or introduce unintended changes to regions that should remain untouched. These limitations largely arise from the absence of fine-grained semantic understanding, making it difficult for existing models to retrieve or modify specific 3D components. We introduce ES3D, a framework that embeds semantics directly into 3D space, enabling component-aware retrieval and editing of a 3D asset conditioned on multiple local reference images and optional text queries. We first construct a 3D semantic embedding by projecting multi-view semantic features into the voxelized space of the asset. We then perform 3D component retrieval by computing feature similarity between the 3D semantic embedding and the semantic embeddings of image or text queries. For editing, we employ a pretrained 3D generative model with an inpainting mechanism to modify the retrieved components guided by user-provided images while preserving the rest of the asset. Overall, ES3D is a 3D editing framework that retrieves editable regions based on semantic cues and uses multiple images as conditions. Extensive experiments demonstrate that ES3D produces geometrically consistent and semantically coherent edits, enabling robust image-based and text-assisted control for 3D editing.

cs.CV

AirCopBench: A Benchmark for Multi-drone Collaborative Embodied Perception and Reasoning

Multimodal Large Language Models (MLLMs) have shown promise in single-agent vision tasks, yet benchmarks for evaluating multi-agent collaborative perception remain scarce. This gap is critical, as multi-drone systems provide enhanced coverage, robustness, and collaboration compared to single-sensor setups. Existing multi-image benchmarks mainly target basic perception tasks using high-quality single-agent images, thus failing to evaluate MLLMs in more complex, egocentric collaborative scenarios, especially under real-world degraded perception conditions.To address these challenges, we introduce AirCopBench, the first comprehensive benchmark designed to evaluate MLLMs in embodied aerial collaborative perception under challenging perceptual conditions. AirCopBench includes 14.6k+ questions derived from both simulator and real-world data, spanning four key task dimensions: Scene Understanding, Object Understanding, Perception Assessment, and Collaborative Decision, across 14 task types. We construct the benchmark using data from challenging degraded-perception scenarios with annotated collaborative events, generating large-scale questions through model-, rule-, and human-based methods under rigorous quality control. Evaluations on 40 MLLMs show significant performance gaps in collaborative perception tasks, with the best model trailing humans by 24.38% on average and exhibiting inconsistent results across tasks. Fine-tuning experiments further confirm the feasibility of sim-to-real transfer in aerial collaborative perception and reasoning.

cs.CV

High-Precision and High-Efficiency Trajectory Tracking for Excavators Based on Closed-Loop Dynamics

The complex nonlinear dynamics of hydraulic excavators, such as time delays and control coupling, pose significant challenges to achieving high-precision trajectory tracking. Traditional control methods often fall short in such applications due to their inability to effectively handle these nonlinearities, while commonly used learning-based methods require extensive interactions with the environment, leading to inefficiency. To address these issues, we introduce EfficientTrack, a trajectory tracking method that integrates model-based learning to manage nonlinear dynamics and leverages closed-loop dynamics to improve learning efficiency, ultimately minimizing tracking errors. We validate our method through comprehensive experiments both in simulation and on a real-world excavator. Comparative experiments in simulation demonstrate that our method outperforms existing learning-based approaches, achieving the highest tracking precision and smoothness with the fewest interactions. Real-world experiments further show that our method remains effective under load conditions and possesses the ability for continual learning, highlighting its practical applicability. For implementation details and source code, please refer to https://github.com/ZiqingZou/EfficientTrack.

cs.RO

Psychology-driven LLM Agents for Explainable Panic Prediction on Social Media during Sudden Disaster Events

During sudden disaster events, accurately predicting public panic sentiment on social media is crucial for proactive governance and crisis management. Current efforts on this problem face three main challenges: lack of finely annotated data hinders emotion prediction studies, unmodeled risk perception causes prediction inaccuracies, and insufficient interpretability of panic formation mechanisms. We address these issues by proposing a Psychology-driven generative Agent framework (PsychoAgent) for explainable panic prediction based on emotion arousal theory. Specifically, we first construct a fine-grained open panic emotion dataset (namely COPE) via human-large language models (LLMs) collaboration to mitigate semantic bias. Then, we develop a framework integrating cross-domain heterogeneous data grounded in psychological mechanisms to model risk perception and cognitive differences in emotion generation. To enhance interpretability, we design an LLM-based role-playing agent that simulates individual psychological chains through dedicatedly designed prompts. Experimental results on our annotated dataset show that PsychoAgent improves panic emotion prediction performance by 12.6% to 21.7% compared to baseline models. Furthermore, the explainability and generalization of our approach is validated. Crucially, this represents a paradigm shift from opaque "data-driven fitting" to transparent "role-based simulation with mechanistic interpretation" for panic emotion prediction during emergencies. Our implementation is publicly available at: https://anonymous.4open.science/r/PsychoAgent-19DD.

cs.AI

An Empirical Analysis of Compatibility Issues for Industrial Mobile Games

Detecting and fixing compatibility issues is critical for mobile game development. The rapid evolution of mobile operating systems and device fragmentation make it challenging for developers to timely address these issues across diverse models. Undetected compatibility problems can severely impact user experience and cause financial loss to companies and players. However, mobile game testing remains highly challenging, and compatibility issues are largely underexplored by the research community. To bridge this gap, we conduct an empirical study on common compatibility issues in commercial mobile games. We select four active and representative games with well-documented bug reports, totaling over seven million lines of code and over 20,000 commits. We build a comprehensive dataset linking bugs and fixes, enabling investigation into prevalent symptoms, root causes, and fixing strategies. Through extensive manual analysis, we categorize the most common symptoms and root causes, and summarize the typical fixes for each category. Our findings provide practical guidance for developers and offer insights to inspire future research on testing and fixing compatibility issues in mobile games.

cs.SE

CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space

Embodied Question Answering (EQA) has primarily focused on indoor environments, leaving the complexities of urban settings-spanning environment, action, and perception-largely unexplored. To bridge this gap, we introduce CityEQA, a new task where an embodied agent answers open-vocabulary questions through active exploration in dynamic city spaces. To support this task, we present CityEQA-EC, the first benchmark dataset featuring 1,412 human-annotated tasks across six categories, grounded in a realistic 3D urban simulator. Moreover, we propose Planner-Manager-Actor (PMA), a novel agent tailored for CityEQA. PMA enables long-horizon planning and hierarchical task execution: the Planner breaks down the question answering into sub-tasks, the Manager maintains an object-centric cognitive map for spatial reasoning during the process control, and the specialized Actors handle navigation, exploration, and collection sub-tasks. Experiments demonstrate that PMA achieves 60.7% of human-level answering accuracy, significantly outperforming competitive baselines. While promising, the performance gap compared to humans highlights the need for enhanced visual reasoning in CityEQA. This work paves the way for future advancements in urban spatial intelligence. Dataset and code are available at https://github.com/BiluYong/CityEQA.git.

cs.AI

The RoboDepth Challenge: Methods and Advancements Towards Robust Depth Estimation

Accurate depth estimation under out-of-distribution (OoD) scenarios, such as adverse weather conditions, sensor failure, and noise contamination, is desirable for safety-critical applications. Existing depth estimation systems, however, suffer inevitably from real-world corruptions and perturbations and are struggled to provide reliable depth predictions under such cases. In this paper, we summarize the winning solutions from the RoboDepth Challenge -- an academic competition designed to facilitate and advance robust OoD depth estimation. This challenge was developed based on the newly established KITTI-C and NYUDepth2-C benchmarks. We hosted two stand-alone tracks, with an emphasis on robust self-supervised and robust fully-supervised depth estimation, respectively. Out of more than two hundred participants, nine unique and top-performing solutions have appeared, with novel designs ranging from the following aspects: spatial- and frequency-domain augmentations, masked image modeling, image restoration and super-resolution, adversarial training, diffusion-based noise suppression, vision-language pre-training, learned model ensembling, and hierarchical feature enhancement. Extensive experimental analyses along with insightful observations are drawn to better understand the rationale behind each design. We hope this challenge could lay a solid foundation for future research on robust and reliable depth estimation and beyond. The datasets, competition toolkit, workshop recordings, and source code from the winning teams are publicly available on the challenge website.

cs.CV

Effective Multimodal Reinforcement Learning with Modality Alignment and Importance Enhancement

Many real-world applications require an agent to make robust and deliberate decisions with multimodal information (e.g., robots with multi-sensory inputs). However, it is very challenging to train the agent via reinforcement learning (RL) due to the heterogeneity and dynamic importance of different modalities. Specifically, we observe that these issues make conventional RL methods difficult to learn a useful state representation in the end-to-end training with multimodal information. To address this, we propose a novel multimodal RL approach that can do multimodal alignment and importance enhancement according to their similarity and importance in terms of RL tasks respectively. By doing so, we are able to learn an effective state representation and consequentially improve the RL training process. We test our approach on several multimodal RL domains, showing that it outperforms state-of-the-art methods in terms of learning speed and policy quality.

cs.LG

Towards Skilled Population Curriculum for Multi-Agent Reinforcement Learning

Recent advances in multi-agent reinforcement learning (MARL) allow agents to coordinate their behaviors in complex environments. However, common MARL algorithms still suffer from scalability and sparse reward issues. One promising approach to resolving them is automatic curriculum learning (ACL). ACL involves a student (curriculum learner) training on tasks of increasing difficulty controlled by a teacher (curriculum generator). Despite its success, ACL's applicability is limited by (1) the lack of a general student framework for dealing with the varying number of agents across tasks and the sparse reward problem, and (2) the non-stationarity of the teacher's task due to ever-changing student strategies. As a remedy for ACL, we introduce a novel automatic curriculum learning framework, Skilled Population Curriculum (SPC), which adapts curriculum learning to multi-agent coordination. Specifically, we endow the student with population-invariant communication and a hierarchical skill set, allowing it to learn cooperation and behavior skills from distinct tasks with varying numbers of agents. In addition, we model the teacher as a contextual bandit conditioned by student policies, enabling a team of agents to change its size while still retaining previously acquired skills. We also analyze the inherent non-stationarity of this multi-agent automatic curriculum teaching problem and provide a corresponding regret bound. Empirical results show that our method improves the performance, scalability and sample efficiency in several MARL environments.

cs.AI

Neural Episodic Control with State Abstraction

Existing Deep Reinforcement Learning (DRL) algorithms suffer from sample inefficiency. Generally, episodic control-based approaches are solutions that leverage highly-rewarded past experiences to improve sample efficiency of DRL algorithms. However, previous episodic control-based approaches fail to utilize the latent information from the historical behaviors (e.g., state transitions, topological similarities, etc.) and lack scalability during DRL training. This work introduces Neural Episodic Control with State Abstraction (NECSA), a simple but effective state abstraction-based episodic control containing a more comprehensive episodic memory, a novel state evaluation, and a multi-step state analysis. We evaluate our approach to the MuJoCo and Atari tasks in OpenAI gym domains. The experimental results indicate that NECSA achieves higher sample efficiency than the state-of-the-art episodic control-based approaches. Our data and code are available at the project website\footnote{\url{https://sites.google.com/view/drl-necsa}}.

cs.LG

ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditions

3D human reconstruction from RGB images achieves decent results in good weather conditions but degrades dramatically in rough weather. Complementary, mmWave radars have been employed to reconstruct 3D human joints and meshes in rough weather. However, combining RGB and mmWave signals for robust all-weather 3D human reconstruction is still an open challenge, given the sparse nature of mmWave and the vulnerability of RGB images. In this paper, we present ImmFusion, the first mmWave-RGB fusion solution to reconstruct 3D human bodies in all weather conditions robustly. Specifically, our ImmFusion consists of image and point backbones for token feature extraction and a Transformer module for token fusion. The image and point backbones refine global and local features from original data, and the Fusion Transformer Module aims for effective information fusion of two modalities by dynamically selecting informative tokens. Extensive experiments on a large-scale dataset, mmBody, captured in various environments demonstrate that ImmFusion can efficiently utilize the information of two modalities to achieve a robust 3D human body reconstruction in all weather conditions. In addition, our method's accuracy is significantly superior to that of state-of-the-art Transformer-based LiDAR-camera fusion methods.

cs.CV

EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model

Unsupervised reinforcement learning (URL) poses a promising paradigm to learn useful behaviors in a task-agnostic environment without the guidance of extrinsic rewards to facilitate the fast adaptation of various downstream tasks. Previous works focused on the pre-training in a model-free manner while lacking the study of transition dynamics modeling that leaves a large space for the improvement of sample efficiency in downstream tasks. To this end, we propose an Efficient Unsupervised Reinforcement Learning Framework with Multi-choice Dynamics model (EUCLID), which introduces a novel model-fused paradigm to jointly pre-train the dynamics model and unsupervised exploration policy in the pre-training phase, thus better leveraging the environmental samples and improving the downstream task sampling efficiency. However, constructing a generalizable model which captures the local dynamics under different behaviors remains a challenging problem. We introduce the multi-choice dynamics model that covers different local dynamics under different behaviors concurrently, which uses different heads to learn the state transition under different behaviors during unsupervised pre-training and selects the most appropriate head for prediction in the downstream task. Experimental results in the manipulation and locomotion domains demonstrate that EUCLID achieves state-of-the-art performance with high sample efficiency, basically solving the state-based URLB benchmark and reaching a mean normalized score of 104.0$\pm$1.2$\%$ in downstream tasks with 100k fine-tuning steps, which is equivalent to DDPG's performance at 2M interactive steps with 20x more data.

cs.LG

Distributed Multi-Robot Obstacle Avoidance via Logarithmic Map-based Deep Reinforcement Learning

Developing a safe, stable, and efficient obstacle avoidance policy in crowded and narrow scenarios for multiple robots is challenging. Most existing studies either use centralized control or need communication with other robots. In this paper, we propose a novel logarithmic map-based deep reinforcement learning method for obstacle avoidance in complex and communication-free multi-robot scenarios. In particular, our method converts laser information into a logarithmic map. As a step toward improving training speed and generalization performance, our policies will be trained in two specially designed multi-robot scenarios. Compared to other methods, the logarithmic map can represent obstacles more accurately and improve the success rate of obstacle avoidance. We finally evaluate our approach under a variety of simulation and real-world scenarios. The results show that our method provides a more stable and effective navigation solution for robots in complex multi-robot scenarios and pedestrian scenarios. Videos are available at https://youtu.be/r0EsUXe6MZE.

cs.RO

Automatic Reward Design via Learning Motivation-Consistent Intrinsic Rewards

Reward design is a critical part of the application of reinforcement learning, the performance of which strongly depends on how well the reward signal frames the goal of the designer and how well the signal assesses progress in reaching that goal. In many cases, the extrinsic rewards provided by the environment (e.g., win or loss of a game) are very sparse and make it difficult to train agents directly. Researchers usually assist the learning of agents by adding some auxiliary rewards in practice. However, designing auxiliary rewards is often turned to a trial-and-error search for reward settings that produces acceptable results. In this paper, we propose to automatically generate goal-consistent intrinsic rewards for the agent to learn, by maximizing which the expected accumulative extrinsic rewards can be maximized. To this end, we introduce the concept of motivation which captures the underlying goal of maximizing certain rewards and propose the motivation based reward design method. The basic idea is to shape the intrinsic rewards by minimizing the distance between the intrinsic and extrinsic motivations. We conduct extensive experiments and show that our method performs better than the state-of-the-art methods in handling problems of delayed reward, exploration, and credit assignment.

cs.LG

A Closed-Loop Perception, Decision-Making and Reasoning Mechanism for Human-Like Navigation

Reliable navigation systems have a wide range of applications in robotics and autonomous driving. Current approaches employ an open-loop process that converts sensor inputs directly into actions. However, these open-loop schemes are challenging to handle complex and dynamic real-world scenarios due to their poor generalization. Imitating human navigation, we add a reasoning process to convert actions back to internal latent states, forming a two-stage closed loop of perception, decision-making, and reasoning. Firstly, VAE-Enhanced Demonstration Learning endows the model with the understanding of basic navigation rules. Then, two dual processes in RL-Enhanced Interaction Learning generate reward feedback for each other and collectively enhance obstacle avoidance capability. The reasoning model can substantially promote generalization and robustness, and facilitate the deployment of the algorithm to real-world robots without elaborate transfers. Experiments show our method is more adaptable to novel scenarios compared with state-of-the-art approaches.

cs.RO

NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representations

Implicit neural representations have shown compelling results in offline 3D reconstruction and also recently demonstrated the potential for online SLAM systems. However, applying them to autonomous 3D reconstruction, where a robot is required to explore a scene and plan a view path for the reconstruction, has not been studied. In this paper, we explore for the first time the possibility of using implicit neural representations for autonomous 3D scene reconstruction by addressing two key challenges: 1) seeking a criterion to measure the quality of the candidate viewpoints for the view planning based on the new representations, and 2) learning the criterion from data that can generalize to different scenes instead of a hand-crafting one. To solve the challenges, firstly, a proxy of Peak Signal-to-Noise Ratio (PSNR) is proposed to quantify a viewpoint quality; secondly, the proxy is optimized jointly with the parameters of an implicit neural network for the scene. With the proposed view quality criterion from neural networks (termed as Neural Uncertainty), we can then apply implicit representations to autonomous 3D reconstruction. Our method demonstrates significant improvements on various metrics for the rendered image quality and the geometry quality of the reconstructed 3D models when compared with variants using TSDF or reconstruction without view planning. Project webpage https://kingteeloki-ran.github.io/NeurAR/

cs.CV

Off-Beat Multi-Agent Reinforcement Learning

We investigate model-free multi-agent reinforcement learning (MARL) in environments where off-beat actions are prevalent, i.e., all actions have pre-set execution durations. During execution durations, the environment changes are influenced by, but not synchronised with, action execution. Such a setting is ubiquitous in many real-world problems. However, most MARL methods assume actions are executed immediately after inference, which is often unrealistic and can lead to catastrophic failure for multi-agent coordination with off-beat actions. In order to fill this gap, we develop an algorithmic framework for MARL with off-beat actions. We then propose a novel episodic memory, LeGEM, for model-free MARL algorithms. LeGEM builds agents' episodic memories by utilizing agents' individual experiences. It boosts multi-agent learning by addressing the challenging temporal credit assignment problem raised by the off-beat actions via our novel reward redistribution scheme, alleviating the issue of non-Markovian reward. We evaluate LeGEM on various multi-agent scenarios with off-beat actions, including Stag-Hunter Game, Quarry Game, Afforestation Game, and StarCraft II micromanagement tasks. Empirical results show that LeGEM significantly boosts multi-agent coordination and achieves leading performance and improved sample efficiency.

cs.MA

Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local action-observation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.

cs.LG