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Yinyu Ye

Publications and source records attributed to Yinyu Ye.

At least 127 records · Page 7Linked to original sources

A Mean-Field Theory for Learning the Schönberg Measure of Radial Basis Functions

We develop and analyze a projected particle Langevin optimization method to learn the distribution in the Schönberg integral representation of the radial basis functions from training samples. More specifically, we characterize a distributionally robust optimization method with respect to the Wasserstein distance to optimize the distribution in the Schönberg integral representation. To provide theoretical performance guarantees, we analyze the scaling limits of a projected particle online (stochastic) optimization method in the mean-field regime. In particular, we prove that in the scaling limits, the empirical measure of the Langevin particles converges to the law of a reflected Itô diffusion-drift process. Moreover, the drift is also a function of the law of the underlying process. Using Itô lemma for semi-martingales and Grisanov's change of measure for the Wiener processes, we then derive a Mckean-Vlasov type partial differential equation (PDE) with Robin boundary conditions that describes the evolution of the empirical measure of the projected Langevin particles in the mean-field regime. In addition, we establish the existence and uniqueness of the steady-state solutions of the derived PDE in the weak sense. We apply our learning approach to train radial kernels in the kernel locally sensitive hash (LSH) functions, where the training data-set is generated via a $k$-mean clustering method on a small subset of data-base. We subsequently apply our kernel LSH with a trained kernel for image retrieval task on MNIST data-set, and demonstrate the efficacy of our kernel learning approach. We also apply our kernel learning approach in conjunction with the kernel support vector machines (SVMs) for classification of benchmark data-sets.

math.ST↗

An ADMM-Based Interior-Point Method for Large-Scale Linear Programming

We propose a new framework to implement interior point method (IPM) to solve very large linear programs (LP). Traditional IPMs typically use Newton's method to approximately solve a subproblem that aims to minimize a log-barrier penalty function at each iteration. Due its connection to Newton's method, IPM is often classified as second-order method -- a genre that is attached with stability and accuracy at the expense of scalability. Indeed, computing a Newton step amounts to solving a large linear system, which can be efficiently implemented if the input data are reasonably-sized and/or sparse and/or well-structured. However, in case the above premises fail, then the challenge still stands on the way for a traditional IPM. To deal with this challenge, one approach is to apply the iterative procedure, such as preconditioned conjugate gradient method, to solve the linear system. Since the linear system is different each iteration, it is difficult to find good pre-conditioner to achieve the overall solution efficiency. In this paper, an alternative approach is proposed. Instead of applying Newton's method, we resort to the alternating direction method of multipliers (ADMM) to approximately minimize the log-barrier penalty function at each iteration, under the framework of primal-dual path-following for a homogeneous self-dual embedded LP model. The resulting algorithm is an ADMM-Based Interior Point Method, abbreviated as ABIP in this paper. The new method inherits stability from IPM, and scalability from ADMM. Because of its self-dual embedding structure, ABIP is set to solve any LP without requiring prior knowledge about its feasibility. We conduct extensive numerical experiments testing ABIP with large-scale LPs from NETLIB and machine learning applications. The results demonstrate that ABIP compares favorably with existing LP solvers including SDPT3, MOSEK, DSDP-CG and SCS.

math.OC↗

Computations and Complexities of Tarski's Fixed Points and Supermodular Games

We consider two models of computation for Tarski's order preserving function f related to fixed points in a complete lattice: the oracle function model and the polynomial function model. In both models, we find the first polynomial time algorithm for finding a Tarski's fixed point. In addition, we provide a matching oracle bound for determining the uniqueness in the oracle function model and prove it is Co-NP hard in the polynomial function model. The existence of the pure Nash equilibrium in supermodular games is proved by Tarski's fixed point theorem. Exploring the difference between supermodular games and Tarski's fixed point, we also develop the computational results for finding one pure Nash equilibrium and determining the uniqueness of the equilibrium in supermodular games.

cs.GT↗

Managing Randomization in the Multi-Block Alternating Direction Method of Multipliers for Quadratic Optimization

The Alternating Direction Method of Multipliers (ADMM) has gained a lot of attention for solving large-scale and objective-separable constrained optimization. However, the two-block variable structure of the ADMM still limits the practical computational efficiency of the method, because one big matrix factorization is needed at least once even for linear and convex quadratic programming. This drawback may be overcome by enforcing a multi-block structure of the decision variables in the original optimization problem. Unfortunately, the multi-block ADMM, with more than two blocks, is not guaranteed to be convergent. On the other hand, two positive developments have been made: first, if in each cyclic loop one randomly permutes the updating order of the multiple blocks, then the method converges in expectation for solving any system of linear equations with any number of blocks. Secondly, such a randomly permuted ADMM also works for equality-constrained convex quadratic programming even when the objective function is not separable. The goal of this paper is twofold. First, we add more randomness into the ADMM by developing a randomly assembled cyclic ADMM (RAC-ADMM) where the decision variables in each block are randomly assembled. We discuss the theoretical properties of RAC-ADMM and show when random assembling helps and when it hurts, and develop a criterion to guarantee that it converges almost surely. Secondly, using the theoretical guidance on RAC-ADMM, we conduct multiple numerical tests on solving both randomly generated and large-scale benchmark quadratic optimization problems, which include continuous, and binary graph-partition and quadratic assignment, and selected machine learning problems. Our numerical tests show that the RAC-ADMM, with a variable-grouping strategy, could significantly improve the computation efficiency on solving most quadratic optimization problems.

math.OC↗

On a Randomized Multi-Block ADMM for Solving Selected Machine Learning Problems

The Alternating Direction Method of Multipliers (ADMM) has now days gained tremendous attentions for solving large-scale machine learning and signal processing problems due to the relative simplicity. However, the two-block structure of the classical ADMM still limits the size of the real problems being solved. When one forces a more-than-two-block structure by variable-splitting, the convergence speed slows down greatly as observed in practice. Recently, a randomly assembled cyclic multi-block ADMM (RAC-MBADMM) was developed by the authors for solving general convex and nonconvex quadratic optimization problems where the number of blocks can go greater than two so that each sub-problem has a smaller size and can be solved much more efficiently. In this paper, we apply this method to solving few selected machine learning problems related to convex quadratic optimization, such as Linear Regression, LASSO, Elastic-Net, and SVM. We prove that the algorithm would converge in expectation linearly under the standard statistical data assumptions. We use our general-purpose solver to conduct multiple numerical tests, solving both synthetic and large-scale bench-mark problems. Our results show that RAC-MBADMM could significantly outperform, in both solution time and quality, other optimization algorithms/codes for solving these machine learning problems, and match up the performance of the best tailored methods such as Glmnet or LIBSVM. In certain problem regions RAC-MBADMM even achieves a superior performance than that of the tailored methods.

math.OC↗

Interior-Point Methods Strike Back: Solving the Wasserstein Barycenter Problem

Computing the Wasserstein barycenter of a set of probability measures under the optimal transport metric can quickly become prohibitive for traditional second-order algorithms, such as interior-point methods, as the support size of the measures increases. In this paper, we overcome the difficulty by developing a new adapted interior-point method that fully exploits the problem's special matrix structure to reduce the iteration complexity and speed up the Newton procedure. Different from regularization approaches, our method achieves a well-balanced tradeoff between accuracy and speed. A numerical comparison on various distributions with existing algorithms exhibits the computational advantages of our approach. Moreover, we demonstrate the practicality of our algorithm on image benchmark problems including MNIST and Fashion-MNIST.

math.OC↗

Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity

In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $γ\in(0,1)$ we provide an algorithm that computes an $ε$-optimal strategy with high-probability given $\tilde{O}((1 - γ)^{-3} ε^{-2})$ samples from the transition function for each state-action-pair. Our algorithm runs in time nearly linear in the number of samples and uses space nearly linear in the number of state-action pairs. As stochastic games generalize Markov decision processes (MDPs) our runtime and sample complexities are optimal due to Azar et al (2013). We achieve our results by showing how to generalize a near-optimal Q-learning based algorithms for MDP, in particular Sidford et al (2018), to two-player strategy computation algorithms. This overcomes limitations of standard Q-learning and strategy iteration or alternating minimization based approaches and we hope will pave the way for future reinforcement learning results by facilitating the extension of MDP results to multi-agent settings with little loss.

cs.LG↗

On the behavior of Lagrange multipliers in convex and non-convex infeasible interior point methods

We analyze sequences generated by interior point methods (IPMs) in convex and nonconvex settings. We prove that moving the primal feasibility at the same rate as the barrier parameter $μ$ ensures the Lagrange multiplier sequence remains bounded, provided the limit point of the primal sequence has a Lagrange multiplier. This result does not require constraint qualifications. We also guarantee the IPM finds a solution satisfying strict complementarity if one exists. On the other hand, if the primal feasibility is reduced too slowly, then the algorithm converges to a point of minimal complementarity; if the primal feasibility is reduced too quickly and the set of Lagrange multipliers is unbounded, then the norm of the Lagrange multiplier tends to infinity. Our theory has important implications for the design of IPMs. Specifically, we show that IPOPT, an algorithm that does not carefully control primal feasibility has practical issues with the dual multipliers values growing to unnecessarily large values. Conversely, the one-phase IPM of \citet*{hinder2018one}, an algorithm that controls primal feasibility as our theory suggests, has no such issue.

math.OC↗

Toward Solving 2-TBSG Efficiently

2-TBSG is a two-player game model which aims to find Nash equilibriums and is widely utilized in reinforced learning and AI. Inspired by the fact that the simplex method for solving the deterministic discounted Markov decision processes (MDPs) is strongly polynomial independent of the discounted factor, we are trying to answer an open problem whether there is a similar algorithm for 2-TBSG. We develop a simplex strategy iteration where one player updates its strategy with a simplex step while the other player finds an optimal counterstrategy in turn, and a modified simplex strategy iteration. Both of them belong to a class of geometrically converging algorithms. We establish the strongly polynomial property of these algorithms by considering a strategy combined from the current strategy and the equilibrium strategy. Moreover, we present a method to transform general 2-TBSGs into special 2-TBSGs where each state has exactly two actions.

cs.GT↗

Near-Optimal Time and Sample Complexities for Solving Discounted Markov Decision Process with a Generative Model

In this paper we consider the problem of computing an $ε$-optimal policy of a discounted Markov Decision Process (DMDP) provided we can only access its transition function through a generative sampling model that given any state-action pair samples from the transition function in $O(1)$ time. Given such a DMDP with states $S$, actions $A$, discount factor $γ\in(0,1)$, and rewards in range $[0, 1]$ we provide an algorithm which computes an $ε$-optimal policy with probability $1 - δ$ where \emph{both} the time spent and number of sample taken are upper bounded by \[ O\left[\frac{|S||A|}{(1-γ)^3 ε^2} \log \left(\frac{|S||A|}{(1-γ)δε} \right) \log\left(\frac{1}{(1-γ)ε}\right)\right] ~. \] For fixed values of $ε$, this improves upon the previous best known bounds by a factor of $(1 - γ)^{-1}$ and matches the sample complexity lower bounds proved in Azar et al. (2013) up to logarithmic factors. We also extend our method to computing $ε$-optimal policies for finite-horizon MDP with a generative model and provide a nearly matching sample complexity lower bound.

math.OC↗

On the Efficiency of Random Permutation for ADMM and Coordinate Descent

Random permutation is observed to be powerful for optimization algorithms: for multi-block ADMM (alternating direction method of multipliers), while the classical cyclic version divergence, the randomly permuted version converges in practice; for BCD (block coordinate descent), the randomly permuted version is typically faster than other versions. In this paper, we provide strong theoretical evidence that random permutation has positive effects on ADMM and BCD, by analyzing randomly permuted ADMM (RP-ADMM) for solving linear systems of equations, and randomly permuted BCD (RP-BCD) for solving unconstrained quadratic problems. First, we prove that RP-ADMM converges in expectation for solving systems of linear equations. The key technical result is that the spectrum of the expected update matrix of RP-BCD lies in $(-1/3, 1)$, instead of the typical range $(-1, 1)$. Second, we establish expected convergence rates of RP-ADMM for solving linear sytems and RP-BCD for solving unconstrained quadratic problems. This expected rate of RP-BCD is $O(n)$ times better than the worst-case rate of cyclic BCD, thus establishing a gap of at least $O(n)$ between RP-BCD and cyclic BCD. To analyze RP-BCD, we propose a conjecture of a new matrix AM-GM (algebraic mean-geometric mean) inequality, and prove a weaker version of it.

math.OC↗

Exact Semidefinite Formulations for a Class of (Random and Non-Random) Nonconvex Quadratic Programs

We study a class of quadratically constrained quadratic programs (QCQPs), called {\em diagonal QCQPs\/}, which contain no off-diagonal terms $x_j x_k$ for $j \ne k$, and we provide a sufficient condition on the problem data guaranteeing that the basic Shor semidefinite relaxation is exact. Our condition complements and refines those already present in the literature and can be checked in polynomial time. We then extend our analysis from diagonal QCQPs to general QCQPs, i.e., ones with no particular structure. By reformulating a general QCQP into diagonal form, we establish new, polynomial-time-checkable sufficient conditions for the semidefinite relaxations of general QCQPs to be exact. Finally, these ideas are extended to show that a class of random general QCQPs has exact semidefinite relaxations with high probability as long as the number of constraints grows no faster than a fixed polynomial in the number of variables. To the best of our knowledge, this is the first result establishing the exactness of the semidefinite relaxation for random general QCQPs.

math.OC↗

Worst-case Complexity of Cyclic Coordinate Descent: $O(n^2)$ Gap with Randomized Version

This paper concerns the worst-case complexity of cyclic coordinate descent (C-CD) for minimizing a convex quadratic function, which is equivalent to Gauss-Seidel method and can be transformed to Kaczmarz method and projection onto convex sets (POCS). We observe that the known provable complexity of C-CD can be $O(n^2)$ times slower than randomized coordinate descent (R-CD), but no example was rigorously proven to exhibit such a large gap. In this paper we show that the gap indeed exists. We prove that there exists an example for which C-CD takes at least $O(n^4 κ_{\text{CD}} \log\frac{1}ε)$ operations, where $κ_{\text{CD}}$ is related to Demmel's condition number and it determines the convergence rate of R-CD. It implies that in the worst case C-CD can indeed be $O(n^2)$ times slower than R-CD, which has complexity $O( n^2 κ_{\text{CD}} \log\frac{1}ε)$. Note that for this example, the gap exists for any fixed update order, not just a particular order. Based on the example, we establish several almost tight complexity bounds of C-CD for quadratic problems. One difficulty with the analysis is that the spectral radius of a non-symmetric iteration matrix does not necessarily constitute a \textit{lower bound} for the convergence rate. An immediate consequence is that for Gauss-Seidel method, Kaczmarz method and POCS, there is also an $O(n^2) $ gap between the cyclic versions and randomized versions (for solving linear systems). We also show that the classical convergence rate of POCS by Smith, Solmon and Wager [1] is always worse and sometimes can be infinitely times worse than our bound.

math.OC↗

A one-phase interior point method for nonconvex optimization

The work of Wachter and Biegler suggests that infeasible-start interior point methods (IPMs) developed for linear programming cannot be adapted to nonlinear optimization without significant modification, i.e., using a two-phase or penalty method. We propose an IPM that, by careful initialization and updates of the slack variables, is guaranteed to find a first-order certificate of local infeasibility, local optimality or unboundedness of the (shifted) feasible region. Our proposed algorithm differs from other IPM methods for nonconvex programming because we reduce primal feasibility at the same rate as the barrier parameter. This gives an algorithm with more robust convergence properties and closely resembles successful algorithms from linear programming. We implement the algorithm and compare with IPOPT on a subset of CUTEst problems. Our algorithm requires a similar median number of iterations, but fails on only 9% of the problems compared with 16% for IPOPT. Experiments on infeasible variants of the CUTEst problems indicate superior performance for detecting infeasibility. The code for our implementation can be found at https://github.com/ohinder/OnePhase .

math.OC↗

Strong NP-Hardness for Sparse Optimization with Concave Penalty Functions

Consider the regularized sparse minimization problem, which involves empirical sums of loss functions for $n$ data points (each of dimension $d$) and a nonconvex sparsity penalty. We prove that finding an $\mathcal{O}(n^{c_1}d^{c_2})$-optimal solution to the regularized sparse optimization problem is strongly NP-hard for any $c_1, c_2\in [0,1)$ such that $c_1+c_2<1$. The result applies to a broad class of loss functions and sparse penalty functions. It suggests that one cannot even approximately solve the sparse optimization problem in polynomial time, unless P $=$ NP.

math.OC↗

A Derandomized Algorithm for RP-ADMM with Symmetric Gauss-Seidel Method

For multi-block alternating direction method of multipliers(ADMM), where the objective function can be decomposed into multiple block components, we show that with block symmetric Gauss-Seidel iteration, the algorithm will converge quickly. The method will apply a block symmetric Gauss-Seidel iteration in the primal update and a linear correction that can be derived in view of Richard iteration. We also establish the linear convergence rate for linear systems.

math.OC↗

Extended ADMM and BCD for Nonseparable Convex Minimization Models with Quadratic Coupling Terms: Convergence Analysis and Insights

In this paper, we establish the convergence of the proximal alternating direction method of multipliers (ADMM) and block coordinate descent (BCD) for nonseparable minimization models with quadratic coupling terms. The novel convergence results presented in this paper answer several open questions that have been the subject of considerable discussion. We firstly extend the 2-block proximal ADMM to linearly constrained convex optimization with a coupled quadratic objective function, an area where theoretical understanding is currently lacking, and prove that the sequence generated by the proximal ADMM converges in point-wise manner to a primal-dual solution pair. Moreover, we apply randomly permuted ADMM (RPADMM) to nonseparable multi-block convex optimization, and prove its expected convergence for a class of nonseparable quadratic programming problems. When the linear constraint vanishes, the 2-block proximal ADMM and RPADMM reduce to the 2-block cyclic proximal BCD method and randomly permuted BCD (RPBCD). Our study provides the first iterate convergence result for 2-block cyclic proximal BCD without assuming the boundedness of the iterates. We also theoretically establish the expected iterate convergence result concerning multi-block RPBCD for convex quadratic optimization. In addition, we demonstrate that RPBCD may have a worse convergence rate than cyclic proximal BCD for 2-block convex quadratic minimization problems. Although the results on RPADMM and RPBCD are restricted to quadratic minimization models, they provide some interesting insights: 1) random permutation makes ADMM and BCD more robust for multi-block convex minimization problems; 2) cyclic BCD may outperform RPBCD for "nice" problems, and therefore RPBCD should be applied with caution when solving general convex optimization problems.

math.OC↗

Optimality condition and complexity analysis for linearly-constrained optimization without differentiability on the boundary

In this paper we consider the minimization of a continuous function that is potentially not differentiable or not twice differentiable on the boundary of the feasible region. By exploiting an interior point technique, we present first- and second-order optimality conditions for this problem that reduces to classical ones when the derivative on the boundary is available. For this type of problems, existing necessary conditions often rely on the notion of subdifferential or become non-trivially weaker than the KKT condition in the (twice-)differentiable counterpart problems. In contrast, this paper presents a new set of first- and second-order necessary conditions that are derived without the use of subdifferential and reduces to exactly the KKT condition when (twice-)differentiability holds. As a result, these conditions are stronger than some existing ones considered for the discussed minimization problem when only non-negativity constraints are present. To solve for these optimality conditions in the special but important case of linearly constrained problems, we present two novel interior trust-region point algorithms and show that their worst-case computational efficiency in achieving the potentially stronger optimality conditions match the best known complexity bounds. Since this work considers a more general problem than the literature, our results also indicate that best known complexity bounds hold for a wider class of nonlinear programming problems.

cs.CC↗