Search arXivSearch

arXiv subjects

Yiteng Chen

Publications and source records attributed to Yiteng Chen.

6 recordsLinked to original sources

SCULPT-VLA: Learning Structured Control through Staged Action Grounding

Vision-language-action (VLA) policies increasingly incorporate structured intermediate supervision beyond action labels. Yet specifying what an intermediate representation should encode leaves open how action prediction learns to depend on it. We introduce \textbf{SCULPT-VLA}, a policy that learns structured control through staged action grounding. Its action-conditioning state comprises complementary factors for task progression, scene dynamics, and spatial grounding. Training first forms these factors with teacher scaffolds, then grounds coarse action prediction through their composition as scaffold inputs are withdrawn. Direct perceptual access is subsequently restored for continuous refinement, combining the learned state with perceptual detail. The curriculum separates learning to condition actions on structure from refining continuous control. Deployment requires neither teachers nor discrete-action autoregression. SCULPT-VLA achieves higher average success than shared-backbone baselines on LIBERO, SimplerEnv-WidowX, and RoboTwin 2.0 Full. On SimplerEnv-WidowX, final success is 83.5\%, versus 71.3\% when Stage-II action learning directly accesses vision and language. Across four physical robot tasks, average success under the tested distribution shifts reaches 58.1\%, compared with 45.6\% for $π_{0.5}$. Training ablations and factor-wise interventions support the staged design and show that the learned state continues to contribute to control after direct perceptual access is restored.

cs.RO

AntiGrounding: Executable Robot Trajectories as Visual Prompts for VLM-Guided Manipulation

Natural-language instructions specify manipulation goals but leave the robot's motion underdetermined. We present AntiGrounding, a visual action-selection framework built around a dual geometric--visual trajectory interface. Each short trajectory retained after feasibility filtering remains an explicit motion plan and serves as a visual prompt for instruction-conditioned vision--language model (VLM) assessment. Structured multi-view visual question answering (VQA) scores safety, task alignment, efficiency, and physical plausibility. Weighted view fusion aggregates these scores for trajectory selection, while the scores also guide subsequent translational proposals. Separate orientation and gripper controls coordinate physical interaction. Planning proceeds in an initialized digital twin, which validates selected segments before the real robot executes the same waypoint sequences. Across eight real-world manipulation tasks, AntiGrounding with a single GPT-6 Astra evaluator achieves \AstraOverall\% overall success. Under the reported deployment protocol, $π_{0.5}$ achieves \PiOverall\%, and a PIVOT-style visual proposal-selection baseline with the same evaluator achieves \PivotOverall\%. Component ablations and evaluator sensitivity characterize trajectory assessment, proposal search, orientation control, and evaluator choice. Performance depends on digital-twin fidelity and physical interaction.

cs.RO

LIFD: Anchored Diffusion for 3D-Aware Scene Memory in Robotic Manipulation

During manipulation, robot and scene motion can move previously observed regions outside the camera's field of view. Geometry-aware RGB features encode visible structure, while control under partial observability requires scene memory that integrates observation history and grounds inferred content in current evidence. We introduce \lifd{} (Look, Imagine, Focus, and Do), a framework for persistent, 3D-aware scene memory. LIFD learns scene tokens through multi-view agreement, then completes them from a single RGB view and recurrent memory using rectified flow. Anchor-Guided Cross-Attention anchors generation to current geometry-aware features, and compact slot features condition a visuomotor policy. Multi-view and geometric supervision are used during representation learning; deployment requires one RGB camera, proprioception, and a task instruction. LIFD (Staged) reaches 91.6\% average success on LIBERO and 79.8\% on MetaWorld, improving LIBERO average success by 11.1 percentage points over Joint training. After policy-head adaptation with ten demonstrations per family, LIFD achieves 56.0\% mean success across four UR5e task families, compared with 40.5\% for OpenVLA-7B.

cs.RO

RoboRouter: Training-Free Policy Routing for Robotic Manipulation

Research on robotic manipulation has developed a diverse set of policy paradigms, including vision-language-action (VLA) models, vision-action (VA) policies, and code-based compositional approaches. Concrete policies typically attain high success rates on specific task distributions, but limited generalization beyond it. Rather than proposing another monolithic policy, we propose to leverage the complementary strengths of existing approaches through intelligent policy routing. We introduce RoboRouter, a training-free framework that maintains a pool of heterogeneous policies and learns to select the best-performing policy for each task through accumulated execution experience. Given a new task, RoboRouter constructs a semantic task representation, retrieves historical records of similar tasks, predicts the optimal policy choice without requiring trial-and-error, and incorporates structured feedback to refine subsequent routing decisions. Integrating a new policy into the system requires only a lightweight evaluation and does not incur training overhead. Across simulation benchmark and real-world evaluations, RoboRouter consistently outperforms individual policies, improving the average success rate by more than 3% in simulation and 13% in real-world settings, while preserving execution efficiency. Our results demonstrate that intelligent routing across heterogeneous, off-the-shelf policies provides a practical and scalable pathway toward building more capable robotic systems.

cs.RO

T-Rex: Task-Adaptive Spatial Representation Extraction for Robotic Manipulation with Vision-Language Models

Building a general robotic manipulation system capable of performing a wide variety of tasks in real-world settings is a challenging task. Vision-Language Models (VLMs) have demonstrated remarkable potential in robotic manipulation tasks, primarily due to the extensive world knowledge they gain from large-scale datasets. In this process, Spatial Representations (such as points representing object positions or vectors representing object orientations) act as a bridge between VLMs and real-world scene, effectively grounding the reasoning abilities of VLMs and applying them to specific task scenarios. However, existing VLM-based robotic approaches often adopt a fixed spatial representation extraction scheme for various tasks, resulting in insufficient representational capability or excessive extraction time. In this work, we introduce T-Rex, a Task-Adaptive Framework for Spatial Representation Extraction, which dynamically selects the most appropriate spatial representation extraction scheme for each entity based on specific task requirements. Our key insight is that task complexity determines the types and granularity of spatial representations, and Stronger representational capabilities are typically associated with Higher overall system operation costs. Through comprehensive experiments in real-world robotic environments, we show that our approach delivers significant advantages in spatial understanding, efficiency, and stability without additional training.

cs.RO

FrankenBot: Brain-Morphic Modular Orchestration for Robotic Manipulation with Vision-Language Models

Developing a general robot manipulation system capable of performing a wide range of tasks in complex, dynamic, and unstructured real-world environments has long been a challenging task. It is widely recognized that achieving human-like efficiency and robustness manipulation requires the robotic brain to integrate a comprehensive set of functions, such as task planning, policy generation, anomaly monitoring and handling, and long-term memory, achieving high-efficiency operation across all functions. Vision-Language Models (VLMs), pretrained on massive multimodal data, have acquired rich world knowledge, exhibiting exceptional scene understanding and multimodal reasoning capabilities. However, existing methods typically focus on realizing only a single function or a subset of functions within the robotic brain, without integrating them into a unified cognitive architecture. Inspired by a divide-and-conquer strategy and the architecture of the human brain, we propose FrankenBot, a VLM-driven, brain-morphic robotic manipulation framework that achieves both comprehensive functionality and high operational efficiency. Our framework includes a suite of components, decoupling a part of key functions from frequent VLM calls, striking an optimal balance between functional completeness and system efficiency. Specifically, we map task planning, policy generation, memory management, and low-level interfacing to the cortex, cerebellum, temporal lobe-hippocampus complex, and brainstem, respectively, and design efficient coordination mechanisms for the modules. We conducted comprehensive experiments in both simulation and real-world robotic environments, demonstrating that our method offers significant advantages in anomaly detection and handling, long-term memory, operational efficiency, and stability -- all without requiring any fine-tuning or retraining.

cs.RO