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Yizhao Wang

Publications and source records attributed to Yizhao Wang.

10 recordsLinked to original sources

Active Spatial Inspection for Effective and Efficient Embodied Exploration

Achieving high task success and efficiency remains a central pursuit in embodied exploration. Existing frameworks typically guide agent behavior through a spatially coarse and indirect assessment of suggestive cues and directions, yet such designs may struggle to judge cue sufficiency and the need for further inspection, leading to early termination or excessive continuation and ultimately reducing task success and efficiency. This work rethinks embodied exploration from a spatially explicit standpoint and introduces the spatial-inspection-guided ACtive Exploration (ACE) framework coupling evidence-grounded perception with exposure-informed movement and establishing a spatially resolved decision paradigm. Evidence-grounded perception strengthens inferential validity by integrating granular localization with focused verification, turning suggestive cues into precise decisive visual support. Exposure-informed movement promotes directional judgment through prospective prioritization and retrospective suppression, selecting promising directions for efficient spatial progress. ACE alleviates the tension between preventing early termination and avoiding unnecessary continuation. Extensive experiments demonstrate that ACE achieves 18.0% higher navigation task success and 10.3% higher exploration efficiency for question answering than prior state-of-the-art baselines, advancing effective and efficient embodied exploration.

cs.RO↗

TuringLLM: Efficiently Scaling Foundation Models Toward Physical AI

We present Turing-20B-A2B, a 20B-parameter Mixture-of-Experts language model that activates approximately 2B parameters per token, designed for long-context and latency-sensitive physical AI applications. The model adopts Quantile Routing in a dynamic top-k configuration, enabling token-adaptive expert allocation while maintaining balanced expert utilization and a controlled average compute budget. During deployment, we further apply capacity-constrained routing to prompt prefill for more regular and efficient expert execution, while retaining dropless routing during pretraining. Turing-20B-A2B also employs a hybrid attention architecture that combines Lightning Attention with a small number of full-attention layers for efficient long-context modeling. The model is pretrained with a progressive three-stage curriculum and extended to a native context length of 128K through continued pretraining, with further inference-time extension to 512K using YaRN. Despite its compact active-parameter budget, Turing-20B-A2B achieves, at the base-model stage, overall general capability exceeding Qwen3-8B Base and approaching Qwen3.5-9B Base, while maintaining strong long-context performance and favorable prefill-latency scaling. These results demonstrate an effective balance among model capability, long-context scalability, and practical inference efficiency.

cs.AI↗

Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows

Class-guided 3D object generation is important for intelligent content creation, virtual environments, and digital asset design. Although 3D Gaussian Splatting (3DGS) offers an explicit and render-efficient representation, directly generating 3D Gaussian objects is difficult because Gaussian primitives are unordered, variable-sized, locally dense, and highly sensitive to rendering. Existing 3DGS generation methods usually depend on multi-view synthesis, reconstruction, or lifted 2D priors, fusing information mainly from observed views rather than modeling the intrinsic structural distribution of 3D Gaussian objects. This paper proposes a fusion-aware hierarchical Gaussian patch representation for direct class-guided 3DGS generation with rectified flow. Irregular Gaussian sets are decomposed into canonical local patches and encoded as structured tokens. The resulting hierarchical latent space fuses global class semantics, patch-level geometry and appearance, spatial correspondence, and rendering-sensitive cues. On this basis, we design a structure-aware rectified flow model with patch-position conditioning, global-local coupled velocity prediction, and density-aware velocity weighting, enabling direct latent generation of class-conditioned 3DGS objects within seconds. A render-feedback fusion strategy further aligns latent flow learning with decoded multi-view rendering quality. Experiments show that the proposed method generates 3D Gaussian objects with more coherent geometry, sharper local details, and better multi-view consistency than baseline latent generative models. Ablation studies confirm the contributions of hierarchical information fusion, global-local coupling, density-aware supervision, and render-feedback learning while preserving practical sampling efficiency overall.

cs.CV↗

Task-Prototype Guided Flow Matching for Few-Shot Generalization in Vision-Language Robot Manipulation

Vision-language robot manipulation policies can follow semantic instructions, but adapting them to a new procedure from only a few demonstrations remains difficult because language underspecifies contact timing, motion phases, corrective behavior, and execution style. This paper presents Task-Prototype Guided Flow Matching (TP-Flow), a few-shot manipulation framework that converts support demonstrations into structured task-prototype tokens and uses them to guide both the initial flow prior and the velocity field. TP-Flow employs symmetric cross-attention with learnable queries to extract phase-level prototypes, parameterizes a task-adaptive initial distribution, and injects prototype information through gated adaptive normalization. It is trained with an episodic support-query objective and prototype contrastive regularization, so few-shot adaptation is simulated during training while nuisance information is suppressed. On the LEROBOT-ARM-SO101 platform, TP-Flow achieves 66.8\%, 79.6\%, and 82.1\% success rates under 1-, 4-, and 6-shot settings, with a 75.5\% few-shot AUC. At 1-shot, it improves over CFM, Pooled-Demo CFM, and In-Context Flow by 29.8, 14.5, and 9.9 percentage points. It also improves held-out target-group generalization across novel-object transfer, goal recombination, long-horizon composition, and contact/correction tasks. TP-Flow maintains real-time execution with six online prototype tokens, 54.3 ms latency, 3.9 GB peak memory, and a 10 Hz control rate, while reducing the noisy-support success drop to 6.2\%. Theoretical diagnostics show that prototype distance aligns with action-distribution distance, the adaptive prior reduces transport cost, and gated modulation keeps measured trajectory deviations below the derived ODE bound. The code repository is omitted for anonymous review.

cs.RO↗

Beyond Similarity Matching: Structured Reasoning for Open-Vocabulary Referring Segmentation in 3DGS

Open-vocabulary referring segmentation in 3D Gaussian Splatting (3DGS) requires a neural model to select Gaussian primitives according to free-form language expressions. Existing 3DGS-based methods usually rely on global text-region similarity, which is weak for queries involving attributes, reference objects, spatial relations, and fine-grained parts. This often causes target-reference confusion, granularity mismatch, part-whole leakage, and relation violations. We propose QAGaussian, a query-adaptive neural reasoning framework for language-guided Gaussian primitive selection. QAGaussian first learns query-conditioned multi-scale Gaussian slots as differentiable candidates whose receptive fields are shaped by the input expression. It then builds a relation-aware slot graph with language-conditioned edge weighting to propagate target-reference, attribute, part-whole, and contextual evidence. A granularity-adaptive router softly combines region-level, object-level, part-level, attribute-aware, and relation-aware mask branches, followed by relation-constrained refinement for spatial, part-whole, attribute, and geometric consistency. QAGaussian is pretrained only on Mosaic3D-5.6M for Gaussian-text alignment and evaluated on independent benchmarks without target-dataset fine-tuning. It achieves 47.2 Avg. mIoU and 63.2 Avg. F1, outperforming the strongest 3DGS referring baseline by 2.7 mIoU points and 2.9 F1 points. It also improves Part-mIoU from 38.6 to 43.4, Rel-mIoU from 44.4 to 50.8, and reduces target-reference confusion from 10.8 to 7.4. These results demonstrate that query-conditioned slot learning, relation-aware graph reasoning, and adaptive routing provide an effective neural modeling strategy for open-vocabulary referring segmentation in 3DGS. The code is available at https://github.com/zqeslwyz/QAGaussian.

cs.CV↗

Nexus: Structured Synergy for Efficient Text-to-Image Generation using Rectified Flow Model

Diffusion and flow matching models have made significant progress in text-to-image generation, yet high computation, quadratic complexity, and large memory footprint hinder high-resolution synthesis and edge deployment. We propose Nexus, which integrates sparse architecture, linear complexity, and low-bit quantization. It combines MoE feed-forward layers, gated DeltaNet attention, and per-expert low-bit training to reduce computation and memory. Their joint optimization allows Nexus to achieve generation quality comparable to mainstream models such as SDXL and SD3 while delivering markedly higher inference efficiency. Experiments on COCO and LAION validate its effectiveness.

cs.CV↗

Visibility-Guided Structured Measure Flow for Class-Conditioned 3D Gaussian Generation

3D Gaussian Splatting (3DGS) has made real-time, high-fidelity 3D rendering practical, yet turning this explicit representation into a native generative space remains an open challenge. Directly generating 3DGS objects is difficult because Gaussian primitives are unordered, variable-sized, locally dense, and highly sensitive to rendering behavior. We present VISTA-GS, a visibility-guided structured measure flow framework for class-conditioned 3D Gaussian generation. Instead of treating a 3DGS object as a flat primitive sequence or a generic latent token grid, we formulate it as a structured Gaussian measure weighted by opacity, anisotropic covariance, and multi-view visibility. Based on this formulation, we introduce a visibility-aware measure VAE that learns permutation-invariant, variable-size-compatible, and rendering-aware latent representations of 3DGS objects. We further develop a renderer-consistent measure flow that transports class-conditioned priors toward the learned 3DGS measure distribution while aligning the decoded objects with their multi-view rendering distributions. To preserve object layout and local details, VISTA-GS incorporates structure-preserving patch transport that couples global class semantics, local Gaussian measure patches, and spatial anchors during flow prediction. On VISTA-Obj30, VISTA-GS improves over the strongest baseline by roughly 60--72\% across geometry, appearance, view-consistency error, and generation speed. This design enables efficient generation of coherent, detailed, and view-consistent 3D Gaussian objects without relying on per-instance optimization, multi-view image synthesis, or reconstruction-based lifting pipelines. Project code and model checkpoints will be released.

cs.CV↗

TuringViT: Making SOTA Vision Transformers Accessible to All

Modern VLMs and VLA systems commonly adopt off-the-shelf ViTs such as SigLIP2 as visual encoders, but diverse downstream requirements in latency, temporal modeling, and VLM integration often call for customized SOTA-level ViTs. Training such encoders remains beyond the reach of much of the community, as it requires massive image-text data, while standard softmax attention makes high-resolution or dynamic-resolution pretraining prohibitively costly and often forces low-resolution pretraining followed by post-hoc adaptation. TuringViT addresses these challenges with three key designs: Turing Linear Attention (TLA) for efficient sequence modeling, VISTA-Curation to construct supervision-rich image-video training data, and native dynamic-resolution pretraining that supports flexible inputs from the start and transfers seamlessly to downstream VLMs. As a result, TuringViT outperforms leading open-source ViT baselines with only 10% of the data, achieves stronger downstream VLM performance, and delivers substantially better latency scaling on high-resolution inputs. Our scaling-law analysis further shows that TuringViT continues to improve predictably with curated data scale, far from saturation. Its fast adaptation, hardware-friendly design, and efficient deployment have made it a unified visual foundation across XPeng's AI systems. More broadly, TuringViT provides a reproducible pipeline that dramatically lowers the cost for the community to train, customize, and deploy SOTA-level ViTs, moving toward making such Vision Transformers accessible to all.

cs.CV↗

Exploring Pose-Guided Imitation Learning for Robotic Precise Insertion

Imitation learning is promising for robotic manipulation, but \emph{precise insertion} in the real world remains difficult due to contact-rich dynamics, tight clearances, and limited demonstrations. Many existing visuomotor policies depend on high-dimensional RGB/point-cloud observations, which can be data-inefficient and generalize poorly under pose variations. In this paper, we study pose-guided imitation learning by using object poses in $\mathrm{SE}(3)$ as compact, object-centric observations for precise insertion tasks. First, we propose a diffusion policy for precise insertion that observes the \emph{relative} $\mathrm{SE}(3)$ pose of the source object with respect to the target object and predicts a future relative pose trajectory as its action. Second, to improve robustness to pose estimation noise, we augment the pose-guided policy with RGBD cues. Specifically, we introduce a goal-conditioned RGBD encoder to capture the discrepancy between current and goal observations. We further propose a pose-guided residual gated fusion module, where pose features provide the primary control signal and RGBD features adaptively compensate when pose estimates are unreliable. We evaluate our methods on six real-robot precise insertion tasks and achieve high performance with only $7$--$10$ demonstrations per task. In our setup, the proposed policies succeed on tasks with clearances down to $0.01$~mm and demonstrate improved data efficiency and generalization over existing baselines. Code will be available at https://github.com/sunhan1997/PoseInsert.

cs.RO↗

ActivePose: Active 6D Object Pose Estimation and Tracking for Robotic Manipulation

Accurate 6-DoF object pose estimation and tracking are critical for reliable robotic manipulation. However, zero-shot methods often fail under viewpoint-induced ambiguities and fixed-camera setups struggle when objects move or become self-occluded. To address these challenges, we propose an active pose estimation pipeline that combines a Vision-Language Model (VLM) with "robotic imagination" to dynamically detect and resolve ambiguities in real time. In an offline stage, we render a dense set of views of the CAD model, compute the FoundationPose entropy for each view, and construct a geometric-aware prompt that includes low-entropy (unambiguous) and high-entropy (ambiguous) examples. At runtime, the system: (1) queries the VLM on the live image for an ambiguity score; (2) if ambiguity is detected, imagines a discrete set of candidate camera poses by rendering virtual views, scores each based on a weighted combination of VLM ambiguity probability and FoundationPose entropy, and then moves the camera to the Next-Best-View (NBV) to obtain a disambiguated pose estimation. Furthermore, since moving objects may leave the camera's field of view, we introduce an active pose tracking module: a diffusion-policy trained via imitation learning, which generates camera trajectories that preserve object visibility and minimize pose ambiguity. Experiments in simulation and real-world show that our approach significantly outperforms classical baselines.

cs.RO↗