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Yong Dai

Publications and source records attributed to Yong Dai.

At least 19 recordsLinked to original sources

InfMasking: A Unified Variational Framework for Synergistic Multimodal Learning

Multimodal models are expected to exploit synergistic information, that is, information available only when multiple modalities are observed together. In practice, however, a fusion module can fit the training objective by relying on a dominant modality or on information that modalities share, and the synergy between modalities is often left unused. We propose InfMasking, a unified multimodal learning framework based on Infinite Masking. Before fusion, InfMasking randomly masks the features of each modality; each sampled mask produces a different partial combination of cross-modal evidence and a fused representation of the corresponding modality interactions. All masked fused representations are required to remain consistent with a reference target: the unmasked fused view when training is unsupervised, and the class proxy of the task label when labels are available. Maintaining this consistency across diverse partial combinations discourages reliance on a dominant modality or on shared information alone, and drives the fusion module to learn cross-modal interaction patterns that remain meaningful under partial observations. Since the objective is an expectation over infinitely many masks, we model the masked fused representations as Gaussian and optimize closed-form variational bounds, whose population-moment gaps are controlled by the masking-induced covariance under this model. On the evaluated benchmarks, InfMasking improves predictive performance and yields higher mean PID estimates of task-label synergy in learned modality-specific representations, alongside higher InterSHAP interaction attribution in the trained predictors. Code is available at https://github.com/brightest66/InfMasking.

cs.CV↗

Multimodal Information Interactions Bottleneck for Multimodal Self-Supervised Learning

Multimodal self-supervised learning is challenged by heterogeneity, unequal informativeness, and complex information interactions across multimodal data sources such as images, text, audio, and tabular data. While contrastive methods effectively align shared semantics, they typically rely on strong multi-view redundancy assumptions, overlooking modality-specific and synergistic information, thus leading to suboptimal representations. We propose the Multimodal Information Interactions Bottleneck (MIIB), a principled framework grounded in Partial Information Decomposition that explicitly encodes redundant, unique, and synergistic information within multimodal interactions. MIIB employs a dual-path model architecture for modality-specific encoding and multimodal fusion, optimized using surrogate tractable entropy-based objectives that enforce minimal sufficient representations without requiring explicit mutual information estimation. By leveraging variational bounds and score-based entropy estimation, MIIB efficiently captures complex cross-modal interactions while suppressing superfluous information. Experiments across diverse benchmarks demonstrate consistent improvements over state-of-the-art multimodal self-supervised methods. Code is available at https://github.com/wanglingzaishi/MIIB.

cs.CV↗

LAW: Unifying Language, Action, and World Modeling for Agentic Physical Intelligence

World-action models jointly predict actions and future world states, but long-horizon manipulation further requires language reasoning to plan subtask objectives, assess execution progress, and guide action selection. We present LAW, a closed-loop VLM--WAM framework that unifies language reasoning, action generation, and world modeling through semantic subtask progress. Within the LAW agent, a hybrid-expert vision-language model plans the remaining subtasks, estimates the values of and fuses actions proposed by a world-action model, and asynchronously assesses execution status to support continued execution and subtask transitions. Within the world-action model, Mixture-of-Transformer Experts integrates modality-specific and shared computation for joint video--action modeling. Dual-stream hierarchical visual memory maintains temporal context for both models, while subtask-local value learning aligns action evaluation with semantic objectives and preserves supervision from successful prefixes of failed trajectories. LAW achieves 94.21% average success across 50 RoboTwin tasks. Replacing the WAM backbone with OpenWAM-$alpha$ further raises the average success rate to 95.56%, establishing a new open-source state of the art on RoboTwin. Despite having only 2B parameters, our VLM also outperforms variants using Embodied-R1.5 and GPT-5.5 High. On three long-horizon real-robot tasks, LAW achieves 65% average success, compared with 28.33% for $pi_{0.5}$ and 25% for Fast-WAM.

cs.RO↗

Unified Context Evolution for LLM Agents

LLM-based agents can solve multi-step interactive tasks by combining reasoning with environment feedback, yet each episode starts from the same fixed context and any useful strategy discovered along the way is lost once the task ends. Existing approaches either limit learning to the current task or pool all experience into a single untyped store, without distinguishing knowledge types, tracking quality through use, or balancing what the library still lacks. We introduce Unified Context Evolution (UCE), a gradient-free framework that externalizes agent experience into an evolving library of typed Evolvable Context Units (ECUs). UCE decomposes experience into four complementary types (Memory, Strategy, Workflow, and Skill), each generated from trajectories under type-specific conditions, retrieved at decision time, scored through repeated usage outcomes, and pruned when no longer valuable. A scheduling module allocates each cycle's generation budget toward the types where the library is weakest. Across two interactive benchmarks, UCE raises ALFWorld success from 75.4% to 96.3% and WebShop task score from 45.1% to 61.3%, and remains effective across alternative actor reasoning backbones without model retraining.

cs.CL↗

GeoMem-VLA: Internalizing 3D Scene Understanding into Temporal Memory for Vision-Language-Action Models

Geometric structure is essential for robotic manipulation and understanding the 3D world. Most VLA models rely on 2D representations of current observations, while geometry-aware approaches often require additional 3D information. However, geometry inferred independently from individual observations is often discarded rather than accumulated into a persistent task representation. Our key insight is that action generation needs a compact, task-relevant geometric abstraction that can be continuously updated, rather than a complete, renderable 3D reconstruction at every step. We introduce GeoMem-VLA, a VLA framework that internalizes explicit 3D supervision into dedicated geometric tokens and maintains them as temporal memory for action generation, without directly aligning the VLM's native visual embeddings with the teacher feature space. During training, a frozen geometry foundation model supervises learnable GeoPlan tokens through a geometric flow-matching objective over the current scene point map and future end-effector tracks. These tokens are integrated with the memory of observation representations, where historical information is retrieved, adaptively fused with current observations, and consolidated to retain event frames as the task progresses. At inference, the policy retrieves historical representations and fuses them with the current working representation to predict actions, without invoking the 3D teacher or explicitly reconstructing the scene. After benchmark-specific downstream adaptation, GeoMem-VLA achieves 98.9% average success on LIBERO and 91.10% / 91.24% on RoboTwin's clean/randomized settings. Across five real-world tasks, GeoMem-VLA achieves 78.0% average success. These results suggest that internalizing and remembering 3D scene understanding is a promising approach to robot control.

cs.CV↗

VLA-Trace: Diagnosing Vision-Language-Action Models through Representation and Behavior Tracing

Understanding how Vision-Language-Action (VLA) models transform multimodal knowledge into embodied control remains an open challenge. We present VLA-Trace, a progressive diagnostic framework that analyzes VLA models through a unified evidence chain from representation dynamics to causal control attribution and behavioral manifestation. It specifically combines cross-modal and checkpoint-drift centered kernel alignment (CKA) to trace representation evolution, attention knockout interventions to identify modality-specific control pathways, and rollout-level behavioral probes to examine grounding, shortcut dependence, and semantic following. Experiments on $π_{0.5}$ and OpenVLA reveal three key findings. First, the two models exhibit distinct modality-specific adaptation dynamics during VLA finetuning. Second, they rely on different multimodal routing strategies and layer-wise dependencies during action decoding. Third, although VLA policies excel at visually grounded trajectory generation, they remain limited in fine-grained semantic following. These findings highlight future directions for representation-preserving adaptation, causal VLA circuits, and compositional semantic control.

cs.AI↗

MSCR: Jointly Balancing Utilization Across Modalities and Discovering Synergistic Information

In multimodal learning, modality imbalance often lets one modality dominate optimization and keeps the model from fully exploiting cross-modal interactions. Balance-oriented methods such as the Multimodal Competition Regularizer (MCR) perform well by alleviating this imbalance during training. These dynamic balancing methods, however, mainly adjust modality contributions and do not consider how imbalance affects the formation of synergistic information during fusion. Synergy is a major source of multimodal advantage, because it is predictive gain that cannot be recovered from unimodal evidence alone. We propose the Multimodal Synergistic Competition Regularizer (MSCR), a fusion method that jointly promotes balanced modality utilization and the discovery of synergistic information. MSCR has two complementary objectives. An anti-dominance objective suppresses excessive unimodal influence and leaves room for synergistic information, and a synergy objective encourages the fused predictor to outperform a non-synergistic unimodal reference. An adaptive gate further concentrates the regularization on samples that need stronger collaborative modeling. Experiments on five benchmarks show that MSCR consistently improves performance over MCR and strengthens synergistic capability. It raises conditional recovery, the accuracy of the fused prediction on samples that the unimodal predictors misclassify, as well as the share of the model's output that InterSHAP attributes to cross-modal interactions. Its gain in conditional recovery persists when the fusion module is Transformer-based. Code is available at https://github.com/chenxinyu991-collab/MSCR.

cs.AI↗

EPIC-Bench: A Perception-Centric Benchmark for Fine-Grained Embodied Visual Grounding in Vision-Language Models

While large vision-language models (VLMs) are increasingly adopted as the perceptual backbone for embodied agents, their fundamental vision-language grounding (VLG) capability in embodied scenarios remains unexplored. We present \textbf{EPIC-Bench}, \textbf{E}mbodied \textbf{P}ercept\textbf{I}on Ben\textbf{C}hmark, a fine-grained grounding benchmark designed to systematically evaluate the VLG capabilities of VLMs in real-world embodied environments. EPIC-Bench comprises 6.6k meticulously human-annotated tuples (Image, Text, Mask) spanning three core stages of the embodied interaction pipeline: Target Localization, Navigation, and Manipulation. With 23 fine-grained tasks, multi-dimensional settings and evaluation over 80 leading VLMs, EPIC-Bench provides a diagnostic analysis.

cs.CV↗

HRIL: Learning Multimodal Synergy via Higher-Order Tensor Modeling

Self-supervised multimodal representation learning has achieved remarkable success across diverse domains, yet capturing synergistic information remains challenging due to the complexity of cross-modal interactions. Unlike the shared information across individual modalities, synergy arises when task-relevant signals emerge only from the joint configuration of multiple modalities and cannot be recovered from any modality in isolation. This work focuses on how to preserve the information capacity for such synergistic signals in multimodal representations. The key observation is that synergistic information is reflected in higher-order statistical dependence among modalities, which provides a principled target for explicitly modeling joint interactions. Motivated by this insight, we propose Higher-order Representation and Information Learning (HRIL), which constructs an empirical cross-moment tensor over modality embeddings to represent multi-way interactions. HRIL employs Tucker decomposition to obtain a core tensor, complemented by a synergy-aware regularizer that prevents energy concentration and preserves higher-order coupling capacity for synergistic information capture. Experiments on the controlled synergy task and real-world benchmarks demonstrate consistent improvements over existing multimodal contrastive methods, with notable gains on tasks dominated by synergistic interactions. Code is released at https://github.com/brightest66/HRIL.

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Dream4ACT: A Shared Visual Action Interface for Multi-Embodiment Video-Action Modeling

Video generation models (VGMs) offer strong spatiotemporal priors for embodied observation--action modeling. However, joint-space action vectors lack explicit image-space structure and vary in dimensionality and semantics across embodiments, making it challenging to directly leverage the rich spatiotemporal priors of VGMs. End-effector visualizations provide an alternative but do not specify the full articulated configuration needed for robot execution. We present Dream4ACT, a world model built for joint video-action modeling across embodiments. To unify action representations across embodiments, we introduce a shared visual action interface, called action views, which render target joint configurations from four prescribed virtual cameras using URDF-based forward kinematics. This shared visual representation preserves embodiment-specific articulated geometry while allowing observation and action sequences to share a video autoencoder and diffusion transformer. Through masked flow-matching, our model supports forward dynamics, inverse dynamics, and joint observation--action generation within a single jointly trained model by varying which future sequences are corrupted. To recover executable action sequences from predicted action views, we propose a training-free, URDF-constrained multiview recovery mechanism, without a learned embodiment-specific decoder. Dream4ACT achieves an average success rate of 88.98\% on RoboTwin~2.0 and an overall score of 65.66 on TriWorldBench, supporting effective closed-loop manipulation and competitive action-conditioned multiview prediction through the visual action interface.

cs.RO↗

Dependency, Compression, and Synergy: A Unified Information-Theoretic View of Multimodal Learning

Recent advances in multimodal foundation models have intensified the need to understand how different modalities share, preserve, and complement information. Mutual Information (MI), the Information Bottleneck (IB), and Partial Information Decomposition (PID) provide complementary perspectives, yet existing studies often treat them as isolated tools. This survey presents an information-theoretic perspective connecting these principles as progressively refined views of multimodal information processing: MI characterizes inter-modal dependency, IB explains task-oriented information preservation under compression, and PID decomposes preserved information into redundancy, uniqueness, and synergy. We review 170 recent studies (2018--2026) and 12 foundational works, organizing multimodal learning around four challenges: cross-modal alignment, information-efficient fusion, interaction-type characterization, and scaling to multimodal foundation models. Rather than using application domains as primary taxonomy axes, we interpret healthcare, robotics, recommendation systems, affective computing, and wireless communications as empirical validations of these information principles. Beyond taxonomy, we organize existing multimodal paradigms within a single information-theoretic coordinate system -- the Generalized Multimodal Information Lagrangian -- in which they occupy exact or approximate parameter corners, and whose unoccupied regions name candidate method families the literature has not yet built. We further discuss how emerging multimodal foundation models instantiate these principles at scale and identify open challenges including scalable information estimation in high-dimensional settings, standardized evaluation across information-theoretic methods, combinatorial complexity of multimodal PID, and the transition from post-hoc information analysis toward information-aware multimodal learning.

cs.IT↗

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.

cs.RO↗

Skill-Conditioned Gated Self-Distillation for LLM Reasoning

On-policy self-distillation (SD) improves LLM reasoning by using teacher-side privileged information (PI) to turn sparse verifier outcomes into dense token-level supervision. Existing methods usually assume trusted PI, such as reference answers or successful traces. We ask whether PI can instead come from an experience-derived skill bank, where retrieved skills are compact and reusable but may also be irrelevant or misleading. We propose Skill-Conditioned Gated Self-Distillation (SGSD), which formulates skill-based SD as teacher hypothesis validation rather than unconditional imitation. SGSD retrieves skill-mistake pairs, constructs a multi-teacher pool, and lets all skill-conditioned teachers score the same plain-prompt student rollout. The verifier validates each teacher's polarity: supporting a success or suppressing a failure gives positive supervision, while the opposite stance is reversed. A robust gated objective then distills informative teacher-student disagreements while suppressing uncertain or extreme signals. Experiments on multiple mathematical reasoning benchmarks show that SGSD consistently improves over GRPO and remains competitive with answer-conditioned OPSD under a weaker PI assumption. For example, on Qwen3-1.7B, SGSD outperforms GRPO by 6.2% and OPSD by 1.7% on average on AIME24, AIME25, and HMMT25.

cs.CL↗

OPUS: A Simple yet Effective Unified Framework for Open-Vocabulary Detection

Recent unified open-vocabulary detection (OVD) supports heterogeneous prompts, including text queries, visual exemplars, and their combinations, but often rely on increasingly complex designs such as heavy cross-modal fusion, staged training, and iterative annotation pipelines. We revisit whether such complexity is necessary in the era of stronger foundation models. Our finding is that unified OVD can be made substantially simpler with semantic-rich visual representations and scalable grounding supervision. We present OPUS (\textbf{O}pen-vocabulary, \textbf{P}rompt-\textbf{U}nified, \textbf{S}imple), a unified detector supporting text, interactive visual, generic visual, and mixed prompting within one framework. OPUS adopts a simple three-part design. Its model architecture combines a semantic-rich visual encoder, built on a DINOv3-ConvNeXt-B backbone with efficient hybrid encoding, with a prompt-aware decoder that avoids prompt-specific branches for unified prompt reasoning. OPUS is trained with a one-stage text-visual training strategy with Instance-level Contrastive Alignment (ICA), and is supported by a SAM3-based single-pass data engine for heterogeneous grounding supervision. Experiments on COCO, LVIS-minival, and ODinW35 show that OPUS achieves state-of-the-art Visual-I performance, reaching 68.1/69.2/54.7 AP, while maintaining balanced Text and Visual-G accuracy. OPUS also turns mixed prompting from interference into complementarity, improving over text or visual prompt alone. These results show that simplicity and strong unified prompting capability can be achieved together.

cs.CV↗

TrustRoboReward: Preference-Ordered Isotonic Score Editing for Multi-Paradigm Robot Reward Models

Reward models are a bottleneck for reinforcement learning in embodied AI. Long-horizon robotic manipulation requires scalable vision feedback beyond handcrafted rewards or task-specific annotations. Existing open-source VLM reward judges like RoboReward adopt simple 1--5 trajectory progress scoring, lacking pairwise preferences for RLHF, DPO and Bradley-Terry frameworks, while failing to optimize video scene understanding. Augmenting RoboReward with pairwise comparison and video-QA supervision causes inconsistency between pairwise preferences and pointwise scores, introducing training noise and hurting downstream performance---an issue aggregation methods such as TrustJudge cannot resolve. To address this, we propose TrustRoboReward, a multi-paradigm reward modeling framework equipped with Preference-Ordered Isotonic Score Editing (POISE). We construct a unified four-paradigm dataset with trajectory progress scoring (Score-A), video-QA answer quality scoring (Score-B), and their pairwise counterparts (Pair-A, Pair-B). Pairwise labels align better with human judgment than pointwise scores, inspiring us to calibrate pointwise scores to avoid score-pair reversals against pairwise preferences. POISE rectifies pointwise scores and eliminates cross-paradigm reversal conflicts unresolved by TrustJudge. Theoretically, POISE reduces score-pair reversal conflicts from 20.15% to 0%, whereas TrustJudge retains 20.46% conflicts on the same corpus. Evaluated on our benchmark, Qwen3-VL-4B trained with POISE achieves an overall reward score of 77.96%, nearly matching GPT-5-mini (78.09%, gap 0.13%) and outperforming the strongest RoboReward-4B baseline by 10.13%. It also lifts test-time score-pair consistency to 71.90%, exceeding RoboReward-4B (57.26%) and GPT-5-mini (68.09%). Integrating TrustJudge aggregation during inference boosts the overall score to 78.57%, surpassing the GPT-5-mini teacher model.

cs.AI↗

Thinking Once Is Enough: Intermediate-Layer Evidence Routing for High-Resolution VQA

High-resolution visual question answering (HR-VQA) is often treated as a problem of insufficient evidence acquisition, where failing multimodal large language models must inspect images again through cropping, re-encoding, or multi-round search. We show that this view is incomplete: in many cases, fine-grained evidence has already survived visual encoding and become identifiable and influential within an intermediate-layer routing window, but is later diluted before answer generation. We propose Thinking-Once, a \textbf{training-free, single-visual-pass} evidence-routing method that reconstructs question-conditioned attention at this window, preserves core entity tokens and compact background context, and routes this evidence to later layers without extra visual encoding. Across five base models, Thinking-Once consistently improves or matches the corresponding base setting, increasing the average scores on V$^*$Bench, HRBench-4K, and HRBench-8K by \textit{+3.1}, \textit{+3.0}, and \textit{+2.7} points while reducing the average peak memory by about 4,GB. On Qwen2.5-VL-7B, it improves the three benchmarks by \textit{+9.9}, \textit{+4.6}, and \textit{+5.5} points, raising the cross-benchmark mean from 72.5 to 79.1. With the ZwZ-8B base model, Thinking-Once reaches a mean score of 82.7. Against 11 open-source HR-VQA baselines, it obtains the best or tied-best score on all three benchmark averages and the best overall mean; for example, compared with DeepScan, it reduces V$^*$Bench inference time by \textbf{97.2\%} while improving the cross-benchmark mean from 77.8 to 79.1. These results show that HR-VQA can be improved by routing already encoded evidence rather than repeatedly acquiring new visual inputs. Code is available in the appendix.

cs.CV↗

Pelican-VLA 0.5: Attending Before Acting Benefits Generalization

In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture. Pelican-VLA 0.5 achieves attention-level generalization: without object annotations, segmentation masks, attention supervision, or task-specific fine-tuning, its action pathway already focuses on the manipulation-relevant object and contact region. This behavior persists across unseen scenes and unseen robot embodiments, and is substantially stronger than in other open-source VLA baselines. We verify that this ability originates from the learnable Bottleneck Token inserted between perception and action: by routing task-relevant visual information through a compact bottleneck, the tokens interface induces manipulation-centric attention during pre-training and remains effective across different policy structures, including a MoT-style architecture.

cs.RO↗

Web-CogReasoner: Towards Multimodal Knowledge-Induced Cognitive Reasoning for Web Agents

Multimodal large-scale models have significantly advanced the development of web agents, enabling perception and interaction with digital environments akin to human cognition. In this paper, we argue that web agents must first acquire sufficient knowledge to effectively engage in cognitive reasoning. Therefore, we decompose a web agent's capabilities into two essential stages: knowledge content learning and cognitive processes. To formalize this, we propose Web-CogKnowledge Framework, categorizing knowledge as Factual, Conceptual, and Procedural. In this framework, knowledge content learning corresponds to the agent's processes of Memorizing and Understanding, which rely on the first two knowledge types, representing the "what" of learning. Conversely, cognitive processes correspond to Exploring, grounded in Procedural knowledge, defining the "how" of reasoning and action. To facilitate knowledge acquisition, we construct the Web-CogDataset, a structured resource curated from 14 real-world websites, designed to systematically instill core knowledge necessary for web agent. This dataset serves as the agent's conceptual grounding-the "nouns" upon which comprehension is built-as well as the basis for learning how to reason and act. Building on this foundation, we operationalize these processes through a novel knowledge-driven Chain-of-Thought (CoT) reasoning framework, developing and training our proposed agent, the Web-CogReasoner. Extensive experimentation reveals its significant superiority over existing models, especially in generalizing to unseen tasks where structured knowledge is decisive. To enable rigorous evaluation, we introduce the Web-CogBench, a comprehensive evaluation suite designed to assess and compare agent performance across the delineated knowledge domains and cognitive capabilities. Our code and data is open sourced at https://github.com/Gnonymous/Web-CogReasoner

cs.CL↗