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Yong Liu

Publications and source records attributed to Yong Liu.

At least 19 recordsLinked to original sources

WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN

Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observation history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. A frozen feed-forward geometry encoder extracts cross-view representations from monocular RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length scene prefix for the world-action Diffusion Transformer. Through block-causal attention, this prefix remains visible to every future video-action block throughout joint denoising, providing persistent geometric context. We train WNM-3D with supervised world-action learning, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement. Across GN-Bench and VLN-CE, WNM-3D consistently outperforms the backbone-matched WNM-2D counterpart, demonstrating gains from 3D scene conditioning across distinct visual domains. WNM-3D further outperforms strong VLN baselines on GN-Bench and demonstrates closed-loop deployment on a physical robot. Component and stage-wise ablations support the Adapter design and the complementary roles of DAgger-SFT and subsequent reward-guided refinement.

cs.AI↗

RV2GC: Reconstructing the Garbling Boundary in a RISC-V Garbled Processor

Programmable garbled-circuit execution must balance the benefits of cross-program reuse against the cost of repeated work during secure execution. A complete garbled processor provides a fixed circuit for many programs, but its evaluator repeatedly visits processor-wide structures even when only a small part performs the current protected computation. We present RV2GC, which reconstructs the garbling boundary around a fixed library of RISC-V instruction circuits. Public scheduling and operand routing operate outside the circuit topologies; persistent label-encoded state connects independently invoked garbled instruction circuits and instruction-specific garbling-free paths through a common interface. A Conditional-execution Stack and protected commits support secret-dependent branches, bounded loops, and secret-indexed memory access under public scheduling, keeping instruction and memory-address sequences independent of private inputs. Across nine benchmarks, measured ARM2GC-to-RV2GC runtime ratios range from 12.81 to 4,043. In terms of circuit size, the largest listed instruction circuit has 3,386 gates, corresponding to 2.044% and 0.393% of the 256-byte and 4,096-byte Amber processors, respectively. Additional comparisons quantify schedule storage, communication, and the cost of secret-dependent execution.

cs.CR↗

On Brezis' open problem 2.4

We show the existence of a ``nonradial" smooth entire solution of the Ginzburg--Landau equation with degree $q\in\{8,9\}$ and modulus tending to one at infinity. This answers Brezis' Open Problem 2.4 negatively. To construct the counterexample, we vary a cone parameter $q \in [8, 9]$ and keeping the degree on the cone equal to one. Several key ingredients are needed. First, we need to compute the Morse index of radial vortex solutions at $q\in \{8, 9\}$. Second, we need to show compactness. Finally, Leray-Schauder degree theory and a homotopy argument yield the desired existence result.

math.AP↗

SRA: Selective Residual Adaptation for LLM Reasoning Enhancement

Knowledge distillation transfers reasoning capabilities from large language models to lightweight students. However, distilled small models still struggle with multi-step reasoning. We observe that the distribution divergences between teacher and student models along reasoning paths are highly sparse, and target tokens almost always fall within the student top-$K$ candidate set. Based on this finding, unlike approaches updating student backbones or requiring runtime teacher computation, we propose Selective Residual Adaptation (SRA), a plug-and-play framework that internalizes localized corrections. Concretely, SRA employs a Discrepancy Gate to identify divergence positions alongside a Candidate Residual Adapter for top-$K$ logit calibration to correct the mismatch. Theoretically, we establish error bounds ensuring strict sequence level performance gains. Across mathematical benchmarks on Qwen3 models from 0.6B to 4B, SRA consistently enhances distilled student models, raising average Pass@16 by up to 4.37 percentage points while preserving general capabilities.

cs.LG↗

TARSphere: A Robot-Oriented Full-Stack Framework for Long-Horizon Embodied Agents in Evolving Physical and Social Environments

Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to update task states and evaluate outcomes. TARSphere-Harness, its embodied brain harness, lets a frozen multimodal large language model (MLLM) act through multi-level executable skills, using observations, hierarchical memory, and execution feedback to revise its decisions. On this foundation, agent-in-the-loop curation aligns task semantics, causal dependencies, and scene geometry to construct TARSphere-Bench: 360 episodes across 30 indoor scenes. Five paired conditions assess perceptual robustness, disruption adaptation, task update, human coordination, and intent understanding for navigate-and-report and fetch-and-deliver tasks. Our evaluation of 8 MLLMs shows that general-purpose models can outperform embodied models, while task updates and human interaction remain difficult. Frequent collisions and falls further motivate evaluating execution safety alongside task success, even with a shared action interface and decision budget.

cs.RO↗

VEOcc++: Learning Persistent Voxel Feature Maps for Embodied Online Semantic Occupancy Mapping and Offline Refinement

Semantic occupancy mapping supports embodied perception during exploration and detailed scene understanding afterward, giving rise to two complementary requirements: online incremental mapping for maintaining an up-to-date global map under causal constraints, and offline global map refinement for improving the completed scene representation with additional computation. We present VEOcc++, a unified voxel-centric framework that connects both stages through a persistent sparse voxel feature map. During exploration, the map expands with newly observed regions and integrates aligned local features through reliability-guided updates, while context-aware decoding produces the current semantic occupancy map. After exploration, cached local features are consolidated as complementary evidence and combined with the completed online representation for multi-scale spatial refinement. On EmbodiedOcc-ScanNet, VEOcc++ achieves 67.12\% IoU and 58.40\% mIoU, establishing new state-of-the-art performance for online incremental mapping. With the local predictor fixed, our online mapping pipeline outperforms VEOcc fusion by 3.70 IoU and 3.74 mIoU points, demonstrating substantial gains from the proposed global mapping design. Offline global map refinement further improves the completed map to 67.79% IoU and 59.37% mIoU using only the observations acquired during exploration. Zero-shot deployment on a mobile robot further demonstrates transferability to unseen environments, onboard feasibility, and scalability to large-scale indoor mapping. Project page: https://wryzju.github.io/VEOccpp/.

cs.CV↗

PsycheMME: A Psychology-Informed Benchmark for Social Understanding and Interaction in Videos

Understanding human needs and selecting responses require distinct judgments that aggregate accuracy can obscure. We introduce PsycheMME, a video benchmark informed by psychology, with eight capabilities spanning grounding, states, needs, interaction decisions, memory, and risk. Drawing on Social Information Processing and the Perception-Action Cycle, this organization separates human understanding from response selection. We construct 1,000 questions from 630 episodes through independent answering with proposed references withheld and expert review. Our Reasoning-Verified protocol weights answer credit by the support and logical consistency of explicit rationales against annotated cues. Across 17 models, Timing has the lowest Verified scores and credit retention, with weaker support judgments for correct Timing answers. Models with similar Need scores still differ in answer completeness on open questions. Input controls and SFT/GRPO examine context dependence and adaptation. Evaluating answers alongside rationales locates where models fail across understanding, response selection, and justification.

cs.CV↗

Diagnosing Task Insensitivity in Language Agents

Language agents select actions based on task descriptions, environmental observations, and interaction histories. We investigate whether task requirements reliably constrain these decisions when the surrounding context already suggests how to proceed. Across five models and three interactive environments, we find that models, including GPT-5.6-Sol, can continue to act when task descriptions are replaced with the meaningless placeholder xxxx, even when prompted to ask for clarification. Action generation is more frequent in states that suggest a concrete next operation, although these cues do not establish whether that operation serves the user's goal. These findings suggest a possible training-based explanation: contextual cues can make demonstrated responses predictable, allowing models to fit them with limited reliance on task requirements. Tracking seven models during fine-tuning, we observe an overall decrease in attention to task-description tokens and an increase in attention to current observations. To strengthen task dependence, we introduce Task-Perturbed Negative Log-Likelihood (TPNLL), which contrasts the prediction costs of the same response under different task descriptions while holding the non-task context fixed. TPNLL increases attention to task-description tokens and improves complete-episode success in out-of-distribution settings.

cs.AI↗

PVBench: Quantifying Physical Plausibility in Video Generation with Object-Level Physical Measurements

Recent video generation models produce visually compelling outputs, yet their physical plausibility remains poorly measured. Physical plausibility asks whether generated objects obey geometry, kinematics, dynamics, and conservation laws. Existing benchmarks rely on coarse visual-language model judgments or target embodied world models rather than video generation itself. We introduce PVBench, a physical video benchmark that quantitatively measures the plausibility of generated videos across 46 dimensions organized into seven domains, spanning: i) instruction and semantic fidelity, ii) behavioral and causal consistency, iii) perceptual and temporal quality, iv) geometric and spatial consistency, v) material properties and field states, vi) kinematic and spatiotemporal persistence, vii) and mechanical plausibility with conservation laws. PVBench comprises 600 carefully crafted prompts, of which 30% involve physical embodied agents such as robot arms, humanoids, quadrupeds, and multi-agent systems. For challenging physically tractable dimensions, it pairs each with specialized vision models that derive verifiable, physically grounded measurements, such as object-level 6D pose, metric scale, surface normals, kinematics, and numerical conservation-law residuals. It thus avoids relying solely on subjective scoring, while supporting both text-to-video and image-to-video generation. Finally, we validate the agreement between automatic metrics and human judgments through human evaluation. Meanwhile, we evaluate mainstream open-source and closed-source models and present several insights. By releasing the benchmark, prompts, and calibration protocol, we aim to foster physically grounded video generation.

cs.CV↗

Beyond Domain-Routed Supervision: Cross-Teacher Guarding for Multi-Teacher On-Policy Distillation

Multi-teacher on-policy distillation (MOPD) extends on-policy distillation (OPD) by routing domain-specific data to specialized teachers, integrating their capabilities through dense token-level supervision on student-generated trajectories. However, domain routing only distinguishes the supervision sources for different domains; updates from all domains still act on shared parameters. When teachers differ substantially in response style and domain expertise, supervision that is effective in isolation may still lead to persistent gradient conflicts and capability degradation during joint optimization. To address this challenge, we propose Cross-Teacher Guarding for MOPD (Road MOPD), which introduces non-routed teachers as auxiliary cross-domain critics on the same student trajectories and coordinates multi-teacher supervision through token-level credit assignment and gradient updates. Specifically, cross-teacher-guided credit assignment uses teacher agreement to strengthen token-level corrections jointly supported by the teachers and attenuate conflicting signals; preventive multi-teacher gradient projection uses auxiliary gradients from the same trajectories to constrain potentially conflicting updates and adaptively controls projection strength to retain target-domain learning signals. In experiments, Road MOPD mitigates degradation in the disadvantaged domain, gains over 5 percentage points under high conflict, and improves overall performance in low-conflict and three-domain settings.

cs.AI↗

Editing Images into Reusable Layers via Compositional Edit-Prior Distillation

High-quality image editing requires precise modification of target regions while preserving the content of unrelated regions. Existing editing models produce flattened outputs that limit precise local manipulation and layer reuse, while decomposition methods typically optimize layer recovery separately from instruction-driven editing. To this end, we introduce LayerEditor, a unified framework that couples instruction-guided image editing with controllable generation of reusable RGBA layers. At its core, In-Context RGB-Alpha Token Modeling jointly represents the edited canvas and an ordered sequence of RGB-Alpha layers within a single token sequence, enabling semantic edits and explicit control over individual layer content. To retain the pretrained model's editing capability during adaptation to layered outputs, we propose Compositional Edit-Prior Distillation, which transfers its editing prior to both the edited canvas and the image composed from the predicted layers. To support training and evaluation, we construct LayerEditor-100K, a large-scale paired image-editing dataset with ordered RGBA layer annotations, and introduce dedicated benchmarks for layered editing. Extensive experiments demonstrate that LayerEditor maintains strong editing fidelity while generating accurate RGBA layers, supporting both flexible layer-level manipulation and multi-layer decomposition.

cs.CV↗

ReTerm: Recovery Training for Self-Improving Terminal Agents

Terminal agents have shown strong abilities in complex coding tasks. However, they often struggle to recover from errors during long-running execution (e.g., command errors, faulty implementations), eventually leading to task failures. To this end, we present ReTerm, a self-improving terminal agent trained by learning how to recover from its own failed terminal tasks. To support its training, we construct a customized data pipeline and produce ReTerm-10K, a high-quality dataset that provides effective recovery demonstrations for SFT cold start. Furthermore, we propose ReTerm-GRPO, an online RL algorithm that forks from the agent's own failure states to generate multiple independent self-recovery attempts. By learning from whether these attempts successfully complete the task, the agent self-improves through its own recovery experience. Built on Qwen3.5-9B, our ReTerm-9B achieves 34.8% Pass@1 on Terminal-Bench 2.0, improving over the base model by 14.6 points. Further analysis shows that our method achieves consistently higher recovery rates across diverse error categories compared with standard GRPO training. All code, data and model are released at https://github.com/twothsnd/ReTerm.

cs.AI↗

Atomic-WAM: Execution-Grounded Atomic-Motion Reasoning for World Action Models

World Action Models (WAMs) typically adapt video foundation models to robotic control through joint video and action prediction. However, task-level instructions may leave the next physical interaction underspecified, requiring semantic grounding and state-dependent motion selection. To this end, we introduce Atomic-WAM, an understand-then-execute framework that connects task reasoning to action generation through atomic-motion descriptions. Specifically, a vision-language reasoner describes the next local motion from the task instruction and visual context, guiding a WAM to predict future video and an action chunk. Furthermore, an automatic annotation pipeline curates temporally aligned, contact-enriched supervision from multi-view DROID demonstrations. To make atomic-motion predictions executable by the WAM, we post-train the reasoner with Execution-Grounded GRPO (EG-GRPO). With the WAM fixed, EG-GRPO adapts the reasoner through rewards for motion appropriateness and execution success. Finally, Atomic-WAM achieves 39.6% task success under default instructions and 31.6% under vague instructions in a real-to-sim evaluation on RoboLab. Project page: https://ssj9596.github.io/Atomic-WAM-project

cs.RO↗

Nudge the Judge: Uncovering Program Decision Hijacking in Real-World Jev Applications

System One models such as Jev change how software makes decisions by mapping open-ended semantic contexts into structured judgments that directly drive program execution. However, this paradigm introduces a new security risk, which we term Jev Program Decision Hijacking (JPDH): attacker-controlled contexts can redirect program decisions through schema-valid Jev judgments. Existing evaluations focus primarily on model-level attacks or predefined injection channels, leaving attack reachability and downstream security consequences in real-world Jev applications underexplored. In this paper, we present JevProbe, the first automated framework to evaluate JPDH by tracing adversarial influence from reachable context surfaces through program-consumed decisions to downstream security consequences in real-world Jev applications. Our key insight is that application logic maps diverse Jev judgments to observable decisions, enabling systematic, program-grounded attack evaluation. Across 228 popular real-world Jev applications and 2,273 test cases, 81.5% exhibit decision flips, of which 98.6% lead to potential downstream security impacts. Compared with the strongest adapted baseline, JevProbe improves macro-average Decision Flip Rate (DFR) by 50.4 percentage points, while existing defenses offer limited protection. We further construct JevProbeBench to support systematic evaluation of JPDH in real-world Jev applications. We have responsibly disclosed our findings to Jev application maintainers, pending their responses. The source code of JevProbe and the JevProbeBench dataset are publicly available on GitHub (https://github.com/xiaoxiaohg8d/JevProbe-).

cs.CR↗

Learning Rules, Memorizing Facts: An Information-Theoretic View of Hallucination

Understanding the relationship between generalization and hallucination requires clarifying the role of memorization. We study this relationship from an information-theoretic perspective through a Selector-Density Conditional Mutual Information (CMI) framework. In the sparse random-fact limit, a uniformly bounded information budget per fact forces a nonvanishing false-positive rate at recall bounded away from zero, even when all facts are observed during training. In a rules-and-facts setting, we decompose model-data mutual information into rule learning, atomic-fact memory, and excess memorization, revealing competition between rule learning and factual memory even without excess memorization. A joint budget bound quantifies the resulting constraint on atomic hallucination under perfect atomic recall. Moreover, an additive Gaussian model shows that maintaining high recall for atomic and composite facts incurs false positives even under optimal data mixing. Finally, controlled relational experiments hint how training exposure, rule complexity, and model capacity shape these trade-offs.

cs.IT↗

MODAIC: Coordinated Asynchrony for Decentralized Multimodal Learning

Multimodal decentralized learning enables collaboration across heterogeneous edge devices without sharing raw data, but differing modality sets create coupled computation and communication bottlenecks. Multimodal agents support cross-modal alignment while training more model components and sharing bandwidth across multiple modality overlays. Under bandwidth limits, these agents can become hot spots: transfers miss aggregation windows, and their updates become stale or underrepresented, degrading worst-agent accuracy. Asynchrony removes global blocking but does not by itself coordinate local cross-modal interaction with timely peer-update exchange. We present MODAIC (Modality-Decoupled Asynchrony with Interleaved Coordination), a wait-free system that coordinates local modality progress, peer-to-peer update delivery, and aggregation under heterogeneous compute and bandwidth. Hierarchical asynchrony lets modalities progress independently while enforcing reciprocal feature exchange; load-aware update fetching overlaps training with communication, limits concurrent serving load, and reuses late arrivals; and consensus-aware peer selection uses lightweight metadata to account for update availability, peer participation, and loss similarity without active probing. We implement MODAIC as a containerized multi-agent framework and evaluate it on local and cross-region cloud testbeds. Across AVE and KU-HAR, MODAIC improves average accuracy and multimodal worst-agent performance. On AVE at 200 Mbps per agent, it improves multimodal worst-agent accuracy by 11.0 percentage points at 1000 seconds over the strongest baseline. On the cloud testbed, it reduces time-to-accuracy by up to 30%. Ablations show that simpler load-balancing and delayed-aggregation variants leave a worst-agent accuracy gap, and stress tests show tolerance to WAN variability and partial tracker unavailability.

cs.DC↗

Domain dependence of Sobolev-curl constants and structure of critical curl-curl solutions

This paper investigates intrinsic critical Sobolev-curl constants on bounded domains and the structure of finite-energy solutions to the critical curl-curl equation in R^3. First, for 1< p < 3, we prove that the intrinsic critical p-curl constant on (0, a)\times D is bounded above by a^{p/3} times a Sobolev quotient on D. The proof uses an aligned test field whose optimal curl-free correction vanishes. Consequently, these constants tend to zero along thin convex boxes. For p = 2, we construct explicit convex and nonconvex domains with intrinsic constant below the sharp scalar Sobolev constant. The nonconvex example gives an affirmative answer to the domain-existence question in Problem 5 of Mederski and Szulkin(Arch. Ration. Mech. Anal. 241 (2021), 1815-1842), while the convex example disproves the lower bound stated there for convex domains. Concerning their Problem 2, we obtain an implicit Newtonian representation of finite-energy solutions and exclude two special forms of solutions. These structural results do not yet provide an explicit ground state or an unconditional ground-state decay rate as asked in Problem 2.

math.AP↗

VLMs are Native Action Models: Unleashing the Manipulation Capabilities of VLMs with Explicit Action-Space Grounding

Pretrained vision-language models (VLMs) already exhibit strong visual, spatial and reasoning capabilities relevant to robotic manipulation. The key challenge in turning pretrained VLMs into generalist manipulation policies is to expose these capabilities through an appropriate action interface. Vision-language-action (VLA) models provide a unified trainable policy, but typically introduce learned action tokens, action heads, or action experts whose semantics must be learned from robot data pretraining. In contrast, modular foundation-model-based manipulation methods can exploit pretrained VLM capabilities for zero-shot manipulation, but rely on external planning and control scaffolds that are not end-to-end trainable as a unified continuous-action policy. In this work, we introduce EASG, an Explicit Action-Space Grounding framework that bridges these two paradigms. By projecting a tool center point (TCP)-centered action frame into the wrist camera observation and expressing actions in the form of VLM's native textual generation interface, EASG makes the semantics of a continuous robot action space directly observable in the VLM's perceptual context. This allows pretrained VLMs to directly generate executable robot actions using their existing visual-spatial reasoning capabilities, without robot-action pretraining or additional action modules. Besides, the same action interface supports direct fine-tuning with robot trajectories, allowing the models to continuously improve beyond their manipulation capabilities unleashed by EASG. Overall, EASG enables zero-shot manipulation and generalization across object positions, categories, and robot embodiments, while supporting effective fine-tuning in the same continuous action space. These results demonstrate that, given an appropriate action interface, pretrained VLMs can themselves serve as native action models for robotic manipulation.

cs.RO↗