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Yong-Jae Kim

Publications and source records attributed to Yong-Jae Kim.

4 recordsLinked to original sources

DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models

Vision-based legged locomotion methods assume clean depth at training time and rely on hand-tuned post-processing filters at deployment. However, filter parameters are rarely disclosed, hindering reproducibility, and performance degrades substantially when depth noise is left unaddressed. Building noise robustness directly into the learning pipeline would eliminate this dependency. While such robustness has been explored for proprioceptive inputs, analogous approaches for depth perception remain largely absent in legged locomotion. We propose DAWN (Denoising and Alignment in World models for Noise-robustness), a noise-robust perception framework for legged locomotion, which builds noise robustness directly into a world model via two modifications: (1) feeding noisy depth to the encoder while keeping clean depth as the reconstruction target, forcing the model to implicitly denoise its input; and (2) applying contrastive learning to align the latent states of noisy and clean depth. Importantly, DAWN is not tied to a specific noise model, requiring no manual tuning to the noise distribution at deployment. Furthermore, it incurs no additional inference cost over existing world model-based methods. Without any manual filter calibration -- relying solely on the learned noise-robust representation -- DAWN achieves zero-shot quadruped parkour on a Unitree Go1: traversing stairs up to 18 cm, clearing gaps up to 70 cm, and mounting steps up to 45 cm from raw depth observations. Ablation studies show that denoising and contrastive alignment contribute at complementary levels -- reconstruction and representation, respectively -- and yield additive gains when combined. Videos and code are available at: https://dawn-parkour.github.io/

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Learning Dexterous Grasping from Sparse Taxonomy Guidance

Dexterous manipulation requires planning a grasp configuration suited to the object and task, which is then executed through coordinated multi-finger control. However, specifying grasp plans with dense pose or contact targets for every object and task is impractical. Meanwhile, end-to-end reinforcement learning from task rewards alone lacks controllability, making it difficult for users to intervene when failures occur. To this end, we present GRIT, a two-stage framework that learns dexterous control from sparse taxonomy guidance. GRIT first predicts a taxonomy-based grasp specification from the scene and task context. Conditioned on this sparse command, a policy generates continuous finger motions that accomplish the task while preserving the intended grasp structure. Our result shows that certain grasp taxonomies are more effective for specific object geometries. By leveraging this relationship, GRIT improves generalization to novel objects over baselines and achieves an overall success rate of 87.9%. Moreover, real-world experiments demonstrate controllability, enabling grasp strategies to be adjusted through high-level taxonomy selection based on object geometry and task intent.

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Comparative Study on Agility, Efficiency, and Impact Absorption of Bipedal Robots with Active Toes

Human legs exhibit high efficiency, agility, and impact absorption, with toes playing a crucial role in these capabilities. While many attempts have been made to implement human-like toes in robots, they have not fully replicated human characteristics nor rigorously validated their benefits. We propose a 14-DOF biped robot emulating human toes' lightweight, high-torque, robust nature. To quantitatively analyze the effectiveness of the active toes in terms of agility, efficiency, and impact absorption, we developed a high-fidelity simulation training environment that reflects actual actuators with coupled transmissions and accurate power consumption. To ensure a fair comparison between configurations with and without active toes, we designed a minimal RL reward function and applied an identical training procedure to both. The simulation results indicate that, at 1.33 m/s walking, the toe-equipped robot reduced CoT by 17.5% and heel-strike GRF by 5.0% compared with the toe-ablation configuration. On the agility test, average and maximum path deviation decreased by 25.0% and 34.0%, respectively.

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StaccaToe: A Single-Leg Robot that Mimics the Human Leg and Toe

We introduce StaccaToe, a human-scale, electric motor-powered single-leg robot designed to rival the agility of human locomotion through two distinctive attributes: an actuated toe and a co-actuation configuration inspired by the human leg. Leveraging the foundational design of HyperLeg's lower leg mechanism, we develop a stand-alone robot by incorporating new link designs, custom-designed power electronics, and a refined control system. Unlike previous jumping robots that rely on either special mechanisms (e.g., springs and clutches) or hydraulic/pneumatic actuators, StaccaToe employs electric motors without energy storage mechanisms. This choice underscores our ultimate goal of developing a practical, high-performance humanoid robot capable of human-like, stable walking as well as explosive dynamic movements. In this paper, we aim to empirically evaluate the balance capability and the exertion of explosive ground reaction forces of our toe and co-actuation mechanisms. Throughout extensive hardware and controller development, StaccaToe showcases its control fidelity by demonstrating a balanced tip-toe stance and dynamic jump. This study is significant for three key reasons: 1) StaccaToe represents the first human-scale, electric motor-driven single-leg robot to execute dynamic maneuvers without relying on specialized mechanisms; 2) our research provides empirical evidence of the benefits of replicating critical human leg attributes in robotic design; and 3) we explain the design process for creating agile legged robots, the details that have been scantily covered in academic literature.

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