Search arXiv⌕ Search

arXiv subjects

Yong-Jin Liu

Publications and source records attributed to Yong-Jin Liu.

At least 19 recordsLinked to original sources

HairDeck: Animation-Ready Stylized Hair Cards from a Single Image

The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyle is an unordered set of artist-defined primitives, we propose HairDeck, which generates it as one: each card is a single token, and a set diffusion transformer denoises all cards together. From a single image, HairDeck generates the cards and the spring-bone chains that drive them, yielding an animatable asset that exports to ready-to-use downstream formats. On CHARM's own test set, it lowers Chamfer distance by 44% and card-orientation error by more than half while running 33 times faster, and from single images it outperforms CHARM, image-to-3D pipelines and strand-based methods. Project page: https://hyzcluster.github.io/HairDeck

cs.CV↗

Words or Deeds? How LLMs Predict Users' Decisions in Human-Agent Dialogue

Web systems increasingly predict users' decisions from what users say, yet when interests partly conflict, users may promise to cooperate to win the other side's cooperation and then not do so. Sales or service agents that rely on such promises may grant concessions to users who then do not keep their promises, at a cost to the party they represent. We test how LLMs combine users' statements with decision records to predict users' decisions, using 1,260 rounds in which 42 users played a repeated prisoner's dilemma-style game with five agents, each prompted to express a dominant Big Five trait, and could talk with the agent before every decision. Across eight open-weight LLMs, predictions from decision records separated cooperation from defection well (AUC = .80), and adding dialogue brought no detectable gain. With dialogue, predictions agreed with users' statements more often, and errors concentrated on rounds in which users broke their statements: accuracy on rounds with a statement barely changed (.73 to .74), while it rose on kept statements (.76 to .95) and fell sharply on broken ones (.65 to .17). Predictions weighted statements more heavily than users' behavior warranted: when users stated a decision they had not yet made in that game, the predicted probability of keeping it rose from .13 to .69, whereas users kept .40 of such statements. Users' decisions also varied with the agent they faced, but predictions hardly reflected this: users cooperated more with the Agreeableness agent than with the Extraversion agent (70.6% vs. 54.5%), whereas predicted cooperation was nearly identical (64.5% vs. 63.1%). Users also cooperated more with an agent when they themselves scored higher on that agent's trait, whereas predicted cooperation barely changed with these scores. Dialogue-based predictions should therefore weigh users' statements by their earlier decisions and the agent they face.

cs.CL↗

Persistent Planar Memory for Video World Models

Video world models that generate and explore environments at scale need a persistent 3D memory of what they have produced. Plane primitives offer a natural candidate: a compact set of oriented planes captures the dominant structural elements (e.g., walls, floors, facades) of indoor and outdoor scenes, while requiring only 7 parameters per primitive. We present PPMem, a video world model that adopts plane primitives as its persistent 3D memory. PPMem augments a video diffusion transformer with a planar prediction head and a Depth Token Fusion (DTF) module: each autoregressive chunk jointly produces RGB video and planar geometry, which merges into a persistent plane memory that conditions subsequent chunks via rendered depth. The resulting memory is three orders of magnitude more compact than per-pixel point clouds (~100K primitives, 5MB for a full scene), geometrically explicit (metric depth, normals, exportable surfaces), cross-view consistent (jointly predicted by the shared backbone), and adaptive (refined by the merging procedure as generation proceeds). On DL3DV and RealEstate10K, PPMem outperforms prior 3D-grounded world models in video quality while jointly producing metric-scale depth, surface normals, and exportable planar geometry, sustaining coherence across hundreds of frames under large viewpoint changes. Project page: https://hyzcluster.github.io/ppmem.

cs.CV↗

Anchor3DGS: Feed-Forward 3D Gaussian Splatting with Compact Anchor-Based Representation

Recent feed-forward 3D Gaussian Splatting (3DGS) methods have enabled effective multi-view 3D reconstruction by predicting Gaussian primitives in a single forward pass. However, existing approaches predominantly adopt a pixel-aligned paradigm that predicts one Gaussian per input pixel, coupling the Gaussian count to the input resolution and number of views. This also leads to redundant primitives in textureless regions and insufficient coverage in geometrically complex areas. We present Anchor3DGS, a pose-free feed-forward 3DGS framework that replaces pixel-aligned prediction with a compact anchor-based representation. Guided by information entropy, our method places a set of 3D anchors in the scene, concentrating them in regions of higher visual complexity while maintaining broad spatial coverage. Each anchor performs occlusion-aware aggregation of multi-view image features, exchanges information with other anchors, and is decoded into a set of local Gaussians. A lightweight feature enhancement module further refines the coarse RGB output from Gaussian splatting and improves rendering fidelity. Extensive experiments on diverse benchmark datasets demonstrate that our Anchor3DGS achieves state-of-the-art novel view synthesis quality while only using an order of magnitude fewer Gaussian primitives.

cs.CV↗

EEGDM: Learning EEG Representation with Latent Diffusion Model

Recent advances in self-supervised learning for EEG representation have largely relied on masked reconstruction, where models are trained to recover randomly masked signal segments. While effective at modeling local dependencies, the training objective of masked reconstruction does not compel the model to capture global generative constraints essential for characterizing neural activity. To address this limitation, we propose EEGDM, a novel self-supervised framework that leverages latent diffusion models to generate EEG signals as an objective. Unlike masked reconstruction, diffusion-based generation progressively denoises signals from noise to realism, compelling the model to capture holistic temporal patterns and cross-channel relationships. Specifically, EEGDM incorporates an EEG encoder that distills raw signals and their channel augmentations into a compact representation, which serves as conditional information to guide the diffusion denoising process, thereby enabling the encoder and diffusion model to be jointly optimized through the generative objective. This design endows EEGDM with a compact latent space, which not only offers ample control over the generative process but also can be leveraged for downstream tasks. Experimental results show that EEGDM (1) reconstructs high-quality EEG signals, (2) learns robust representations, and (3) achieves competitive performance across diverse downstream tasks, thus exploring a new direction for self-supervised EEG representation learning.

cs.LG↗

SPACE: Sparse Predictive Attractor via Counterfactual Eviction for Streaming Video Memory

Fixed-capacity streaming video memory requires repeated eviction decisions whose effects accumulate over time. Yet existing policies are evaluated primarily in terms of retained information or downstream accuracy, leaving how repeated updates alter the futures supported by memory largely unexamined. We define a memory's predictive state as the future representations supported by its retained history and formulate eviction as counterfactual control over transitions in this space. We introduce SPACE (Sparse Predictive Attractor via Counterfactual Eviction), which uses a frozen multi-horizon JEPA to predict the future representations induced by alternative eviction actions. Counterfactual utility identifies future-useful alternatives, while slow predictive-basin geometry determines when to correct avoidable drift and when to adapt to sustained predictive change, without online parameter updates. We further introduce MABS-Bench, which evaluates future-task sufficiency, within-regime predictive stability, transition responsiveness, and perturbation recovery under matched causal streams and memory budgets. Across multiple video datasets, SPACE yields consistent improvements in dataset-native task performance while reducing predictive-state drift.

cs.CV↗

Dynamic-Threshold Algorithms for the Continuous Quadratic Knapsack Problem: Reset Mechanisms and Complexity

Condat's algorithm is an efficient dynamic-threshold method for projection onto the simplex, but its extension to weighted equality constraints and the algorithmic roles of resetting and removal have received limited analysis. We develop a dynamic-threshold algorithm (DTA) for a continuous quadratic knapsack problem with a weighted equality constraint. DTA maintains a threshold invariant through three operations--addition, reset, and removal--and we establish its finite termination and correctness. A sufficient condition under which reset cannot occur motivates a simpler no-reset variant, NDTA. We construct instances for which DTA runs in $Θ (n)$ time whereas NDTA requires $Θ(n^2)$ time, although both algorithms have quadratic worst-case complexity. We further show that, when the weight ratio and the number of deletions per removal pass are bounded, a linear number of passes with positive threshold increments requires the minimum nonzero gap between input values, normalized by the data range, to be at most $\exp [- Θ(n \log n)]$. Numerical experiments with up to 10^7 variables demonstrate that DTA and NDTA achieve approximately linear empirical scaling, and outperform Secant, WMVA, Variable Fixing, Newton, Median Search, Heap, and Sort in running time.

math.OC↗

Drift and Dependence: Layer-wise Information-Theoretic Bounds for Replay-Based Continual Learning

Continual learning must absorb new tasks without erasing old ones, and replay---mixing a small buffer of past examples into current training---is among the most effective remedies for catastrophic forgetting. Yet its generalization behavior is shaped by two coupled effects that existing analyses fold into a single hypothesis-level quantity: finite memory replaces each past distribution with an empirical proxy, and repeated reuse couples the buffer, the current data, and the final hypothesis through a shared optimization trajectory. We develop a layer-wise information-theoretic framework that separates these effects at every depth. Our main result decomposes the expected generalization gap into a replay-induced representation drift and an optimization-dependence term, the latter further resolved into stability, plasticity, interaction, and residual-coupling components. Two refinements make the framework operational. A Wasserstein relaxation of the drift term, valid under support mismatch, yields a depth-dependent drift--sensitivity trade-off whose minimizer identifies which interior layer to stabilize. An SGLD instantiation of the optimization term reduces it to a trajectory-level log-determinant budget, exposing a curvature-aware gradient-alignment statistic that serves as an online diagnostic of task-wise forgetting. Controlled and benchmark experiments confirm the predicted memory scaling, the interior funnel, and the alignment signal's link to forgetting.

cs.LG↗

Making Every Step Count: Spatio-Temporal Information Allocation for Imaging Inverse Problems

Flow-based generative models have emerged as powerful image priors for training-free inverse problem solving, capturing coherent semantics and fine-grained structure. Despite these strengths, existing flow-based inverse solvers primarily focus on the design of individual updates, largely overlooking spatio-temporal information allocation under a fixed number of function evaluations (NFEs). Temporally, insufficient early exploration can trap the flow trajectory in an incorrect semantic basin, whereas excessive allocation of NFEs to early stages leaves little budget for late-stage refinement. Spatially, data consistency provides direct constraints only within observed regions, whereas the recovery of missing regions relies mainly on the generative prior. To address these two issues, we introduce two complementary and training-free components, i.e., Spectrum-Adaptive Scheduling (SAS) and Measurement-Prioritized Attention (MPA). For temporal allocation, SAS distributes the available NFEs over flow time according to the degradation spectrum and logSNR geometry, thus better balancing semantic exploration and detail refinement. For spatial propagation, MPA exploits data-prior conflicts to guide information toward weakly constrained regions, thereby enhancing semantic and structural fidelity. Extensive experiments on standard image inverse problems, e.g., super-resolution, motion deblurring, and inpainting, demonstrate that the proposed components can be integrated into existing flow-based inverse solvers in a plug-and-play manner without retraining or additional flow-model evaluations, and can also significantly improve the restoration quality of existing solvers.

cs.CV↗

Controlled Dynamics Attractor Transformer

Transformer architectures have dramatically advanced representation learning and inference in deep models through self-attention mechanisms. In parallel,associative memory (AM) frameworks map representations onto energy landscapes, offering interpretable retrieval mechanisms. However, their continuous-time inference dynamics lack the biological plausibility of classical Continuous Attractor Neural Networks (CANNs). To bridge this gap, we propose Controlled Dynamics Attractor Transformer (CDAT), which couples a mixture von Mises-Fisher (Mo-vMF) attention energy with a Hopfield refinement energy, while augmenting energy descent with a CANN-inspired excitation-inhibition modulation. CDAT instantiates a topology-constrained dynamical system whose couplings encode relational structure among tokens, thereby linking attractor-style dynamics to modern energy-based attention. We further provide a constructive dissipation analysis to formally establish their controlled inference dynamics. Benefiting from these robust and structured dynamics, CDAT achieves state-of-the-art performance across multiple benchmarks in graph anomaly detection and graph classification.

cs.LG↗

A Semismooth Newton-Based Proximal Augmented Lagrangian Method for Joint Estimation of Multiple Gaussian Graphical Models with Clustered Structure

In this paper, we consider a class of convex composite optimization problems arising from the joint estimation of clustered multiple Gaussian graphical models. The resulting model combines a log-determinant loss term with a nonsmooth sparse clustered regularizer, which encourages both similar sparsity patterns and consistent edge values across different graphs. We first establish a necessary and sufficient condition under which the solution is block diagonal, enabling a large-scale problem to be decomposed into smaller independent subproblems and substantially reducing computational complexity. To efficiently solve this problem, we develop a proximal augmented Lagrangian method in which each subproblem is handled by a superlinearly convergent semismooth Newton method. Unlike widely used first order methods, our approach fully exploits the underlying second order information through the semismooth Newton framework, thereby achieving faster convergence and improved robustness. The efficiency and robustness of the proposed algorithm are demonstrated through comparisons with state-of-the-art methods on both synthetic and real data sets.

math.OC↗

StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars

Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high computational costs make them unsuitable for streaming. Moreover, existing interactive approaches are typically restricted to the head-and-shoulder region, limiting their ability to produce gestures and body motions. To address these challenges, we propose a two-stage autoregressive adaptation and acceleration framework that applies autoregressive distillation and adversarial refinement to adapt a high-fidelity human video diffusion model for real-time, interactive streaming. To ensure long-term stability and consistency, we introduce three key components: a Reference Sink, a Reference-Anchored Positional Re-encoding (RAPR) strategy, and a Consistency-Aware Discriminator. Building on this framework, we develop a one-shot, interactive, human avatar model capable of generating both natural talking and listening behaviors with coherent gestures. Extensive experiments demonstrate that our method achieves state-of-the-art performance, surpassing existing approaches in generation quality, real-time efficiency, and interaction naturalness. Project page: https://streamavatar.github.io .

cs.CV↗

SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations

Achieving controllable character animation that meets studio-grade standards remains challenging despite recent progress. Existing approaches can transfer motion from a driving video to a reference image, but often fail to preserve structural fidelity and temporal consistency in wild scenarios involving complex motion and cross-identity animations. In this work, we present \textbf{SCAIL} (a framework toward \textbf{S}tudio-grade \textbf{C}haracter \textbf{A}nimation via \textbf{I}n-context \textbf{L}earning), which is designed to address these challenges from two key innovations. First, we propose a novel 3D pose representation, providing a robust and flexible motion signal. Second, we introduce a full-context pose injection mechanism within a diffusion-transformer, enabling effective spatio-temporal reasoning over full motion sequences. To align with studio-grade requirements, we develop a curated data pipeline ensuring both diversity and quality, and establish a comprehensive benchmark for systematic evaluation. Experiments show that \textbf{SCAIL} achieves state-of-the-art performance and advances character animation toward studio-grade controlling. Code and model are available at \href{https://github.com/zai-org/SCAIL}{zai-org/SCAIL}.

cs.CV↗

TCATSeg: A Tooth Center-Wise Attention Network for 3D Dental Model Semantic Segmentation

Accurate semantic segmentation of 3D dental models is essential for digital dentistry applications such as orthodontics and dental implants. However, due to complex tooth arrangements and similarities in shape among adjacent teeth, existing methods struggle with accurate segmentation, because they often focus on local geometry while neglecting global contextual information. To address this, we propose TCATSeg, a novel framework that combines local geometric features with global semantic context. We introduce a set of sparse yet physically meaningful superpoints to capture global semantic relationships and enhance segmentation accuracy. Additionally, we present a new dataset of 400 dental models, including pre-orthodontic samples, to evaluate the generalization of our method. Extensive experiments demonstrate that TCATSeg outperforms state-of-the-art approaches.

cs.CV↗

SemGS: Feed-Forward Semantic 3D Gaussian Splatting from Sparse Views for Generalizable Scene Understanding

Semantic understanding of 3D scenes is essential for robots to operate effectively and safely in complex environments. Existing methods for semantic scene reconstruction and semantic-aware novel view synthesis often rely on dense multi-view inputs and require scene-specific optimization, limiting their practicality and scalability in real-world applications. To address these challenges, we propose SemGS, a feed-forward framework for reconstructing generalizable semantic fields from sparse image inputs. SemGS uses a dual-branch architecture to extract color and semantic features, where the two branches share shallow CNN layers, allowing semantic reasoning to leverage textural and structural cues in color appearance. We also incorporate a camera-aware attention mechanism into the feature extractor to explicitly model geometric relationships between camera viewpoints. The extracted features are decoded into dual-Gaussians that share geometric consistency while preserving branch-specific attributes, and further rasterized to synthesize semantic maps under novel viewpoints. Additionally, we introduce a regional smoothness loss to enhance semantic coherence. Experiments show that SemGS achieves state-of-the-art performance on benchmark datasets, while providing rapid inference and strong generalization capabilities across diverse synthetic and real-world scenarios.

cs.CV↗

Memory-guided Prototypical Co-occurrence Learning for Mixed Emotion Recognition

Emotion recognition from multi-modal physiological and behavioral signals plays a pivotal role in affective computing, yet most existing models remain constrained to the prediction of singular emotions in controlled laboratory settings. Real-world human emotional experiences, by contrast, are often characterized by the simultaneous presence of multiple affective states, spurring recent interest in mixed emotion recognition as an emotion distribution learning problem. Current approaches, however, often neglect the valence consistency and structured correlations inherent among coexisting emotions. To address this limitation, we propose a Memory-guided Prototypical Co-occurrence Learning (MPCL) framework that explicitly models emotion co-occurrence patterns. Specifically, we first fuse multi-modal signals via a multi-scale associative memory mechanism. To capture cross-modal semantic relationships, we construct emotion-specific prototype memory banks, yielding rich physiological and behavioral representations, and employ prototype relation distillation to ensure cross-modal alignment in the latent prototype space. Furthermore, inspired by human cognitive memory systems, we introduce a memory retrieval strategy to extract semantic-level co-occurrence associations across emotion categories. Through this bottom-up hierarchical abstraction process, our model learns affectively informative representations for accurate emotion distribution prediction. Comprehensive experiments on two public datasets demonstrate that MPCL consistently outperforms state-of-the-art methods in mixed emotion recognition, both quantitatively and qualitatively.

cs.LG↗

VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos

3D object affordance grounding aims to identify regions on 3D objects that support human-object interaction (HOI), a capability essential to embodied visual reasoning. However, most existing approaches rely on static visual or textual cues, neglecting that affordances are inherently defined by dynamic actions. As a result, they often struggle to localize the true contact regions involved in real interactions. We take a different perspective. Humans learn how to use objects by observing and imitating actions, not just by examining shapes. Motivated by this intuition, we introduce video-guided 3D affordance grounding, which leverages dynamic interaction sequences to provide functional supervision. To achieve this, we propose VAGNet, a framework that aligns video-derived interaction cues with 3D structure to resolve ambiguities that static cues cannot address. To support this new setting, we introduce PVAD, the first HOI video-3D pairing affordance dataset, providing functional supervision unavailable in prior works. Extensive experiments on PVAD show that VAGNet achieves state-of-the-art performance, significantly outperforming static-based baselines. The code and dataset will be open publicly.

cs.CV↗

A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments

Creating detailed 3D human avatars with fitted garments traditionally requires specialized expertise and labor-intensive workflows. While recent advances in generative AI have enabled text-to-3D human and clothing synthesis, existing methods fall short in offering accessible, integrated pipelines for generating CG-ready 3D avatars with physically compatible outfits; here we use the term CG-ready for models following a technical aesthetic common in computer graphics (CG) and adopt standard CG polygonal meshes and strands representations (rather than neural representations like NeRF and 3DGS) that can be directly integrated into conventional CG pipelines and support downstream tasks such as physical simulation. To bridge this gap, we introduce Tailor, an integrated text-to-3D framework that generates high-fidelity, customizable 3D avatars dressed in simulation-ready garments. Tailor consists of three stages. (1) Seman tic Parsing: we employ a large language model to interpret textual descriptions and translate them into parameterized human avatars and semantically matched garment templates. (2) Geometry-Aware Garment Generation: we propose topology-preserving deformation with novel geometric losses to generate body-aligned garments under text control. (3) Consistent Texture Synthesis: we propose a novel multi-view diffusion process optimized for garment texturing, which enforces view consistency, preserves photorealistic details, and optionally supports symmetric texture generation common in garments. Through comprehensive quantitative and qualitative evaluations, we demonstrate that Tailor outperforms state-of-the-art methods in fidelity, usability, and diversity. Our code will be released for academic use. Project page: https://human-tailor.github.io

cs.CV↗