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Yongliang Shen

Publications and source records attributed to Yongliang Shen.

At least 19 recordsLinked to original sources

DTCA: Denoising Token Credit Assignment for Reinforcement Learning in Diffusion Language Models

Diffusion language models (DLMs) generate text through iterative denoising, enabling bidirectional context modeling and parallel token refinement. Recent studies have applied reinforcement learning (RL) to DLMs and improved their reasoning performance. However, the iterative denoising process makes credit assignment more challenging, as final outcome rewards provide limited information about how different tokens contribute to the final output. In this paper, we propose Denoising Token Credit Assignment (DTCA), a framework for token-level credit assignment in reinforcement learning for diffusion language models. DTCA estimates token contributions by measuring the improvement in prediction confidence of remaining masked positions after token commitment and groups these signals according to part-of-speech (POS) categories. These contribution weights are used to select informative denoising timesteps and assign token-level learning signals during RL training. DTCA further calibrates these learning signals according to token-level entropy changes induced by policy updates. Experiments on LLaDA-8B-Instruct show that DTCA consistently improves mathematical reasoning performance across different generation budgets, with gains of up to 9.0 points on MATH500 and 5.3 points on GSM8K over the base model.

cs.CL↗

Beyond Words Alone: Disentangling Distributed Evidence for Visually Grounded Cultural Translation

Social media enables cross-lingual communication, yet the meaning of user-generated content (UGC) is often distributed across text, images, and cultural knowledge, making translation challenging. Existing evaluations typically treat images as optional and assume textual information is sufficient, obscuring whether errors stem from missing visual evidence or inadequate cultural adaptation. We introduce \textbf{Culture-MMT}, a diagnostic benchmark for \textbf{distributed-evidence pragmatic reconstruction} in social-media translation. It contains 498 curated, de-identified UGC instances across 20 domains, categorized into Symbol, Visual, and Hybrid by their required evidence. We also develop a human-aligned domain-specific judge, Judger, and a controlled evaluation framework that systematically varies the evidence available to translators. Across 17 model configurations, real images improve performance by +0.280 on Visual and +0.197 on Hybrid, but only +0.050 on Symbol, while random images provide no comparable gains. Human-authored descriptions further show that jointly dependent cases remain more challenging even when visual facts are explicit. These results characterize culturally effective social-media translation as {meaning reconstruction from distributed evidence}, highlighting visual grounding and cultural-pragmatic adaptation as distinct model bottlenecks.

cs.CL↗

SWE-Ladder: Learning to Localize, Reproduce, and Patch via Progressive Privileged Self-Distillation

Resolving a repository-level issue typically requires a software-engineering (SWE) agent to localize the faulty code, reproduce the failure, and patch the code. Reinforcement learning trains such agents from a single test result on the final patch, while on-policy self-distillation (OPSD) adds token-level supervision from a teacher with privileged evidence, exposing the full reference patch at every step. Neither provides stage-specific guidance for localization or reproduction. We propose SWE-Ladder, which turns the verified repair of each training instance into stage-specific evidence: the changed files and lines for localization, the fail-to-pass tests for reproduction, and the diff for patching. A rule-based router assigns each step of an end-to-end rollout to a stage based on its tool call, a frozen teacher sees only the matching evidence, and the stages are distilled in repair order while GRPO optimizes the full trajectory. With Qwen3-4B-Instruct-2507 on SWE-bench Verified under the R2E-Gym scaffold, SWE-Ladder improves pass@1 from 9.6% to 16.4%, compared with 10.4% for GRPO and 12.4% for OPSD with the full patch. Under the OpenHands scaffold, it improves pass@1 from 13.0% to 17.6%. Reversing the stage order under R2E-Gym reduces pass@1 to 11.4%.

cs.AI↗

SpaceCast-Bench: Evaluating Predictive Spatial Reasoning in Vision-Language Models

Existing spatial reasoning benchmarks mainly test spatial perception: reading off relations already visible in the input. Yet real-world spatial intelligence demands predictive spatial reasoning: constructing a scene from observations, anticipating how an intervention changes it, and reasoning about the unseen outcome. We introduce SpaceCast-Bench, the first benchmark to directly and diagnostically evaluate this capability. Built around an observe-transform-infer framework, its 3,862 questions from 182 real-world scenes span 16 task types at three levels: static perception, local prediction, and global prediction, progressively requiring scene understanding, spatial state updating, and relational inference over unobserved outcomes. Evaluating 21 models exposes a stark gap: the strongest model reaches only 58.0% against 87.2% human performance, while spatially specialized models remain near random chance. Controlled analyses further reveal that bridge views are critical for integrating distributed observations, and that explicit 3D evidence benefits models more reliably than generated outcome images or videos. Fine-tuning on our programmatically generated data lifts Qwen3-VL-4B from 34.0% to 65.7% with macro-average gains across six out-of-domain benchmarks.

cs.CV↗

KnowGPO: Knowledge-Grouped Policy Optimization for Search Agents

Deep search agents solve knowledge-intensive tasks through long-horizon, multi-turn interactions, where assigning credit to individual search decisions is fundamentally difficult. Outcome-based reinforcement learning provides only a single terminal reward shared across an entire trajectory. Recent process-supervision methods aim to assign credit at finer granularity, but they typically anchor credit to either surface-level trajectory states or model-internal signals, both of which become unreliable in deep search where observations are heterogeneous and retrieved contexts are long and noisy. We propose KnowGPO, a reinforcement learning framework that aligns trajectories by the task-relevant knowledge they have acquired rather than by their surface observations. For each query, KnowGPO decomposes the information required to derive the answer into atomic knowledge conditions, and represents the state of a trajectory at each step by the subset of conditions it has satisfied. Trajectories sharing the same knowledge state are grouped for within-group comparison, and the incremental knowledge gain between consecutive steps serves as an environment-grounded process reward. Experiments on Xbench, BrowseComp-ZH, and GAIA show KnowGPO consistently outperforms outcome-only (GRPO) and process-supervision baselines (GiGPO, IGPO) by 3.8 to 4.2 points, with our 8B model rivaling or exceeding most 32B open-source systems.

cs.AI↗

WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models

As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requires both preserving previously observed content and ensuring coherent world evolution over time. World memory is a critical capability to evaluate alongside visual fidelity and video duration. We introduce WorldMemBench, a benchmark for systematically evaluating world memory in video world models. Across 260 test cases, it assesses static memory through the retention of human identity and appearance, object appearance and geometry, and environmental content and geometry, and dynamic memory through event progression and state persistence. Using controlled camera departures and multi-revisit trajectories, the benchmark evaluates static content against fixed initial references and dynamic events against expected state transitions. It combines appearance and geometry metrics with event-specific assessments, and reports video quality and camera-following accuracy as complementary diagnostics. Evaluation of nine representative models shows that strong static retention does not imply reliable dynamic state evolution, while repeated revisits reveal memory degradation beyond the first return. Human studies support the alignment between our automatic evaluations and human judgments. WorldMemBench provides a systematic testbed for diagnosing memory failures and guiding the development of persistent, temporally coherent video worlds.

cs.CV↗

Spatial-Interactor: Learning Spatial Reasoning through Interaction with the Observable Physical World

Spatial reasoning is essential for vision-language models (VLMs) to understand and act in the physical world. Reasoning in dynamic environments requires VLMs to perceive local state transitions caused by object motion and viewpoint changes and integrate them over long trajectories to maintain an updated spatial state, yet existing VLMs remain limited in both capabilities. Current spatial training primarily focuses on static questions about object attributes and spatial relations, providing limited direct supervision for state transitions; in contrast, interaction trajectories naturally connect a preceding observation, an action, and a subsequent observation, offering direct supervision for local state transitions, while complete trajectories reveal dependencies among consecutive transitions. We therefore introduce Spatial-Interactor, a framework that trains VLMs to model physical-world state transitions through interaction, organizing this learning process into a three-level curriculum covering L1 passive world-state transitions, L2 active self-state transitions, and L3 long-horizon interaction trajectories. Accordingly, we construct the Learning from Spatial Interaction dataset (LSI-108K) from simulated and real interaction trajectories, with tasks aligned with the objective of each level. Our two-stage training strategy applies Supervised Fine-Tuning (SFT) to L1 and L2 for local transition modeling, and On-Policy Distillation (OPD) then uses privileged self-distillation: a teacher branch given segment-level transition descriptions supervises the student's on-policy CoT, helping the student learn to integrate consecutive transitions over L3 long trajectories. Experiments across multiple VLMs and spatial benchmarks show consistent gains in local transition modeling and long-horizon integration.

cs.AI↗

Distilling Routed 3D Privilege for Spatial Reasoning in Vision-Language Models

Spatial reasoning remains a persistent weakness of vision-language models (VLMs), because RGB inputs do not directly provide geometric evidence. Existing remedies either inject 3D into the model at inference, paying architecture and latency costs, or train with outcome rewards that supervise only the final answer. Spatial errors originate in perception: a misjudged depth or direction can be corrected only by the scene's true geometry, which the 3D-scanned sources of spatial training corpora already provide. We propose GPD (Geometry-Privileged Distillation), which makes geometric evidence the privilege in on-policy self-distillation (OPSD). For each question, depth, semantic, and bird's-eye-view (BEV) cues are rendered as compact text and routed to the teacher alongside the reference answer; a privileged KL, applied only to incorrect trajectories, augments GRPO, and the deployed model remains RGB-only. On the 4B backbone, GPD achieves 57.1 on VSI-Bench and 37.6 average across MindCube, SPARBench, MMSI-Bench, and ViewSpatial, outperforming both GRPO and answer-privileged OPSD across spatial reasoning benchmarks. Ablations confirm the complementarity of 3D and answer privilege, the advantage of question-conditioned routing over full-context injection, and the benefit of restricting distillation to incorrect trajectories.

cs.CV↗

DeepTelecom: A Differentiable Multimodal Framework for Channel Twinning in Dynamic Heterogeneous Wireless Environments

Large-scale multimodal data are a key enabler for integrating large generative artificial intelligence models into wireless networks. However, existing wireless datasets offer limited support for heterogeneous environments, particularly in terms of reusable high-fidelity scenes, scalable differentiable ray tracing, and synchronized multimodal data. These limitations are more pronounced in mobile and aerial scenarios with time-varying environments and channels. To address these limitations, we propose DeepTelecom, a material-aware, high-fidelity multimodal channel dataset and reproducible generation framework for networks involving unmanned aerial vehicles (UAVs) and reconfigurable intelligent surfaces. DeepTelecom refines coarse indoor/outdoor reconstructions and uses a large language model to map segmented surfaces to frequency-dependent electromagnetic parameters, yielding material-aware Level of Detail 3 digital twins. Then, a differentiable GPU-accelerated Sionna ray tracer simulates propagation across the sub-6 GHz/millimeter-wave/sub-terahertz bands, and specifically captures rotor-induced micro-Doppler signatures of stationary or moving UAVs at different pitch angles and translational velocities. The framework synchronously produces channel tensors, coverage maps, transmission videos, multi-view images, and weather-conditioned renderings, and supports differentiable material calibration from sparse channel anchors. The released dataset contains 10 material-aware indoor/outdoor scenes and 50,000 synchronized UAV samples; the framework supports scalable generation of additional data for user-defined scenes and system configurations. In 3D UAV localization, DeepTelecom reduces the 90th-percentile error from 31.05 m to 2.43 m compared with schemes considering only channel state information, demonstrating its significance for artificial-intelligence-enabled wireless systems.

cs.IT↗

ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills

Skill-augmented agents improve sample efficiency by distilling successful trajectories into reusable strategies. Yet most existing approaches remain text-centric, linearizing spatial layouts and action-state correspondences into language that loses critical geometric structure. Recent efforts have begun incorporating visual evidence, but construct and update skills separately from policy optimization, leaving their mutual improvement underexplored. We propose ViSkill, a visual-native skill learning framework that encodes successful interactions as composite visual skill cards directly accessible to VLM agents. Retrieved skills guide both inference and reward shaping, while successful trajectories are distilled back into the library, forming a closed feedback loop in which skill accumulation and policy improvement reinforce each other. An optional cold-start mechanism further accelerates early-stage learning. Evaluated on Sokoban, FrozenLake, and PrimitiveSkill, ViSkill achieves an overall success rate of 0.89, rising to 0.91 with cold-start initialization, outperforming all evaluated proprietary and open-source baselines while converging faster than standard PPO. Our code is available at https://github.com/ZJU-REAL/ViSkill.

cs.CV↗

ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents

Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.

cs.CV↗

HybridCUA: Learning to Orchestrate GUI and CLI for Computer-Use Agents

Computer use agents (CUAs) have demonstrated strong capabilities in completing digital tasks. However, existing CUAs either rely solely on graphical user interface (GUI) interactions, which are often inefficient and error prone, or augment GUI interactions with application specific APIs or tools, which require substantial engineering effort and are difficult to scale across applications. We argue that the next generation of CUAs should combine GUI interactions with the command line interface (CLI), leveraging the generality of the GUI and the efficiency of shell commands. A critical challenge, however, is that current models do not know when or how to use the CLI during task execution. To address this challenge, we develop a data construction pipeline that produces three types of trajectories: GUI only, CLI only, and interleaved GUI and CLI trajectories. This pipeline results in HybridCUA-8K, containing 5K hybrid trajectories and 3K verified RLVR tasks. Building on these data, we propose a training framework with two stages: supervised fine tuning on the constructed trajectories, followed by reinforcement learning with our CLI aware rewards that encourages agents to use the CLI selectively and reliably. Experiments show that HybridCUA-9B achieves 53.6% accuracy on OSWorld, improving over the base model by 14.8 percentage points, and improves performance on WindowsAgentArena by 4.0 percentage points. These results demonstrate the effectiveness and cross platform generalizability of the hybrid GUI and CLI paradigm for computer use agents.

cs.CV↗

RetireOPD: Self-Retiring On-Policy Distillation for Agentic Reinforcement Learning

Multi-turn agents trained with reinforcement learning (RL) receive a single scalar reward per trajectory, which motivates self on-policy distillation (OPD) to supply dense token-level supervision from a self-teacher with privileged task skills, letting a skill-free student internalize them. This recipe, however, is undermined by two findings in agentic tasks: privileged information alone does not always make a teacher reliable, and the benefit of teacher supervision is stage-dependent. We therefore propose RetireOPD (Self-Retiring On-Policy Distillation), which first optimizes a decoupled, skill-conditioned teacher with environment rewards and then trains a skill-free student jointly with RL and OPD. Rather than following a predefined distillation schedule, RetireOPD adopts Adaptive Retirement: the student drops the teacher on its own once their discrepancy stops shrinking and it reaches a target fraction of the teacher's success rate, after which training proceeds with RL alone. Across Qwen2.5 models from 1.5B to 7B, RetireOPD improves ALFWorld success rate over RL baseline by 14.1% to 18.8% and WebShop accuracy by 11.8% to 19.0%, and surpasses its own skill-conditioned teacher in every setting.

cs.CL↗

IterSynth: Rethinking Deep Search Agents via Role-Decoupled Iterative Synthesis

Deep search requires LLM agents to decompose complex queries, search for evidence, and synthesize grounded answers, yet existing ReAct-style agents suffer from two limitations: role coupling, where one policy must handle planning, evidence use, and synthesis; and context accumulation, where growing search histories introduce noise and obscure useful information. To address these issues, we propose IterSynth, a role-decoupled and summary-based paradigm that alternates between a Planner for identifying information needs and a Synthesizer for integrating evidence into an evolving summary state. This design separates planning from synthesis while using the summary as the persistent state of search, reducing both capability coupling and context noise. To train IterSynth effectively, we further introduce Role-Decoupled Policy Optimization (RDPO) for reinforcement learning, which combines terminal outcome rewards with turn-level rubric evaluations and computes role-specific advantages for more precise credit assignment. Experiments on five long-horizon deep-search benchmarks such as BrowseComp and Xbench-DS show that IterSynth-8B achieves an average score of 50.7, surpassing the strongest prior $\leq$8B agent by +4.2\%. Moreover, IterSynth serves as a model-agnostic prompting paradigm, delivering substantial zero-shot gains over ReAct and similar prompting paradigms on frontier proprietary models.

cs.CL↗

LIMIT: Less Is More for Instruction Tuning in Text-to-SQL

Large language models have achieved remarkable progress on Text-to-SQL through reasoning-enhanced fine-tuning, yet existing approaches predominantly rely on massive instruction corpora under the assumption that scale drives performance. We challenge this paradigm by investigating a fundamental question: what is the minimal data requirement for effective Text-to-SQL instruction tuning? We propose LIMIT(Less Is More for Instruction Tuning in Text-to-SQL), a data-centric framework that demonstrates strong database reasoning can emerge from an extremely compact training set when examples are strategically selected. LIMIT operates through four stages: difficulty-aware filtering that identifies samples within the model's learning frontier, chain-of-thought synthesis with consistency-based selection, multi-dimensional quality scoring via LLM-as-judge, and genetic algorithm optimization that jointly maximizes schema coverage and sample quality. On the BIRD and Spider benchmark, LIMIT selects only 796 and 863 samples while achieving 100% table coverage, enabling Qwen3-8B to reach 69.1% and 88.9% execution accuracy.This result surpasses methods trained on 20 times more data and establishes a new state-of-the-art among open-source approaches. Our findings suggest that careful data curation, rather than scale, is the key to efficient Text-to-SQL learning.

cs.AI↗

TelecomGPT-R1: Unified Post-Training for Reasoning Across Heterogeneous Telecom Tasks

Large language models (LLMs) offer great potential to automate a broad range of telecom engineering tasks by reasoning over standards, network configurations, mathematical models, source code, and operational logs. However, existing telecom LLMs struggle to reliably reason across these diverse tasks and data types. General-purpose LLMs often lack reliable grounding in telecom-specific knowledge, while telecom-specialized models are typically developed for narrower task families and exhibit limited multi-task performance. To fill this gap, we introduce TelecomGPT-R1, a family of open source unified telecom reasoning models structured around four complementary axes: protocol, knowledge, modeling, and fault. We first develop an axis-aware data generation framework that refines coarse public telecom artifacts into verified question-answer pairs and high quality chain-of-thought (CoT) reasoning trajectories, yielding a training corpus containing 104,880 examples. Building on this corpus, supervised fine-tuning (SFT) instills telecom knowledge and evidence-grounded reasoning patterns to overcome the cold start barrier for reinforcement learning (RL). We then apply dynamic sampling policy optimization (DAPO) with task-routed rubric rewards to keep RL updates informative and stable across heterogeneous telecom reasoning tasks. These rewards decompose axis-specific CoT traces into verifiable reasoning units and combine grounded dense process credit with outcome correctness, allowing RL to learn generalizable problem solving behaviors from verifiable telecom evidence. We release the TelecomGPT-R1 models and a reproducible training recipe to support further community development. Evaluations on seven benchmarks of the GSMA Open Telco Leaderboard show that the open-source TelecomGPT-R1-27B achieves an 89.64% mean score, outperforming leading proprietary models, including GPT-5, Claude, and Gemini.

cs.CL↗

Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents

GUI agents execute long-horizon tasks on dynamic graphical user interfaces, where pop-ups, delayed loads, and relocated widgets routinely invalidate plans fixed before execution. Recent agent-skill frameworks encapsulate reusable procedural knowledge to mitigate this, yet existing skill designs are largely developed without targeting GUI execution dynamics and treat skills as static artifacts produced before deployment rather than living procedural knowledge that improves through it. We argue that what GUI agents need is not better static skills, but skills that can be revised from execution feedback at deployment time, without additional training. We propose \textbf{EvoSkill-GUI}, a training-free framework in which each skill is a structured multi-file package containing retrieval metadata, executable plans, backup localization, failure-recovery rules, accessibility utilities, and failure cases. EvoSkill-GUI operates through a \textbf{\emph{reflect-revise-reuse}} loop: the executor performs instant in-rollout revisions, an isolated critic diagnoses failed trajectories under strict information isolation, and the executor edits specific skill files through a restricted tool interface. Across MobileWorld, AndroidWorld, and OSWorld, three mainstream GUI benchmarks spanning mobile and desktop platforms, EvoSkill-GUI consistently improves multiple base models without any training, with maximum gains of $+16.2\%$, $+6.0\%$, and $+10.5\%$ respectively, and evolved skill libraries continue to benefit related tasks rather than being rebuilt from scratch. Our code is available at https://github.com/ZJU-REAL/EvoSkill-GUI.

cs.LG↗

Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Grounding

Graphical User Interface (GUI) grounding is essential for autonomous agents to map natural language instructions to precise screen coordinates. However, existing supervised fine-tuning and reinforcement learning methods are constrained by the high cost of annotation, creating a scalability bottleneck. In this paper, we introduce a label-free test-time training paradigm driven by two key insights: (1) confidence patterns in coordinate tokens are a better indicator than full-sequence confidence, and (2) in sparse GUI coordinate spaces, negative samples offer more reliable learning signals than potentially noisy positive ones. We first propose Confidence-Anchored Learning (CAL), which utilizes coordinate-token confidence to filter pseudo-labels and assign distance-based binary rewards. Building on this, we develop Confidence-Anchored Negative Learning (CANL), which exclusively optimizes the model using negative samples to bypass the risks of incorrect positive samples. Experimental results demonstrate that CANL-7B achieves 92.1% on ScreenSpot-V2. On more challenging ScreenSpot-Pro, CANL-7B reaches 33.8%, an 8.9% absolute improvement over the base model. Our findings establish coordinate-token confidence as a powerful alternative to manual annotations for scalable GUI agent development.

cs.CV↗