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Yoshio Ishiguro

Publications and source records attributed to Yoshio Ishiguro.

5 recordsLinked to original sources

Beyond Activation: Gaze Invocation with Visible Status for an Embodied AR Assistant in Co-Located Collaboration

Wake words face an inherent trade-off: higher sensitivity reduces missed commands but increases accidental activations. In co-located augmented reality (AR), the system must also determine whether the user is speaking to the assistant or to a nearby person. We introduce a new perspective on this problem: combining gaze-based address with an embodied assistant, visible listening status, and turn management across activation, continued interaction, and release. In our implementation, users look at an assistant anchored in the scene and see activation progress and listening status on its body. Sustained gaze opens a local interaction channel; speech and playback keep it open when attention returns to the task; and inactivity closes it. We evaluated this design with 25 participants. After selecting the assistant's placement and dwell duration, each participant worked with a partner to plan a trip while using the assistant. The study recorded 500 interaction outcomes, including 496 assistant-directed utterance attempts. Gaze acquisition completed before speech for 490 of these attempts (98.8\%): 467 began while the channel remained open, whereas 23 began after it had been released. The other 6 attempts began before acquisition completed. Among 102 reviewed attempts in which gaze left after acquisition but before speech, the configured retention policy kept the channel open for 79 and released it before 23. The results show that an embodied target with visible status can support clear entry into an assistant interaction while revealing a different problem at release: after users look back to their work, they may not see that the assistant has stopped listening. We contribute the implemented gaze-invocation design and design implications for communicating assistant state after visual attention moves elsewhere.

cs.HC↗

Orthogonal Ensembles and Tested Explanations for Performer-Independent Body-Motion Emotion Recognition

We study body-only, 12-class acted-emotion classification from skeleton motion under leave-performer-out (LPO) evaluation, a hard, underdetermined setting: chance is 8.3%, and a protocol-matched reproduced STGCN++ baseline reaches only 25.73 +/- 4.03% Macro-F1. We show that reliable gains come not from a new architecture but from combining eleven models with orthogonal error modes: under 10-fold LPO cross-validation on the labeled training performers, an equal-weight logit-mean ensemble reaches 36.80 +/- 4.00% per-fold Macro-F1, a protocol-matched +11.07 pp (+43% relative) over the same-split reproduced baseline. Our central contribution is a tested explanation suite: for a strong ensemble member, part-masking and counterfactual edits show (rather than assert) that its decisions depend on motion-grounded body-region evidence, and this region saliency aligns with rule-based Laban Movement Analysis (LMA) attributes far more than with classical kinematics: region-level saliency-LMA Spearman rho = +0.500 versus +0.033, roughly 15x, and the alignment holds for the submitted 11-way ensemble itself at rho = +0.517; the audit is post hoc and needs no retraining. The same suite faithfully reports a negative: within-window temporal saliency is diffuse rather than localized. On the hidden challenge test set the submitted ensemble scored 37.23 % Macro-F1 and received the Best Performance Award of the MMAC Challenge 2026 (Human score is 39 %). Code is available at https://github.com/nawta/diema-challenge and the presentation at https://nawta.github.io/mmac2026/.

cs.CV↗

Real-Time Word-Level Temporal Segmentation in Streaming Speech Recognition

Rich-text captions are essential to help communication for Deaf and hard-of-hearing (DHH) people, second-language learners, and those with autism spectrum disorder (ASD). They also preserve nuances when converting speech to text, enhancing the realism of presentation scripts and conversation or speech logs. However, current real-time captioning systems lack the capability to alter text attributes (ex. capitalization, sizes, and fonts) at the word level, hindering the accurate conveyance of speaker intent that is expressed in the tones or intonations of the speech. For example, ''YOU should do this'' tends to be considered as indicating ''You'' as the focus of the sentence, whereas ''You should do THIS'' tends to be ''This'' as the focus. This paper proposes a solution that changes the text decorations at the word level in real time. As a prototype, we developed an application that adjusts word size based on the loudness of each spoken word. Feedback from users implies that this system helped to convey the speaker's intent, offering a more engaging and accessible captioning experience.

cs.HC↗

Dynamik: Syntactically-Driven Dynamic Font Sizing for Emphasis of Key Information

In today's globalized world, there are increasing opportunities for individuals to communicate using a common non-native language (lingua franca). Non-native speakers often have opportunities to listen to foreign languages, but may not comprehend them as fully as native speakers do. To aid real-time comprehension, live transcription of subtitles is frequently used in everyday life (e.g., during Zoom conversations, watching YouTube videos, or on social networking sites). However, simultaneously reading subtitles while listening can increase cognitive load. In this study, we propose Dynamik, a system that reduces cognitive load during reading by decreasing the size of less important words and enlarging important ones, thereby enhancing sentence contrast. Our results indicate that Dynamik can reduce certain aspects of cognitive load, specifically, participants' perceived performance and effort among individuals with low proficiency in English, as well as enhance the users' sense of comprehension, especially among people with low English ability. We further discuss our methods' applicability to other languages and potential improvements and further research directions.

cs.HC↗

Pinching Tactile Display: A Cloth that Changes Tactile Sensation by Electrostatic Adsorption

Haptic displays play an important role in enhancing the sense of presence in VR and telepresence. Displaying the tactile properties of fabrics has potential in the fashion industry, but there are difficulties in dynamically displaying different types of tactile sensations while maintaining their flexible properties. The vibrotactile stimulation of fabrics is an important element in the tactile properties of fabrics, as it greatly affects the way a garment feels when rubbed against the skin. To dynamically change the vibrotactile stimuli, many studies have used mechanical actuators. However, when combined with fabric, the soft properties of the fabric are compromised by the stiffness of the actuator. In addition, because the vibration generated by such actuators is applied to a single point, it is not possible to provide a uniform tactile sensation over the entire surface of the fabric, resulting in an uneven tactile sensation. In this study, we propose a Pinching Tactile Display: a conductive cloth that changes the tactile sensation by controlling electrostatic adsorption. By controlling the voltage and frequency applied to the conductive cloth, different tactile sensations can be dynamically generated. This makes it possible to create a tactile device in which tactile sensations are applied to the entire fabric while maintaining the thin and soft characteristics of the fabric. As a result, users could experiment with tactile sensations by picking up and rubbing the fabric in the same way they normally touch it. This mechanism has the potential for dynamic tactile transformation of soft materials.

cs.HC↗