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Youngjae Yu

Publications and source records attributed to Youngjae Yu.

At least 19 recordsLinked to original sources

PonderPounce: A Pretrained MLLM as an Episode Context Engine for Robot Control

Multimodal large language models (MLLMs) can integrate long visual histories and infer behavior from a few examples, yet vision-language-action models rarely use this capacity as episode memory. Instead of a purpose-built memory module, PONDERPOUNCE reuses an MLLM's native causal context. PONDER, a pretrained System 2 MLLM, integrates episode history and demonstrations to produce continuous cognition. POUNCE, a System 1 action model, asynchronously conditions control on the newest cognition and its age. Both are jointly trained end to end without separate bridge pretraining. Optimized per-call inference on an H100 achieves p50 latencies of 78 ms for cognition-only refresh and 25 ms for action-model invocation. On RoboMME, PONDERPOUNCE achieves 60.83% success at the base data scale and 75.54% with 9x data, compared with 44.51% and 57.88% for FrameSamp+Modul. At base scale, scaling PONDER from 0.8B to 9B adds 6.71 percentage points with the POUNCE architecture unchanged. A separately trained 9B PONDER without execution history achieves only 26.21% under matched supervision. PONDERPOUNCE also achieves 12.5% success on RoboCasa-DC and demonstrates real-world applicability on four tasks under asynchronous execution, with 60.98% mean success versus 40.67% for FrameSamp+Modul.

cs.RO

vla-eval: A Unified Evaluation Harness for Vision-Language-Action Models

Vision-Language-Action (VLA) models are increasingly evaluated across multiple simulation benchmarks, yet adding each benchmark to an evaluation pipeline requires resolving incompatible dependencies, matching underspecified evaluation protocols, and reverse-engineering undocumented preprocessing. This burden scales with the number of models and benchmarks, making comprehensive evaluation impractical for most teams. We present vla-eval, an open-source evaluation harness that eliminates this per-benchmark cost by decoupling model inference from benchmark execution through a WebSocket+msgpack protocol with Docker-based environment isolation. Models integrate once by implementing a single predict() method; benchmarks integrate once via a four-method interface; the full cross-evaluation matrix works automatically. The framework supports 14 simulation benchmarks and six model servers. Parallel evaluation via episode sharding and batch inference achieves up to 47x wall-clock speedup, completing 2,000 LIBERO episodes in ~18 minutes. To validate the framework, we reproduce published scores across six VLA codebases and three benchmarks, documenting previously undocumented pitfalls. We additionally release a VLA leaderboard aggregating 657 published results across 17 benchmarks. Framework, evaluation configs, and all reproduction results are publicly available at https://github.com/allenai/vla-evaluation-harness and https://allenai.github.io/vla-evaluation-harness/leaderboard.

cs.AI

A11yn: Aligning LLMs for Web Accessibility-Aware UI Generation

Large language models can generate visually coherent web UIs from natural language requests, but they frequently violate Web Content Accessibility Guidelines (WCAG), excluding users with diverse needs and contexts. We address this by introducing A11yn, a post-training framework for web accessibility-aware web UI generation. A11yn converts off-the-shelf WCAG audits into a verifiable web accessibility reward, enabling accessibility alignment without data from dense human annotations. To support training and evaluation, we release UIReq-6.8K, a dataset of 6,800 diverse UI generation instructions, and RealUIReq-300, a benchmark of 300 realistic web UI generation tasks. Experimental results show that A11yn achieves the strongest web accessibility compliance among baselines, reducing the inaccessibility rate by 87.5\% and 58.1\% under two independent WCAG auditors relative to the base model. Unlike prompting-based post-hoc accessibility-correction baselines, A11yn achieves these gains in a single-pass generation setting while maintaining comparable semantic fidelity and visual quality. The code and dataset are available at https://github.com/jeffrobot/A11yn.

cs.SE

Tracing Mathematical Proficiency Through Problem-Solving Processes

Knowledge Tracing (KT) aims to model student's knowledge state and predict future performance to enable personalized learning in Intelligent Tutoring Systems. However, traditional KT methods face fundamental limitations in explainability, as they rely solely on the response correctness, neglecting the rich information embedded in students' problem-solving processes. To address this gap, we propose Knowledge Tracing Leveraging Problem-Solving Process (KT-PSP), which incorporates students' problem-solving processes to capture the multidimensional aspects of mathematical proficiency. We also introduce KT-PSP-25, a new dataset specifically designed for KT-PSP. Building on this, we present StatusKT, a KT framework that employs a teacher-student-teacher three-stage LLM pipeline to extract students' Mathematical Proficiency (MP) as intermediate representation. In this pipeline, the teacher LLM first extracts problem-specific proficiency indicators, then a student LLM generates responses based on the student's solution process, and a teacher LLM evaluates these responses to determine mastery of each indicator. The experimental results on KT-PSP-25 demonstrate that StatusKT improves the prediction performance of existing KT methods. Moreover, StatusKT provides interpretable explanations for its predictions by explicitly modeling students' mathematical proficiency. Code is available \href{https://github.com/jungyangpark/KT-PSP-25}{here}.

cs.LG

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

Vision-language models are increasingly used as reward functions for robotic learning, but this role requires paraphrase invariance: the same trajectory should receive the same reward under semantically equivalent goal descriptions. We show that current VLM reward models often violate this property. Paraphrasing the instruction alone can substantially change predicted progress scores, and can even flip identical robot behavior between failure and success. To measure this failure mode, we introduce ROBORMBENCH, a benchmark with 2,390 real-robot trajectories, ground-truth progress labels, and 21,673 verified paraphrases spanning lexical, syntactic, and action-goal rewrites. Across proprietary and open-source VLMs, paraphrase-induced instability is widespread and severe, grows under more divergent rewrites, and is not reliably reduced by scale or explicit reasoning. Dedicated reward models trained with trajectory-grounded supervision are substantially more stable. These results show that paraphrase robustness is a core requirement for reliable VLM-based reward modeling in robotics.

cs.RO

SafeBranch: Branch-Pair Safety Alignment for Embodied Agents

Vision-language-model-based embodied agents can complete instructed tasks but often violate safety constraints in the process, a problem recently framed as interactive safety. Training such agents to act safely is difficult, since safety and task success are distinct objectives, and safety arises only at a small number of safety-critical steps within a trajectory. Standard supervision is insufficient: imitating safe trajectories teaches behavior without explaining why it is safe, and contrasting arbitrary safe and unsafe trajectories mixes the safety signal with unrelated differences. We propose SafeBranch, a framework that aligns an embodied actor on safety through branch pairs constructed from the actor's own unsafe rollouts via environment rollback. SafeBranch rolls each unsafe rollout back to the safety-critical step that caused the violation, queries the actor for a safe alternative, and pairs the original action with the alternative so that the two branches differ only at that step. The trained actor acts safely at deployment with no critic in the loop. On IS-Bench, SafetyALFRED, and out-of-distribution variants with unseen tasks and objects, it handles safety reliably without sacrificing task success, achieving roughly ten times more safe successes than the untrained baseline on the unseen-object variant.

cs.AI

Small Models Scout Bottleneck Order for Large-Model Data Control

Small proxy models are commonly used to identify data mixtures for larger-scale training. We ask whether their training trajectories reveal another transferable structure: the order in which larger models should resolve skill bottlenecks. We formulate first-passage skill training, where each monitored skill has a target floor and the objective is to minimize the tokens required to reach all floors. We introduce LogFloor, a closed-loop controller that directs each round toward current bottlenecks, producing phase-ordered resolution trajectories. Across five bAbI skill slices on Qwen2.5-1.5B, LogFloor reduces token cost by 56.2% on average. In 70M-to-12B transfer, three-round replay of a 70M scout path reaches every floor in all eight target runs, saving 30.9% by pair mean, 39.4% in pooled training tokens, and 37.6% under source-cost accounting. On MMLU-control, a frozen scout path succeeds across all eight 12B runs. Collapsing a path to its static marginal mixture or reversing its phase order removes most benefits, while bottleneck labels alone remain partially useful. These results identify phase-ordered bottleneck resolution as a transferable curriculum structure for monitored skill-targeted training.

cs.AI

v1: Learning to Point Visual Tokens for Multimodal Grounded Reasoning

When thinking with images, humans rarely rely on a single glance: they revisit visual evidence while reasoning. In contrast, most Multimodal Language Models encode an image once to key-value cache and then reason purely in text, making it hard to re-ground intermediate steps. We empirically confirm this: as reasoning chains lengthen, models progressively lose focus on relevant regions. We introduce v1, a lightweight extension for active visual referencing via point-and-copy: the model selects relevant image patches and copies their embeddings back into the reasoning stream. Crucially, our point-and-copy mechanism retrieves patches using their semantic representations as keys, ensuring perceptual evidence remains aligned with the reasoning space. To train this behavior, we build v1g, a dataset of 300K multimodal reasoning traces with interleaved grounding annotations. Across multimodal mathematical reasoning benchmarks, v1 consistently outperforms comparable baselines. We release our code, model, and data.

cs.CL

ConlangBench: Exploring Language Knowledge and Learning in LLMs through Diverse Constructed Languages

Constructed languages (conlangs) are intentionally created human languages with a rich tradition of linguistic creativity. Despite their potential for studying language learning in large language models (LLMs), existing conlangs remain largely underexplored in LLM research. We present ConlangBench, the first large-scale benchmark for evaluating and training LLMs on 21 existing conlangs. We collect over 21M conlang-English parallel sentence pairs (including 430K pairs across the 20 non-Esperanto conlangs) and 321K vocabulary entries. In bidirectional translation experiments, we find that models perform better on a posteriori conlangs, whose vocabularies are derived from natural languages, reflecting the design characteristics of conlangs. Training on ConlangBench also shows that models can learn all eight conlangs for which sufficient parallel corpora are available, while their learning curves vary depending on how the conlangs were created. Our findings suggest that conlangs provide a unique testbed for investigating how LLMs acquire low-resource languages.

cs.CL

CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents

Current navigation benchmarks focus on task success but do not capture the economic constraints essential for commercializing autonomous delivery systems. We introduce CostNav, an Economic Navigation Benchmark that evaluates physical AI agents on a cost-revenue and break-even analysis, pairing Isaac Sim's collision and cargo dynamics with industry-standard data such as Securities and Exchange Commission (SEC) filings and Abbreviated Injury Scale (AIS) injury reports. To our knowledge, CostNav is the first physics-grounded economic benchmark to use regulatory and financial data to quantify the gap between navigation metrics and commercial deployment, revealing that high task-success rates alone do not ensure economic viability. Evaluating seven baselines (two rule-based and five imitation-learning methods), we find no method economically viable: all yield negative contribution margins. CANVAS, using only an RGB camera and GPS, attains the highest task success and the least-negative margin among methods with non-zero Service-Level Agreement (SLA) compliance (-\$28.40/run), outperforming LiDAR-equipped Nav2 w/ GPS (-\$37.34/run). A sim-trained policy evaluated on a real delivery robot yields SLA compliance close to its simulation result, indicating that policy performance in CostNav's simulation transfers to real-world deployment. We challenge the community to achieve economic viability on CostNav, which scores methods by cost-revenue outcomes. All resources are available at https://github.com/worv-ai/CostNav.

cs.AI

Spanning Tree Autoregressive Visual Generation

We present Spanning Tree Autoregressive (STAR) modeling, which can incorporate prior knowledge of images, such as center bias and locality, to maintain sampling performance while also providing sufficiently flexible sequence orders to accommodate image editing at inference time. Approaches that expose conventional autoregressive (AR) models in visual generation to arbitrary sequence orders via random permutation suffer from degraded sampling performance or compromise the flexibility in sequence order choice at inference time. Instead, STAR utilizes traversal orders of uniform spanning trees in a lattice defined by the positions of image patches. Traversal orders are obtained via breadth-first search, allowing us to efficiently construct a spanning tree via rejection sampling whose traversal order ensures that the connected partial observation of the image appears as a prefix for native image inpainting support. Through the tailored yet structured sequence order randomization strategy, STAR preserves the capability of postfix completion while maintaining sampling performance, without any significant changes to the model architecture widely adopted in language AR modeling.

cs.CV

JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation

Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.

cs.CV

Source-Grounded Data Generation for Text-to-JSON Learning

From financial filings to clinical records, legacy industries rely heavily on long, unstructured documents to store high-value information. Reliably extracting this information into structured, machine-readable representations is a key prerequisite to making the contents accessible to automated systems. JSON is a natural target for such structured extraction, yet constructing reliable and scalable text-to-JSON training data remains challenging. To address this gap, we propose STAGE (Spreadsheet-grounded Text-to-JSON Artifact GEneration), a source-grounded data generation pipeline that constructs reports and JSON schema by using LLMs for scalable synthesis while validating ground-truth values against the underlying spreadsheet. Evaluations on STAGE-Eval, our source-grounded benchmark with an 851-example test set, show that STAGE produces stronger training data than existing approaches. This improves Qwen3-4B exact match from 31.37% to 74.27% and value accuracy from 45.46% to 90.69%.

cs.CL

Real-Time Execution with Autoregressive Policies

Real-time execution, enabled by asynchronous inference that ensures both smooth action trajectories and fast reactivity, is critical for realistic deployments of large-scale Vision-Language-Action models. However, recent work on real-time execution primarily focuses on variants of diffusion policies, even though it is more critical for autoregressive policies given their slower rollout speed in synchronous inference. In contrast, we demonstrate that autoregressive policies can achieve real-time execution by adjusting the tokenization horizon and applying constrained decoding, thereby guaranteeing strict latency bounds that enable multi-trajectory decoding to maximize performance. Across simulated and real-world environments, we find that the autoregressive policy consistently outperforms its equivalent-level flow-matching policy counterpart while achieving significantly improved task completion speeds from synchronous inference. Coupled with the inherent advantages of autoregressive policies, such as faster convergence and better generalizability in instruction-following, these results confirm that autoregressive policies can remain a competitive policy type supporting real-time execution.

cs.RO

Do MLLMs Capture How Interfaces Guide User Behavior? A Benchmark for Multimodal UI/UX Design Understanding

User interface (UI) design goes beyond visuals to shape user experience (UX), underscoring the shift toward UI/UX as a unified concept. While recent studies have explored UI evaluation using Multimodal Large Language Models (MLLMs), they largely focus on surface-level features, overlooking how design choices influence user behavior at scale. To fill this gap, we introduce WiserUI-Bench, a novel benchmark for multimodal understanding of how UI/UX design affects user behavior, built on 300 real-world UI image pairs from industry A/B tests, with empirically validated winners that induced more user actions. For future design progress in practice, post-hoc understanding of why such winners succeed with mass users is also required; we support this via expert-curated key interpretations for each instance. Experiments across multiple MLLMs on WiserUI-Bench for two main tasks, (1) predicting the more effective UI image between an A/B-tested pair, and (2) explaining it post-hoc in alignment with expert interpretations, show that models exhibit limited understanding of the behavioral impact of UI/UX design. We believe our work will foster research on leveraging MLLMs for visual design in user behavior contexts.

cs.CL

MAVL: A Multilingual Audio-Video Lyrics Dataset for Animated Song Translation

Lyrics translation requires both accurate semantic transfer and preservation of musical rhythm, syllabic structure, and poetic style. In animated musicals, the challenge intensifies due to alignment with visual and auditory cues. We introduce Multilingual Audio-Video Lyrics Benchmark for Animated Song Translation (MAVL), the first multilingual, multimodal benchmark for singable lyrics translation. By integrating text, audio, and video, MAVL enables richer and more expressive translations than text-only approaches. Building on this, we propose Syllable-Constrained Audio-Video LLM with Chain-of-Thought SylAVL-CoT, which leverages audio-video cues and enforces syllabic constraints to produce natural-sounding lyrics. Experimental results demonstrate that SylAVL-CoT significantly outperforms text-based models in singability and contextual accuracy, emphasizing the value of multimodal, multilingual approaches for lyrics translation.

cs.CL

InFerActive: Interactive Tree-Based Exploration of LLM Sampling for Safety Evaluation

Even LLMs that appear safe during evaluation can still produce harmful responses in deployment. Because stochastic sampling yields different responses to the same prompt, low-probability harmful outputs can still reach users at scale. Common human evaluation workflows generate many random samples per prompt and review them in static spreadsheets. The practice scales poorly, forcing evaluators to repeatedly reread near-duplicate prefixes. To address this, we present InFerActive, an interactive system that visualizes sampling results as a navigable tree of readable phrases, allowing evaluators to filter, explore, and extend the generation space on demand. InFerActive utilizes breadth-first sampling, a novel tree construction procedure that matches the harmful-response coverage of random sampling while requiring up to 5.0x fewer samples. Two controlled user studies (N = 12 each) demonstrate that InFerActive significantly improves evaluation efficiency and coverage over both spreadsheet and basic tree baselines.

cs.HC

Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback

Computer-aided design (CAD) is the backbone of modern industrial design, yet learned CAD generators still fall short of real engineering pipelines: they neither iterate like engineers nor evaluate what engineering requires. Prior work has treated CAD generation as two disjoint steps, part synthesis and assembly, where the former is graded by proximity to a gold reference and the latter, when handled at all, is reduced to a separate constraint solving step. In this work, we introduce a more industry-native task formulation that requires a model to produce a fully assembled multi-part STEP file from a free-form engineering brief, which is then validated via finite element analysis (FEA). FEA validation reveals that Codex (GPT-5.5) and Claude Code (Opus-4.7) agents do not produce a single strict-passing artifact in the main first-attempt sweep, with the best configuration meeting only about 20% of typed requirements on average. Moreover, we introduce two additional supervision signals, a novel text-only blueprint schema and a 21-view image renderer that aids the agent's visual inspection, that better align the generation loop with how engineers iterate in practice. On S2O and Fusion360, the same feedback tools improve geometric reconstruction, with GPT-5.5/xhigh rising from 0.444 to 0.592 Box-IoU on S2O and from 0.397 to 0.505 on Fusion360. Together these signals move CAD programs toward artifacts that are not only visually plausible but also checked against physical and structural requirements.

cs.GR