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Yu Deng

Publications and source records attributed to Yu Deng.

At least 37 records · Page 2Linked to original sources

Learning Explicit Behavioral Models with Adaptive Questions and World-Model Probes

Interactive agents trained only against task return can achieve high scores while failing to represent the mechanisms that make their actions succeed. This makes brittle behavior difficult to diagnose and limits adaptation when environment dynamics change. Existing LLM reflection and policy-code repair can revise behavior from failed trajectories, but questions and world-understanding tests are usually used only after training. We introduce an Explicit Symbolic Behavioral Model (ESBM), a trainable behavioral model that couples task performance with evidence-grounded question answering and executable mechanism prediction. An ESBM represents behavior through typed predicates, weighted rules, bounded options and mechanism memory; the mechanism layer predicts symbolic events, object changes, rewards and terminal consequences under action interventions. After each rollout, adaptive questions and active world-model probes convert score failures, QA errors and transition-prediction errors into constraints for local ESBM edits. Candidate models are selected by a multi-criterion rule that jointly evaluates task score, answerability and active world-model consistency. Under the tested Atari-style protocols, ESBM learns high-scoring policies while producing explicit answers and executable mechanism predictions, indicating that adaptive questions can serve as both training pressure and reusable benchmarks for mechanistic policy learning in this setting.

cs.LG↗

Real-Time Generation of Streamable Talking Portrait Video with Reference-Guided Deep Compression VAEs

Video diffusion models have significantly advanced portrait video generation, yet their high computational demands limit their use in interactive applications. This work presents a framework for streamable talking portrait video generation conditioned on speech audio and reference images. Designed meticulously for streaming scenarios, it features a causal video VAE for deep latent compression and an autoregressive latent denoising model. Our causal VAE integrates a variable number of reference images as guidance, allowing the network to focus on dynamic information rather than static appearance, thereby enhancing compression efficacy and reconstruction quality. Additionally, we extend the residual auto-encoding paradigm to improve spatial-temporal causality handling in our VAE. The generator is based on a Rectified Flow Transformer architecture and produces video latents in a blockwise auto-regressive manner. Our method enables the real-time generation of high-quality talking portrait videos, achieving speeds significantly faster than baseline models. Furthermore, comprehensive experiments demonstrate that it is on par with or even outperforms these large models in realism, vividness, and video quality.

cs.CV↗

Towards Zero Trust Architecture: A Pilot Study on Information Systems Security Readiness amongst Small and Medium Enterprises

Small and medium enterprises (SMEs) face growing cyber threats but often lack the resources and expertise needed to adopt Zero Trust Architecture (ZTA). This pilot study examines the drivers and barriers shaping SME perceptions of ZTA necessity and proposes an exploratory staged adoption path. Survey data from 64 IT and security professionals in the Asia-Pacific region show that ZTA familiarity and cloud-computing needs are the strongest positive correlates of perceived necessity, whereas accumulated barriers show only a weak negative association. Identity and access management complexity and scalability emerge as the main implementation hurdles. Based on these findings, we propose a three-stage route for SMEs: strengthening identity governance, segmenting high-value assets, and introducing targeted monitoring in line with operational capacity. The study offers early evidence for more realistic Zero Trust transitions in resource-constrained firms.

cs.CR↗

TaskGround: Structured Executable Task Inference for Full-Scene Household Reasoning

In real home deployments, household agents must often operate from a complete household scene and a situated household request, rather than from a clean task specification. Such requests require agents to identify task-relevant entities, recover intended task conditions, and resolve ordering constraints from the surrounding scene context. We formalize this capability as full-scene household reasoning: given a complete household scene and a situated household request, an agent must infer executable task structure before producing a grounded skill-level action sequence. This setting is challenging because complete household scenes contain substantial task-irrelevant information, making direct complete-scene prompting inefficient and error-prone. In practical deployment, this challenge is further amplified by privacy and local compute constraints, which favor compact open-weight models with limited long-context reasoning ability. We propose TaskGround, a training-free and model-agnostic Ground-Infer-Execute framework that grounds complete scenes into compact task-relevant scene slices, infers executable task structure, and compiles it into grounded skill-level action sequences. To evaluate this setting, we introduce FullHome, a human-validated evaluation suite of 400 household tasks spanning diverse home-scale environments and both goal-oriented and process-constrained requirements. On FullHome, TaskGround improves task success rates by large margins across both proprietary and open-weight models. Notably, it makes Qwen3.5-9B competitive with GPT-5 under direct complete-scene prompting while reducing total input-token cost by up to 18x. Our results identify executable task-structure inference as a central bottleneck in full-scene household reasoning and show that structured grounding can make compact local models substantially more effective for practical household deployment.

cs.AI↗

From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data

Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models. However, most existing approaches rely on large collections of robot demonstrations, which are costly to obtain and tightly coupled to specific embodiments. Human videos, by contrast, are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation. Yet, embodiment differences and the frequent absence of task-aligned annotations make their direct use in VLA models challenging. This survey provides a unified view of how human videos are transformed into effective knowledge for VLA models. We categorize existing approaches into four classes based on the action-related information they derive: (i) latent action representations that encode inter-frame changes; (ii) predictive world models that forecast future frames; (iii) explicit 2D supervision that extracts image-plane cues; and (iv) explicit 3D reconstruction that recovers geometry or motion. Beyond this taxonomy, we highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency, thereby informing future research directions. A curated list of papers and resources is available at https://github.com/AaronFengZY/HumanCentricToVLA-Survey.

cs.RO↗

STORM: Segment, Track, and Object Re-Localization from a Single Image

Accurate 6D pose estimation and tracking are core capabilities for physical AI systems, yet real-world deployment remains brittle and labor-intensive. Many pipelines rely on CAD models, manual masking, or per-object adaptation, and still fail under occlusion or fast motion without a principled way to recognize failure. We propose STORM, a unified framework for reference-conditioned 6D tracking that can operate from a single reference image, with minimal manual input and improved robustness. STORM combines: (i) Hierarchical Spatial Fusion Attention (HSFA), a task-driven reference-query fusion architecture that supports both single-reference and multi-reference conditioning and can optionally use vision-language semantic conditioning to resolve instance ambiguities; and (ii) a BCE-trained tracking verifier whose continuous compatibility logit is used as an energy-like score to detect drift and trigger automatic re-initialization. Experiments on LM-O and YCB-Video show that STORM improves annotation-free pose tracking accuracy over strong baselines and recovers reliably from severe occlusions and rapid viewpoint changes with minimal overhead.

cs.CV↗

Kintsugi: Learning Policies by Repairing Executable Knowledge Bases

Modern embodied agents achieve impressive performance, but their task knowledge is often stored in neural weights, latent state, or prompt-bound memory, making individual policy knowledge difficult to inspect, validate, recombine, and reuse. We introduce \textbf{Kintsugi}, a white-box policy-learning framework that treats embodied policy improvement as verifier-gated construction of a typed executable Knowledge Base (KB). Kintsugi represents task-level policy knowledge as composable typed entries -- predicates, operators, policy schemas, monitors, recovery rules, experience records, and goals -- and improves this artifact through localized typed edits induced from rollout evidence, rather than relying on test-time language-model reasoning. Between rollouts, a tool-constrained agentic editing loop diagnoses trajectory failures, localizes them to editable KB layers, and proposes candidate edits. A deterministic verification gate admits an edit only when the candidate type-checks, the resulting KB executes, and focused validation success or trajectory-health metrics improve without violating protected-regression checks. At inference, the accepted KB is executed by a deterministic symbolic executor with zero LLM calls. Across long-horizon text-agent benchmarks and representative object-centric manipulation settings, Kintsugi achieves strong endpoint performance while preserving inspectability, local editability, and verifier-gated deployment. These results suggest that embodied policy improvement can be organized around executable task knowledge.

cs.LG↗

HiSpatial: Taming Hierarchical 3D Spatial Understanding in Vision-Language Models

Achieving human-like spatial intelligence for vision-language models (VLMs) requires inferring 3D structures from 2D observations, recognizing object properties and relations in 3D space, and performing high-level spatial reasoning. In this paper, we propose a principled hierarchical framework that decomposes the learning of 3D spatial understanding in VLMs into four progressively complex levels, from geometric perception to abstract spatial reasoning. Guided by this framework, we construct an automated pipeline that processes approximately 5M images with over 45M objects to generate 3D spatial VQA pairs across diverse tasks and scenes for VLM supervised fine-tuning. We also develop an RGB-D VLM incorporating metric-scale point maps as auxiliary inputs to further enhance spatial understanding. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on multiple spatial understanding and reasoning benchmarks, surpassing specialized spatial models and large proprietary systems such as Gemini-2.5-pro and GPT-5. Moreover, our analysis reveals clear dependencies among hierarchical task levels, offering new insights into how multi-level task design facilitates the emergence of 3D spatial intelligence.

cs.CV↗

A Context Engineering Framework for Improving Enterprise AI Agents based on Digital-Twin MDP

Despite rapid progress in AI agents for enterprise automation and decision-making, their real-world deployment and further performance gains remain constrained by limited data quality and quantity, complex real-world reasoning demands, difficulties with self-play, and the lack of reliable feedback signals. To address these challenges, we propose a lightweight, model-agnostic framework for improving LLM-based enterprise agents via offline reinforcement learning (RL). The proposed Context Engineering via DT-MDP (DT-MDP-CE) framework comprises three key components: (1) A Digital-Twin Markov Decision Process (DT-MDP), which abstracts the agent's reasoning behavior as a finite MDP; (2) A robust contrastive inverse RL, which, armed with the DT-MDP, to efficiently estimate a well-founded reward function and induces policies from mixed-quality offline trajectories; and (3) RL-guided context engineering, which uses the policy obtained from the integrated process of (1) and (2), to improve the agent's decision-making behavior. As a case study, we apply the framework to a representative task in the enterprise-oriented domain of IT automation. Extensive experimental results demonstrate consistent and significant improvements over baseline agents across a wide range of evaluation settings, suggesting that the framework can generalize to other agents sharing similar characteristics in enterprise environments.

cs.AI↗

STRATUS: A Multi-agent System for Autonomous Reliability Engineering of Modern Clouds

In cloud-scale systems, failures are the norm. A distributed computing cluster exhibits hundreds of machine failures and thousands of disk failures; software bugs and misconfigurations are reported to be more frequent. The demand for autonomous, AI-driven reliability engineering continues to grow, as existing humanin-the-loop practices can hardly keep up with the scale of modern clouds. This paper presents STRATUS, an LLM-based multi-agent system for realizing autonomous Site Reliability Engineering (SRE) of cloud services. STRATUS consists of multiple specialized agents (e.g., for failure detection, diagnosis, mitigation), organized in a state machine to assist system-level safety reasoning and enforcement. We formalize a key safety specification of agentic SRE systems like STRATUS, termed Transactional No-Regression (TNR), which enables safe exploration and iteration. We show that TNR can effectively improve autonomous failure mitigation. STRATUS significantly outperforms state-of-the-art SRE agents in terms of success rate of failure mitigation problems in AIOpsLab and ITBench (two SRE benchmark suites), by at least 1.5 times across various models. STRATUS shows a promising path toward practical deployment of agentic systems for cloud reliability.

cs.DC↗

Seeing Across Views: Benchmarking Spatial Reasoning of Vision-Language Models in Robotic Scenes

Vision-language models (VLMs) are essential to Embodied AI, enabling robots to perceive, reason, and act in complex environments. They also serve as the foundation for the recent Vision-Language-Action (VLA) models. Yet most evaluations of VLMs focus on single-view settings, leaving their ability to integrate multi-view information underexplored. At the same time, multi-camera setups are increasingly standard in robotic platforms, as they provide complementary perspectives to mitigate occlusion and depth ambiguity. Whether VLMs can effectively leverage such multi-view inputs for robotic reasoning therefore remains an open question. To bridge this gap, we introduce MV-RoboBench, a benchmark specifically designed to evaluate the multi-view spatial reasoning capabilities of VLMs in robotic manipulation. MV-RoboBench consists of 1.7k manually curated QA items across eight subtasks, divided into two primary categories: spatial understanding and robotic execution. We evaluate a diverse set of existing VLMs, including both open-source and closed-source models, along with enhanced versions incorporating CoT-inspired techniques. The results show that state-of-the-art models remain far below human performance, underscoring the substantial challenges VLMs face in multi-view robotic perception. Additionally, our analysis uncovers two key findings: (i) spatial intelligence and robotic task execution are positively correlated in multi-view robotic scenarios; and (ii) strong performance on existing general-purpose single-view spatial understanding benchmarks does not reliably translate to success in the robotic spatial tasks assessed by our benchmark. We release MV-RoboBench as an open resource to foster progress in spatially grounded VLMs and VLAs, providing not only data but also a standardized evaluation protocol for multi-view embodied reasoning.

cs.CV↗

Think Locally, Explain Globally: Graph-Guided LLM Investigations via Local Reasoning and Belief Propagation

LLM agents excel when environments are mostly static and the needed information fits in a model's context window, but they often fail in open-ended investigations where explanations must be constructed by iteratively mining evidence from massive, heterogeneous operational data. These investigations exhibit hidden dependency structure: entities interact, signals co-vary, and the importance of a fact may only become clear after other evidence is discovered. Because the context window is bounded, agents must summarize intermediate findings before their significance is known, increasing the risk of discarding key evidence. ReAct-style agents are especially brittle in this regime. Their retrieve-summarize-reason loop makes conclusions sensitive to exploration order and introduces run-to-run non-determinism, producing a reliability gap where Pass-at-k may be high but Majority-at-k remains low. Simply sampling more rollouts or generating longer reasoning traces does not reliably stabilize results, since hypotheses cannot be autonomously checked as new evidence arrives and there is no explicit mechanism for belief bookkeeping and revision. In addition, ReAct entangles semantic reasoning with controller duties such as tool orchestration and state tracking, so execution errors and plan drift degrade reasoning while consuming scarce context. We address these issues by formulating investigation as abductive reasoning over a dependency graph and proposing EoG (Explanations over Graphs), a disaggregated framework in which an LLM performs bounded local evidence mining and labeling (cause vs symptom) while a deterministic controller manages traversal, state, and belief propagation to compute a minimal explanatory frontier. On a representative ITBench diagnostics task, EoG improves both accuracy and run-to-run consistency over ReAct baselines, including a 7x average gain in Majority-at-k entity F1.

cs.AI↗

MorphiNet: A Graph Subdivision Network for Adaptive Bi-ventricle Surface Reconstruction

Cardiac Magnetic Resonance (CMR) imaging is widely used for heart model reconstruction and digital twin computational analysis because of its ability to visualize soft tissues and capture dynamic functions. However, CMR images have an anisotropic nature, characterized by large inter-slice distances and misalignments from cardiac motion. These limitations result in data loss and measurement inaccuracies, hindering the capture of detailed anatomical structures. In this work, we introduce MorphiNet, a novel network that reproduces heart anatomy learned from high-resolution Computed Tomography (CT) images, unpaired with CMR images. MorphiNet encodes the anatomical structure as gradient fields, deforming template meshes into patient-specific geometries. A multilayer graph subdivision network refines these geometries while maintaining a dense point correspondence, suitable for computational analysis. MorphiNet achieved state-of-the-art bi-ventricular myocardium reconstruction on CMR patients with tetralogy of Fallot with 0.3 higher Dice score and 2.6 lower Hausdorff distance compared to the best existing template-based methods. While matching the anatomical fidelity of comparable neural implicit function methods, MorphiNet delivered 50$\times$ faster inference. Cross-dataset validation on the Automated Cardiac Diagnosis Challenge confirmed robust generalization, achieving a 0.7 Dice score with 30\% improvement over previous template-based approaches. We validate our anatomical learning approach through the successful restoration of missing cardiac structures and demonstrate significant improvement over standard Loop subdivision. Motion tracking experiments further confirm MorphiNet's capability for cardiac function analysis, including accurate ejection fraction calculation that correctly identifies myocardial dysfunction in tetralogy of Fallot patients.

eess.IV↗

LLM-powered Real-time Patent Citation Recommendation for Financial Technologies

Rapid financial innovation has been accompanied by a sharp increase in patenting activity, making timely and comprehensive prior-art discovery more difficult. This problem is especially evident in financial technologies, where innovations develop quickly, patent collections grow continuously, and citation recommendation systems must be updated as new applications arrive. Existing patent retrieval and citation recommendation methods typically rely on static indexes or periodic retraining, which limits their ability to operate effectively in such dynamic settings. In this study, we propose a real-time patent citation recommendation framework designed for large and fast-changing financial patent corpora. Using a dataset of 428,843 financial patents granted by the China National Intellectual Property Administration (CNIPA) between 2000 and 2024, we build a three-stage recommendation pipeline. The pipeline uses large language model (LLM) embeddings to represent the semantic content of patent abstracts, applies efficient approximate nearest-neighbor search to construct a manageable candidate set, and ranks candidates by semantic similarity to produce top-k citation recommendations. In addition to improving recommendation accuracy, the proposed framework directly addresses the dynamic nature of patent systems. By using an incremental indexing strategy based on hierarchical navigable small-world (HNSW) graphs, newly issued patents can be added without rebuilding the entire index. A rolling day-by-day update experiment shows that incremental updating improves recall while substantially reducing computational cost compared with rebuild-based indexing. The proposed method also consistently outperforms traditional text-based baselines and alternative nearest-neighbor retrieval approaches.

cs.IR↗

Leveraging Large Language Models for Rare Disease Named Entity Recognition

Named Entity Recognition (NER) in the rare disease domain poses unique challenges due to limited labeled data, semantic ambiguity between entity types, and long-tail distributions. In this study, we evaluate the capabilities of GPT-4o for rare disease NER under low-resource settings, using a range of prompt-based strategies including zero-shot prompting, few-shot in-context learning, retrieval-augmented generation (RAG), and task-level fine-tuning. We design a structured prompting framework that encodes domain-specific knowledge and disambiguation rules for four entity types. We further introduce two semantically guided few-shot example selection methods to improve in-context performance while reducing labeling effort. Experiments on the RareDis Corpus show that GPT-4o achieves competitive or superior performance compared to BioClinicalBERT, with task-level fine-tuning yielding the strongest performance among the evaluated approaches and improving upon the previously reported BioClinicalBERT baseline. Cost-performance analysis reveals that few-shot prompting delivers high returns at low token budgets. RAG provides limited overall gains but can improve recall for challenging entity types, especially signs and symptoms. An error taxonomy highlights common failure modes such as boundary drift and type confusion, suggesting opportunities for post-processing and hybrid refinement. Our results demonstrate that prompt-optimized LLMs can serve as effective, scalable alternatives to traditional supervised models in biomedical NER, particularly in rare disease applications where annotated data is scarce.

cs.CL↗

VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image

We propose VASA-3D, an audio-driven, single-shot 3D head avatar generator. This research tackles two major challenges: capturing the subtle expression details present in real human faces, and reconstructing an intricate 3D head avatar from a single portrait image. To accurately model expression details, VASA-3D leverages the motion latent of VASA-1, a method that yields exceptional realism and vividness in 2D talking heads. A critical element of our work is translating this motion latent to 3D, which is accomplished by devising a 3D head model that is conditioned on the motion latent. Customization of this model to a single image is achieved through an optimization framework that employs numerous video frames of the reference head synthesized from the input image. The optimization takes various training losses robust to artifacts and limited pose coverage in the generated training data. Our experiment shows that VASA-3D produces realistic 3D talking heads that cannot be achieved by prior art, and it supports the online generation of 512x512 free-viewpoint videos at up to 75 FPS, facilitating more immersive engagements with lifelike 3D avatars.

cs.CV↗

Native and Compact Structured Latents for 3D Generation

Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance. This paper present an approach for learning a structured latent representation from native 3D data to address this challenge. At its core is a new sparse voxel structure called O-Voxel, an omni-voxel representation that encodes both geometry and appearance. O-Voxel can robustly model arbitrary topology, including open, non-manifold, and fully-enclosed surfaces, while capturing comprehensive surface attributes beyond texture color, such as physically-based rendering parameters. Based on O-Voxel, we design a Sparse Compression VAE which provides a high spatial compression rate and a compact latent space. We train large-scale flow-matching models comprising 4B parameters for 3D generation using diverse public 3D asset datasets. Despite their scale, inference remains highly efficient. Meanwhile, the geometry and material quality of our generated assets far exceed those of existing models. We believe our approach offers a significant advancement in 3D generative modeling.

cs.CV↗

Depth-Consistent 3D Gaussian Splatting via Physical Defocus Modeling and Multi-View Geometric Supervision

Three-dimensional reconstruction in scenes with extreme depth variations remains challenging due to inconsistent supervisory signals between near-field and far-field regions. Existing methods fail to simultaneously address inaccurate depth estimation in distant areas and structural degradation in close-range regions. This paper proposes a novel computational framework that integrates depth-of-field supervision and multi-view consistency supervision to advance 3D Gaussian Splatting. Our approach comprises two core components: (1) Depth-of-field Supervision employs a scale-recovered monocular depth estimator (e.g., Metric3D) to generate depth priors, leverages defocus convolution to synthesize physically accurate defocused images, and enforces geometric consistency through a novel depth-of-field loss, thereby enhancing depth fidelity in both far-field and near-field regions; (2) Multi-View Consistency Supervision employing LoFTR-based semi-dense feature matching to minimize cross-view geometric errors and enforce depth consistency via least squares optimization of reliable matched points. By unifying defocus physics with multi-view geometric constraints, our method achieves superior depth fidelity, demonstrating a 0.8 dB PSNR improvement over the state-of-the-art method on the Waymo Open Dataset. This framework bridges physical imaging principles and learning-based depth regularization, offering a scalable solution for complex depth stratification in urban environments.

cs.CV↗