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Yu Feng

Publications and source records attributed to Yu Feng.

At least 37 records · Page 2Linked to original sources

Reconfiguring Geovisualization in the Age of Generative AI: Insights from Domain Experts

GenAI is increasingly integrated into geovisualization, yet its broader implications for professional practice are insufficiently understood. To examine these implications, we conducted semi-structured interviews with 20 geovisualization experts. The interviews were structured around four broad analytical domains: Data, Ideation, Prototyping, and Iteration, while also encouraging participants to reflect on issues that extend beyond these activities. Our findings show that GenAI expands the capabilities of geovisualization, particularly in terms of data handling, creative exploration, and rapid prototyping, but does not simply remove existing constraints. Instead, key bottlenecks are shifting from production to judgment and verification. As routine technical tasks become more automated, professional value increasingly depends on spatial reasoning, contextual interpretation, aesthetic and ethical judgment, and the ability to assess whether AI-generated outputs are appropriate for use. At the same time, GenAI introduces new challenges regarding provenance, interpretability, and accountability, raising questions about how responsibility should be distributed across models, developers, practitioners, institutions, and users. These shifts are particularly significant in geovisualization because spatial representations are constrained by geographic reality and must balance scientific validity, visual expression, and technical implementation. We therefore argue that responsible GenAI in geovisualization requires domain-specific approaches to spatial validation, provenance, uncertainty communication, human oversight, and accountable use. This study provides an expert-grounded perspective on how GenAI is reconfiguring geovisualization as a practice of spatial knowledge production. It also identifies implications for future professional practice, education, system design, and governance.

cs.CY↗

Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference

Vision-language-action (VLA) models have emerged as a key component in embodied AI. Among existing approaches, diffusion-based VLA models achieve superior motion quality and generalization. However, diffusion-based VLA models are compute-intensive and must run at high control frequency, e.g., 50-200 Hz. Thus, it imposes strict latency and energy constraints on edge devices. In this work, we present Deltoris, an algorithm-hardware co-design framework for efficient diffusion-based VLA inference. First, we exploit the temporal similarity of consecutive inputs and propose a \textit{temporal-aware bit-sparsity} algorithm that computes only the differences between consecutive inputs, eliminating redundant bit-level operations. To further address the extra off-chip traffic introduced by our algorithm, we propose a \textit{speculative inference} technique, which amortizes data loading across multiple control steps. Lastly, to support these techniques, we co-design a dedicated accelerator with customized 1D systolic bit-serial PE arrays that eliminate PE workload imbalance. Our evaluation shows that Deltoris achieves up to 34.2$\times$ speedup over mobile GPUs and 6.1$\times$ over prior accelerators, while maintaining comparable accuracy.

cs.AR↗

When Refusal Looks Safe: The Refusal-Cue Shortcut in Safety Guard Models

Safety guards are widely used to filter harmful content and are typically trained via supervised fine-tuning on labeled prompt-response pairs. We audit two widely used safety-guard training datasets, WildGuardMix and GR-Train, and find that among responses to harmful prompts, refusal expressions co-occur almost exclusively with unharmful labels. This imbalance motivates what we term the refusal-cue shortcut: inserting a refusal cue into a harmful response could flip the guard's verdict from harmful to unharmful. The shortcut affects not only guards trained on these datasets but also officially released models such as LlamaGuard3 and Qwen3Guard whose training data is undisclosed. It persists across response positions and is generally stronger in smaller variants within a family. To mitigate it, we adapt sparse complementary masking as a lightweight post-hoc intervention that identifies and suppresses a small set of shortcut-associated attention heads and MLP neurons without retraining. On two primary benchmarks, the intervention achieves an approximately 79% relative reduction in response-initial detection failures induced by refusal cues, while preserving standard detection performance. Although optimized using cues at a single response position, the suppression effect transfers to unseen positions and datasets, suggesting that shortcut manifestations across positions are partly mediated by shared internal components. Further analysis provides evidence that shortcut reliance and legitimate refusal recognition are partially functionally separable, as suppressing the shortcut broadly preserves the guard's ability to recognize genuine refusals.

cs.AI↗

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled $α$-checking, transmittance checking, and $α$-blending of the standard rendering process into consecutive workload parsing, reorganization, and blending stages. This allows the fragmented, length-variable, and temporal-dependent workloads to be reorganized into compact, conflict-free, and dense workloads prior to blending, thereby significantly improving PE utilization during parallel blending. Implemented in 28 nm technology, DeGS achieves 2.36$\times$--7.25$\times$ throughput, 1.82$\times$--6.02$\times$ end-to-end speedup, and 1.59$\times$--4.42$\times$ energy efficiency over state-of-the-art 3DGS accelerators (GSCore, GBU, GCC) across diverse scenes and resolutions (720p to 8K). Moreover, scaling from 16 to 1024 PEs, DeGS maintains over 80\% PE utilization at high resolutions, significantly outperforming existing accelerators.

cs.AR↗

Timeripple: Accelerating vDiTs by Understanding the Spatio-Temporal Correlations in Latent Space

The recent surge in video generation has shown the growing demand for high-quality video synthesis using large vision models. Existing video generation models are predominantly based on the video diffusion transformer (vDiT), however, they suffer from substantial inference delay due to self-attention. While prior studies have focused on reducing redundant computations in self-attention, they often overlook the inherent spatio-temporal correlations in video streams and directly leverage sparsity patterns from large language models to reduce attention computations. In this work, we take a principled approach to accelerate self-attention in vDiTs by leveraging the spatio-temporal correlations in the latent space. We show that the attention patterns within vDiT are primarily due to the dominant spatial and temporal correlations at the token channel level. Based on this insight, we propose a lightweight and adaptive reuse strategy that approximates attention computations by reusing partial attention scores of spatially or temporally correlated tokens along individual channels. We demonstrate that our method achieves significantly higher computational savings (85\%) compared to state-of-the-art techniques over 4 vDiTs, while preserving almost identical video quality ($<$0.06\% loss on VBench).

cs.AR↗

DSTAR: Accelerating Diffusion Transformers via Spatial and Temporal Redundancy Reduction

Diffusion Transformers (DiTs) have been widely used in many tasks, including image synthesis, video generation, and content editing. However, their multi-iteration inference process leads to performance inefficiency and high energy consumption. Existing acceleration methods primarily focus on reducing temporal redundancy between adjacent timesteps, but often overlook the specific features of DiTs. As a result, these approaches either suffer from great accuracy degradation or fail to achieve high efficiency. We present DSTAR, a software-hardware co-design framework that accelerates DiT inference by reducing spatial and temporal redundancy. At the algorithmic level, DSTAR introduces a fine-grained mixed-precision quantization method for differential activations in linear operations, significantly increasing the proportion of low-bit computations. Additionally, DSTAR incorporates a sparse attention reuse mechanism to minimize redundant computation in attention layers. For architectural support, we design a specialized hardware accelerator which achieves high efficiency in both latency and energy consumption. Evaluation on seven typical DiTs demonstrates that DSTAR achieves up to 7.33x latency speedup and 41.89x energy savings compared to an NVIDIA A100 GPU, and achieves up to 2.54x latency speedup and 3.68x energy savings compared to SOTA accelerators, without accuracy degradation.

cs.AR↗

Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations

Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.

cs.AR↗

GPU-Tile-Sim: A Tile-Centric GPU Simulation Framework for LLM Hardware-Software Co-Design

Modern LLM (large language model) workloads increasingly rely on optimized GPU kernels through hardware-software co-design. These kernels achieve high-performance through fine-grained dependency scheduling and computation-memory overlap. As such, they incur new challenges on existing GPU performance models. Instruction-driven simulators are costly to adapt to evolving architectures, while analytical models are too coarse to capture kernels' characteristics. We propose GPU-Tile-Sim, a tile-centric GPU simulation framework for LLM hardware-software co-design. The key insight is that modern LLM kernel performance is governed less by individual instruction latency than by the dependency structure that controls execution order and overlap. Accordingly, GTSim represents kernel execution as a warp-level tile graph whose nodes capture tile-level operations and whose edges encode data and ordering constraints. Using this representation, we design an automatic tile-graph frontend and a graph-driven simulation backend. We evaluate GTSim on representative GEMM, attention, and end-to-end LLM inference workloads. On A100 and H100 across both conventional and highly optimized kernels, GTSim achieves high performance-modeling accuracy (MAPE, Mean Absolute Percentage Error, 1.22%--8.71%). We further extend GTSim to Blackwell with preliminary validation, and demonstrate its effectiveness in analyzing software and architectural design choices.

cs.DC↗

GF-DiT: Scheduling Parallelism for Diffusion Transformer Serving

Diffusion Transformers (DiTs) have become the dominant architecture for image and video generation, creating growing demand for efficient DiT serving. Existing systems assign each request a fixed parallel configuration throughout its lifetime. However, DiT workloads exhibit substantial heterogeneity across requests, execution stages, and system conditions, making static parallelism inefficient and often leading to poor GPU utilization and degraded service quality. This paper argues that DiT serving should treat GPU parallelism as a first-class schedulable resource. We present GF-DiT, a policy-programmable runtime for elastic DiT serving that dynamically adapts the parallelism of running requests according to workload demands and service objectives. GF-DiT introduces an asynchronous execution abstraction that decomposes requests into independently schedulable trajectory tasks and enables online GPU reallocation. To make elastic parallelism practical, GF-DiT further proposes group-free collectives, a lightweight communication abstraction that supports low-overhead online formation and reconfiguration of arbitrary execution groups. We implement GF-DiT in vLLM-Omni and evaluate it on representative image and video diffusion workloads. Compared with fixed-pipeline execution with static parallelism, GF-DiT improves throughput by up to 6.01$\times$, reduces mean latency by up to 95%, lowers SLO violation rates by up to 90%, and reduces communication-group setup overhead from 778 ms to approximately 60 $μ$s. Our code is available at https://github.com/SJTU-Liquid/GF-DiT.

cs.DC↗

VIGIL: Runtime Enforcement of Behavioral Specifications in AI Agent Skills

Agentic systems increasingly act through third-party skills, allowing model-generated decisions to affect files, communication channels, and cyber-physical devices. These skills often include natural-language specifications that define access permissions, disclosure limits, execution privileges, and required preconditions. Although such specifications describe the intended boundaries of skill behavior, they do not by themselves provide executable runtime enforcement. Enforcing them raises a contextual granularity challenge: even when a policy is written for a particular task context, a monitor must still decide which events to observe, what state to retain, how far across the execution to reason, and where to intervene. Choosing the wrong granularity can either block benign executions or miss violations that emerge only across multiple actions. Most existing enforcement mechanisms, however, assume a fixed event model or enforcement point. In this work, we present VIGIL, an end-to-end runtime enforcement framework for agentic systems. VIGIL checks an agent's actual execution trace against behavioral policies from skill specifications, operator-defined constraints, and global rules spanning multiple skills. To make such policies executable, VIGIL introduces a policy language that captures context-specific enforcement requirements over agent-tool events, including temporal dependencies, argument constraints, and value-flow conditions. The language is paired with symbolic evaluation rules that translate policies into SMT constraints over finite traces, allowing VIGIL to detect violations that depend on event order, argument relationships, or cross-call value flow rather than relying on fixed single-call filters. On real LLM-agent runs spanning office-document, operational, and engineering tasks, VIGIL detects policy violations with over 95% recall and a false-positive rate below 10%.

cs.CR↗

Towards Graph-Based Deep Learning for Map Generalization: Insights from Building Footprints Simplification and Aggregation

Map generalization remains one of the fundamental tasks in cartography, especially for the simplification and aggregation of complex building footprints. This study presents the first exploratory application of graph-based deep learning to both tasks, reformulating simplification as node movement prediction and aggregation as link prediction within a unified graph learning framework. We evaluate representative graph neural network architectures (GCN, GAT, and GraphSAGE) on multi-scale building datasets, showing that GraphSAGE demonstrates relative strengths in link prediction accuracy, while also revealing persistent challenges in precise node movement prediction. Beyond quantitative performance, the results highlight that aggregation poses greater complexity and challenges than simplification, underscoring the difficulty of capturing higher-level spatial relationships in map generalization with current deep learning approaches. Although limitations such as data imbalance and the need for post-processing remain, the study provides valuable insights and methodological directions for advancing automated map generalization with deep learning approaches.

cs.LG↗

DexLink Hand: A Compact, Affordable, 16-DOF Linkage-Driven Hand with Human-Like Dexterity

Dexterous robotic hands face a longstanding trade-off among dexterity, compactness, and affordability. Particularly, high-degree-of-freedom designs typically demand complex actuation and transmission, hindering integration into human-scale forms. To address these challenges, this work presents a compact, low-cost linkage-driven anthropomorphic hand that achieves high dexterity, structural integration, and human-hand-like functionality. The hand integrates 20 joints driven by 16 independent actuators, with all actuation, sensing, and transmission components compactly embedded within a human-hand-sized structure. The resulting prototype weighs only 320g at a total cost below USD 400. To meet these objectives, a hybrid mechanical architecture combining planar and spatial linkage mechanisms is proposed, enabling decoupled multidirectional motion, biomimetic joint synergies, and high passive load-bearing capability. The thumb further incorporates biomimetic features supporting human-like reconfiguration and opposition movements. Through the coordinated integration of these mechanisms and structural layout, the prototype achieves a highly integrated design with anthropomorphic dexterity. Experimental evaluations demonstrate that the hand achieves the maximum Kapandji score, reproduces all 33 Feix grasp types, and performs stable grasping and dexterous manipulation across a wide variety of daily objects and tools. These results validate the proposed hand as an affordable, compact, and mechanically efficient platform for dexterous manipulation, teleoperation, and robot learning in human-centered environments.

cs.RO↗

Is Code Better Than Language for Algorithmic Reasoning

For tool-augmented language models, comparing natural-language reasoning with code-execution pipelines is difficult because the comparison changes both the intermediate representation and the execution mechanism. We separate these factors with an intermediate intervention: the model expresses its reasoning as executable code, and the language model simulates that code in context to produce an answer. On a 40-task verifiable algorithmic benchmark, deterministic code execution outperforms natural-language reasoning by +31.6pp. We observe that the intermediate intervention is not meaningfully different from natural-language reasoning (+0.15pp). These results suggest that, in our evaluated setting, changing the intermediate representation alone does not explain the tool-use advantage, providing evidence for the performance gains requiring reliable external execution. We formalize this intuition with a simple statistical decision-theoretic model that characterizes when execution dominates end-to-end risk in our disentangled trace-generation/execution regime. We validate our theory using a reconstruction intervention that leverages a proxy language model to infer natural-language reasoning traces from code representations, recovering performance comparable to the original natural-language reasoning pipeline. All experiments are at https://github.com/TerryTong-Git/ToolProj.

cs.LG↗

SyLink Hand: A Synergy-Inspired Linkage-Driven Anthropomorphic Hand for Human-Like Dexterity

Designing anthropomorphic robotic hands that balance functional dexterity with mechanical simplicity remains a significant challenge. Inspired by human hand synergies, this paper presents the SyLink Hand, an anthropomorphic dexterous hand that integrates biomechanical synergy principles with linkage-driven transmission mechanisms to achieve a high degree of anthropomorphism in appearance, kinematics, and functionality within a compact and cost-effective architecture. Biomechanical analysis of natural hand motions using motion capture gloves reveals strong kinematic correlations among hand joints, providing the basis for a simplified yet functional degree-of-freedom (DOF) configuration. Guided by these synergistic characteristics, optimized linkage mechanisms are employed to coordinate multiple joint motions and reproduce natural finger trajectories. A novel spherical four-bar linkage is further proposed to achieve decoupled flexion/extension (Flex/Ext) and abduction/adduction (Abd/Add) at the metacarpophalangeal joint within a compact form factor. The resulting prototype integrates 19 joints driven by 11 actuators, with a total mass of 520g and a manufacturing cost of approximately USD 400. Experimental evaluations demonstrate its human-like kinematic performance, high load-bearing capability, and versatile grasping and manipulation skills. These results validate that the synergy-inspired, linkage-based design effectively balances anthropomorphism, mechanical simplicity, and functional versatility, highlighting its potential for practical deployment in dexterity-demanding robotic applications.

cs.RO↗

Constructing coherent spatial memory in LLM agents through graph rectification

Given a map description through global traversal navigation instructions, an LLM can often infer the implicit spatial layout and answer user queries by providing shortest paths. However, such context-dependent querying becomes incapable as environments grow larger, motivating the need for incremental map construction that builds a complete topological graph from stepwise observations. We propose LLM-MapRepair, a framework for LLM-driven construction and map repair, designed to detect, localize, and correct structural inconsistencies in incrementally constructed navigation graphs. Our contributions include a Version Control mechanism for graph construction, an Edge Impact Score for repair prioritization, and a cleaned variant of the MANGO benchmark tailored for LLM-driven map construction and repair. We evaluate the framework on four evaluation settings: a synthetic per-component ablation (gpt-4.1, n=20 seeds per cell), a cross-vendor sweep over seven LLMs from OpenAI, Anthropic, and Google on both synthetic and TextWorld procedurally-generated text-adventure games, a repair-stage evaluation on all 42 cleaned-MANGO games with non-zero residual conflicts (534 conflicts; three vendors x three modes plus two non-LLM references), and an end-to-end natural-text deployment on Chapters 16-17 of Dream of the Red Chamber. On the DRC deployment, LLM-MapRepair achieves 94.3% node recall (+8.6 pp over direct LLM mapping) and 88.2% edge recall (+55.8 pp), using GPT-4.1; the recall improvements come with predicted node and edge counts that are roughly 4x the ground-truth counts (Table 4), reflecting the discretization-driven over-generation trade-off we discuss in the Limitations.

cs.AI↗

On multi-fidelity methods for a tumor growth model with uncertainties

We develop a hierarchical multi-fidelity (MF) framework for efficient uncertainty quantification of porous-medium equation (PME) tumor growth models with moving free boundaries. The proposed approach combines coarse-grid PME solvers, level-set approximations of the Hele--Shaw limit, and fine-grid asymptotic-preserving PME discretizations, thereby integrating both discretization-based and asymptotic-model-based fidelity reduction. To guide the selection of high-fidelity samples, we introduce a residual-based farthest-point sampling (RFPS) criterion that combines projection residual information with a distance-based separation term in the low-fidelity snapshot space. Based on this criterion, we construct both bi-fidelity and tri-fidelity approximations, together with empirical error indicators for adaptive refinement. Numerical experiments are conducted in both bi-fidelity and tri-fidelity settings under several uncertainty scenarios, showing that the proposed multi-fidelity approximations achieve accurate results with reduced high-fidelity sampling cost in the reported tests.

math.NA↗

The percolation energy field and its logarithmic partner

For site percolation on the triangular lattice, we define two lattice fields that form a logarithmic pair in the sense of conformal field theory. We show that, at the critical point, their two- and three-point correlation functions have well-defined scaling limits, whose structure agrees with that predicted for logarithmic field theories. One of the two fields can be identified with the percolation analog of the Ising energy field, while the other is related to the percolation four-arm event.

math.PR↗

ERGeoBench:A Comprehensive Benchmark for Embodied Reasoning and Geo-localization in Multimodal Large Language Models

Multimodal large language models (MLLMs) have shown strong potential as embodied agents, yet embodied geo-localization remains underexplored due to the lack of fine-grained evaluation. We introduce ERGeoBench, a diagnostic benchmark for vision-driven embodied geo-localization. ERGeoBench evaluates models under three progressive settings -- single-view, panorama-view, and embodied-view -- where agents may actively acquire observations through sequential changes in yaw, pitch, and zoom. The benchmark contains 2,207 globally distributed street-view panoramas and measures four complementary capabilities: foundational perception, spatial awareness, common sense reasoning, and geo-localization reasoning. Evaluations of leading proprietary and open-source MLLMs show that current models can infer high-level geographic semantics, but still struggle with fine-grained perceptual operations, metric localization, and spatial consistency across views. We further observe that geo-localization is strongly correlated with the other capability dimensions, suggesting that accurate localization depends on integrated perception, spatial reasoning, and commonsense inference rather than isolated visual recognition. Overall, ERGeoBench provides a unified framework for diagnosing and advancing human-like embodied geo-localization. Project Page: https://kaixuewen.github.io/ERGeoBench/

cs.CV↗