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Yu Feng

Publications and source records attributed to Yu Feng.

At least 73 records · Page 4Linked to original sources

A Stabilized Numerical Framework for Necrotic Tumor Growth via Coupled Boundary Integral and Obstacle Solvers

We present a robust computational framework for Hele-Shaw tumor growth with necrotic cores, a problem identified as the incompressible limit of the Porous Media Equation. Simulating this system presents a fundamental challenge: while the outer boundary evolves via advection, the inner necrotic interface is defined by an obstacle problem and lacks an explicit advection structure, causing standard schemes to fail. To address this, we introduce a stabilized predictor-corrector strategy that iteratively resolves the bidirectional coupling between the nutrient-pressure fields and the domain geometry, ensuring robust time-stepping for both the advection-driven outer surface and the obstacle-defined necrotic core. We establish rigorous convergence theory for the single-interface case and demonstrate the method's robustness in capturing the topological transition of necrotic core nucleation and complex geometric evolution.

math.NA↗

M2XFP: A Metadata-Augmented Microscaling Data Format for Efficient Low-bit Quantization

Existing low-bit Microscaling (MX) formats, such as MXFP4, often suffer from substantial accuracy degradation due to the use of a shared scaling factor with the Power-of-Two format. In this work, we explore strategies that introduce minimal metadata to recover accuracy lost during quantization while maintaining high bit efficiency across a wide range of large language models. We propose a complete algorithm-hardware co-design based on flexible metadata, featuring an online quantization with simple encoding. To support the proposed method efficiently, we implement a lightweight hardware unit and integrate it into the accelerator. Evaluation results demonstrate that our method substantially narrows the accuracy gap, achieving on average a 70.63% reduction in accuracy loss compared to MXFP4 and a 37.30% reduction relative to the latest NVFP4 on LLM benchmarks. Furthermore, our design delivers up to 1.91$\times$ speedup and 1.75$\times$ energy savings over state-of-the-art accelerators. Our code is available at https://github.com/SJTU-ReArch-Group/M2XFP_ASPLOS26.

cs.AR↗

Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization

3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, making them fragile for extremely large-scale 3DGS. Meanwhile, the VR bandwidth requirement makes it impossible to deliver high-fidelity and smooth VR content from the cloud. We present Nebula, a coherent acceleration framework for large-scale 3DGS collaborative rendering. Instead of streaming videos, Nebula streams intermediate results after the LoD search, reducing 1925% data communication between the cloud and the client. To further enhance the motion-to-photon experience, we introduce a temporal-aware LoD search in the cloud that tames the irregular memory access and reduces redundant data access by exploiting temporal coherence across frames. On the client side, we propose a novel stereo rasterization that enables two eyes to share most computations during the stereo rendering with bit-accurate quality. With minimal hardware augmentations, Nebula achieves 2.7$\times$ motion-to-photon speedup and reduces 1925% bandwidth over lossy video streaming.

cs.AR↗

FlashFuser: Expanding the Scale of Kernel Fusion for Compute-Intensive Operators via Inter-Core Connection

The scaling of computation throughput continues to outpace improvements in memory bandwidth, making many deep learning workloads memory-bound. Kernel fusion is a key technique to alleviate this problem, but the fusion strategies of existing compilers and frameworks are limited to using local scratchpad memory. When the intermediate results exceed the limited capacity (such as FFN), the fusion fails. Although modern GPUs (like the NVIDIA H100) now incorporate an inter-core connection mechanism known as Distributed Shared Memory(DSM)--providing a larger, high-bandwidth, and low-latency on-chip memory pool--this hardware potential has yet to be exploited by software frameworks. To bridge this gap, we present FlashFuser, the first compiler framework to utilize inter-core connection for kernel fusion on modern GPUs. FlashFuser extends established fusion techniques to the DSM domain through three core contributions. First, we propose a powerful DSM-based communication abstraction that formalizes complex cluster-based data exchange patterns, such as reduce, shuffle and multiply. Second, we introduce a dataflow analyzer that generalizes loop scheduling, resource mapping, and tile selection to the distributed memory hierarchy; it determines the optimal execution order and tile sizes by quantifying data movement across memory levels. Finally, FlashFuser integrates these components into a unified search engine that employs analytical cost modeling and DSM-aware pruning strategies to efficiently discover the optimal execution plan. Our evaluation on an NVIDIA H100 GPU shows that FlashFuser reduces memory access by 58% and delivers kernel speedups of 3.3x against highly-tuned libraries and 4.1x against state-of-the-art compilers, resulting in a 1.24x end-to-end speedup.

cs.DC↗

SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SeeLe, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves 2.6$\times$ speedup and 32.3\% model reduction while achieving superior rendering quality compared to existing methods.

cs.GR↗

FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality,surpassing state-of-the-art (SOTA) methods.

cs.CV↗

Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing

3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational cost, especially for their tracking process. This work introduces Splatonic, a sparse and efficient real-time 3DGS-SLAM algorithm-hardware co-design for resource-constrained devices. Inspired by classical SLAMs, we propose an adaptive sparse pixel sampling algorithm that reduces the number of rendered pixels by up to 256$\times$ while retaining accuracy. To unlock this performance potential on mobile GPUs, we design a novel pixel-based rendering pipeline that improves hardware utilization via Gaussian-parallel rendering and preemptive $α$-checking. Together, these optimizations yield up to 121.7$\times$ speedup on the bottleneck stages and 14.6$\times$ end-to-end speedup on off-the-shelf GPUs. To further address new bottlenecks introduced by our rendering pipeline, we propose a pipelined architecture that simplifies the overall design while addressing newly emerged bottlenecks in projection and aggregation. Evaluated across four 3DGS-SLAM algorithms, Splatonic achieves up to 274.9$\times$ speedup and 4738.5$\times$ energy savings over mobile GPUs and up to 25.2$\times$ speedup and 241.1$\times$ energy savings over state-of-the-art accelerators, all with comparable accuracy.

cs.AR↗

Water induced bandgap engineering in nanoribbons of hexagonal boron nitride

Different from hexagonal boron nitride (hBN) sheets, the bandgap of hBN nanoribbons (BNNRs) can be changed by spatial/electrostatic confinement. It has been predicted that a transverse electric field can narrow the bandgap and even cause an insulator-metal transition in BNNRs. However, experimentally introducing an overhigh electric field across the BNNR remains challenging. Here, we theoretically and experimentally demonstrate that water adsorption greatly reduces bandgap of zigzag oriented BNNRs (zBNNRs). Ab initio calculations show that water adsorbed beside the BNNR induces a transverse equivalent electric field of over 2 V/nm thereby reducing its bandgap. Field effect transistors were successfully fabricated from zBNNRs with different widths. The conductance of zBNNRs with adsorbates of water could be tuned over 3 orders in magnitude via electrical field modulation at room temperature. Furthermore, photocurrent response measurements were taken to determine the optical bandgap in zBNNR. Wider zBNNRs exhibit a bandgap down to 1.17 eV. This study yields fundamental insights in new routes toward realizing electronic/optoelectronic devices and circuits based on hexagonal boron nitride.

cond-mat.mtrl-sci↗

Pronounced scale-dependent charge carrier density in graphene quantum Hall devices

The miniaturization of quantum Hall resistance standards (QHRS) using epitaxial graphene on silicon carbide necessitates understanding how device dimensions impact performance. This study reveals a pronounced scale-dependent carrier density in graphene Hall devices: under electron doping, carrier density decreases with increasing channel width (Wd), while the opposite occurs under hole doping. This phenomenon, most significant for Wd less than 400 um, directly influences the onset of magnetic field required for quantization. Fermi velocity measurements and angle-resolved photoemission spectroscopy (ARPES) analysis indicate that band structure modifications and electron-electron interactions underlie this size dependence. Utilizing machine learning with limited data, we optimized the device geometry, identifying a channel width of ~360 um as the optimal balance between resistance uncertainty and on-chip integration density. This work provides key insights for designing high-performance, miniaturized graphene-based QHRS arrays.

cond-mat.mes-hall↗

Signatures of magnetism in zigzag graphene nanoribbon embedded in h-BN lattice

Zigzag edges of graphene have long been predicted to exhibit magnetic electronic state near the Fermi level, which can cause spin-related phenomena and offer unique potentials for graphene-based spintronics. However, the magnetic conduction channels along these edges have yet been reported experimentally. Here, we report the observation on signatures of magnetism in zigzag graphene nanoribbons (zGNRs) embedded in hexagonal boron nitride (h-BN). The in-plane bonding with BN can stabilize the edges of zGNRs, and thus enable a direct probing of the intrinsic magnetism. Firstly, the presence of magnetism of a zGNR was confirmed by scanning NV center microscopy. And then, zGNR was fabricated into a transistor with a width of ~9 nm wide and a channel length of sub-50 nm. By performing magneto-transport measurements, Fabry-Pérot interference patterns were observed in the transistor at 4 Kelvin, which indicates a coherent transport through the channel. A large magnetoresistance of ~175 Ω, corresponding to a ratio of ~1.3 %, was observed at the same temperature. More importantly, such magneto-transport signal is highly anisotropic on the magnetic field direction, and its appearance extends well above room temperature. All these evidences corroborate the existence of robust magnetic ordering in the edge state of zGNR. The findings on zGNR embedded in h-BN provide an effective platform for the future exploration of graphene-based spintronic devices.

cond-mat.mes-hall↗

VeriCoT: Neuro-symbolic Chain-of-Thought Validation via Logical Consistency Checks

LLMs can perform multi-step reasoning through Chain-of-Thought (CoT), but they cannot reliably verify their own logic. Even when they reach correct answers, the underlying reasoning may be flawed, undermining trust in high-stakes scenarios. To mitigate this issue, we introduce VeriCoT, a neuro-symbolic method that extracts and verifies formal logical arguments from CoT reasoning. VeriCoT formalizes each CoT reasoning step into first-order logic and identifies premises that ground the argument in source context, commonsense knowledge, or prior reasoning steps. The symbolic representation enables automated solvers to verify logical validity while the NL premises allow humans and systems to identify ungrounded or fallacious reasoning steps. Experiments on the ProofWriter, LegalBench, and BioASQ datasets show VeriCoT effectively identifies flawed reasoning, and serves as a strong predictor of final answer correctness. We also leverage VeriCoT's verification signal for (1) inference-time self-reflection, (2) supervised fine-tuning (SFT) on VeriCoT-distilled datasets and (3) preference fine-tuning (PFT) with direct preference optimization (DPO) using verification-based pairwise rewards, further improving reasoning validity and accuracy.

cs.AI↗

HyperGraphRAG: Retrieval-Augmented Generation via Hypergraph-Structured Knowledge Representation

Standard Retrieval-Augmented Generation (RAG) relies on chunk-based retrieval, whereas GraphRAG advances this approach by graph-based knowledge representation. However, existing graph-based RAG approaches are constrained by binary relations, as each edge in an ordinary graph connects only two entities, limiting their ability to represent the n-ary relations (n >= 2) in real-world knowledge. In this work, we propose HyperGraphRAG, a novel hypergraph-based RAG method that represents n-ary relational facts via hyperedges, and consists of knowledge hypergraph construction, retrieval, and generation. Experiments across medicine, agriculture, computer science, and law demonstrate that HyperGraphRAG outperforms both standard RAG and previous graph-based RAG methods in answer accuracy, retrieval efficiency, and generation quality. Our data and code are publicly available at https://github.com/LHRLAB/HyperGraphRAG.

cs.AI↗

Rethinking LLM Uncertainty: A Multi-Agent Approach to Estimating Black-Box Model Uncertainty

Quantifying uncertainty in black-box LLMs is vital for reliable responses and scalable oversight. Existing methods, which gauge a model's uncertainty through evaluating self-consistency in responses to the target query, can be misleading: an LLM may confidently provide an incorrect answer to a target query, yet give a confident and accurate answer to that same target query when answering a knowledge-preserving perturbation of the query. We systematically analyze the model behaviors and demonstrate that this discrepancy stems from suboptimal retrieval of parametric knowledge, often due to contextual biases that prevent consistent access to stored knowledge. We then introduce DiverseAgentEntropy, a novel, theoretically-grounded method employing multi-agent interaction across diverse query variations for uncertainty estimation of black-box LLMs. This approach more accurately assesses an LLM's true uncertainty and improves hallucination detection, outperforming existing self-consistency based techniques.

cs.CL↗

Homomorphic Mappings for Value-Preserving State Aggregation in Markov Decision Processes

State aggregation aims to reduce the computational complexity of solving Markov Decision Processes (MDPs) while preserving the performance of the original system. A fundamental challenge lies in optimizing policies within the aggregated, or abstract, space such that the performance remains optimal in the ground MDP-a property referred to as {"}optimal policy equivalence {"}. This paper presents an abstraction framework based on the notion of homomorphism, in which two Markov chains are deemed homomorphic if their value functions exhibit a linear relationship. Within this theoretical framework, we establish a sufficient condition for the equivalence of optimal policy. We further examine scenarios where the sufficient condition is not met and derive an upper bound on the approximation error and a performance lower bound for the objective function under the ground MDP. We propose Homomorphic Policy Gradient (HPG), which guarantees optimal policy equivalence under sufficient conditions, and its extension, Error-Bounded HPG (EBHPG), which balances computational efficiency and the performance loss induced by aggregation. In the experiments, we validated the theoretical results and conducted comparative evaluations against seven algorithms.

cs.LG↗

Automated Repair of OpenID Connect Programs (Extended Version)

OpenID Connect has revolutionized online authentication based on single sign-on (SSO) by providing a secure and convenient method for accessing multiple services with a single set of credentials. Despite its widespread adoption, critical security bugs in OpenID Connect have resulted in significant financial losses and security breaches, highlighting the need for robust mitigation strategies. Automated program repair presents a promising solution for generating candidate patches for OpenID implementations. However, challenges such as domain-specific complexities and the necessity for precise fault localization and patch verification must be addressed. We propose AuthFix, a counterexample-guided repair engine leveraging LLMs for automated OpenID bug fixing. AuthFix integrates three key components: fault localization, patch synthesis, and patch verification. By employing a novel Petri-net-based model checker, AuthFix ensures the correctness of patches by effectively modeling interactions. Our evaluation on a dataset of OpenID bugs demonstrates that AuthFix successfully generated correct patches for 17 out of 23 bugs (74%), with a high proportion of patches semantically equivalent to developer-written fixes.

cs.SE↗

Voyager: Real-Time Splatting City-Scale Gaussians on Resource-Constrained Devices

3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in real-time remains a significant challenge due to two compute-intensive stages: level-of-detail (LoD) search and rasterization. In this paper, we propose Voyager, an effective solution to accelerate city-scale 3DGS rendering on mobile devices. Our key insight is that, under normal user motion, the number of newly visible Gaussians within the view frustum remains roughly constant. Leveraging this temporal correlation, we propose a temporal-aware LoD search to identify the necessary Gaussians for the remaining rendering stages. For the remaining rendering process, we accelerate the bottleneck stage, rasterization, via preemptive $α$-filtering. With all optimizations above, our system can deliver low-latency, city-scale 3DGS rendering on mobile devices. Compared to existing solutions, Voyager achieves up to 6.6$\times$ speedup and 85\% energy savings with superior rendering quality.

cs.GR↗

Astraea: A Token-wise Acceleration Framework for Video Diffusion Transformers

Video diffusion transformers (vDiTs) have made tremendous progress in text-to-video generation, but their high compute demands pose a major challenge for practical deployment. While studies propose acceleration methods to reduce workload at various granularities, they often rely on heuristics, limiting their applicability. We introduce Astraea, a framework that searches for near-optimal configurations for vDiT-based video generation under a performance target. At its core, Astraea proposes a lightweight token selection mechanism and a memory-efficient, GPU-friendly sparse attention strategy, enabling linear savings on execution time with minimal impact on generation quality. Meanwhile, to determine optimal token reduction for different timesteps, we further design a search framework that leverages a classic evolutionary algorithm to automatically determine the distribution of the token budget effectively. Together, Astraea achieves up to 2.4$\times$ inference speedup on a single GPU with great scalability (up to 13.2$\times$ speedup on 8 GPUs) while achieving up to over 10~dB video quality compared to the state-of-the-art methods ($<$0.5\% loss on VBench compared to baselines).

cs.CV↗

Compact relative $\mathrm{SO}_0(2,q)$-character varieties of punctured spheres

We prove that there are relative $\mathrm{SO}_0(2,q)$-character varieties of the punctured sphere which are compact, totally non-hyperbolic and contain a dense representation. This work fills a remaining case of the results of N. Tholozan and J. Toulisse. Our approach relies on the non-abelian Hodge correspondence and we study the moduli space of parabolic $\mathrm{SO}_0(2,q)$-Higgs bundles with some fixed weight. Additionally, we provide a construction based on Geometric Invariant Theory (GIT) to demonstrate that the considered moduli spaces can be viewed as a projective variety over $\mathbb{C}$.

math.DG↗