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Yu Hu

Publications and source records attributed to Yu Hu.

At least 19 recordsLinked to original sources

DART-S: Reachability-Audited Active-Suspension Preconditioning for Off-Road Vehicle Jumps

Airborne torque reaction cannot recover takeoff errors beyond the wheel angular-momentum budget. DART-S applies ramp-face suspension preconditioning to change pitch, pitch rate, and wheel spin before liftoff, thereby shifting the queried state and altering the remaining authority budget. To predict how each suspension action reshapes this state-budget pair, DART-S employs a local calibration map. A support-aware selector combines the predicted shift with local outcome evidence and an interval-reachability screen; an exact-pair audit reports residual authority. Across 600 new runs in 72 independent BeamNG sessions, every positive, negative, and boundary query follows its prespecified branch. At the confirmed 40{\deg}/13 m/s boundary, DART-S attains 24/24 post-touchdown attitude-criterion successes versus 0/24 for DART (session-level Holm-adjusted p=0.0234). At 11.5 m/s, a 0.35 s timing action attains 23/24 versus 0/24 for the static preset (p=0.0156). The 200 rad/s command guard keeps drivetrain hard-limit exceedance at zero across all 600 runs. The source code will be available at https://github.com/MeridianCAS/DART-S

cs.RO

FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation

We present FlowPilot, a compact world-action model for real-time onboard UAV navigation from depth. Unlike map-then-optimize pipelines that require local reconstruction or end-to-end policies that lack explicit scene prediction, FlowPilot jointly denoises future depth observations and executable trajectories with flow matching. A dual-stream mixture-of-transformers couples video and action experts through shared attention, allowing future-scene prediction and trajectory generation to inform each other. At deployment, the model runs action-centrically and outputs only a trajectory. To ensure trackability, actions are parameterized as degree-7 Bernstein polynomials: the current state constrains the initial control points, and the network predicts five free control points, yielding C^2-continuous references with closed-form velocity, acceleration and jerk. FlowPilot is trained on a three-level depth pyramid spanning high-throughput simulation, photorealistic simulation, and real onboard data. In closed-loop simulation, it outperforms learning- and optimization-based baselines under increasing clutter and commanded speeds up to 8m/s. On a physical quadrotor, the full perception-to-action pipeline runs in under 18ms on a Jetson Orin NX and reaches 5.5m/s in cluttered indoor and forest environments using only onboard sensing and computation.

cs.RO

DART: Dual-Axis Airborne Reachability-Gated Torque-Reaction for Off-Road Vehicle Jumps

Traversing crests, ledges, and ditches at high speed often launches vehicles into the air, and a mishandled landing presents a substantial crash hazard. We show that the airborne phase is barely controllable: on a 1383 kg platform the wheel angular-momentum budget caps the recoverable pitch-rate change at roughly $9$-$13^\circ$/s in the tighter nose-up direction under drive at typical takeoff wheel speeds, and at about twice that in the reverse-inclusive braking direction; driving the wheels to their drivetrain hard limit raises the measured nose-up ceiling to only $16$-$18^\circ$/s. Takeoff pitch-rate disturbances beyond this directional budget are physically unrecoverable in flight, so the decisive leverage lies before takeoff. DART (Dual-Axis Airborne Reachability-Gated Torque-Reaction) back-propagates the landing constraint into a closed-form certified feasible-takeoff set, which supplies a conservative go/no-go condition and a pre-takeoff speed-shaping law. In flight, DART regulates pitch and roll via steer-resolved wheel-reaction torque, governed by a per-flight roll latch derived from the yaw-coupling analysis. In deterministic full-scale simulation in BeamNG.tech, a calibrated pre-takeoff speed regulator reduces touchdown speed by 36% and raises on-target landings from 0/30 to 30/30. Under the same steep-lip approach the airborne law completes 29/30 safe landings under crash-avoidance bounds versus 0/30 for reaction-wheel-style PD (RW-PD) and time-optimal bang-bang (TOBB). On banked run-ups DART holds the median pitch error at or below $2^\circ$ at every cross-slope, with the largest baseline separation at $\gamma=12^\circ$. Across disturbance regimes, the latch preserves pitch-only allocation on low-disturbance entries and enables dual-axis control when roll becomes binding. All results are from simulation; hardware validation remains open.

cs.RO

AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight

Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.

cs.RO

Asymmetric physics enables efficient learning in quadrupedal robot swarms

Animal collectives navigate cluttered environments through local coordination, yet robot swarms still struggle to reproduce this capability in the physical world. End-to-end learning offers a route to such coordination, but scaling it to embodied swarms remains difficult: standard sampling-based reinforcement learning becomes inefficient when visual perception, dense robot-robot interaction, and contact-rich locomotion must be learned together. Here we show that asymmetric physics enables efficient end-to-end learning of vision-based, decentralized control in large swarms of quadrupedal robots. During training, quadrupeds interact in shared environments, where a high-fidelity, non-differentiable simulator generates realistic motion and contact dynamics, and differentiable surrogate models provide gradients for navigation and locomotion policies. This separation enables up to 512 quadrupeds to learn coordinated navigation policies in obstacle-rich environments. At deployment, each robot acts from a single forward-facing depth camera, without explicit communication, centralized planning, or global maps. The policies generalize across forests, bridges, enclosures, narrow passages, and mazes, and zero-shot transfer to six physical quadrupeds across five real-world scenarios. The resulting swarms exhibit predictive avoidance, right-side yielding, pausing before bottlenecks, and wall following, showing that asymmetric physics enables efficient training of scalable decentralized control policies for quadrupedal robot swarms.

cs.RO

Structural Assessment for Understanding and Guiding Dataset Distillation in Discrete Token Space

Dataset distillation (DD) has proven to reduce training cost while preserving accuracy. While promising, the factors that make one distilled dataset more effective than another remain poorly understood. In this work, we investigate this question through the lens of discrete visual tokenizers. Whereas many prior DD efforts emphasize matching global data distributions, we suggest that the effectiveness depends on which semantic concepts are captured and how they are composed. Discrete visual tokenizers provide a finite vocabulary that enables direct statistical analysis of such compositional structure. Through quantitative analysis of token-level statistics, we introduce the structural score to measure the adequacy of token compositions. We observe that distilled datasets with balanced token composition yield higher validation performance. On the other hand, divergence from the original data does not necessarily harm performance. We further show that samples with high structural scores in the discrete token space can effectively guide diffusion-based DD. Our findings highlight the importance of token composition in dataset effectiveness, offering a principled complement to distributional similarity considerations in DD.

cs.CV

AnchorEdit: Maintaining Temporal Consistency in Multi-turn Image Editing via Causal Memory

Multi-turn image editing is essential for iterative design, yet current models often struggle with identity drift and error accumulation over successive steps. While existing research leverages video priors for consistency, their reliance on bidirectional attention is fundamentally misaligned with the causal, sequential nature of interactive editing. In this paper, we propose AnchorEdit, the first autoregressive (AR) diffusion-based framework designed specifically for high-resolution, long-term multi-turn editing. AnchorEdit bridges the gap between video priors and causal inference through a three-stage training curriculum: identity-preserving sing-turn pretraining, causal AR forcing fine-tuning with a novel self-rollout strategy to mitigate exposure bias, and consistency distillation for efficient 4-step generation. During inference, we introduce a memory mechanism to anchor the initial subject identity and ensure stable extrapolation across extended editing trajectories. To evaluate performance, we provide a new high-resolution multi-turn editing benchmark designed to stress-test long-horizon stability. Extensive experiments demonstrate that AnchorEdit achieves state-of-the-art results, maintaining exceptional subject fidelity and instruction following even over 10+ interaction rounds.

cs.CV

Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Open-World Contact Localization

Learning from human video demonstrations remains challenging due to noisy hand-object interactions, unseen objects with partial observation, and cross-embodiment discrepancy. To address these challenges, we present \textit{HOWTransfer} (\emph{H}and-\emph{O}bject \emph{O}pen-\emph{W}orld Transfer), a hand-centric framework that distills human demonstrations into contact-aware, taxonomy-informed, and diverse robotic trajectories. Instead of relying on object-specific descriptions, vision-language queries, or explicit object-state tracking, \emph{HOWTransfer} recovers temporally consistent 3D hand motion and localizes temporal contact intervals by reasoning over observed hand-object interaction cues. The localized contact onsets are then used to retarget human grasp intent into multi-modal parallel-jaw grasp hypotheses, which are propagated along the recovered wrist trajectory to generate robot-executable motions. Finally, a trajectory editing stage refines contact alignment and produces diverse executable variants from a single demonstration. Experiments across diverse manipulation tasks show that \emph{HOWTransfer} enables accurate contact localization and high-quality robot motion retargeting with $86\%$ success, which is preferred over teleoperated trajectories in a blinded preference study.

cs.RO

Autonomous FPV Flight with Translational Optical Flow and Uncertainty Mask

Autonomous FPV quadrotor flight in complex environments using a monocular RGB camera as the sole exteroceptive sensor remains a fundamental challenge. Recent research has shown that using optical flow as the input of a neural network can achieve end-to-end autonomous flight in cluttered scenes. However, extracting the most relevant information from the flow estimation is the key bottleneck limiting agility and robustness. Existing methods struggle to disentangle obstacle-induced optical flow from the ego-motion background flow and suffer from low signal-to-noise ratios near the focus of expansion (FoE). To address these issues, we decompose the optical flow into translational and rotational components and utilize only the translational flow, which captures scene geometry and depth cues. In addition, we introduce an uncertainty mask derived from inconsistencies between forward and backward flow estimates. This mask highlights obstacle structures, including those within the FoE region. Both cues are fed to a control policy trained in a differentiable simulation framework, which enables efficient first-order optimization across perception and control. We validate our approach through extensive experiments in both simulated and real-world forest environments. The proposed system achieves robust flight at speeds of up to 13.91 m/s in simulation and 11.79 m/s in real-world tests, with a 93.3\% success rate over 30 real-world trials, nearly doubling the previously reported 6 m/s real-world speed of the monocular-RGB optical-flow UAV obstacle avoidance system.

cs.RO

ADK Arena: Evaluating Agent Development Kits via LLM-as-a-Developer

The rapid proliferation of Agent Development Kits (ADKs), SDK-level frameworks for building LLM-powered autonomous agents, has outpaced any empirical understanding of how framework choice affects agent performance. We propose \textbf{LLM-as-a-Developer}, a methodology that replaces human developers with an LLM coding agent that learns each framework's API from documentation, writes agent code, and iteratively repairs it through a validate-and-feedback loop until tests pass. By holding the developer constant and varying only the framework, generation effort becomes a quantitative proxy for API usability and the resulting agents provide a controlled measure of framework effectiveness. We implement this in \textbf{ADK Arena}, a fully automated pipeline with per-framework Docker isolation, a three-level validation pipeline, and benchmark adapters for SWE-bench, $\tau^2$-bench, Terminal-Bench, and MCP-Atlas. Evaluating all 51 popular Python ADK frameworks (204 agent--benchmark pairs), we find that: (1)~generation succeeds for 57\% of runs, and its cost varies 5.6$\times$ across frameworks (\$0.6 to \$3.4 per agent), a quantitative proxy for API complexity, though cost alone does not predict success; (2)~no single framework dominates: the best single-benchmark ADK agents resolve up to 80\% of tasks and can even \emph{beat} general-purpose frontier coding agents at a fraction of the cost, yet the median framework resolves only 32\%; (3)~across information-source ablations, genuine framework usage stays within a narrow 28--40\% band (highest with raw source access and still 33\% with no reference material at all), indicating that documentation, source code, and parametric knowledge are largely substitutable rather than any one being a hard bottleneck.

cs.SE

YARD: Y-Architecture Register Decoding for Efficient Hallucination Mitigation in Large Vision-Language Models

Contrastive decoding (CD) seeks to mitigate hallucinations in Large Vision-Language Models (LVLMs) by contrasting the output distributions of a standard model and a visually degraded model. However, existing training-free CD methods suffer from sub-optimal degraded branches: completely dropping visual tokens is too extreme and induces language hallucinations, while corrupting input images offers coarse control over visual evidence and suffers from high inference latency due to requiring two full forward passes. To address these dilemmas, we propose YARD, a training-free Y-Architecture Register Decoding framework. Motivated by the observation that reliable text-to-vision grounding predominantly emerges in the middle decoder layers, YARD constructs the degraded branch internally by sharing shallow-layer computations and branching exactly at this critical stage. For the degraded branch, YARD replaces patch-level visual tokens with register tokens, which preserve global image semantics but lack fine-grained local evidence. This image-aware yet locally under-grounded design provides a faithful contrastive signal without extreme modality mismatch, while the Y-architecture strictly avoids a costly second forward pass. Extensive experiments on generative and discriminative hallucination benchmarks demonstrate that YARD consistently achieves state-of-the-art hallucination mitigation across multiple LVLMs, alongside a significant reduction in inference latency.

cs.CV

Architecture-driven Shift: towards a lightweight selector for capturing the trends of logit shift

Continual Learning (CL) is a practical paradigm to utilize power of deep pre-trained neural networks, but which pre-trained model has a better ability to balance ``Plasticity-Stability", deserving to be chosen? The logit shift serves as a natural proxy because it represents the logit shift in CL scenarios. However, obtaining the logit shift requires huge computational cost, which hinders large-scale model selection. Existing theoretical analyses fail to offer an efficient alternative because of the assumption of uniform hidden layer widths, which ignores the structural heterogeneity (variable width and depth) of real-world architectures. This raises a critical question: what theoretically relationship can be identified between heterogeneous architecture and logit shift on prior tasks (that the model has been trained on)? To answer the question, we decouple logit shift into architecture dependency and data dependency to establish our framework, which reveals that the combination of two dependency, defined as Architecture-driven Shift (ADS), that can capture the logit shift tendency well computable with few data samples. Specifically, for a well-optimized model on prior tasks, higher ADS is associated with a larger logit shift after training on the current task, which derived based on three mechanistic components: (1) spectral norm scaling of weight matrix gradients with layer width, (2) the optimization path length of the new task, and (3) the asymptotic task conflict in wide networks. Extensive empirical results across more than 175 diverse architectures demonstrate a strong monotonic correlation (the weakest Spearman's $r_s=0.731$) between ADS and logit shift. Practically, we demonstrate that ADS can serve as a lightweight proxy of the expected calibration error, which is a widely used metric for reliable CL model selection, on three datasets across six scenarios.

cs.LG

A Wavelet-Integrated Search Pipeline for Narrowband Technosignatures in FAST Observations of 33 Exoplanet Systems

Building on prior FAST targeted and blind SETI campaigns toward 33 exoplanet systems, we introduce a wavelet-integrated search pipeline for narrowband technosignature candidates in radio dynamic spectra. At its core, the pipeline uses a Multi-Scale Wavelet Net (MSWNet) to produce an interpretable multi-resolution representation, followed by a lightweight parameter estimator for endpoint localization. Rather than relying solely on hard-threshold drift searches, the pipeline reframes narrowband detection as wavelet-guided feature extraction followed by endpoint regression, morphology-aware filtering, raw-data S/N validation, and multi-beam anticoincidence veto. Applied to real FAST data, the pipeline recovers representative events from prior analyses and produces a compact set of veto-ready candidates for downstream inspection. The resulting workflow preserves interpretability, low regression complexity, and auditable threshold control, making it readily transferable to other radio surveys and large-scale technosignature searches.

astro-ph.IM

AgentLens: Revealing The Lucky Pass Problem in SWE-Agent Evaluation

Evaluation of software engineering (SWE) agents is dominated by a binary signal: whether the final patch passes the tests. This outcome-only view treats a principled solution and a chaotic trial-and-error process as equivalent. We show that this equivalence is empirically false. We evaluate 2,614 OpenHands trajectories from eight model backends on 60 SWE-bench Verified tasks. Of these, 47 have enough passing trajectories to construct task-level process references, yielding a 1,815-trajectory evaluation subset. Among passing trajectories in this subset, 10.7% exhibit behavior we call a Lucky Pass: regression cycles, blind retries, missing verification, or temporally disordered exploration, implementation, and verification. We introduce AgentLens, a framework for process-level assessment of SWE-agent trajectories, and define AgentLens-Bench, a dataset of 1,815 trajectories annotated with quality scores, waste signals, divergence points, and 47 task-level Prefix Tree Acceptor (PTA) references. AgentLens builds PTA references by merging multiple passing solutions for the same task, and uses a context-sensitive intent labeler to assign actions to Exploration, Implementation, Verification, or Orchestration based on trajectory history rather than tool identity alone. On AgentLens-Bench, the quality score separates passing trajectories into Lucky, Solid, and Ideal tiers and further decomposes Lucky Passes into five recurring mechanisms. Across the eight model backends, Lucky rates range from 0.5% to 23.2%, and some models move by as many as five rank positions when ranked by quality score instead of pass rate. We plan to release the project repository soon, including AgentLens-Bench artifacts, the AgentLens SDK, and the analysis tooling.

cs.SE

Multi-Rollout On-Policy Distillation via Peer Successes and Failures

Large language models are often post-trained with sparse verifier rewards, which indicate whether a sampled trajectory succeeds but provide limited guidance about where reasoning succeeds or fails. On-policy distillation (OPD) offers denser token-level supervision by training on student-generated trajectories, yet existing methods typically distill each rollout independently and ignore the other attempts sampled for the same prompt. We introduce Multi-Rollout On-Policy Distillation (MOPD), a peer-conditioned distillation framework that uses the student's local rollout group to construct more informative teacher signals. MOPD conditions the teacher on both successful and failed peer rollouts: successes provide positive evidence for valid reasoning patterns, while failures provide structured negative evidence about plausible mistakes to avoid. We study two peer-context constructions: positive peer imitation and contrastive success-failure conditioning. Experiments on competitive programming, mathematical reasoning, scientific question answering, and tool-use benchmarks show that MOPD consistently improves over standard on-policy baselines. Further teacher-signal analysis shows that mixed success-failure contexts better align teacher scores with verifier rewards, indicating that the gains arise from more faithful, instance-adaptive supervision. These results indicate that effective on-policy distillation should exploit the student's multi-rollout trial-and-error behavior rather than treating rollouts as isolated samples.

cs.LG

Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes

Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.

cs.CV

Learning Correct Behavior from Examples: Validating Sequential Execution in Autonomous Agents

As autonomous agents become increasingly sophisticated, validating their sequential behavior presents a significant challenge. Traditional testing approaches require manual specification, exact sequence matching, or thousands of training examples. We present a novel algorithm that automatically learns correct behavior from just 2-10 passing execution traces and validates new executions against this learned model. Our approach combines dominator analysis from compiler theory with multimodal large language model-powered semantic understanding to identify essential states and handle non-deterministic behavior. The system constructs a generalized ground truth model using Prefix Tree Acceptors, merges traces through multi-tiered equivalence detection, and validates new executions via topological subsequence matching. In controlled experiments, our system achieved high accuracy in detecting product bugs and false successes using only 3 training traces. This approach provides explainable validation results with coverage metrics and works across diverse domains including UI testing, code generation, and robotic processes.

cs.AI

Towards All-Day Perception for Off-Road Driving: A Large-Scale Multispectral Dataset and Comprehensive Benchmark

Off-road nighttime autonomous driving suffers from unreliable visible-light perception, making infrared modality crucial for accurate freespace detection. However, progress remains limited due to the scarcity of annotated infrared off-road datasets and the inter-frame inconsistencies inherent to current single-frame methods. To address these gaps, we present the IRON dataset, which, to our knowledge, is the first large-scale infrared dataset for off-road temporal freespace detection under all-day conditions, with strong support for nighttime perception. The dataset comprises 24,314 densely annotated infrared images with synchronized RGB images in diverse scenes and different light conditions. Building upon this dataset, we propose IRONet, a novel flow-free framework for temporal freespace detection that addresses inter-frame inconsistencies by aggregating historical context via a memory-attention mechanism and a carefully designed mask decoder. On our IRON dataset, IRONet achieves state-of-the-art performance, reaching 82.93%(+1.19%) IoU and 90.66%(+0.71%) F1 score at real-time inference. Remarkably, IRONet also exhibits robust generalization to RGB modalities on ORFD and Rellis datasets. Overall, our work establishes a foundation for reliable all-day off-road autonomous driving and future research in infrared temporal perception. The code and IRON dataset are available at https://github.com/wsnbws/IRON.

cs.CV