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Yu Hu

Publications and source records attributed to Yu Hu.

At least 19 recordsLinked to original sources

PriorMaskMap: Robust Online Vectorized Map Construction with Biased Priors

Online vectorized map construction provides autonomous vehicles with essential, real-time semantic and geometric scene understanding. While leveraging prior maps presents an opportunity to improve accuracy, they are often biased due to outdated information or temporary road changes. Existing methods, which typically treat priors as fully reliable or only consider limited noise patterns, suffer severe performance degradation when these priors are imperfect. To address this, we propose PriorMaskMap, a robust framework for prior-guided vectorized map construction. Its first innovation is a Prior-Aware Confidence Estimator (PACE) that evaluates the input rasterized map against current visual observations. It assigns confidence scores to regions classified as reliable, erroneous, or blank, creating a foundational mask that guides two subsequent branches. In one branch, the Dual-Prior Query Generator (DPQG) selectively filters and embeds both rasterized and vectorized priors to initialize informative queries from trustworthy map structures. In the other, the Confidence-Guided Prior Fusion (CGPF) module spatially propagates and refines the mask, using the refined version to govern the fusion of BEV features with the prior map, thereby providing rich contextual representations for the map decoder. Evaluation on the nuScenes dataset shows that PriorMaskMap achieves superior mapping precision over existing approaches and exhibits marked robustness when provided with priors containing apparent errors. Our code is released at https://github.com/healenrens/PriorMaskMap.

cs.CV↗

Holding a Steady Course: Knowledge Evolution from Expertise and Lessons for Continual Agent Learning

Autonomous agents are increasingly deployed across sequences of related tasks, yet they often fail to retain and improve their knowledge over time. Existing approaches convert interaction trajectories into memories or reusable skills, but experience is not automatically reliable knowledge. Automatically collected skills and memories can propagate errors, mislead, and corrupt useful knowledge. To address this gap, we introduce Knowledge Evolution from Expertise and Lessons (KEEL), an agent-agnostic framework that uses verifier evidence to transform successful behavior into reusable skills and failures into corrective lessons. As new evidence accumulates, individual skill claims can be supported, contradicted, replaced, or retired. On SkillFlow benchmark, KEEL improves task success by 4.2 to 21.7 percentage points over the no-knowledge baseline, compared with gains of 2.4 to 9.6 points from SkillFlow's default method. Ablations show that skills and lessons are complementary. These results show that reliable continual agent learning depends not simply on accumulating experience, but on continually validating and evolving the knowledge derived from it. Our code is available at: https://github.com/microsoft/KEEL-TTCL26.

cs.LG↗

AgentLens: Revealing The Lucky Pass Problem in SWE-Agent Evaluation

Evaluation of software engineering (SWE) agents is dominated by a binary signal: whether the final patch passes the tests. This outcome-only view treats a principled solution and a chaotic trial-and-error process as equivalent. We show that this equivalence is empirically false. We evaluate 2,614 OpenHands trajectories from eight model backends on 60 SWE-bench Verified tasks. Of these, 47 have enough passing trajectories to construct task-level process references, yielding a 1,815-trajectory evaluation subset. Among passing trajectories in this subset, 10.7% exhibit behavior we call a Lucky Pass: regression cycles, blind retries, missing verification, or temporally disordered exploration, implementation, and verification. We introduce AgentLens, a framework for process-level assessment of SWE-agent trajectories, and define AgentLens-Bench, a dataset of 1,815 trajectories annotated with quality scores, waste signals, divergence points, and 47 task-level Prefix Tree Acceptor (PTA) references. AgentLens builds PTA references by merging multiple passing solutions for the same task, and uses a context-sensitive intent labeler to assign actions to Exploration, Implementation, Verification, or Orchestration based on trajectory history rather than tool identity alone. On AgentLens-Bench, the quality score separates passing trajectories into Lucky, Solid, and Ideal tiers and further decomposes Lucky Passes into five recurring mechanisms. Across the eight model backends, Lucky rates range from 0.5% to 23.2%, and some models move by as many as five rank positions when ranked by quality score instead of pass rate. We plan to release the project repository soon, including AgentLens-Bench artifacts, the AgentLens SDK, and the analysis tooling.

cs.SE↗

Targeting Pivotal Decisions for Credit Assignment in Agentic Reinforcement Learning

Group Relative Policy Optimization (GRPO) has become a promising approach for training large language model agents. However, its uniform assignment of trajectory-level advantages to all policy tokens fails to distinguish consequential decisions from less relevant ones, obscuring which intermediate decisions contributed to success. We introduce ProVer, a framework that targets potentially pivotal decisions for fine-grained credit assignment in agentic reinforcement learning. Given a rollout group, an agentic judge contrasts successful and failed trajectories to propose a segment potentially responsible for their divergent outcomes. Rather than directly trusting the judge's assessment, ProVer verifies the proposed segment by estimating its advantage from the difference in terminal success rates between current-policy continuations sampled before and after the segment. Positive estimates are then incorporated into the GRPO advantages of policy tokens within the proposed segment. By using model judgment only to select where to verify, ProVer grounds local credit in observed outcomes without exhaustively evaluating every intermediate state. Across ALFWorld, WebShop, and SearchQA, ProVer achieves the strongest average performance at both model scales, with relative improvements over GRPO of 9.91% and 7.12% for Qwen3.5-2B and Qwen3.5-4B, respectively. Further analyses demonstrate that informed segment selection improves policy training with modest additional generation overhead, even without a frontier-scale judge model, highlighting the effectiveness and efficiency of selectively targeting pivotal decisions for fine-grained credit assignment in agentic reinforcement learning.

cs.CL↗

Model-Aware Data Selection from In-and-Out Information Interplay

LLMs are effective representations that assimilate vast amounts of knowledge during pretraining, but post-training is necessary for models to reliably access this knowledge and "know what they know." We observe an interesting rank equilibrium between knowledge stored in the weights and the data stream passing through the model. Across all model layers, we find that the hidden states (data stream) follow a U-shaped pattern, showing substantial compression in early layers and a steep rise during the late-layer decoding phase. In contrast, the weight rank follows an inverted U-shaped pattern, with very low rank in the early and late layers and high rank in the middle. We interpret this as an in-and-out information interplay: intermediate activations do not need to carry content that the weights can supply later, so they primarily preserve what the weights cannot provide. Motivated by this observation, we propose a model-aware data selection method, CAP (Counterfactual Assimilation Profile), which can determine whether a data candidate contains information accessible to the current model by utilizing the divergence gap in early- and late-layer representations between model-generated and reference responses. Across math, code, and science domains, CAP delivers 35.4% greater average improvement over the base model than the strongest baseline under different selection budgets. With only 10% of the data pool, CAP surpasses or matches full-pool training on math and science. We further show that CAP transfers to multimodal data selection and is robust to response horizon and noise.

cs.AI↗

Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Object Category-agnostic Temporal Localization

Human videos provide a scalable source of demonstrations for robot imitation learning. However, converting them into executable and semantically aligned robot trajectories requires determining \emph{when} task-relevant interactions occur, \emph{how} demonstrated human grasps should be retargeted across embodiments, and \emph{which} post-contact motions should be reproduced. In this paper, we present \textit{HOCALT} (\emph{H}and--\emph{O}bject \emph{C}ategory--\emph{A}gnostic \emph{L}ocalization and \emph{T}ransfer), a hand-centric retargeting framework that unifies 3D hand motion reconstruction, temporal contact localization, and cross-embodiment trajectory generation. Given synchronized stereo videos, \textit{HOCALT} identifies task-relevant contact intervals by jointly reasoning over reconstructed 3D hand articulation and category-agnostic object motion cues. These intervals serve as temporal anchors for initializing cross-embodiment transfer, where the demonstrated human grasps are retargeted into multi-modal robot grasp hypotheses. Within each interval, these hypotheses are then propagated along the demonstrated hand motion, yielding executable trajectories. Finally, we augment the transferred trajectories to generate diverse variants from a single demonstration. Across various tasks, \emph{HOCALT} outperforms VLM-based temporal localization baselines, achieving higher replay success than existing retargeting approaches.

cs.RO↗

A Wavelet-Integrated Search Pipeline for Narrowband Technosignatures in FAST Observations of 33 Exoplanet Systems

Building on prior FAST targeted and blind SETI campaigns toward 33 exoplanet systems, we introduce a wavelet-integrated search pipeline for narrowband technosignature candidates in radio dynamic spectra. At its core, the pipeline uses a Multi-Scale Wavelet Net (MSWNet) to produce an interpretable multi-resolution representation, followed by a lightweight parameter estimator for endpoint localization. Rather than relying solely on hard-threshold drift searches, the pipeline reframes narrowband detection as wavelet-guided feature extraction followed by endpoint regression, morphology-aware filtering, raw-data S/N validation, and multi-beam anticoincidence veto. Applied to real FAST data, the pipeline recovers representative events from prior analyses and produces a compact set of veto-ready candidates for downstream inspection. The resulting workflow preserves interpretability, low regression complexity, and auditable threshold control, making it readily transferable to other radio surveys and large-scale technosignature searches.

astro-ph.IM↗

4D Radar Perception Algorithms for Autonomous Driving: A Review

Research on 4D millimeter-wave radar perception algorithms has flourished in recent years, extending from signal processing and object detection to semantic segmentation, motion estimation, occupancy prediction, and dynamic scene reconstruction. This review organizes the field according to the evolution of perception tasks and algorithms. It first introduces radar fundamentals, data representations, and quality-enhancement methods, and then reviews object-level perception, motion and localization, local and dense spatial perception, and dynamic scene understanding. Across these directions, we compare radar-only learning, multimodal fusion, and cross-modal supervision and knowledge distillation. Particular attention is paid to how elevation, Doppler measurements, and radar physical priors are exploited across tasks. We further summarize the task coverage, input data, annotations, and evaluation protocols of existing datasets, clarifying the empirical support for different research directions. Finally, we discuss the common challenges and future directions of 4D radar perception for autonomous driving. This review provides a task-oriented perspective on the transition from sparse object perception to dynamic spatial understanding.

cs.RO↗

Covariance Spectrum in Nonlinear Recurrent Neural Networks: A Near-Critical Effective Connection Strength Throughout Chaos

Advances in simultaneous recordings of large numbers of neurons have driven significant interest in the structure of neural population activity, such as dimensionality, and in how it arises mechanistically from network connectivity. The covariance eigenvalue distribution, or spectrum, which can be derived analytically in random recurrent networks, was proposed as a robust description of population geometry beyond dimensionality. The theoretical spectrum has since matched data across brain areas and species, serving as a computational biomarker linking neural population activity to network connectivity. However, this empirical success highlights a gap in theory, as the model used to derive the spectrum was minimal with linear neurons. Here we close this gap by studying the covariance spectrum in networks with nonlinear neurons and across broader dynamical regimes, including chaos. Surprisingly, the spectrum is precisely described by equations analogous to the linear theory, substituted with an effective recurrent connection strength, which reflects both the connection weights and the dynamic gain of neurons. Across regimes, this effective parameter gives a unified account of the spectrum and dimensionality changes, and stays near its critical value throughout the chaotic regime, suggesting a mechanism for brain criticality without fine-tuning and a new interpretation for previously observed near-critical spectra. Our key step is proposing a covariance matrix ansatz under nonlinear dynamics, which explicitly links neuronal dynamics, recurrent connectivity, and all pairwise correlations in the network. The ansatz is supported by extensive numerical and theoretical validations, including extensions to other network models. These results advance the theory of nonlinear population dynamics and strength the covariance spectrum analysis a practical tool for biological circuits.

q-bio.NC↗

DART: Dual-Axis Airborne Reachability-Gated Torque-Reaction for Off-Road Vehicle Jumps

Traversing crests, ledges, and ditches at high speed often launches vehicles into the air, and a mishandled landing presents a substantial crash hazard. We show that the airborne phase is barely controllable: on a 1383 kg platform the wheel angular-momentum budget caps the recoverable pitch-rate change at roughly $9$-$13^\circ$/s in the tighter nose-up direction under drive at typical takeoff wheel speeds, and at about twice that in the reverse-inclusive braking direction; driving the wheels to their drivetrain hard limit raises the measured nose-up ceiling to only $16$-$18^\circ$/s. Takeoff pitch-rate disturbances beyond this directional budget are physically unrecoverable in flight, so the decisive leverage lies before takeoff. DART (Dual-Axis Airborne Reachability-Gated Torque-Reaction) back-propagates the landing constraint into a closed-form certified feasible-takeoff set, which supplies a conservative go/no-go condition and a pre-takeoff speed-shaping law. In flight, DART regulates pitch and roll via steer-resolved wheel-reaction torque, governed by a per-flight roll latch derived from the yaw-coupling analysis. In deterministic full-scale simulation in BeamNG.tech, a calibrated pre-takeoff speed regulator reduces touchdown speed by 36% and raises on-target landings from 0/30 to 30/30. Under the same steep-lip approach the airborne law completes 29/30 safe landings under crash-avoidance bounds versus 0/30 for reaction-wheel-style PD (RW-PD) and time-optimal bang-bang (TOBB). On banked run-ups DART holds the median pitch error at or below $2^\circ$ at every cross-slope, with the largest baseline separation at $γ=12^\circ$. Across disturbance regimes, the latch preserves pitch-only allocation on low-disturbance entries and enables dual-axis control when roll becomes binding. All results are from simulation; hardware validation remains open.

cs.RO↗

DART-S: Reachability-Audited Active-Suspension Preconditioning for Off-Road Vehicle Jumps

Airborne torque reaction cannot recover takeoff errors beyond the wheel angular-momentum budget. DART-S applies ramp-face suspension preconditioning to change pitch, pitch rate, and wheel spin before liftoff, thereby shifting the queried state and altering the remaining authority budget. To predict how each suspension action reshapes this state-budget pair, DART-S employs a local calibration map. A support-aware selector combines the predicted shift with local outcome evidence and an interval-reachability screen; an exact-pair audit reports residual authority. Across 600 new runs in 72 independent BeamNG sessions, every positive, negative, and boundary query follows its prespecified branch. At the confirmed 40°/13 m/s boundary, DART-S attains 24/24 post-touchdown attitude-criterion successes versus 0/24 for DART (session-level Holm-adjusted p=0.0234). At 11.5 m/s, a 0.35 s timing action attains 23/24 versus 0/24 for the static preset (p=0.0156). The 200 rad/s command guard keeps drivetrain hard-limit exceedance at zero across all 600 runs. The source code will be available at https://github.com/MeridianCAS/DART-S

cs.RO↗

FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation

We present FlowPilot, a compact world-action model for real-time onboard UAV navigation from depth. Unlike map-then-optimize pipelines that require local reconstruction or end-to-end policies that lack explicit scene prediction, FlowPilot jointly denoises future depth observations and executable trajectories with flow matching. A dual-stream mixture-of-transformers couples video and action experts through shared attention, allowing future-scene prediction and trajectory generation to inform each other. At deployment, the model runs action-centrically and outputs only a trajectory. To ensure trackability, actions are parameterized as degree-7 Bernstein polynomials: the current state constrains the initial control points, and the network predicts five free control points, yielding C^2-continuous references with closed-form velocity, acceleration and jerk. FlowPilot is trained on a three-level depth pyramid spanning high-throughput simulation, photorealistic simulation, and real onboard data. In closed-loop simulation, it outperforms learning- and optimization-based baselines under increasing clutter and commanded speeds up to 8m/s. On a physical quadrotor, the full perception-to-action pipeline runs in under 18ms on a Jetson Orin NX and reaches 5.5m/s in cluttered indoor and forest environments using only onboard sensing and computation.

cs.RO↗

AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight

Language-conditioned quadrotor flight requires a policy to ground semantic goals, anticipate the visual consequences of ego-motion, and output control references that remain smooth and dynamically executable under rapidly changing first-person views. Existing aerial vision-language navigation and vision-language-action methods commonly use discrete actions, high-level waypoints, or instantaneous velocity commands, which provide limited supervision about how flight actions change future observations. We present AeroAct, an action-centered world-action model (WAM) for quadrotor navigation. To the best of our knowledge, AeroAct is the first WAM instantiated and demonstrated for real-world aerial flight. The model adapts a pretrained video diffusion Transformer to predict local trajectory-action chunks from egocentric visual history, proprioception, and language. Future first-person frames are used during training as dense consequence supervision, while deployment directly decodes actions without generating future video. To obtain aligned visual, state, language, and dynamically feasible action data, we build a DiffAero-based pipeline with complementary Isaac Lab and 3D Gaussian splatting renderers. We further introduce a low-cost handheld collection device that couples camera observations with motion estimates to recreate flight-like egocentric trajectories, and a self-guidance procedure that improves temporal consistency across overlapping trajectory chunks. Closed-loop simulation and real-world experiments show that temporal visual context improves target tracking and object-search performance, and that WAM-based policies can be executed on a physical quadrotor.

cs.RO↗

Asymmetric physics enables efficient learning in quadrupedal robot swarms

Animal collectives navigate cluttered environments through local coordination, yet robot swarms still struggle to reproduce this capability in the physical world. End-to-end learning offers a route to such coordination, but scaling it to embodied swarms remains difficult: standard sampling-based reinforcement learning becomes inefficient when visual perception, dense robot-robot interaction, and contact-rich locomotion must be learned together. Here we show that asymmetric physics enables efficient end-to-end learning of vision-based, decentralized control in large swarms of quadrupedal robots. During training, quadrupeds interact in shared environments, where a high-fidelity, non-differentiable simulator generates realistic motion and contact dynamics, and differentiable surrogate models provide gradients for navigation and locomotion policies. This separation enables up to 512 quadrupeds to learn coordinated navigation policies in obstacle-rich environments. At deployment, each robot acts from a single forward-facing depth camera, without explicit communication, centralized planning, or global maps. The policies generalize across forests, bridges, enclosures, narrow passages, and mazes, and zero-shot transfer to six physical quadrupeds across five real-world scenarios. The resulting swarms exhibit predictive avoidance, right-side yielding, pausing before bottlenecks, and wall following, showing that asymmetric physics enables efficient training of scalable decentralized control policies for quadrupedal robot swarms.

cs.RO↗

Structural Assessment for Understanding and Guiding Dataset Distillation in Discrete Token Space

Dataset distillation (DD) has proven to reduce training cost while preserving accuracy. While promising, the factors that make one distilled dataset more effective than another remain poorly understood. In this work, we investigate this question through the lens of discrete visual tokenizers. Whereas many prior DD efforts emphasize matching global data distributions, we suggest that the effectiveness depends on which semantic concepts are captured and how they are composed. Discrete visual tokenizers provide a finite vocabulary that enables direct statistical analysis of such compositional structure. Through quantitative analysis of token-level statistics, we introduce the structural score to measure the adequacy of token compositions. We observe that distilled datasets with balanced token composition yield higher validation performance. On the other hand, divergence from the original data does not necessarily harm performance. We further show that samples with high structural scores in the discrete token space can effectively guide diffusion-based DD. Our findings highlight the importance of token composition in dataset effectiveness, offering a principled complement to distributional similarity considerations in DD.

cs.CV↗

AnchorEdit: Maintaining Temporal Consistency in Multi-turn Image Editing via Causal Memory

Multi-turn image editing is essential for iterative design, yet current models often struggle with identity drift and error accumulation over successive steps. While existing research leverages video priors for consistency, their reliance on bidirectional attention is fundamentally misaligned with the causal, sequential nature of interactive editing. In this paper, we propose AnchorEdit, the first autoregressive (AR) diffusion-based framework designed specifically for high-resolution, long-term multi-turn editing. AnchorEdit bridges the gap between video priors and causal inference through a three-stage training curriculum: identity-preserving sing-turn pretraining, causal AR forcing fine-tuning with a novel self-rollout strategy to mitigate exposure bias, and consistency distillation for efficient 4-step generation. During inference, we introduce a memory mechanism to anchor the initial subject identity and ensure stable extrapolation across extended editing trajectories. To evaluate performance, we provide a new high-resolution multi-turn editing benchmark designed to stress-test long-horizon stability. Extensive experiments demonstrate that AnchorEdit achieves state-of-the-art results, maintaining exceptional subject fidelity and instruction following even over 10+ interaction rounds.

cs.CV↗

Autonomous FPV Flight with Translational Optical Flow and Uncertainty Mask

Autonomous FPV quadrotor flight in complex environments using a monocular RGB camera as the sole exteroceptive sensor remains a fundamental challenge. Recent research has shown that using optical flow as the input of a neural network can achieve end-to-end autonomous flight in cluttered scenes. However, extracting the most relevant information from the flow estimation is the key bottleneck limiting agility and robustness. Existing methods struggle to disentangle obstacle-induced optical flow from the ego-motion background flow and suffer from low signal-to-noise ratios near the focus of expansion (FoE). To address these issues, we decompose the optical flow into translational and rotational components and utilize only the translational flow, which captures scene geometry and depth cues. In addition, we introduce an uncertainty mask derived from inconsistencies between forward and backward flow estimates. This mask highlights obstacle structures, including those within the FoE region. Both cues are fed to a control policy trained in a differentiable simulation framework, which enables efficient first-order optimization across perception and control. We validate our approach through extensive experiments in both simulated and real-world forest environments. The proposed system achieves robust flight at speeds of up to 13.91 m/s in simulation and 11.79 m/s in real-world tests, with a 93.3\% success rate over 30 real-world trials, nearly doubling the previously reported 6 m/s real-world speed of the monocular-RGB optical-flow UAV obstacle avoidance system.

cs.RO↗

ADK Arena: Evaluating Agent Development Kits via LLM-as-a-Developer

The rapid proliferation of Agent Development Kits (ADKs), SDK-level frameworks for building LLM-powered autonomous agents, has outpaced any empirical understanding of how framework choice affects agent performance. We propose \textbf{LLM-as-a-Developer}, a methodology that replaces human developers with an LLM coding agent that learns each framework's API from documentation, writes agent code, and iteratively repairs it through a validate-and-feedback loop until tests pass. By holding the developer constant and varying only the framework, generation effort becomes a quantitative proxy for API usability and the resulting agents provide a controlled measure of framework effectiveness. We implement this in \textbf{ADK Arena}, a fully automated pipeline with per-framework Docker isolation, a three-level validation pipeline, and benchmark adapters for SWE-bench, $τ^2$-bench, Terminal-Bench, and MCP-Atlas. Evaluating all 51 popular Python ADK frameworks (204 agent--benchmark pairs), we find that: (1)~generation succeeds for 57\% of runs, and its cost varies 5.6$\times$ across frameworks (\$0.6 to \$3.4 per agent), a quantitative proxy for API complexity, though cost alone does not predict success; (2)~no single framework dominates: the best single-benchmark ADK agents resolve up to 80\% of tasks and can even \emph{beat} general-purpose frontier coding agents at a fraction of the cost, yet the median framework resolves only 32\%; (3)~across information-source ablations, genuine framework usage stays within a narrow 28--40\% band (highest with raw source access and still 33\% with no reference material at all), indicating that documentation, source code, and parametric knowledge are largely substitutable rather than any one being a hard bottleneck.

cs.SE↗