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Yu Sun

Publications and source records attributed to Yu Sun.

At least 199 records · Page 11Linked to original sources

ERNIE-Music: Text-to-Waveform Music Generation with Diffusion Models

In recent years, the burgeoning interest in diffusion models has led to significant advances in image and speech generation. Nevertheless, the direct synthesis of music waveforms from unrestricted textual prompts remains a relatively underexplored domain. In response to this lacuna, this paper introduces a pioneering contribution in the form of a text-to-waveform music generation model, underpinned by the utilization of diffusion models. Our methodology hinges on the innovative incorporation of free-form textual prompts as conditional factors to guide the waveform generation process within the diffusion model framework. Addressing the challenge of limited text-music parallel data, we undertake the creation of a dataset by harnessing web resources, a task facilitated by weak supervision techniques. Furthermore, a rigorous empirical inquiry is undertaken to contrast the efficacy of two distinct prompt formats for text conditioning, namely, music tags and unconstrained textual descriptions. The outcomes of this comparative analysis affirm the superior performance of our proposed model in terms of enhancing text-music relevance. Finally, our work culminates in a demonstrative exhibition of the excellent capabilities of our model in text-to-music generation. We further demonstrate that our generated music in the waveform domain outperforms previous works by a large margin in terms of diversity, quality, and text-music relevance.

cs.SD↗

From Cooking Recipes to Robot Task Trees -- Improving Planning Correctness and Task Efficiency by Leveraging LLMs with a Knowledge Network

Task planning for robotic cooking involves generating a sequence of actions for a robot to prepare a meal successfully. This paper introduces a novel task tree generation pipeline producing correct planning and efficient execution for cooking tasks. Our method first uses a large language model (LLM) to retrieve recipe instructions and then utilizes a fine-tuned GPT-3 to convert them into a task tree, capturing sequential and parallel dependencies among subtasks. The pipeline then mitigates the uncertainty and unreliable features of LLM outputs using task tree retrieval. We combine multiple LLM task tree outputs into a graph and perform a task tree retrieval to avoid questionable nodes and high-cost nodes to improve planning correctness and improve execution efficiency. Our evaluation results show its superior performance compared to previous works in task planning accuracy and efficiency.

cs.RO↗

ActionPrompt: Action-Guided 3D Human Pose Estimation With Text and Pose Prompting

Recent 2D-to-3D human pose estimation (HPE) utilizes temporal consistency across sequences to alleviate the depth ambiguity problem but ignore the action related prior knowledge hidden in the pose sequence. In this paper, we propose a plug-and-play module named Action Prompt Module (APM) that effectively mines different kinds of action clues for 3D HPE. The highlight is that, the mining scheme of APM can be widely adapted to different frameworks and bring consistent benefits. Specifically, we first present a novel Action-related Text Prompt module (ATP) that directly embeds action labels and transfers the rich language information in the label to the pose sequence. Besides, we further introduce Action-specific Pose Prompt module (APP) to mine the position-aware pose pattern of each action, and exploit the correlation between the mined patterns and input pose sequence for further pose refinement. Experiments show that APM can improve the performance of most video-based 2D-to-3D HPE frameworks by a large margin.

cs.CV↗

Only Pick Once -- Multi-Object Picking Algorithms for Picking Exact Number of Objects Efficiently

Picking up multiple objects at once is a grasping skill that makes a human worker efficient in many domains. This paper presents a system to pick a requested number of objects by only picking once (OPO). The proposed Only-Pick-Once System (OPOS) contains several graph-based algorithms that convert the layout of objects into a graph, cluster nodes in the graph, rank and select candidate clusters based on their topology. OPOS also has a multi-object picking predictor based on a convolutional neural network for estimating how many objects would be picked up with a given gripper location and orientation. This paper presents four evaluation metrics and three protocols to evaluate the proposed OPOS. The results show OPOS has very high success rates for two and three objects when only picking once. Using OPOS can significantly outperform two to three times single object picking in terms of efficiency. The results also show OPOS can generalize to unseen size and shape objects.

cs.RO↗

A Survey of Knowledge Representation in Service Robotics

Within the realm of service robotics, researchers have placed a great amount of effort into learning, understanding, and representing motions as manipulations for task execution by robots. The task of robot learning and problem-solving is very broad, as it integrates a variety of tasks such as object detection, activity recognition, task/motion planning, localization, knowledge representation and retrieval, and the intertwining of perception/vision and machine learning techniques. In this paper, we solely focus on knowledge representations and notably how knowledge is typically gathered, represented, and reproduced to solve problems as done by researchers in the past decades. In accordance with the definition of knowledge representations, we discuss the key distinction between such representations and useful learning models that have extensively been introduced and studied in recent years, such as machine learning, deep learning, probabilistic modelling, and semantic graphical structures. Along with an overview of such tools, we discuss the problems which have existed in robot learning and how they have been built and used as solutions, technologies or developments (if any) which have contributed to solving them. Finally, we discuss key principles that should be considered when designing an effective knowledge representation.

cs.RO↗

ERNIE-Code: Beyond English-Centric Cross-lingual Pretraining for Programming Languages

Software engineers working with the same programming language (PL) may speak different natural languages (NLs) and vice versa, erecting huge barriers to communication and working efficiency. Recent studies have demonstrated the effectiveness of generative pre-training in computer programs, yet they are always English-centric. In this work, we step towards bridging the gap between multilingual NLs and multilingual PLs for large language models (LLMs). We release ERNIE-Code, a unified pre-trained language model for 116 NLs and 6 PLs. We employ two methods for universal cross-lingual pre-training: span-corruption language modeling that learns patterns from monolingual NL or PL; and pivot-based translation language modeling that relies on parallel data of many NLs and PLs. Extensive results show that ERNIE-Code outperforms previous multilingual LLMs for PL or NL across a wide range of end tasks of code intelligence, including multilingual code-to-text, text-to-code, code-to-code, and text-to-text generation. We further show its advantage of zero-shot prompting on multilingual code summarization and text-to-text translation. We release our code and pre-trained checkpoints.

cs.CL↗

CPS-MEBR: Click Feedback-Aware Web Page Summarization for Multi-Embedding-Based Retrieval

Embedding-based retrieval (EBR) is a technique to use embeddings to represent query and document, and then convert the retrieval problem into a nearest neighbor search problem in the embedding space. Some previous works have mainly focused on representing the web page with a single embedding, but in real web search scenarios, it is difficult to represent all the information of a long and complex structured web page as a single embedding. To address this issue, we design a click feedback-aware web page summarization for multi-embedding-based retrieval (CPS-MEBR) framework which is able to generate multiple embeddings for web pages to match different potential queries. Specifically, we use the click data of users in search logs to train a summary model to extract those sentences in web pages that are frequently clicked by users, which are more likely to answer those potential queries. Meanwhile, we introduce sentence-level semantic interaction to design a multi-embedding-based retrieval (MEBR) model, which can generate multiple embeddings to deal with different potential queries by using frequently clicked sentences in web pages. Offline experiments show that it can perform high quality candidate retrieval compared to single-embedding-based retrieval (SEBR) model.

cs.IR↗

Hierarchical Graph Networks for 3D Human Pose Estimation

Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious 2D-to-3D ambiguity problem. To overcome these weaknesses, we propose a novel graph convolution network architecture, Hierarchical Graph Networks (HGN). It is based on denser graph topology generated by our multi-scale graph structure building strategy, thus providing more delicate geometric information. The proposed architecture contains three sparse-to-fine representation subnetworks organized in parallel, in which multi-scale graph-structured features are processed and exchange information through a novel feature fusion strategy, leading to rich hierarchical representations. We also introduce a 3D coarse mesh constraint to further boost detail-related feature learning. Extensive experiments demonstrate that our HGN achieves the state-of-the art performance with reduced network parameters. Code is released at https://github.com/qingshi9974/BMVC2021-Hierarchical-Graph-Networks-for-3D-Human-Pose-Estimation.

cs.CV↗

ERNIE-ViLG 2.0: Improving Text-to-Image Diffusion Model with Knowledge-Enhanced Mixture-of-Denoising-Experts

Recent progress in diffusion models has revolutionized the popular technology of text-to-image generation. While existing approaches could produce photorealistic high-resolution images with text conditions, there are still several open problems to be solved, which limits the further improvement of image fidelity and text relevancy. In this paper, we propose ERNIE-ViLG 2.0, a large-scale Chinese text-to-image diffusion model, to progressively upgrade the quality of generated images by: (1) incorporating fine-grained textual and visual knowledge of key elements in the scene, and (2) utilizing different denoising experts at different denoising stages. With the proposed mechanisms, ERNIE-ViLG 2.0 not only achieves a new state-of-the-art on MS-COCO with zero-shot FID score of 6.75, but also significantly outperforms recent models in terms of image fidelity and image-text alignment, with side-by-side human evaluation on the bilingual prompt set ViLG-300.

cs.CV↗

WOC: A Handy Webcam-based 3D Online Chatroom

We develop WOC, a webcam-based 3D virtual online chatroom for multi-person interaction, which captures the 3D motion of users and drives their individual 3D virtual avatars in real-time. Compared to the existing wearable equipment-based solution, WOC offers convenient and low-cost 3D motion capture with a single camera. To promote the immersive chat experience, WOC provides high-fidelity virtual avatar manipulation, which also supports the user-defined characters. With the distributed data flow service, the system delivers highly synchronized motion and voice for all users. Deployed on the website and no installation required, users can freely experience the virtual online chat at https://yanch.cloud.

cs.HC↗

Label Information Enhanced Fraud Detection against Low Homophily in Graphs

Node classification is a substantial problem in graph-based fraud detection. Many existing works adopt Graph Neural Networks (GNNs) to enhance fraud detectors. While promising, currently most GNN-based fraud detectors fail to generalize to the low homophily setting. Besides, label utilization has been proved to be significant factor for node classification problem. But we find they are less effective in fraud detection tasks due to the low homophily in graphs. In this work, we propose GAGA, a novel Group AGgregation enhanced TrAnsformer, to tackle the above challenges. Specifically, the group aggregation provides a portable method to cope with the low homophily issue. Such an aggregation explicitly integrates the label information to generate distinguishable neighborhood information. Along with group aggregation, an attempt towards end-to-end trainable group encoding is proposed which augments the original feature space with the class labels. Meanwhile, we devise two additional learnable encodings to recognize the structural and relational context. Then, we combine the group aggregation and the learnable encodings into a Transformer encoder to capture the semantic information. Experimental results clearly show that GAGA outperforms other competitive graph-based fraud detectors by up to 24.39% on two trending public datasets and a real-world industrial dataset from Anonymous. Even more, the group aggregation is demonstrated to outperform other label utilization methods (e.g., C&S, BoT/UniMP) in the low homophily setting.

cs.AI↗

Pose-Oriented Transformer with Uncertainty-Guided Refinement for 2D-to-3D Human Pose Estimation

There has been a recent surge of interest in introducing transformers to 3D human pose estimation (HPE) due to their powerful capabilities in modeling long-term dependencies. However, existing transformer-based methods treat body joints as equally important inputs and ignore the prior knowledge of human skeleton topology in the self-attention mechanism. To tackle this issue, in this paper, we propose a Pose-Oriented Transformer (POT) with uncertainty guided refinement for 3D HPE. Specifically, we first develop novel pose-oriented self-attention mechanism and distance-related position embedding for POT to explicitly exploit the human skeleton topology. The pose-oriented self-attention mechanism explicitly models the topological interactions between body joints, whereas the distance-related position embedding encodes the distance of joints to the root joint to distinguish groups of joints with different difficulties in regression. Furthermore, we present an Uncertainty-Guided Refinement Network (UGRN) to refine pose predictions from POT, especially for the difficult joints, by considering the estimated uncertainty of each joint with uncertainty-guided sampling strategy and self-attention mechanism. Extensive experiments demonstrate that our method significantly outperforms the state-of-the-art methods with reduced model parameters on 3D HPE benchmarks such as Human3.6M and MPI-INF-3DHP

cs.CV↗

Coordinate-Based Seismic Interpolation in Irregular Land Survey: A Deep Internal Learning Approach

Physical and budget constraints often result in irregular sampling, which complicates accurate subsurface imaging. Pre-processing approaches, such as missing trace or shot interpolation, are typically employed to enhance seismic data in such cases. Recently, deep learning has been used to address the trace interpolation problem at the expense of large amounts of training data to adequately represent typical seismic events. Nonetheless, most research in this area has focused on trace reconstruction, with little attention having been devoted to shot interpolation. Furthermore, existing methods assume regularly spaced receivers/sources failing in approximating seismic data from real (irregular) surveys. This work presents a novel shot gather interpolation approach which uses a continuous coordinate-based representation of the acquired seismic wavefield parameterized by a neural network. The proposed unsupervised approach, which we call coordinate-based seismic interpolation(CoBSI), enables the prediction of specific seismic characteristics in irregular land surveys without using external data during neural network training. Experimental results on real and synthetic 3D data validate the ability of the proposed method to estimate continuous smooth seismic events in the time-space and frequency-wavenumber domains, improving sparsity or low-rank-based interpolation methods.

eess.IV↗

ERNIE 3.0 Tiny: Frustratingly Simple Method to Improve Task-Agnostic Distillation Generalization

Task-agnostic knowledge distillation attempts to address the problem of deploying large pretrained language model in resource-constrained scenarios by compressing a large pretrained model called teacher into a smaller one called student such that the student can be directly finetuned on downstream tasks and retains comparable performance. However, we empirically find that there is a generalization gap between the student and the teacher in existing methods. In this work, we show that we can leverage multi-task learning in task-agnostic distillation to advance the generalization of the resulted student. In particular, we propose Multi-task Infused Task-agnostic Knowledge Distillation (MITKD). We first enhance the teacher by multi-task training it on multiple downstream tasks and then perform distillation to produce the student. Experimental results demonstrate that our method yields a student with much better generalization, significantly outperforms existing baselines, and establishes a new state-of-the-art result on in-domain, out-domain, and low-resource datasets in the setting of task-agnostic distillation. Moreover, our method even exceeds an 8x larger BERT$_{\text{Base}}$ on SQuAD and four GLUE tasks. In addition, by combining ERNIE 3.0, our method achieves state-of-the-art results on 10 Chinese datasets.

cs.CL↗

ERNIE-SAT: Speech and Text Joint Pretraining for Cross-Lingual Multi-Speaker Text-to-Speech

Speech representation learning has improved both speech understanding and speech synthesis tasks for single language. However, its ability in cross-lingual scenarios has not been explored. In this paper, we extend the pretraining method for cross-lingual multi-speaker speech synthesis tasks, including cross-lingual multi-speaker voice cloning and cross-lingual multi-speaker speech editing. We propose a speech-text joint pretraining framework, where we randomly mask the spectrogram and the phonemes given a speech example and its transcription. By learning to reconstruct the masked parts of the input in different languages, our model shows great improvements over speaker-embedding-based multi-speaker TTS methods. Moreover, our framework is end-to-end for both the training and the inference without any finetuning effort. In cross-lingual multi-speaker voice cloning and cross-lingual multi-speaker speech editing tasks, our experiments show that our model outperforms speaker-embedding-based multi-speaker TTS methods.

eess.AS↗

X-PuDu at SemEval-2022 Task 6: Multilingual Learning for English and Arabic Sarcasm Detection

Detecting sarcasm and verbal irony from people's subjective statements is crucial to understanding their intended meanings and real sentiments and positions in social scenarios. This paper describes the X-PuDu system that participated in SemEval-2022 Task 6, iSarcasmEval - Intended Sarcasm Detection in English and Arabic, which aims at detecting intended sarcasm in various settings of natural language understanding. Our solution finetunes pre-trained language models, such as ERNIE-M and DeBERTa, under the multilingual settings to recognize the irony from Arabic and English texts. Our system ranked second out of 43, and ninth out of 32 in Task A: one-sentence detection in English and Arabic; fifth out of 22 in Task B: binary multi-label classification in English; first out of 16, and fifth out of 13 in Task C: sentence-pair detection in English and Arabic.

cs.CL↗

X-PuDu at SemEval-2022 Task 7: A Replaced Token Detection Task Pre-trained Model with Pattern-aware Ensembling for Identifying Plausible Clarifications

This paper describes our winning system on SemEval 2022 Task 7: Identifying Plausible Clarifications of Implicit and Underspecified Phrases in Instructional Texts. A replaced token detection pre-trained model is utilized with minorly different task-specific heads for SubTask-A: Multi-class Classification and SubTask-B: Ranking. Incorporating a pattern-aware ensemble method, our system achieves a 68.90% accuracy score and 0.8070 spearman's rank correlation score surpassing the 2nd place with a large margin by 2.7 and 2.2 percent points for SubTask-A and SubTask-B, respectively. Our approach is simple and easy to implement, and we conducted ablation studies and qualitative and quantitative analyses for the working strategies used in our system.

cs.CL↗

ERNIE-UniX2: A Unified Cross-lingual Cross-modal Framework for Understanding and Generation

Recent cross-lingual cross-modal works attempt to extend Vision-Language Pre-training (VLP) models to non-English inputs and achieve impressive performance. However, these models focus only on understanding tasks utilizing encoder-only architecture. In this paper, we propose ERNIE-UniX2, a unified cross-lingual cross-modal pre-training framework for both generation and understanding tasks. ERNIE-UniX2 integrates multiple pre-training paradigms (e.g., contrastive learning and language modeling) based on encoder-decoder architecture and attempts to learn a better joint representation across languages and modalities. Furthermore, ERNIE-UniX2 can be seamlessly fine-tuned for varieties of generation and understanding downstream tasks. Pre-trained on both multilingual text-only and image-text datasets, ERNIE-UniX2 achieves SOTA results on various cross-lingual cross-modal generation and understanding tasks such as multimodal machine translation and multilingual visual question answering.

cs.CV↗