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Yu-Lun Liu

Publications and source records attributed to Yu-Lun Liu.

At least 55 records · Page 3Linked to original sources

PhaSR: Generalized Image Shadow Removal with Physically Aligned Priors

Shadow removal under diverse lighting conditions requires disentangling illumination from intrinsic reflectance, a challenge compounded when physical priors are not properly aligned. We propose PhaSR (Physically Aligned Shadow Removal), addressing this through dual-level prior alignment to enable robust performance from single-light shadows to multi-source ambient lighting. First, Physically Aligned Normalization (PAN) performs closed-form illumination correction via Gray-world normalization, log-domain Retinex decomposition, and dynamic range recombination, suppressing chromatic bias. Second, Geometric-Semantic Rectification Attention (GSRA) extends differential attention to cross-modal alignment, harmonizing depth-derived geometry with DINO-v2 semantic embeddings to resolve modal conflicts under varying illumination. Experiments show competitive performance in shadow removal with lower complexity and generalization to ambient lighting where traditional methods fail under multi-source illumination. Our source code is available at https://github.com/ming053l/PhaSR.

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ReflexSplit: Single Image Reflection Separation via Layer Fusion-Separation

Single Image Reflection Separation (SIRS) disentangles mixed images into transmission and reflection layers. Existing methods suffer from transmission-reflection confusion under nonlinear mixing, particularly in deep decoder layers, due to implicit fusion mechanisms and inadequate multi-scale coordination. We propose ReflexSplit, a dual-stream framework with three key innovations. (1) Cross-scale Gated Fusion (CrGF) adaptively aggregates semantic priors, texture details, and decoder context across hierarchical depths, stabilizing gradient flow and maintaining feature consistency. (2) Layer Fusion-Separation Blocks (LFSB) alternate between fusion for shared structure extraction and differential separation for layer-specific disentanglement. Inspired by Differential Transformer, we extend attention cancellation to dual-stream separation via cross-stream subtraction. (3) Curriculum training progressively strengthens differential separation through depth-dependent initialization and epoch-wise warmup. Extensive experiments on synthetic and real-world benchmarks demonstrate state-of-the-art performance with superior perceptual quality and robust generalization. Our code is available at https://github.com/wuw2135/ReflexSplit.

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Generative Refocusing: Flexible Defocus Control from a Single Image

Depth-of-field control is essential in photography, but achieving perfect focus often requires multiple attempts or specialized equipment. Single-image refocusing is still difficult. It involves recovering sharp content and creating realistic bokeh. Current methods have significant drawbacks. They require all-in-focus inputs, rely on synthetic data from simulators, and have limited control over the aperture. We introduce Generative Refocusing, a two-step process that uses DeblurNet to recover all-in-focus images from diverse inputs and BokehNet to create controllable bokeh. This method combines synthetic and real bokeh images to achieve precise control while preserving authentic optical characteristics. Our experiments show we achieve top performance in defocus deblurring, bokeh synthesis, and refocusing benchmarks. Additionally, our Generative Refocusing allows custom aperture shapes. Project page: https://generative-refocusing.github.io/

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HDR Reconstruction Boosting with Training-Free and Exposure-Consistent Diffusion

Single LDR to HDR reconstruction remains challenging for over-exposed regions where traditional methods often fail due to complete information loss. We present a training-free approach that enhances existing indirect and direct HDR reconstruction methods through diffusion-based inpainting. Our method combines text-guided diffusion models with SDEdit refinement to generate plausible content in over-exposed areas while maintaining consistency across multi-exposure LDR images. Unlike previous approaches requiring extensive training, our method seamlessly integrates with existing HDR reconstruction techniques through an iterative compensation mechanism that ensures luminance coherence across multiple exposures. We demonstrate significant improvements in both perceptual quality and quantitative metrics on standard HDR datasets and in-the-wild captures. Results show that our method effectively recovers natural details in challenging scenarios while preserving the advantages of existing HDR reconstruction pipelines. Project page: https://github.com/EusdenLin/HDR-Reconstruction-Boosting

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NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation

World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, scalability, and efficiency. End-to-end scene generation models have been limited by data scarcity. While object-centric generation approaches rely on fixed resolution representations, degrading fidelity for larger scenes. Training-free approaches, while flexible, are often slow and computationally expensive at inference time. We present NuiWorld, a framework that attempts to address these challenges. To overcome data scarcity, we propose a generative bootstrapping strategy that starts from a few input images. Leveraging recent 3D reconstruction and expandable scene generation techniques, we synthesize scenes of varying sizes and layouts, producing enough data to train an end-to-end model. Furthermore, our framework enables controllability through pseudo sketch labels, and demonstrates a degree of generalization to previously unseen sketches. Our approach represents scenes as a collection of variable scene chunks, which are compressed into a flattened vector-set representation. This significantly reduces the token length for large scenes, enabling consistent geometric fidelity across scenes sizes while improving training and inference efficiency.

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AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction

Reconstructing dynamic 3D scenes from monocular videos requires simultaneously capturing high-frequency appearance details and temporally continuous motion. Existing methods using single Gaussian primitives are limited by their low-pass filtering nature, while standard Gabor functions introduce energy instability. Moreover, lack of temporal continuity constraints often leads to motion artifacts during interpolation. We propose AdaGaR, a unified framework addressing both frequency adaptivity and temporal continuity in explicit dynamic scene modeling. We introduce Adaptive Gabor Representation, extending Gaussians through learnable frequency weights and adaptive energy compensation to balance detail capture and stability. For temporal continuity, we employ Cubic Hermite Splines with Temporal Curvature Regularization to ensure smooth motion evolution. An Adaptive Initialization mechanism combining depth estimation, point tracking, and foreground masks establishes stable point cloud distributions in early training. Experiments on Tap-Vid DAVIS demonstrate state-of-the-art performance (PSNR 35.49, SSIM 0.9433, LPIPS 0.0723) and strong generalization across frame interpolation, depth consistency, video editing, and stereo view synthesis. Project page: https://jiewenchan.github.io/AdaGaR/

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DiffIR2VR-Zero: Zero-Shot Video Restoration with Diffusion-based Image Restoration Models

We present DiffIR2VR-Zero, a zero-shot framework that enables any pre-trained image restoration diffusion model to perform high-quality video restoration without additional training. While image diffusion models have shown remarkable restoration capabilities, their direct application to video leads to temporal inconsistencies, and existing video restoration methods require extensive retraining for different degradation types. Our approach addresses these challenges through two key innovations: a hierarchical latent warping strategy that maintains consistency across both keyframes and local frames, and a hybrid token merging mechanism that adaptively combines optical flow and feature matching. Through extensive experiments, we demonstrate that our method not only maintains the high-quality restoration of base diffusion models but also achieves superior temporal consistency across diverse datasets and degradation conditions, including challenging scenarios like 8$\times$ super-resolution and severe noise. Importantly, our framework works with any image restoration diffusion model, providing a versatile solution for video enhancement without task-specific training or modifications. Project page: https://jimmycv07.github.io/DiffIR2VR_web/

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Beyond Memorization: A Multi-Modal Ordinal Regression Benchmark to Expose Popularity Bias in Vision-Language Models

We expose a significant popularity bias in state-of-the-art vision-language models (VLMs), which achieve up to 34% higher accuracy on famous buildings compared to ordinary ones, indicating a reliance on memorization over generalizable understanding. To systematically investigate this, we introduce the largest open benchmark for this task: the YearGuessr dataset, a collection of 55,546 building images with multi-modal attributes from 157 countries, annotated with continuous ordinal labels of their construction year (1001-2024), GPS data, and page-view counts as a proxy for popularity. Using this dataset, we frame the construction year prediction task as ordinal regression and introduce popularity-aware interval accuracy metrics to quantify this bias. Our resulting benchmark of 30+ models, including our YearCLIP model, confirms that VLMs excel on popular, memorized items but struggle significantly with unrecognized subjects, exposing a critical flaw in their reasoning capabilities. Project page: https://sytwu.github.io/BeyondMemo/

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Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video

We introduce a fully automatic pipeline for dynamic scene reconstruction from casually captured monocular RGB videos. Rather than designing a new scene representation, we enhance the priors that drive Dynamic Gaussian Splatting. Video segmentation combined with epipolar-error maps yields object-level masks that closely follow thin structures; these masks (i) guide an object-depth loss that sharpens the consistent video depth, and (ii) support skeleton-based sampling plus mask-guided re-identification to produce reliable, comprehensive 2-D tracks. Two additional objectives embed the refined priors in the reconstruction stage: a virtual-view depth loss removes floaters, and a scaffold-projection loss ties motion nodes to the tracks, preserving fine geometry and coherent motion. The resulting system surpasses previous monocular dynamic scene reconstruction methods and delivers visibly superior renderings

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Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting

Synthesizing high-fidelity frozen 3D scenes from monocular Mannequin-Challenge (MC) videos is a unique problem distinct from standard dynamic scene reconstruction. Instead of focusing on modeling motion, our goal is to create a frozen scene while strategically preserving subtle dynamics to enable user-controlled instant selection. To achieve this, we introduce a novel application of dynamic Gaussian splatting: the scene is modeled dynamically, which retains nearby temporal variation, and a static scene is rendered by fixing the model's time parameter. However, under this usage, monocular capture with sparse temporal supervision introduces artifacts like ghosting and blur for Gaussians that become unobserved or occluded at weakly supervised timestamps. We propose Splannequin, an architecture-agnostic regularization that detects two states of Gaussian primitives, hidden and defective, and applies temporal anchoring. Under predominantly forward camera motion, hidden states are anchored to their recent well-observed past states, while defective states are anchored to future states with stronger supervision. Our method integrates into existing dynamic Gaussian pipelines via simple loss terms, requires no architectural changes, and adds zero inference overhead. This results in markedly improved visual quality, enabling high-fidelity, user-selectable frozen-time renderings, validated by a 96% user preference. Project page: https://chien90190.github.io/splannequin/

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TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression

Building on the success of 3D Gaussian Splatting (3DGS) in static 3D scene representation, its extension to dynamic scenes, commonly referred to as 4DGS or dynamic 3DGS, has attracted increasing attention. However, designing more compact and efficient deformation schemes together with rate-distortion-optimized compression strategies for dynamic 3DGS representations remains an underexplored area. Prior methods either rely on space-time 4DGS with overspecified, short-lived Gaussian primitives or on canonical 3DGS with deformation that lacks explicit temporal control. To address this, we present TED-4DGS, a temporally activated and embedding-based deformation scheme for rate-distortion-optimized 4DGS compression that unifies the strengths of both families. TED-4DGS is built on a sparse anchor-based 3DGS representation. Each canonical anchor is assigned learnable temporal-activation parameters to specify its appearance and disappearance transitions over time, while a lightweight per-anchor temporal embedding queries a shared deformation bank to produce anchor-specific deformation. For rate-distortion compression, we incorporate an implicit neural representation (INR)-based hyperprior to model anchor attribute distributions, along with a channel-wise autoregressive model to capture intra-anchor correlations. With these novel elements, our scheme achieves state-of-the-art rate-distortion performance on several real-world datasets. To the best of our knowledge, this work represents one of the first attempts to pursue a rate-distortion-optimized compression framework for dynamic 3DGS representations.

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FIPER: Factorized Features for Robust Image Super-Resolution and Compression

In this work, we propose using a unified representation, termed Factorized Features, for low-level vision tasks, where we test on Single Image Super-Resolution (SISR) and \textbf{Image Compression}. Motivated by the shared principles between these tasks, they require recovering and preserving fine image details, whether by enhancing resolution for SISR or reconstructing compressed data for Image Compression. Unlike previous methods that mainly focus on network architecture, our proposed approach utilizes a basis-coefficient decomposition as well as an explicit formulation of frequencies to capture structural components and multi-scale visual features in images, which addresses the core challenges of both tasks. We replace the representation of prior models from simple feature maps with Factorized Features to validate the potential for broad generalizability. In addition, we further optimize the compression pipeline by leveraging the mergeable-basis property of our Factorized Features, which consolidates shared structures on multi-frame compression. Extensive experiments show that our unified representation delivers state-of-the-art performance, achieving an average relative improvement of 204.4% in PSNR over the baseline in Super-Resolution (SR) and 9.35% BD-rate reduction in Image Compression compared to the previous SOTA. Project page: https://jayisaking.github.io/FIPER/

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LightsOut: Diffusion-based Outpainting for Enhanced Lens Flare Removal

Lens flare significantly degrades image quality, impacting critical computer vision tasks like object detection and autonomous driving. Recent Single Image Flare Removal (SIFR) methods perform poorly when off-frame light sources are incomplete or absent. We propose LightsOut, a diffusion-based outpainting framework tailored to enhance SIFR by reconstructing off-frame light sources. Our method leverages a multitask regression module and LoRA fine-tuned diffusion model to ensure realistic and physically consistent outpainting results. Comprehensive experiments demonstrate LightsOut consistently boosts the performance of existing SIFR methods across challenging scenarios without additional retraining, serving as a universally applicable plug-and-play preprocessing solution. Project page: https://ray-1026.github.io/lightsout/

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StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions

3D scene representation methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have significantly advanced novel view synthesis. As these methods become prevalent, addressing their vulnerabilities becomes critical. We analyze 3DGS robustness against image-level poisoning attacks and propose a novel density-guided poisoning method. Our method strategically injects Gaussian points into low-density regions identified via Kernel Density Estimation (KDE), embedding viewpoint-dependent illusory objects clearly visible from poisoned views while minimally affecting innocent views. Additionally, we introduce an adaptive noise strategy to disrupt multi-view consistency, further enhancing attack effectiveness. We propose a KDE-based evaluation protocol to assess attack difficulty systematically, enabling objective benchmarking for future research. Extensive experiments demonstrate our method's superior performance compared to state-of-the-art techniques. Project page: https://hentci.github.io/stealthattack/

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See, Point, Fly: A Learning-Free VLM Framework for Universal Unmanned Aerial Navigation

We present See, Point, Fly (SPF), a training-free aerial vision-and-language navigation (AVLN) framework built atop vision-language models (VLMs). SPF is capable of navigating to any goal based on any type of free-form instructions in any kind of environment. In contrast to existing VLM-based approaches that treat action prediction as a text generation task, our key insight is to consider action prediction for AVLN as a 2D spatial grounding task. SPF harnesses VLMs to decompose vague language instructions into iterative annotation of 2D waypoints on the input image. Along with the predicted traveling distance, SPF transforms predicted 2D waypoints into 3D displacement vectors as action commands for UAVs. Moreover, SPF also adaptively adjusts the traveling distance to facilitate more efficient navigation. Notably, SPF performs navigation in a closed-loop control manner, enabling UAVs to follow dynamic targets in dynamic environments. SPF sets a new state of the art in DRL simulation benchmark, outperforming the previous best method by an absolute margin of 63%. In extensive real-world evaluations, SPF outperforms strong baselines by a large margin. We also conduct comprehensive ablation studies to highlight the effectiveness of our design choice. Lastly, SPF shows remarkable generalization to different VLMs. Project page: https://spf-web.pages.dev

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OpenM3D: Open Vocabulary Multi-view Indoor 3D Object Detection without Human Annotations

Open-vocabulary (OV) 3D object detection is an emerging field, yet its exploration through image-based methods remains limited compared to 3D point cloud-based methods. We introduce OpenM3D, a novel open-vocabulary multi-view indoor 3D object detector trained without human annotations. In particular, OpenM3D is a single-stage detector adapting the 2D-induced voxel features from the ImGeoNet model. To support OV, it is jointly trained with a class-agnostic 3D localization loss requiring high-quality 3D pseudo boxes and a voxel-semantic alignment loss requiring diverse pre-trained CLIP features. We follow the training setting of OV-3DET where posed RGB-D images are given but no human annotations of 3D boxes or classes are available. We propose a 3D Pseudo Box Generation method using a graph embedding technique that combines 2D segments into coherent 3D structures. Our pseudo-boxes achieve higher precision and recall than other methods, including the method proposed in OV-3DET. We further sample diverse CLIP features from 2D segments associated with each coherent 3D structure to align with the corresponding voxel feature. The key to training a highly accurate single-stage detector requires both losses to be learned toward high-quality targets. At inference, OpenM3D, a highly efficient detector, requires only multi-view images for input and demonstrates superior accuracy and speed (0.3 sec. per scene) on ScanNet200 and ARKitScenes indoor benchmarks compared to existing methods. We outperform a strong two-stage method that leverages our class-agnostic detector with a ViT CLIP-based OV classifier and a baseline incorporating multi-view depth estimator on both accuracy and speed.

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LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos

LongSplat addresses critical challenges in novel view synthesis (NVS) from casually captured long videos characterized by irregular camera motion, unknown camera poses, and expansive scenes. Current methods often suffer from pose drift, inaccurate geometry initialization, and severe memory limitations. To address these issues, we introduce LongSplat, a robust unposed 3D Gaussian Splatting framework featuring: (1) Incremental Joint Optimization that concurrently optimizes camera poses and 3D Gaussians to avoid local minima and ensure global consistency; (2) a robust Pose Estimation Module leveraging learned 3D priors; and (3) an efficient Octree Anchor Formation mechanism that converts dense point clouds into anchors based on spatial density. Extensive experiments on challenging benchmarks demonstrate that LongSplat achieves state-of-the-art results, substantially improving rendering quality, pose accuracy, and computational efficiency compared to prior approaches. Project page: https://linjohnss.github.io/longsplat/

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FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors

Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF and SparseNeRF, use frequency regularization or pre-trained priors but struggle with complex scheduling and bias. We introduce FrugalNeRF, a novel few-shot NeRF framework that leverages weight-sharing voxels across multiple scales to efficiently represent scene details. Our key contribution is a cross-scale geometric adaptation scheme that selects pseudo ground truth depth based on reprojection errors across scales. This guides training without relying on externally learned priors, enabling full utilization of the training data. It can also integrate pre-trained priors, enhancing quality without slowing convergence. Experiments on LLFF, DTU, and RealEstate-10K show that FrugalNeRF outperforms other few-shot NeRF methods while significantly reducing training time, making it a practical solution for efficient and accurate 3D scene reconstruction.

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