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Yuanming Hu

Publications and source records attributed to Yuanming Hu.

15 recordsLinked to original sources

Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation

Automatic skeleton generation involves predicting both joint positions and skeletal connectivity. However, existing approaches struggle to encode branch structures into token sequences and do not use test-time computation effectively. We study these choices within a unified autoregressive framework. First, we introduce branch-centric tokenization, a branch-aware representation that places structurally related elements next to each other and encodes connectivity directly in the sequence. Compared with standard BFS-style serialization, this representation yields more compact sequences. Second, we introduce view-augmented generation, a test-time augmentation procedure that applies axis-aligned rotations to the input mesh, maps all predictions back to a common frame, and selects the final skeleton based on mesh coverage and consistency among predictions from different views. Experiments show that our method achieves better skeleton prediction accuracy than state-of-the-art methods. In particular, our method reduces the CD-J2B error by 16.9% on the Articulation-XL2.0 dataset compared to the strongest directly comparable baseline, Auto-Connect. Qualitative results on in-the-wild meshes further demonstrate generalization across diverse inputs.

cs.CV

Meshy T2: Fast Native Mesh Generation with Flow Matching

Polygonal meshes are the standard surface representation of modern 3D pipelines, and generating high-quality meshes with artist-style topology is essential for film, gaming, and interactive 3D applications. Mainstream approaches serialize a mesh into a token sequence and decode it autoregressively, which is slow at inference and sensitive to error accumulation, making them impractical for interactive asset creation. We present Meshy T2, a fast native mesh generation framework built on flow matching. At its core is a vertex-set mesh VAE that encodes a mesh into one continuous latent token per vertex and decodes vertices, edge connectivity, and face winding order in a single pass, preserving high-precision geometry and artist-authored topology without vertex quantization or welding. Generation proceeds as a coarse-to-fine cascade of two flow-matching models: an image-conditioned voxel flow first sketches the overall shape as a coarse occupancy scaffold, and a mesh flow then populates the scaffold with per-vertex latent tokens, conditioned on the image, the scaffold, and a requested vertex budget. This design delivers three practical capabilities: interactive generation speed through parallel flow-based synthesis; effective face-count control through the requested vertex budget; and native support for multi-part assets, whose components emerge directly from the generated connectivity. In our experiments, Meshy T2 achieves state-of-the-art geometric fidelity and completes end-to-end image-to-mesh generation within a median of 6 seconds, over an order of magnitude faster than autoregressive baselines. Code and weights will be available at https://github.com/meshy-dev/meshy-t2.

cs.GR

LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow

Flow matching over carefully designed latent representations has recently emerged as a powerful paradigm for topology-aware mesh generation. Existing approaches, however, model vertices and connectivity jointly in a joint latent space, entangling continuous vertex geometry with discrete combinatorial structure; this complicates flow learning and manifests as drifting vertices and broken surfaces. We present LATO.2, a factorized flow matching framework that decomposes mesh generation into a vertex flow followed by a connectivity flow conditioned on the realized vertices, with both stages anchored to a shared coarse voxel scaffold. Dedicated VAEs underpin the two stages, recovering vertices at sub-voxel precision and embedding discrete connectivity into a continuous latent space. We demonstrate two advantages unique to this factorization: (i) part-wise generation, in which the scaffold is partitioned and each part synthesized at full latent capacity, yielding substantially higher-resolution meshes than a monolithic latent permits; and (ii) topology-adaptive editing, in which manipulating first-stage vertices induces the corresponding connectivity without re-optimization. Experiments show that LATO.2 surpasses state-of-the-art topology-aware mesh generators in geometric fidelity and connectivity quality.

cs.GR

Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation

Recent multimodal large language models have achieved strong performance in unified text and image understanding and generation, yet extending such native capability to 3D remains challenging due to limited data. Compared to abundant 2D imagery, high-quality 3D assets are scarce, making 3D synthesis under-constrained. Existing methods often rely on indirect pipelines that edit in 2D and lift results into 3D via optimization, sacrificing geometric consistency. We present Omni123, a 3D-native foundation model that unifies text-to-2D and text-to-3D generation within a single autoregressive framework. Our key insight is that cross-modal consistency between images and 3D can serve as an implicit structural constraint. By representing text, images, and 3D as discrete tokens in a shared sequence space, the model leverages abundant 2D data as a geometric prior to improve 3D representations. We introduce an interleaved X-to-X training paradigm that coordinates diverse cross-modal tasks over heterogeneous paired datasets without requiring fully aligned text-image-3D triplets. By traversing semantic-visual-geometric cycles (e.g., text to image to 3D to image) within autoregressive sequences, the model jointly enforces semantic alignment, appearance fidelity, and multi-view geometric consistency. Experiments show that Omni123 significantly improves text-guided 3D generation and editing, demonstrating a scalable path toward multimodal 3D world models.

cs.CV

Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surface

Accurate and efficient voxelized representations of 3D meshes are the foundation of 3D reconstruction and generation. However, existing representations based on iso-surface heavily rely on water-tightening or rendering optimization, which inevitably compromise geometric fidelity. We propose Faithful Contouring, a sparse voxelized representation that supports 2048+ resolutions for arbitrary meshes, requiring neither converting meshes to field functions nor extracting the isosurface during remeshing. It achieves near-lossless fidelity by preserving sharpness and internal structures, even for challenging cases with complex geometry and topology. The proposed method also shows flexibility for texturing, manipulation, and editing. Beyond representation, we design a dual-mode autoencoder for Faithful Contouring, enabling scalable and detail-preserving shape reconstruction. Extensive experiments show that Faithful Contouring surpasses existing methods in accuracy and efficiency for both representation and reconstruction. For direct representation, it achieves distance errors at the $10^{-5}$ level; for mesh reconstruction, it yields a 93\% reduction in Chamfer Distance and a 35\% improvement in F-score over strong baselines, confirming superior fidelity as a representation for 3D learning tasks.

cs.CV

Parallel Proportional Fusion of Spiking Quantum Neural Network for Optimizing Image Classification

The recent emergence of the hybrid quantum-classical neural network (HQCNN) architecture has garnered considerable attention due to the potential advantages associated with integrating quantum principles to enhance various facets of machine learning algorithms and computations. However, the current investigated serial structure of HQCNN, wherein information sequentially passes from one network to another, often imposes limitations on the trainability and expressivity of the network. In this study, we introduce a novel architecture termed Parallel Proportional Fusion of Quantum and Spiking Neural Networks (PPF-QSNN). The dataset information is simultaneously fed into both the spiking neural network and the variational quantum circuits, with the outputs amalgamated in proportion to their individual contributions. We systematically assess the impact of diverse PPF-QSNN parameters on network performance for image classification, aiming to identify the optimal configuration. Numerical results on the MNIST dataset unequivocally illustrate that our proposed PPF-QSNN outperforms both the existing spiking neural network and the serial quantum neural network across metrics such as accuracy, loss, and robustness. This study introduces a novel and effective amalgamation approach for HQCNN, thereby laying the groundwork for the advancement and application of quantum advantage in artificial intelligent computations.

quant-ph

Hybrid GRU-CNN Bilinear Parameters Initialization for Quantum Approximate Optimization Algorithm

The Quantum Approximate Optimization Algorithm (QAOA), a pivotal paradigm in the realm of variational quantum algorithms (VQAs), offers promising computational advantages for tackling combinatorial optimization problems. Well-defined initial circuit parameters, responsible for preparing a parameterized quantum state encoding the solution, play a key role in optimizing QAOA. However, classical optimization techniques encounter challenges in discerning optimal parameters that align with the optimal solution. In this work, we propose a hybrid optimization approach that integrates Gated Recurrent Units (GRU), Convolutional Neural Networks (CNN), and a bilinear strategy as an innovative alternative to conventional optimizers for predicting optimal parameters of QAOA circuits. GRU serves to stochastically initialize favorable parameters for depth-1 circuits, while CNN predicts initial parameters for depth-2 circuits based on the optimized parameters of depth-1 circuits. To assess the efficacy of our approach, we conducted a comparative analysis with traditional initialization methods using QAOA on Erd\H{o}s-R\'enyi graph instances, revealing superior optimal approximation ratios. We employ the bilinear strategy to initialize QAOA circuit parameters at greater depths, with reference parameters obtained from GRU-CNN optimization. This approach allows us to forecast parameters for a depth-12 QAOA circuit, yielding a remarkable approximation ratio of 0.998 across 10 qubits, which surpasses that of the random initialization strategy and the PPN2 method at a depth of 10. The proposed hybrid GRU-CNN bilinear optimization method significantly improves the effectiveness and accuracy of parameters initialization, offering a promising iterative framework for QAOA that elevates its performance.

quant-ph

Computational Discovery of Microstructured Composites with Optimal Stiffness-Toughness Trade-Offs

The conflict between stiffness and toughness is a fundamental problem in engineering materials design. However, the systematic discovery of microstructured composites with optimal stiffness-toughness trade-offs has never been demonstrated, hindered by the discrepancies between simulation and reality and the lack of data-efficient exploration of the entire Pareto front. We introduce a generalizable pipeline that integrates physical experiments, numerical simulations, and artificial neural networks to address both challenges. Without any prescribed expert knowledge of material design, our approach implements a nested-loop proposal-validation workflow to bridge the simulation-to-reality gap and discover microstructured composites that are stiff and tough with high sample efficiency. Further analysis of Pareto-optimal designs allows us to automatically identify existing toughness enhancement mechanisms, which were previously discovered through trial-and-error or biomimicry. On a broader scale, our method provides a blueprint for computational design in various research areas beyond solid mechanics, such as polymer chemistry, fluid dynamics, meteorology, and robotics.

cond-mat.mtrl-sci

Complex Locomotion Skill Learning via Differentiable Physics

Differentiable physics enables efficient gradient-based optimizations of neural network (NN) controllers. However, existing work typically only delivers NN controllers with limited capability and generalizability. We present a practical learning framework that outputs unified NN controllers capable of tasks with significantly improved complexity and diversity. To systematically improve training robustness and efficiency, we investigated a suite of improvements over the baseline approach, including periodic activation functions, and tailored loss functions. In addition, we find our adoption of batching and an Adam optimizer effective in training complex locomotion tasks. We evaluate our framework on differentiable mass-spring and material point method (MPM) simulations, with challenging locomotion tasks and multiple robot designs. Experiments show that our learning framework, based on differentiable physics, delivers better results than reinforcement learning and converges much faster. We demonstrate that users can interactively control soft robot locomotion and switch among multiple goals with specified velocity, height, and direction instructions using a unified NN controller trained in our system. Code is available at https://github.com/erizmr/Complex-locomotion-skill-learning-via-differentiable-physics.

cs.AI

PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physics

Simulated virtual environments serve as one of the main driving forces behind developing and evaluating skill learning algorithms. However, existing environments typically only simulate rigid body physics. Additionally, the simulation process usually does not provide gradients that might be useful for planning and control optimizations. We introduce a new differentiable physics benchmark called PasticineLab, which includes a diverse collection of soft body manipulation tasks. In each task, the agent uses manipulators to deform the plasticine into the desired configuration. The underlying physics engine supports differentiable elastic and plastic deformation using the DiffTaichi system, posing many under-explored challenges to robotic agents. We evaluate several existing reinforcement learning (RL) methods and gradient-based methods on this benchmark. Experimental results suggest that 1) RL-based approaches struggle to solve most of the tasks efficiently; 2) gradient-based approaches, by optimizing open-loop control sequences with the built-in differentiable physics engine, can rapidly find a solution within tens of iterations, but still fall short on multi-stage tasks that require long-term planning. We expect that PlasticineLab will encourage the development of novel algorithms that combine differentiable physics and RL for more complex physics-based skill learning tasks.

cs.LG

AsyncTaichi: On-the-fly Inter-kernel Optimizations for Imperative and Spatially Sparse Programming

Leveraging spatial sparsity has become a popular approach to accelerate 3D computer graphics applications. Spatially sparse data structures and efficient sparse kernels (such as parallel stencil operations on active voxels), are key to achieve high performance. Existing work focuses on improving performance within a single sparse computational kernel. We show that a system that looks beyond a single kernel, plus additional domain-specific sparse data structure analysis, opens up exciting new space for optimizing sparse computations. Specifically, we propose a domain-specific data-flow graph model of imperative and sparse computation programs, which describes kernel relationships and enables easy analysis and optimization. Combined with an asynchronous execution engine that exposes a wide window of kernels, the inter-kernel optimizer can then perform effective sparse computation optimizations, such as eliminating unnecessary voxel list generations and removing voxel activation checks. These domain-specific optimizations further make way for classical general-purpose optimizations that are originally challenging to directly apply to computations with sparse data structures. Without any computational code modification, our new system leads to $4.02\times$ fewer kernel launches and $1.87\times$ speed up on our GPU benchmarks, including computations on Eulerian grids, Lagrangian particles, meshes, and automatic differentiation.

cs.PL

DiffTaichi: Differentiable Programming for Physical Simulation

We present DiffTaichi, a new differentiable programming language tailored for building high-performance differentiable physical simulators. Based on an imperative programming language, DiffTaichi generates gradients of simulation steps using source code transformations that preserve arithmetic intensity and parallelism. A light-weight tape is used to record the whole simulation program structure and replay the gradient kernels in a reversed order, for end-to-end backpropagation. We demonstrate the performance and productivity of our language in gradient-based learning and optimization tasks on 10 different physical simulators. For example, a differentiable elastic object simulator written in our language is 4.2x shorter than the hand-engineered CUDA version yet runs as fast, and is 188x faster than the TensorFlow implementation. Using our differentiable programs, neural network controllers are typically optimized within only tens of iterations.

cs.LG

ChainQueen: A Real-Time Differentiable Physical Simulator for Soft Robotics

Physical simulators have been widely used in robot planning and control. Among them, differentiable simulators are particularly favored, as they can be incorporated into gradient-based optimization algorithms that are efficient in solving inverse problems such as optimal control and motion planning. Simulating deformable objects is, however, more challenging compared to rigid body dynamics. The underlying physical laws of deformable objects are more complex, and the resulting systems have orders of magnitude more degrees of freedom and therefore they are significantly more computationally expensive to simulate. Computing gradients with respect to physical design or controller parameters is typically even more computationally challenging. In this paper, we propose a real-time, differentiable hybrid Lagrangian-Eulerian physical simulator for deformable objects, ChainQueen, based on the Moving Least Squares Material Point Method (MLS-MPM). MLS-MPM can simulate deformable objects including contact and can be seamlessly incorporated into inference, control and co-design systems. We demonstrate that our simulator achieves high precision in both forward simulation and backward gradient computation. We have successfully employed it in a diverse set of control tasks for soft robots, including problems with nearly 3,000 decision variables.

cs.RO

Taichi: An Open-Source Computer Graphics Library

An ideal software system in computer graphics should be a combination of innovative ideas, solid software engineering and rapid development. However, in reality these requirements are seldom met simultaneously. In this paper, we present early results on an open-source library named Taichi (http://taichi.graphics), which alleviates this practical issue by providing an accessible, portable, extensible, and high-performance infrastructure that is reusable and tailored for computer graphics. As a case study, we share our experience in building a novel physical simulation system using Taichi.

cs.GR

Exposure: A White-Box Photo Post-Processing Framework

Retouching can significantly elevate the visual appeal of photos, but many casual photographers lack the expertise to do this well. To address this problem, previous works have proposed automatic retouching systems based on supervised learning from paired training images acquired before and after manual editing. As it is difficult for users to acquire paired images that reflect their retouching preferences, we present in this paper a deep learning approach that is instead trained on unpaired data, namely a set of photographs that exhibits a retouching style the user likes, which is much easier to collect. Our system is formulated using deep convolutional neural networks that learn to apply different retouching operations on an input image. Network training with respect to various types of edits is enabled by modeling these retouching operations in a unified manner as resolution-independent differentiable filters. To apply the filters in a proper sequence and with suitable parameters, we employ a deep reinforcement learning approach that learns to make decisions on what action to take next, given the current state of the image. In contrast to many deep learning systems, ours provides users with an understandable solution in the form of conventional retouching edits, rather than just a "black-box" result. Through quantitative comparisons and user studies, we show that this technique generates retouching results consistent with the provided photo set.

cs.GR