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Yue Yao

Publications and source records attributed to Yue Yao.

56 records · Page 4Linked to original sources

Pairwise-GAN: Pose-based View Synthesis through Pair-Wise Training

Three-dimensional face reconstruction is one of the popular applications in computer vision. However, even state-of-the-art models still require frontal face as inputs, which restricts its usage scenarios in the wild. A similar dilemma also happens in face recognition. New research designed to recover the frontal face from a single side-pose facial image has emerged. The state-of-the-art in this area is the Face-Transformation generative adversarial network, which is based on the CycleGAN. This inspired our research which explores the performance of two models from pixel transformation in frontal facial synthesis, Pix2Pix and CycleGAN. We conducted the experiments on five different loss functions on Pix2Pix to improve its performance, then followed by proposing a new network Pairwise-GAN in frontal facial synthesis. Pairwise-GAN uses two parallel U-Nets as the generator and PatchGAN as the discriminator. The detailed hyper-parameters are also discussed. Based on the quantitative measurement by face similarity comparison, our results showed that Pix2Pix with L1 loss, gradient difference loss, and identity loss results in 2.72% of improvement at average similarity compared to the default Pix2Pix model. Additionally, the performance of Pairwise-GAN is 5.4% better than the CycleGAN and 9.1% than the Pix2Pix at average similarity.

cs.CV↗

Simulating Content Consistent Vehicle Datasets with Attribute Descent

This paper uses a graphic engine to simulate a large amount of training data with free annotations. Between synthetic and real data, there is a two-level domain gap, i.e., content level and appearance level. While the latter has been widely studied, we focus on reducing the content gap in attributes like illumination and viewpoint. To reduce the problem complexity, we choose a smaller and more controllable application, vehicle re-identification (re-ID). We introduce a large-scale synthetic dataset VehicleX. Created in Unity, it contains 1,362 vehicles of various 3D models with fully editable attributes. We propose an attribute descent approach to let VehicleX approximate the attributes in real-world datasets. Specifically, we manipulate each attribute in VehicleX, aiming to minimize the discrepancy between VehicleX and real data in terms of the Fréchet Inception Distance (FID). This attribute descent algorithm allows content domain adaptation (DA) orthogonal to existing appearance DA methods. We mix the optimized VehicleX data with real-world vehicle re-ID datasets, and observe consistent improvement. With the augmented datasets, we report competitive accuracy. We make the dataset, engine and our codes available at https://github.com/yorkeyao/VehicleX.

cs.CV↗