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Yue Zhang

Publications and source records attributed to Yue Zhang.

5 recordsLinked to original sources

BeamRMX: Radiation-Pattern-Driven Learning for Generalizable Beam Radio Map Prediction and Beam Management

The evolution toward sixth-generation (6G) wireless networks is driving larger antenna arrays and highly directional multi-beam transmission, making accurate knowledge of beam-dependent spatial coverage important for beam management and environment-aware network operation. Radio maps (RMs) provide such a representation, yet conventional RM prediction assumes omnidirectional or transmitter-level radiation. In beamformed multiple-input multiple-output (MIMO) systems, one propagation scene instead gives rise to many configuration-dependent beam radio maps (BeamRMs), creating challenges in beam representation and generalization. Existing methods either condition prediction on beam descriptors or use beam maps as auxiliary inputs to generic architectures. We propose BeamRMX, which, to the best of our knowledge, is the first dedicated framework to treat the spatial radiation pattern as the primary BeamRM query and learn how scene geometry transforms it into the received power field. XBase learns multiscale interactions between the radiation query and scene geometry, while an optional Evidence Adapter uses a few cross-configuration BeamRMs from the same scene. Matched-domain and zero-shot experiments show consistent gains over deterministic and diffusion baselines, including mean absolute error reductions of 26.1\% on unseen scenes and 47.8\% on an unseen configuration. Cross-configuration evidence further improves reconstruction and intra-sector beam refinement.

eess.SP

Error-Driven Scene Editing for 3D Grounding in Large Language Models

Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework that diagnoses grounding failures and generates targeted counterfactual training supervision via a structured "Decompose, Diagnose, Edit, and Retrain" loop. Specifically, given a grounding failure, DEER-3D first identifies the predicate-level error (e.g., attribute or spatial relation). It then performs minimal predicate-aligned scene edits, such as recoloring or repositioning, and constructs aligned question-answer pairs that explicitly target the failed predicate, forming targeted counterfactual training examples. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all grounding datasets through iterative refinement (4-6% gains). DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning with spatial grounding in 3D LLMs.

cs.CV

V-Co: A Closer Look at Visual Representation Alignment via Co-Denoising

Pixel-space diffusion has recently re-emerged as a strong alternative to latent diffusion, enabling high-quality generation without pretrained autoencoders. However, standard pixel-space diffusion models receive relatively weak semantic supervision and are not explicitly designed to capture high-level visual structure. Recent representation-alignment methods (e.g., REPA) suggest that pretrained visual features can substantially improve diffusion training, and visual co-denoising has emerged as a promising direction for incorporating such features into the generative process. However, existing co-denoising approaches often entangle multiple design choices, making it unclear which are truly essential. We therefore present V-Co, a systematic study of visual co-denoising in a unified JiT-based framework. This controlled setting allows us to isolate the ingredients that make visual co-denoising effective. Our study reveals two main ingredients. First, co-denoising benefits from preserving feature-specific computation while enabling flexible cross-stream interaction, which leads to a fully dual-stream architecture together with a structurally defined unconditional prediction for classifier-free guidance. Second, it requires both stronger semantic supervision and proper cross-stream calibration, which we realize through a perceptual-drifting hybrid loss and RMS-based feature rescaling. Together, these findings yield a simple recipe for visual co-denoising. Experiments on ImageNet-256 show that, at comparable model sizes, V-Co outperforms the underlying pixel-space diffusion baseline and strong prior pixel-diffusion methods while using fewer training epochs, offering practical guidance for future representation-aligned generative models.

cs.CV

DeployBench: Benchmarking LLM Agents for Research Artifact Deployment

LLM agents have made rapid progress on software engineering and ML research tasks, but these advances often assume access to a working runnable environment. For research artifacts released alongside published papers, setting up such an environment from a fresh machine remains a major bottleneck. Existing environment setup benchmarks do not cover the full scope of research-artifact deployment, which involves multi-language toolchains, system-level dependencies beyond containers (e.g., GPU/CUDA and kernel configurations), and legacy artifact compatibility. We introduce DeployBench, a multi-domain benchmark of 51 research-artifact deployment tasks spanning AI/ML, computer systems, and scientific computing, covering all these dimensions. Each task is verified by a hidden pipeline that executes the paper's designated experiment and checks its outputs. Evaluating five state-of-the-art LLMs with OpenHands yields pass-rates from 7.8%-51.0%. Failures are dominated by a completion-judgment problem: 102 of 181 are agent-terminated self-stops, where the agent's pre-finish checks validate a different or weaker target than the paper-specific task requires. DeployBench highlights the gap between current agents and autonomous deployment, and offers a realistic testbed for scientific research agents.

cs.SE

AI Historian: Helping historians organize and verify person-centred temporal clues from dispersed historical narratives

History is not preserved in complete, continuous form. Accounts of a person's activities, relationships and historical contexts are scattered across texts, chapters and narrative perspectives; historians must retrieve, identify and compare these materials to reconstruct temporal sequences and verify them against sources. Here we present AI Historian (AIH), an AI agent system that helps historians organize person-time evidence from dispersed biographical narratives. It takes source sentences as evidence units, identifies people and temporal cues, verifies candidate cross-text associations and infers comparable temporal ranges while preserving traceable source-text evidence. We evaluated AIH on six Shiji cases concerning Liu Bang, Xiang Yu and Xiao He. AIH Agent achieved a temporal-localization MicroIoU of 86.2%, compared with 81.3% for human-only annotation and 17.1% for direct large-language-model prompting; it required about 14 min, versus 1 h 32 min for human-only annotation. We further applied AIH to the Twenty-Four Histories and other ancient Chinese histories, ancient Japanese and Korean histories, and modern and contemporary historical materials, and released the results through Westlake Historian. These results indicate that AIH can reduce the cost of organizing historical materials at scale while turning connections obscured by chapter-based narration into traceable, revisable research questions for collaborative testing.

cs.CL