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Yueqian Lin

Publications and source records attributed to Yueqian Lin.

At least 19 recordsLinked to original sources

Gamma: Grounded Multi-Agent Memory with Mechanical Audit for Memory-Intensive Manipulation

Pretrained vision-language-action (VLA) policies fail on memory tasks, behaviour that depends on events observed long before the current frame, because their training data is overwhelmingly Markov and mapping episodic memory directly to action chunks is hard. Yet the same policy, finetuned once to follow a privileged oracle's grounded-subgoal text, nearly solves these tasks: the difficulty lies entirely in mapping memory to a grounded symbolic subgoal. Existing work entrusts this stage to a single VLM that selects keyframes and reasons over raw frames, and falls far short of the oracle: key identities and dynamics are buried in noisy pixels, the reasoning spans hundreds of frames in an unbounded context, and hallucination corrupts the memory itself. We instead present GAMMA (Grounded multi-Agent Memory with Mechanical Audit), which builds the stage as a collaborating two-agent memory system: a detector tool (SAM-3) for spatial grounding, a VLM writer that distils each replan window into one grounded text line, an append-only text memory bank, and a VLM reasoner that reads the bank and emits the next grounded subgoal at the oracle's cadence, wrapped in a propose-verify harness that admits, defers, corrects, or rejects every agent claim against mechanical visual evidence, at training-corpus construction and at deployment alike. On a sixteen-task memory-manipulation suite GAMMA recovers a large fraction of the oracle ceiling with the policy held fixed, reaching the ceiling on several tasks, and transfers with unchanged contracts to a second benchmark.

cs.RO↗

Stable Scores, Unstable Answers: Frame Phase and Option Order in Video Multiple-Choice Evaluation

Video-language models are ranked by multiple-choice accuracy on frames from a uniform grid. The grid has two parameters, a rate and a phase, and benchmarks report only the rate. The phase moves answers: two deployed samplers differing only by a half-step phase offset answer 23.6% of questions differently while scoring within a point, and across four releases from two families shifting only the phase changes roughly one answer in five after controlling option order. PHASEFUSION decodes three offset grids and averages the option posteriors. The grids are the polyphase components of the dense grid. Fusion matches a 32-frame single pass in accuracy within a prespecified margin (logit-scored) and cuts the answers a half-step shift of all three grids changes from 18.2% to 10.1%. Option order, which changes only the presentation, is flagged instead by a one-pass answer margin. Report the phase convention with the budget, or marginalize it.

cs.CV↗

Knowing When to Trust a Prior: Reliability-Gated Cue Fusion for Video Gaze Prediction

Video gaze prediction is led by gaze-trained models, yet gaze-free priors carry signal those models have not absorbed, if one knows when to trust them. We propose FocusGate, a gated ensemble of gaze-free priors whose members may abstain. A per-frame gate reads three shape statistics of a defocus map and selects the frames on which the estimator is above chance on average, so rejected frames reduce to the base exactly, while midrank normalisation lets an all-zero prior abstain at zero parameters. Gated fusion is significantly positive on film, sports and web video, whereas unconditional fusion is harmful on sports and null on web. Added to four supervised predictors, the NTIRE 2026 champion among them, FocusGate improves all sixteen model-domain cells in shuffled AUC, fifteen significantly, one domain pre-registered and scored once, while adding only 1% to the champion's latency. Alone, it surpasses TASED-Net and UNISAL in shuffled AUC on film with a 16-frame causal mean.

cs.CV↗

Coupled but Late: Turn-Taking Between Full-Duplex Speech Models in Unscripted Dialogue

Full-duplex speech models are trained to converse with a person, but they are increasingly made to converse with each other, in self-play data generation, agent societies, and model-based evaluation. In that loop no human absorbs a timing error: each model's turn-taking is the other's input. We ask what timing the loop settles into. Two PersonaPlex-7B instances exchange audio tokens on a shared clock in unscripted conversation, and one floor-transfer rule is applied to them and to Switchboard. Their timing is coupled: re-pairing speakers across conversations destroys it. But the floor changes hands late, at a median of 400-560 ms against 137 ms for humans, and the last 120 ms of the partner's turn, where human projection places a tenth of its transfers, holds 1% of theirs. Delaying one direction of the channel shifts the response one-for-one and leaves the run-up to it empty, consistent with a reactive wait after the perceived end rather than the turn-end projection human timing requires.

cs.AI↗

Will My Assistant Remember My Allergy? What Personal LLM Assistants Forget When Conversation Memory Is Compressed

Personal LLM assistants (health companions, elder-care agents, accessibility aides) are judged by what they remember about a person: a medication or an allergy mentioned in passing and needed days later. Privacy pushes them on-device, where a month of conversation can outgrow the model's own weights, so an eviction policy must decide what the cache forgets. Benchmarks report that eviction keeps such facts at a 20% budget, but they compress a prompt that already contains the user's future question, foresight no cache-reusing assistant has. Hide the question until after compression and the advantage vanishes: on PA-Bench, 100 assistant conversations we construct, an allergy mentioned in passing survives to the question that needs it 0--1% of the time, against 97% with full memory. The cause is the budget, not the scorer: none of the training-free policies we evaluate ranks the fact high enough, and the budget that would keep it is too large to bother compressing. A compressed cache is an inference-reuse mechanism, not a persistence layer: safety-critical facts need an auditable episodic store alongside it, and an interface that asks rather than invents.

cs.HC↗

MUSE: A Run-Centric Platform for Multimodal Unified Safety Evaluation of Large Language Models

Safety evaluation of multimodal large language models requires tracking not only whether an attack succeeds, but also how the interaction unfolds across turns and input modalities. We present MUSE (Multimodal Unified Safety Evaluation), an open-source, browser-based, run-centric platform for multimodal safety evaluation. MUSE treats each attack run as the persistent unit of execution, inspection, and analysis, preserving its configuration, multi-turn trajectory, delivered modalities and media, target responses, and safety judgments. A five-level response taxonomy further distinguishes full Compliance from Partial Compliance and refusal behavior, yielding hard ASR, soft ASR, and gray-zone width (GZW). Across 11,700 evaluations on six multimodal LLMs, direct text-only requests yield only 3.1% macro hard ASR and 4.4% soft ASR, while iterative attack procedures are substantially more effective. Attack effectiveness also varies substantially with the attacker backbone. In contrast, Inter-Turn Modality Switching (ITMS), evaluated as a controlled delivery-modality probe, does not consistently increase attack success. These results demonstrate the value of run-centric, fine-grained evaluation for characterizing multimodal safety behavior beyond a single binary success metric.

cs.LG↗

SkillsBench: Benchmarking How Well Agent Skills Work Across Diverse Tasks

Agent Skills are structured packages of procedural knowledge that augment large language model (LLM) agents at inference time. Despite rapid adoption, there is no standard way to measure whether they actually help. We present SkillsBench, a benchmark whose current inventory contains 87 tasks across 8 domains paired with curated Skills and deterministic verifiers. Our latest aggregate evaluation runs the 87-task benchmark under matched no-Skills and curated-Skills conditions for 18 model-harness configurations. Curated Skills raise the average pass rate from 33.9% to 50.5% (+16.6 percentage points; 25.5% normalized gain), with configuration-level gains ranging from +4.1 to +25.7 pp. Focused Skills with at most three modules outperform larger or exhaustive bundles, and smaller models with Skills can match larger models without them. SkillsBench establishes paired evaluation as the foundation for rigorous measurement of Skill efficacy on agentic, expertise-heavy work.

cs.AI↗

When No Answer Is Correct: Diagnosing Absent Answer Detection for MLLMs in Video Understanding

Multimodal large language models (MLLMs) have made substantial advancements in video understanding, yet the reliability of their responses remains underexplored. This work presents a diagnostic study of absent answer detection for MLLMs in video understanding, where the correct answer is deliberately excluded from the candidate set and a reliable model is expected to recognize that no valid option exists. We evaluate the absent answer detection behavior under three settings: multiple-choice questions augmented with an ``None of the Above'' option, open-ended generation with a detection instruction, and standard evaluation without any guidance. Across a diverse set of models and benchmarks, we find that MLLMs overwhelmingly select plausible distractors rather than detecting the absent answer. This failure is more pronounced in temporal reasoning tasks and worsens with denser frame sampling. We further explore chain-of-thought prompting as a mitigation strategy and find that while it substantially improves detection rates, performance remains unsatisfactory, suggesting that prompting-based strategies alone are insufficient to fully address this limitation. These findings expose a systematic failure in absent answer detection and highlight the need for explicit detection mechanisms in multimodal systems.

cs.AI↗

Latent Bridge: Feature Delta Prediction for Efficient Dual-System Vision-Language-Action Model Inference

Dual-system Vision-Language-Action (VLA) models achieve state-of-the-art robotic manipulation but are bottlenecked by the VLM backbone, which must execute at every control step while producing temporally redundant features. We propose Latent Bridge, a lightweight model that predicts VLM output deltas between timesteps, enabling the action head to operate on predicted outputs while the expensive VLM backbone is called only periodically. We instantiate Latent Bridge on two architecturally distinct VLAs: GR00T-N1.6 (feature-space bridge) and π0.5 (KV-cache bridge), demonstrating that the approach generalizes across VLA designs. Our task-agnostic DAgger training pipeline transfers across benchmarks without modification. Across four LIBERO suites, 24 RoboCasa kitchen tasks, and the ALOHA sim transfer-cube task, Latent Bridge achieves 95-100% performance retention while reducing VLM calls by 50-75%, yielding 1.65-1.73x net per-episode speedup.

cs.RO↗

FlashFPS: Efficient Farthest Point Sampling for Large-Scale Point Clouds via Pruning and Caching

Point-based Neural Networks (PNNs) have become a key approach for point cloud processing. However, a core operation in these models, Farthest Point Sampling (FPS), often introduces significant inference latency, especially for large-scale processing. Despite existing CUDA- and hardware-level optimizations, FPS remains a major bottleneck due to exhaustive computations across multiple network layers in PNNs, which hinders scalability. Through systematic analysis, we identify three substantial redundancies in FPS, including unnecessary full-cloud computations, redundant late-stage iterations, and predictable inter-layer outputs that make later FPS computations avoidable. To address these, we propose \textbf{\textit{FlashFPS}}, a hardware-agnostic, plug-and-play framework for FPS acceleration, composed of \textit{FPS-Prune} and \textit{FPS-Cache}. \textit{FPS-Prune} introduces candidate pruning and iteration pruning to reduce redundant computations in FPS while preserving sampling quality, and \textit{FPS-Cache} eliminates layer-wise redundancy via cache-and-reuse. Integrated into existing CUDA libraries and state-of-the-art PNN accelerators, \textit{FlashFPS} achieves 5.16$\times$ speedup over the standard CUDA baseline on GPU and 2.69$\times$ on PNN accelerators, with negligible accuracy loss, enabling efficient and scalable PNN inference. Codes are released at https://github.com/Yuzhe-Fu/FlashFPS.

cs.LG↗

HippoMM: Hippocampal-inspired Multimodal Memory for Long Audiovisual Event Understanding

Comprehending extended audiovisual experiences remains challenging for computational systems, particularly temporal integration and cross-modal associations fundamental to human episodic memory. We introduce HippoMM, a computational cognitive architecture that maps hippocampal mechanisms to solve these challenges. Rather than relying on scaling or architectural sophistication, HippoMM implements three integrated components: (i) Episodic Segmentation detects audiovisual input changes to split videos into discrete episodes, mirroring dentate gyrus pattern separation; (ii) Memory Consolidation compresses episodes into summaries with key features preserved, analogous to hippocampal memory formation; and (iii) Hierarchical Memory Retrieval first searches semantic summaries, then escalates via temporal window expansion around seed segments for cross-modal queries, mimicking CA3 pattern completion. These components jointly create an integrated system exceeding the sum of its parts. On our HippoVlog benchmark testing associative memory, HippoMM achieves state-of-the-art 78.2% accuracy while operating 5x faster than retrieval-augmented baselines. Our results demonstrate that cognitive architectures provide blueprints for next-generation multimodal understanding. The code and benchmark dataset are publicly available at https://github.com/linyueqian/HippoMM.

cs.MM↗

Query-Conditioned Evidential Keyframe Sampling for MLLM-Based Long-Form Video Understanding

Multimodal Large Language Models (MLLMs) have shown strong performance on video question answering, but their application to long-form videos is constrained by limited context length and computational cost, making keyframe sampling essential. Existing approaches typically rely on semantic relevance or reinforcement learning, which either fail to capture evidential clues or suffer from inefficient combinatorial optimization. In this work, we propose an evidence-driven keyframe sampling framework grounded in information bottleneck theory. We formulate keyframe selection as maximizing the conditional mutual information between selected frames and the query, providing a principled objective that reflects each frame's contribution to answering the question. To make this objective tractable, we exploit its structure to derive a decomposed optimization that reduces subset selection to independent frame-level scoring. We further introduce a query-conditioned evidence scoring network trained with a contrastive objective to estimate evidential importance efficiently. Experiments on long-form video understanding benchmarks show that our method consistently outperforms prior sampling strategies under strict token budgets, while significantly improving training efficiency.

cs.CV↗

Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play

Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human verification, which limits scalable self-improvement in multimodal systems. To address this challenge, we propose Vision-Zero, a label-free, domain-agnostic multi-agent self-play framework for self-evolving VLMs through competitive visual games generated from arbitrary image inputs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code have been released at https://github.com/wangqinsi1/Vision-Zero.

cs.CV↗

T2S-Bench & Structure-of-Thought: Benchmarking and Prompting Comprehensive Text-to-Structure Reasoning

Think about how human handles complex reading tasks: marking key points, inferring their relationships, and structuring information to guide understanding and responses. Likewise, can a large language model benefit from text structure to enhance text-processing performance? To explore it, in this work, we first introduce Structure of Thought (SoT), a prompting technique that explicitly guides models to construct intermediate text structures, consistently boosting performance across eight tasks and three model families. Building upon this insight, we present T2S-Bench, the first benchmark designed to evaluate and improve text-to-structure capabilities of models. T2S-Bench includes 1.8K samples across 6 scientific domains and 32 structural types, rigorously constructed to ensure accuracy, fairness, and quality. Evaluation on 45 mainstream models reveals substantial improvement potential: the average accuracy on the multi-hop reasoning task is only 52.1%, and even the most advanced model achieves 58.1% node accuracy in end-to-end extraction. Furthermore, on Qwen2.5-7B-Instruct, SoT alone yields an average +5.7% improvement across eight diverse text-processing tasks, and fine-tuning on T2S-Bench further increases this gain to +8.6%. These results highlight the value of explicit text structuring and the complementary contributions of SoT and T2S-Bench. Dataset and eval code have been released at https://t2s-bench.github.io/T2S-Bench-Page/.

cs.CL↗

Bridging the Perception Gap: A Lightweight Coarse-to-Fine Architecture for Edge Audio Systems

Deploying Audio-Language Models (Audio-LLMs) on edge infrastructure exposes a persistent tension between perception depth and computational efficiency. Lightweight local models tend to produce passive perception - generic summaries that miss the subtle evidence required for multi-step audio reasoning - while indiscriminate cloud offloading incurs unacceptable latency, bandwidth cost, and privacy risk. We propose CoFi-Agent (Tool-Augmented Coarse-to-Fine Agent), a hybrid architecture targeting edge servers and gateways. It performs fast local perception and triggers conditional forensic refinement only when uncertainty is detected. CoFi-Agent runs an initial single-pass on a local 7B Audio-LLM, then a cloud controller gates difficult cases and issues lightweight plans for on-device tools such as temporal re-listening and local ASR. On the MMAR benchmark, CoFi-Agent improves accuracy from 27.20% to 53.60%, while achieving a better accuracy-efficiency trade-off than an always-on investigation pipeline. Overall, CoFi-Agent bridges the perception gap via tool-enabled, conditional edge-cloud collaboration under practical system constraints.

cs.SD↗

LLaViDA: A Large Language Vision Driving Assistant for Explicit Reasoning and Enhanced Trajectory Planning

Trajectory planning is a fundamental yet challenging component of autonomous driving. End-to-end planners frequently falter under adverse weather, unpredictable human behavior, or complex road layouts, primarily because they lack strong generalization or few-shot capabilities beyond their training data. We propose LLaViDA, a Large Language Vision Driving Assistant that leverages a Vision-Language Model (VLM) for object motion prediction, semantic grounding, and chain-of-thought reasoning for trajectory planning in autonomous driving. A two-stage training pipeline--supervised fine-tuning followed by Trajectory Preference Optimization (TPO)--enhances scene understanding and trajectory planning by injecting regression-based supervision, produces a powerful "VLM Trajectory Planner for Autonomous Driving." On the NuScenes benchmark, LLaViDA surpasses state-of-the-art end-to-end and other recent VLM/LLM-based baselines in open-loop trajectory planning task, achieving an average L2 trajectory error of 0.31 m and a collision rate of 0.10% on the NuScenes test set. The code for this paper is available at GitHub.

cs.RO↗

KVCOMM: Online Cross-context KV-cache Communication for Efficient LLM-based Multi-agent Systems

Multi-agent large language model (LLM) systems are increasingly adopted for complex language processing tasks that require communication and coordination among agents. However, these systems often suffer substantial overhead from repeated reprocessing of overlapping contexts across agents. In typical pipelines, once an agent receives a message from its predecessor, the full context-including prior turns-must be reprocessed from scratch, leading to inefficient processing. While key-value (KV) caching is an effective solution for avoiding redundant computation in single-agent settings where prefixes remain unchanged, it cannot be directly reused in multi-agent scenarios due to diverging prefixes introduced by agent-specific context extensions. We identify that the core challenge lies in the offset variance of KV-caches across agents. To address this, we propose KVCOMM, a training-free framework that enables efficient prefilling in multi-agent inference by reusing KV-caches and aligning cache offsets of overlapping contexts under diverse prefix contexts. KVCOMM estimates and adjusts KV-caches for shared content by referencing a pool of cached examples-termed anchors-that store observed cache deviations under varying prefixes. The anchor pool is maintained and updated online, allowing dynamic adaptation to distinct user requests and context structures. KVCOMM achieves over 70% reuse rate across diverse multi-agent workloads, including retrieval-augmented generation, math reasoning, and collaborative coding tasks, all without quality degradation. Particularly, when each fully-connected agent receives 1K input tokens with 512 prefix tokens and 512 output tokens under a five-agent setting, KVCOMM achieves up to 7.8x speedup compared to the standard prefill pipeline, reducing TTFT from ~430 ms to ~55 ms.

cs.MA↗

AsyncVoice Agent: Real-Time Explanation for LLM Planning and Reasoning

Effective human-AI collaboration on complex reasoning tasks requires that users understand and interact with the model's process, not just receive an output. However, the monolithic text from methods like Chain-of-Thought (CoT) prevents this, as current interfaces lack real-time verbalization and robust user barge-in. We present AsyncVoice Agent, a system whose asynchronous architecture decouples a streaming LLM backend from a conversational voice frontend. This design allows narration and inference to run in parallel, empowering users to interrupt, query, and steer the model's reasoning process at any time. Objective benchmarks show this approach reduces interaction latency by more than 600x compared to monolithic baselines while ensuring high fidelity and competitive task accuracy. By enabling a two-way dialogue with a model's thought process, AsyncVoice Agent offers a new paradigm for building more effective, steerable, and trustworthy human-AI systems for high-stakes tasks.

eess.AS↗