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Yufei Li

Publications and source records attributed to Yufei Li.

56 records · Page 4Linked to original sources

Estimating Predictive Uncertainty Under Program Data Distribution Shift

Deep learning (DL) techniques have achieved great success in predictive accuracy in a variety of tasks, but deep neural networks (DNNs) are shown to produce highly overconfident scores for even abnormal samples. Well-defined uncertainty indicates whether a model's output should (or should not) be trusted and thus becomes critical in real-world scenarios which typically involves shifted input distributions due to many factors. Existing uncertainty approaches assume that testing samples from a different data distribution would induce unreliable model predictions thus have higher uncertainty scores. They quantify model uncertainty by calibrating DL model's confidence of a given input and evaluate the effectiveness in computer vision (CV) and natural language processing (NLP)-related tasks. However, their methodologies' reliability may be compromised under programming tasks due to difference in data representations and shift patterns. In this paper, we first define three different types of distribution shift in program data and build a large-scale shifted Java dataset. We implement two common programming language tasks on our dataset to study the effect of each distribution shift on DL model performance. We also propose a large-scale benchmark of existing state-of-the-art predictive uncertainty on programming tasks and investigate their effectiveness under data distribution shift. Experiments show that program distribution shift does degrade the DL model performance to varying degrees and that existing uncertainty methods all present certain limitations in quantifying uncertainty on program dataset.

cs.LG↗

GLIB: Towards Automated Test Oracle for Graphically-Rich Applications

Graphically-rich applications such as games are ubiquitous with attractive visual effects of Graphical User Interface (GUI) that offers a bridge between software applications and end-users. However, various types of graphical glitches may arise from such GUI complexity and have become one of the main component of software compatibility issues. Our study on bug reports from game development teams in NetEase Inc. indicates that graphical glitches frequently occur during the GUI rendering and severely degrade the quality of graphically-rich applications such as video games. Existing automated testing techniques for such applications focus mainly on generating various GUI test sequences and check whether the test sequences can cause crashes. These techniques require constant human attention to captures non-crashing bugs such as bugs causing graphical glitches. In this paper, we present the first step in automating the test oracle for detecting non-crashing bugs in graphically-rich applications. Specifically, we propose \texttt{GLIB} based on a code-based data augmentation technique to detect game GUI glitches. We perform an evaluation of \texttt{GLIB} on 20 real-world game apps (with bug reports available) and the result shows that \texttt{GLIB} can achieve 100\% precision and 99.5\% recall in detecting non-crashing bugs such as game GUI glitches. Practical application of \texttt{GLIB} on another 14 real-world games (without bug reports) further demonstrates that \texttt{GLIB} can effectively uncover GUI glitches, with 48 of 53 bugs reported by \texttt{GLIB} having been confirmed and fixed so far.

cs.SE↗