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Yuhang Zheng

Publications and source records attributed to Yuhang Zheng.

At least 19 recordsLinked to original sources

Physical Canvas: A Vision Tactile World Model For Robot Policy Evaluation And Learning

Evaluating and post-training robot policies through physical interaction is costly and difficult to scale, motivating action-conditioned world models as interactive simulators. However, visually plausible predictions can misrepresent contact dynamics, providing unreliable feedback for policy evaluation and learning. We introduce PhysCanvas, a state-consistent visuo-tactile world model for contact-rich robot manipulation. PhysCanvas unifies multi-view RGB, tactile images, marker displacement, task state, and actions within a unified vision space. All modalities share a video VAE and pretrained generative backbone, allowing optical touch to reuse visual and temporal priors. Motion images derived through forward kinematics and camera projection provide spatially aligned action conditioning, while an initial RGB anchor and updated reference observations guide sequential generation. Our consistency-aware post-training uses the frozen Scene Reward Model, Modality Reward Model, and State Reward Model to supervise scene preservation, visual-tactile compatibility, and agreement with real task outcomes. The resulting world model supports closed-loop policy rollouts for evaluation and provides imagined interactions and rewards for GRPO policy updates. Across four real-world manipulation tasks, when policies are rolled out in the world model, State Reward Model supervision increases the arithmetic mean of task-wise Pearson correlations between world-model and real-world success rates from 0.602 to 0.885. Policy post-training in the reward-guided world model further increases $π_{0.5}$'s mean real-world success rate from a 59.1% SFT baseline to 70.8%. These results demonstrate the value of unified multimodal modeling and consistency-aware post-training for robot policy evaluation and learning. Project page: https://zebinx.github.io/PhysCanvas_HomePage/.

cs.RO↗

Interaction Latents as Actions for Contact-Rich Manipulation

Contact-rich manipulation requires robots to coordinate not only where to move, but also how contact and force should evolve throughout an interaction. Yet most robot policies represent actions primarily as motion trajectories, using tactile signals as inputs or auxiliary prediction targets without explicitly encoding contact dynamics in the action representation. We propose ILA (Interaction Latents as Actions), which uses decodable interaction latents that jointly capture the evolution of motion, contact, and force application as policy action units, providing a shared representation for action generation, evaluation, and offline improvement. We learn these latents through visually conditioned joint action-tactile reconstruction with a time-conditioned implicit decoder. Using them as flow-matching generation targets supports post-training of pretrained vision-language-action models (VLAs) and world action models (WAMs), as well as training flow-matching policies from scratch. A shared decoder maps generated latents to executable actions. For offline improvement, we learn a tactile-conditioned expert reference model from interaction latents encoded from expert demonstrations. The resulting expert-consistency rewards guide weighted learning from successful rollouts, while observation-compatible expert references guide correction of low-reward predictions from failed rollouts. Across three policy families, ILA improves success rates averaged over four real-world tasks by 21.0-36.5 percentage points relative to tactile-conditioned direct-action baselines. Ablations highlight the benefit of encoding contact evolution in action targets beyond tactile conditioning, while the same latent space supports expert-guided offline improvement. Project website: https://mrsecant.github.io/ILA/.

cs.RO↗

Contact Trajectory Prompting: In-Context Transfer of Contact-Rich Behaviors from a Single Demonstration

In-context robot learning enables robots to acquire new behaviors from demonstrations without test-time parameter updates. However, visual and kinematic specifications alone may not distinguish contact-rich behaviors that share similar motions but require different interaction intensities or patterns. We propose Contact Trajectory Prompting (CTP), a framework for one-shot transfer of contact-rich manipulation behaviors. CTP encodes motion and contact information from a single demonstration into an ordered contact trajectory prompt that captures their temporal evolution and specifies the desired physical interaction behavior. During execution, the policy uses online sensory feedback to retrieve interaction-relevant information from the prompt, conditioning closed-loop action generation on the demonstrated contact behavior. Across real-world wiping, rotation, and insertion tasks on objects excluded from training, CTP achieves 78.7% overall success, outperforming the strongest evaluated baseline by 13.0 percentage points. Changing only the reference demonstration enables CTP to follow contact specifications for both intensity and direction, including an intermediate wiping force level and clockwise or counterclockwise cap rotation. These results demonstrate that contact trajectories serve as effective behavioral specifications, extending in-context robot learning beyond motion imitation to physical interaction transfer. Project website: https://ctp-robotics.github.io/project_page.

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UMI-WM: Interactive World Modeling for Bimanual Manipulation from Wrist Cameras

Universal Manipulation Interface (UMI) pairs wrist-camera videos with camera trajectories and gripper openings, providing scalable, robot-free data for learning how bimanual actions change a shared scene. Existing interactive world models, however, typically rely on text or single-camera control and struggle to follow each arm's actions while maintaining consistency between the two wrist views. We introduce UMI-WM, an action-conditioned bimanual world model that jointly generates both wrist views from observation history, per-arm relative camera poses, and gripper widths, with cross-view consistency, action following, and visual fidelity. UMI-WM injects each arm's actions into its own wrist stream, while sparse hub tokens exchange scene information between the two streams. Camera-aware geometry conditioning and camera-guided noise further support per-view motion control and cross-view geometric exchange. We adapt the model for block-causal generation and distill the 30-step Teacher into a Student with four denoising steps. We train UMI-WM on self-collected open-world and in-studio UMI recordings combined with public manipulation data. To evaluate action following, we use an inverse dynamics model (IDM) to recover relative camera poses and gripper widths from generated videos, and introduce Bimanual Action Fidelity (BAF) to measure how closely these recovered actions match the conditioning actions. UMI-WM achieves the best results on all five reference-video fidelity metrics and the best or competitive performance on VBench and WorldArena. The Teacher and Student outperform all compared baselines in action following, while the four-step Student generates paired wrist videos 6.9 times faster than the Teacher.

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WALA Learning Executable Latent Actions from Action-Labeled Demonstrations and Action-Free Videos

Human videos provide rich information about object manipulation at a scale difficult to reproduce with robots, but often lack action annotations that can directly supervise robot policies. Realizing this potential requires distinguishing interaction-relevant changes from static appearance and connecting the learned interaction knowledge to executable robot actions. We present WALA, a framework named for World- and Action-supervised Latent Actions. Its semantic-geometric latent action model (LAM) learns latent actions by encoding and predicting semantic and geometric changes, emphasizing interactions over static appearance while retaining spatial detail. During robot policy training, the LAM encoder and decoder provide guidance through distillation and visual prediction, respectively. Together with robot action supervision, these signals shape policy-generated latent actions to support world prediction and capture the information needed to directly generate executable robot actions. Because LAM supervision requires no action labels, WALA enables co-training on action-labeled robot demonstrations and task-relevant action-free videos. In simulation experiments, our method achieves 92.33% average success on RoboTwin and 75.2% on RoboCasa-GR1-Tabletop, exceeding the previous state of the art on RoboCasa by 5.0 percentage points. WALA also shows strong real-robot performance, further enhanced by task-relevant action-free human videos that improve data efficiency and support target-task zero-shot and few-shot transfer.

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World In Your Hands: A Large-Scale and Open-Source Ecosystem for Learning Human-Centric Manipulation in the Wild

We introduce World In Your Hands (WIYH), a large-scale open-source ecosystem comprising over 1,000 hours of human manipulation data collected in-the-wild with millimeter-scale motion accuracy. Specifically, WIYH includes (1) the Oracle Suite, a wearable data collection kit with an auto-labeling pipeline for accurate motion capture; (2) the WIYH Dataset, featuring over 1,000 hours of multimodal manipulation data across hundreds of skills in diverse real-world scenarios; and (3) extensive annotations and benchmarks supporting tasks from perception to action. Furthermore, experiments based on the WIYH ecosystem show that integrating WIYH's human-centric data improves robotic manipulation success rates from 8% to 60% in cluttered scenes. World In Your Hands provides a foundation for advancing human-centric data collection and cross-embodiment policy learning. All data and hardware design will be open-source.

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Exploring the $P$-wave bottom-strange molecular pentaquarks with the complex scaling method

In this work, we perform a systematic investigation of the $P$-wave $Σ_b K/Λ_b K^{*}/Σ_b K^{*}$ and $Σ_b\bar{K}/Λ_b\bar{K}^{*}/Σ_b\bar{K}^{*}$ systems for all possible $I(J^P)$ combinations. In contrast to our earlier study of the negative-parity sector [Eur. Phys. J. C \textbf{85}, 1026 (2025)], the positive-parity sector is dominated by resonances. For the coupled-channel $I(J^P)=1/2(1/2^+)$ $Σ_b K/Λ_b K^*/Σ_b K^*$ system, we predict a narrow resonance above the $Σ_b K$ threshold. In the $I(J^P)=1/2(3/2^+)$ $Λ_b K^*/Σ_b K^*$ system, a molecular resonance candidate is found above the $Λ_b K^*$ threshold. For the higher-isospin $I=3/2$ sector, resonances are identified in the $Σ_b K^*$ subsystem for both $J^P=1/2^+$ and $3/2^+$ cases, though both states exhibit relatively compact sizes. We also extend our analysis to the $Σ_b\bar{K}/Λ_b\bar{K}^{*}/Σ_b\bar{K}^{*}$ systems, where a cutoff-sensitive resonance is found in the $I(J^P)=1/2(1/2^+)$ configuration. A broad molecular resonance candidate is found below the $Σ_b\bar{K}^*$ threshold in the $I(J^P)=1/2(3/2^+)$ system. We hope that these predictions provide useful guidance for future experimental searches for bottom-strange molecular pentaquarks by LHCb.

hep-ph↗

GIFT: Guided Intermediate Feature Training via Action-Oriented Structural Supervision for Robotic Manipulation

Vision-language pre-training and predictive world modeling provide robot policies with rich semantic and dynamic visual features, but their native action and visual-prediction objectives may omit critical physical and task structure while retaining control-irrelevant visual redundancy. We call this mismatch between visual richness and control utility the action-sufficiency gap. We investigate whether this gap can be bridged by guiding intermediate features to preserve three control-relevant structure in robotic manipulation: geometry governing motion feasibility, affordance encoding instruction-relevant entities, and goals grounding instructions in task-relevant regions. To this end, we present GIFT (Guided Intermediate Feature Training), an architecture-flexible framework for learning intermediate features that translates these structures into training-time constraints through geometry alignment, affordance prediction, and goal-region reconstruction. We instantiate GIFT in a Vision-Language-Action (VLA) policy, a direct-action World-Action Model (WAM), and an inverse-dynamics WAM while retaining each model's action formulation. Under zero-shot transfer to LIBERO-Plus, GIFT-VLA, GIFT-WAM-Fast, and GIFT-WAM-IDM outperform StarVLA-OFT, Fast-WAM, and Fast-WAM-IDM by 4.6, 12.6, and 5.2 points, reaching 79.6%, 72.6%, and 87.8%, respectively. On RoboCasa, the three GIFT variants reach 61.4%, 83.6%, and 82.3%, outperforming their counterparts by 12.6, 9.0, and 8.4 points, respectively. Together, these results establish learning functionally structured intermediate features as a reusable principle across model-specific action formulations, with especially large gains on articulated-object tasks and high-precision real-world manipulation under unseen visual and spatial perturbations. Project page: https://openphoenix-team.github.io/GIFT-pages.

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Latent Action as Intention Enables Efficient Future Imagination for World Action Models

World action models (WAMs) improve robot control by modeling how observations evolve, but generating future observations at test time incurs substantial latency. Fast-WAM removes this process for efficiency; however, our matched implementations show lower generalization for Fast-WAM than for future-aware alternatives, especially with scarce robot demonstrations and in out-of-distribution scenarios. To bridge this gap, we introduce **LAWA**, a WAM architecture that uses compact latent actions as an operational representation of future intentions, enabling efficient test-time future imagination without generating future observations. Specifically, a discrete tokenizer enhanced by action-free pre-training produces manipulation-centric codebook targets. LAWA jointly denoises a continuous latent state anchored to these targets with executable action chunks while omitting the future-video branch at inference. On RoboCasa, LAWA achieves state-of-the-art average success rates of 65.6% and 80.8% in the few-shot and full data settings, improving over the matched Fast-WAM baseline by 9.6 and 4.5 points, respectively. It also preserves the performance level of the matched Joint-WAM variant while requiring 42.9% lower inference latency. LAWA also demonstrates competitive zero-shot robustness on LIBERO-Plus and superior performance on real-world tasks. These results show that future imagination need not be discarded: retaining it with compact latent actions yields an effective trade-off among performance, generalization, and latency. Code and models will be released.

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TouchThinker: Scaling Tactile Commonsense Reasoning to the Open World with Large-scale Data and Action-aware Representation

Touch is a key modality for embodied agents to understand the physical world. Although recent work has incorporated tactile signals into language systems for tactile commonsense reasoning, scaling such systems to realistic open-world settings remains challenging due to two key bottlenecks: (1) current tactile reasoning datasets remain limited in format and scale, providing insufficient supervision for reasoning from tactile observations to physical commonsense and hindering the learning of transferable tactile commonsense; (2) tactile signals are inherently redundant and action-specific, yet existing methods often overlook these properties, resulting in inefficient representations with limited semantic expressiveness. To address these limitations, we propose TouchThinker, a tactile-language framework that scales tactile commonsense reasoning to the open world from both data and representation perspectives. First, we construct TouchThinker-1M, a million-scale, multi-source tactile reasoning dataset covering 415 objects, 8 scenarios, and 7 sensor types, providing a solid data foundation for open-world generalization. We further introduce TouchThinker-Bench, an open-world benchmark with more realistic and diverse tasks. Then, we propose action-aware modeling mechanism to improve tactile representation efficiency and enable efficient reasoning. Experimental results demonstrate that TouchThinker achieves competitive performance against state-of-the-art models across multiple datasets. Our code and dataset will be made available at: https://github.com/lvkailin0118/TouchThinker.

cs.AI↗

JudgeStealer: Extracting LLM Judging Capabilities across Evaluation Protocols

Large language model (LLM) judges are increasingly used across various evaluation scenarios, making their judgment capabilities valuable intellectual property. However, black-box access exposes these capabilities to model extraction attacks. Existing extraction methods do not specifically target LLM judges and provide limited support for multiple evaluation protocols under restricted query budgets. In this study, we propose JUDGESTEALER, the first query-efficient model extraction framework for replicating judging capabilities across pointwise scoring, pairwise comparison, and listwise ranking protocols. JUDGESTEALER exploits the strong cross-protocol agreement to acquire pointwise scores and transform them into pairwise and listwise supervisions without additional victim queries. To capture informative judge patterns and improve query efficiency, JUDGESTEALER dynamically selects pointwise inputs based on semantic diversity, predictive uncertainty, and potential judge biases. It further applies score smoothing and multi-protocol review to preserve the ordinal structure of scores and mitigate catastrophic forgetting during surrogate adaptation. Extensive experiments on state-of-the-art LLM-as-a-judge and reward models show that JUDGESTEALER consistently outperforms existing extraction baselines, achieving up to 73.3%, 87.0%, and 71.6% accuracy for pointwise, pairwise, and listwise evaluation, respectively. JUDGESTEALER also remains effective across different sur- rogate model scales, adaptation strategies, and reasoning settings. Moreover, JUDGESTEALER demonstrates robustness against representative extraction defenses.

cs.CL↗

OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation

Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.

cs.RO↗

SkillConsist: Detecting Inconsistencies in Agent Skills via Bidirectional Graph Alignment

Agent Skills provide reusable capabilities to LLM agents. Agent Skill inconsistencies can expose undisclosed dangerous behavior or cause wrong Skill selection. Recent Agent Skill research has increasingly examined Agent Skill consistency detection. Existing methods evaluate behaviors or security-property graphs against predefined categories or declared scopes. More recently, PL-HCL uses an LLM-based model to learn consistency across metadata, instructions, and resources. However, declaration and implementation behavior can be mixed across text and code, and a concise declaration can correspond to multiple connected implementation steps. We present SkillConsist to address both challenges. An LLM separates declaration and implementation content into behavior records on the implementation and declaration sides, while static analysis supplements implementation records. These records form declaration and implementation behavior graphs, respectively. Starting from a behavior record on either side, bidirectional graph alignment searches the other graph for a candidate subgraph and expands it along behavior relations until it completely expresses the source-side behavior. Graph differencing identifies conflicts between aligned subgraphs and outputs the detection results. We construct a 633-Skill benchmark from ClawHub's 500 most-downloaded public Skills and 133 Skill-Inject packages. The benchmark contains 319 inconsistent and 314 consistent Skills and 442 localized inconsistency annotations. On this benchmark, SkillConsist achieves 86.85% precision, 89.03% recall, and 87.93% F1 for package-level detection, improving F1 over the best baseline by 20.43 percentage points. For localization, it achieves 67.60% precision, 58.14% recall, and 62.52% F1.

cs.LG↗

VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation

Contact-rich manipulation requires policies to react to local deformation, pressure, slip, and friction, yet these cues are temporally sparse and often invisible in visual observations. Existing visual-tactile policies usually feed tactile observations directly into action prediction, but rarely model tactile deformation dynamics during action generation. In this paper, we introduce VT-WAM, a Visual-Tactile World Action Model that jointly learns future visual prediction, tactile deformation prediction, and action prediction within a unified flow matching framework. In particular, VT-WAM introduces (1) Asymmetric Mixture-of-Transformers (MoT) attention to bridge a first-frame visual anchor with temporal tactile dynamics, and (2) contact-gated Action-Visual-Tactile Attention Guidance (AVTAG) to encourage action queries to rely on tactile evidence during contact phases. Across six real-world contact-rich manipulation tasks, VT-WAM achieves a 71.67% average success rate, outperforming Fast-WAM by 26.67% and OmniVTLA by 35.84%. Ablations demonstrate that modeling tactile deformation dynamics and guiding contact-phase tactile attention are both important for contact-rich tasks. Project website: https://vt-wam.github.io/.

cs.RO↗

TacForeSight: Force-Guided Tactile World Model for Contact-Rich Manipulation

Contact-rich manipulation requires robots to continuously perceive and regulate evolving physical interactions under dynamic contact transitions or complex surface geometries. Recent imitation learning methods improve contact-aware control by incorporating tactile or force feedback, but they rarely model the asymmetric spatiotemporal roles of global force and local tactile sensing. To address this, we propose TacForeSight, a lightweight force-conditioned tactile foresight framework for real-time manipulation. The core component is TacForceWM, a tactile world model that predicts short-horizon tactile latent dynamics from dual-finger tactile observations conditioned on high-frequency wrist force and torque signals. Another key component, the Predictive Tactile-Conditioned Policy, leverages the predicted latents as anticipatory contact priors, models the current-to-future tactile evolution via cross-attention, and adaptively fuses visuo-tactile features through a tactile-guided gating module. By forecasting purely within a compact latent space, TacForeSight enables proactive contact reasoning with efficient real-time inference suitable for high-frequency manipulation control. Real-robot experiments on five representative tasks and three in-process perturbation settings show that TacForeSight consistently outperforms existing baselines, particularly under dynamic contact disturbances. All models and datasets will be made publicly available on the project website at https://tacforesight.github.io/ProjectPage.

cs.RO↗

Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation

Reliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes.

cs.RO↗

Learning High-Frequency Continuous Action Chunks in Latent Space

Modern robotic policies increasingly rely on action chunking to execute complex tasks in the physical world. While action chunking improves temporal consistency at moderate action frequencies, it becomes insufficient when the action frequency is further increased (e.g., to 60~Hz). At such high frequencies, policies often fail to generate actions that are both temporally smooth and spatially consistent. We address this challenge by shifting high-frequency action learning from the action space to a latent space with variational autoencoder (VAE). This formulation significantly improves both temporal and spatial consistency of high-frequency control. To enable smooth real-time execution, we further introduce Reuse-then-Refine, a chunk-level refine strategy that improves continuity between adjacent action chunks under asynchronous inference. As a result, robots controlled by our policy can execute complex contact-rich tasks continuously, with less pauses and jerky motions. Experiments on three real-world contact-rich robotic tasks show that our approach consistently completes tasks with smooth motions. Our code and data are available at https://github.com/tars-robotics/RTR.

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PokeVLA: Empowering Pocket-Sized Vision-Language-Action Model with Comprehensive World Knowledge Guidance

Recent advances in Vision-Language-Action (VLA) models have opened new avenues for robot manipulation, yet existing methods exhibit limited efficiency and a lack of high-level knowledge and spatial awareness. To address these challenges, we propose PokeVLA, a lightweight yet powerful foundation model for embodied manipulation that effectively infuses vision-language understanding into action learning. Our framework introduces a two-stage training paradigm: first, we pre-train a compact vision-language model (PokeVLM) on a curated multimodal dataset of 2.4M samples encompassing spatial grounding, affordance, and embodied reasoning tasks; second, we inject manipulation-relevant representations into the action space through multi-view goal-aware semantics learning, geometry alignment, and a novel action expert. Extensive experiments demonstrate state-of-the-art performance on the LIBERO-Plus benchmark and in real-world deployment, outperforming comparable baselines in success rate and robustness under diverse perturbations. To foster reproducibility and community progress, we will open-source our code, model weights, and the scripts for the curated pre-training dataset. Project page: https://getterupper.github.io/PokeVLA

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