Search arXiv⌕ Search

arXiv subjects

Yujiu Yang

Publications and source records attributed to Yujiu Yang.

At least 19 recordsLinked to original sources

SocialArena: Evaluating Social Intelligence in Large Language Models

We introduce SocialArena, a benchmark for systematically defining and evaluating the social intelligence of large language models (LLMs). Although LLMs are increasingly deployed in socially interactive applications such as mental health counseling, companionship chatbots, and educational tutoring, existing evaluations remain fragmented focusing on isolated capabilities or single scenarios and evaluation reliability is largely unverified. This work makes three main contributions to address these limitations. (1) We first propose a unified three-tier framework that defines social intelligence along three capability dimensions: role-playing ability, mental state reasoning, and behavioral reasoning. To operationalize this definition, we design a role-playing dialogue paradigm with explicit character thinking for evaluation, enabling simultaneous assessment of these capabilities in a manner that mirrors realistic human interactions. (2) To ensure diversity across social scenarios and thereby prevent evaluation conclusions from being confined to specific scenarios, we introduce the U-TRIMF framework, which guides us in synthesizing social contexts with broad coverage. (3) To obtain reliable evaluation, we invest $132.4K to recruit and train human annotators and adopt a human-annotated arena-style protocol, where annotators compare model responses and provide preference labels along with natural-language critiques. We hope that SocialArena can provide valuable insights and guidance for future LLM improvements.

cs.AI↗

Velocity-Space 3D Asset Editing

Local 3D asset editing requires modifying a target region while preserving the rest. Existing methods enforce locality through mechanisms external to the generator, such as manual 3D masks, post-hoc voxel merging, or 2D multi-view lifting. None intervene where the corruption originates: inside the ODE sampler. For faithful local editing, a rectified-flow generator's velocity field should be strong over the target region while vanishing on preserved content. Yet a single velocity field can hardly satisfy both requirements, leading to three problems: (i) identity leakage that keeps the edit signal non-zero on preserved regions; (ii) no dedicated edit-amplification channel, so strengthening the edit perturbs identity; and (iii) identity drag at the geometry and material stages, where a global condition pulls every token toward the target. We propose VS3D (Velocity-Space 3D Asset editing), an inversion-free, training-free, and mask-free framework that derives edit and preserve signals by comparing the frozen model's source- and target-conditioned responses and realizes this principle through three stage-specific modules. Reconstruction-Anchored Source Injection (RASI) absorbs identity leakage by turning the unconditional embedding into a per-step, asset-specific anchor calibrated through source reconstruction. Partial-Mean Guidance (PMG) amplifies the edit signal by contrasting high- and low-quality subsample estimates of the velocity difference, active only where a consistent edit exists. Twin-Agreement Residual Injection (TAR) lets the sampler decide token by token what to preserve at the geometry and material stages. Experiments on diverse 3D assets show that VS3D outperforms state-of-the-art native-3D and 2D-lifted editors, demonstrating the effectiveness of velocity-space editing for training-free 3D asset editing. Code is publicly available at https://github.com/LHaoooo/VS3D.

cs.GR↗

OmniVerifier-C1: Decomposed Graded Verifier for Rule-Governed Generative World Modeling

Generative visual verifiers play a crucial role in advancing multimodal intelligence. To enhance the robustness of visual verifiers in complex multimodal scenarios involving compositional requirements, we move beyond conventional binary verifiers that produce only True/False discrete judgments and introduce a verifier that automatically decomposes complex prompts or environmental rules into fine-grained components and assigns pointwise scores to provide a continuous and more informative critique signal. Our experiments further demonstrate that these structured and interpretable outputs improve the verifier's generalization to out-of-domain multimodal critic tasks. To train this verifier, we introduce a Decoupled RL training strategy that jointly optimizes sub-question-level binary judgment and global alignment scoring, using precise local feedback to develop fine-grained verification capabilities that provide a foundation for reliable continuous scoring at the global level. Under a general reinforcement learning framework, we first empirically demonstrate that the proposed pointwise graded verifier significantly outperforms binary verifiers in traditional text-to-image scenarios. We then extend our investigation to rule-governed generative world modeling where generative models are leveraged for world simulation and world reasoning under explicit rules. From a theoretical standpoint, we further show that a pairwise verification paradigm yields more accurate critiques than the pointwise formulation when ground-truth images are available, with empirical results on diverse structured world-modeling tasks such as Maze and Sudoku further validating the effectiveness of our approach. Overall, our findings suggest a key insight: the transition from generative models to structured world-modeling agents critically hinges on the availability of accurate pairwise graded visual verifiers.

cs.CL↗

Learning the Loop, Not Just the Page: Execution-Grounded Loop Learning for Web Generation

Functional Web generation is increasingly optimized with executable rewards, yet existing methods largely focus on the quality of the final page and leave the process of diagnosing and repairing imperfect implementations underexplored. We identify a central challenge in this setting: the Generator and Refiner produce executable artifacts with direct environment rewards, whereas the intermediate Critic influences downstream behavior without a directly executable outcome. We introduce WebLoop, an execution-grounded framework that jointly learns generation, critique, and refinement within a shared policy. WebLoop trains an execution-free Critic with complementary signals for requirement-level discriminability and downstream helpfulness, first establishing reliable diagnosis and then introducing consequence-aware credit, while all three roles are jointly optimized with group-relative policy learning. With Qwen3.5-9B, WebLoop reaches 41.5 Overall on WebRise and 38.9% accuracy on WebGen-Bench, improving the base model by 11.3 and 15.4 points, respectively. The gains transfer to first-pass generation, persist at 27B scale, and generalize from text-only training to multimodal inputs. Controlled analyses further show that the improvement cannot be explained by an additional refinement pass alone, highlighting the importance of learning the Critic and the loop itself.

cs.CL↗

Code2Math: Can Your Code Agent Evolve Math Problems Through Exploration?

As large language models (LLMs) advance their mathematical capabilities toward the IMO and research level, the scarcity of challenging, high-quality problems has become a significant bottleneck for training, evaluation and self-evolution of LLMs. Simultaneously, recent code agents have demonstrated sophisticated skills in agentic coding and reasoning, suggesting that code execution can serve as a scalable environment for mathematical experimentation. In this paper, we investigate the potential of code agents to autonomously evolve existing math problems into more complex variations. We introduce a multi-agent framework designed to perform problem evolution while validating the solvability and increased difficulty of the generated problems. Our experiments demonstrate that, given sufficient test-time exploration, code agents can synthesize new, solvable problems that are structurally distinct from and more challenging than the originals. This work provides empirical evidence that code-driven agents can serve as a viable mechanism for synthesizing high-difficulty mathematical reasoning problems within scalable computational environments. Code and data is available at https://github.com/TarferSoul/Code2Math.

cs.CL↗

ClashBench: Conflicts Leading Agents to Seize and Harm

As agent systems become more widely used, multiple agent sessions increasingly run alongside pre-existing user tasks in the same environment, sharing resources with limited capacity or mutually exclusive states. This creates a safety risk: when granted sufficient privileges, an agent may resolve a resource conflict by terminating or otherwise disrupting an existing task rather than reporting it. In this work, we identify and formalize this failure mode, which we term destructive resource preemption: obtaining the resources required for a requested task by terminating, overwriting, evicting, or degrading an incumbent task. To systematically study this risk, we introduce ClashBench, an executable benchmark comprising 268 validated conflict cases across 55 resource types, and evaluate 17 models through Codex, Claude Code, and OpenCode. We observe destructive preemption in 44.5% of trajectories, where the agent completes the requested task while causing the incumbent task to fail its health check. We also show that prompt-based safeguards are insufficient: an instruction to avoid affecting existing tasks reduces but does not eliminate preemption, while an instruction explicitly authorizing the agent to stop local processes increases it. More concerningly, in 31.9% of successful destructive-preemption cases, the final response mentions neither the resource conflict nor the action taken to resolve it, raising concerns about possible concealment. These findings establish destructive resource preemption as a broad safety risk in privileged agent systems and motivate stronger privilege controls, task isolation, and conflict-aware safeguards.

cs.CR↗

Isolation-based Spherical Ensemble Representations for Tabular Anomaly Detection

Unsupervised tabular anomaly detection is a critical task with applications spanning offensive language detection, network security, and quality control. Despite extensive research, existing unsupervised anomaly detection methods still face fundamental challenges including conflicting distributional assumptions, computational inefficiency, and difficulty handling different anomaly types. To address these problems, we propose ISER (Isolation-based Spherical Ensemble Representations) that extends existing isolation-based methods by using hypersphere radii as a monotonic transformation of local density characteristics while maintaining linear time and constant space complexity w.r.t. the dataset size. ISER constructs ensemble representations where hypersphere radii encode local sparsity through a monotonic transformation of density: smaller radii correspond to dense regions while larger radii correspond to sparse regions. We introduce a novel similarity-based scoring method that measures pattern consistency by comparing ensemble representations against a theoretical anomaly reference pattern. Additionally, we enhance the performance of Isolation Forest by using ISER and adapting the scoring function to address axis-parallel bias and local anomaly detection limitations. Comprehensive experiments on 20 real-world datasets demonstrate ISER's competitive performance over 12 SOTA methods.

cs.LG↗

Internalize the Temperature: On-Policy Self-Distillation as Policy Reheater for Reinforcement Learning

Reinforcement learning from verifiable rewards improves the reasoning ability of large language models, but often suffers from entropy collapse, in which increasingly concentrated policies reduce rollout diversity and useful learning signals. Existing remedies either constrain the RL objective (e.g., entropy regularization) or adjust sampling temperature during rollout collection, but these interventions remain external to the model parameters. We propose Temperature-Scaled On-Policy Self-Distillation (TS-OPSD), a lightweight policy reheating method that internalizes the exploratory effect of temperature into model parameters. Starting from an entropy-collapsed RL checkpoint, TS-OPSD constructs a self-teacher by applying high-temperature scaling to the model's own logits, then distills the resulting smoother distribution back into the student. This policy reheating requires no external teacher, privileged data, or additional inference cost. Experiments on Qwen3-4B-Base and Qwen3-8B-Base show that policy reheating yields a stronger initialization for continued RL than both standard continued RL and rollout-level temperature reheating. Further analyses show that TS-OPSD mainly reduces output sharpness while preserving intermediate representations, top candidate sets, and reasoning capability. These results suggest that entropy restoration can serve as a simple post-collapse intervention for extending reasoning-oriented RL.

cs.CL↗

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

cs.AI↗

X-Coder: Advancing Competitive Programming with Synthetic Tasks, Solutions, and Tests

Competitive programming remains challenging for code LLMs. Despite recent progress, many training pipelines still depend on scarce real-world data, raising concerns about scalability and near-duplicate benchmark contamination. In this paper, we examine whether synthetic training artifacts can support the complete SFT-to-RL cycle for competitive programming: no real-world tasks, solutions, or test cases are directly used for post-training. To this end, we synthesize tasks, verified solutions, and reliable test cases that serve as reward signals for reinforcement learning. To improve reward reliability, we introduce a dual-verification strategy that reduces noise in both selected solutions and test outputs. Using this high-quality data, we train the X-Coder model series. X-Coder-14B achieves 67.5\% avg@8 on LiveCodeBench v5 and 63.4\% on v6, outperforming its base model by over 40 points. Further analysis provides practical insights into synthetic post-training, highlighting the value of diverse tasks, verified long-CoT supervision, and code-centric reinforcement. Our data and models are released at https://github.com/JieWu02/X-Coder

cs.CL↗

Integrated and Cross-Architecture Interpretation of LLM Reasoning

Understanding how LLMs reason is hindered by a practical asymmetry: while their generated outputs are observable, the underlying reasoning patterns remain opaque. Relying on single probes, such as Mutual Information Peak (MIP) or Deep-Thinking Ratio (DTR), risks underestimating the genuine inferential structure. To response this deficiency, we present an Integrated, cross-Architecture Reasoning (IAR) framework, designed to provide a unified approach to LLM reasoning interpretability. Specifically, we first propose to use bandwidth-calibrated MIP coupled with Tukey IQR peak-detection to isolate reasoning-crucial tokens at the output layer. Second, we performed an overlap analysis between MIP-picked tokens and DTR-deep tokens to trace the cross-layer trajectories of those tokens. This also discloses whether reasoning-crucial tokens are computation-intensive as well, further facilitating to understand how reasoning patterns evolve across model layers. Finally, we apply a Jaccard stability metric over multi-domain problems to verify if the MIP-identified tokens are reasoning quality-guaranteed. Extensive experiments on six models across four domains (mathematics, code, logic, and common sense) demonstrate IAR's generalizable interpretation capabilities across architectures. Our code is available at https://github.com/LeonardoMatthew/IAR.

cs.CL↗

Learning Where Outcomes Change:Credit-Addressable Reasoning for Multimodal Geometry

Multimodal geometry reasoning requires VLMs to extract precise visual relations and preserve them through multi-step deduction. Existing free-form traces obscure the decisions that determine the answer, and trajectory-level reinforcement learning distributes a single terminal signal across the entire response. We introduce credit-addressable reasoning, in which the semantic units exposed during inference also define where learning compares alternatives and assigns credit. We instantiate this principle with Code-CoT, which retains the diagram, represents visual relations as line-addressable executable code, and organizes reasoning into typed events, and CE-GRPO, which selects event boundaries using structural priors and type-normalized entropy, samples complete continuations from shared prefixes, and converts outcome differences into localized advantages. Across nine geometry benchmarks, CE-GRPO achieves an average accuracy of 76.04, outperforming Qwen3-VL-8B and trajectory-level GRPO by $8.09$ and 3.43 points, respectively. Its relative advantage increases with the number of intermediate events, demonstrating the value of representation--optimization co-design for long, dependency-heavy multimodal reasoning.

cs.LG↗

ATBench: A Diverse and Realistic Agent Trajectory Benchmark for Safety Evaluation and Diagnosis

Evaluating the safety of LLM-based agents is increasingly important because risks in realistic deployments often emerge over multi-step interactions rather than isolated prompts or final responses. Existing trajectory-level benchmarks remain limited by insufficient interaction diversity, coarse observability of safety failures, and weak long-horizon realism. We introduce ATBench, a trajectory-level benchmark for structured, diverse, and realistic evaluation of agent safety. ATBench organizes agentic risk along three dimensions: risk source, failure mode, and real-world harm. Based on this taxonomy, we construct trajectories with heterogeneous tool pools and a long-context delayed-trigger protocol that captures realistic risk emergence across multiple stages. The benchmark contains 1,000 trajectories (503 safe and 497 unsafe), averaging 9.01 turns and 3.95k tokens, with 1,954 invoked tools drawn from pools spanning 2,084 available tools. Data quality is supported by rule-based and LLM-based filtering plus full human audit. Experiments on frontier LLMs, open-source models, and specialized guard systems show that ATBench is challenging even for strong evaluators, while enabling taxonomy-stratified analysis, cross-benchmark comparison, and diagnosis of long-horizon failure patterns.

cs.AI↗

Route by Kinematics, Act by Observation: Kinematics-Supervised Expert Routing in MoE-Augmented VLA

While MoE augments VLA via expert specialization, router suffers from ineffective expert routing owing to the kinematic heterogeneity of actions across manipulation tasks and, even worse, the unavailability of the kinematic signals at inference time. In this work, we first observe that most semantically distinct manipulation tasks reduce to multiple kinematic archetypes. Motivated by this finding, we propose Kinematics-supervised explicit routing (KinRT), a new paradigm that shifts from implicit, observation-driven expert routing to explicit, kinematics-guided expert dispatching. Specifically, we perform kinematic clustering on action trajectories into multiple kinematically coherent groups, whose IDs serve as ground truth to supervise the training of the router; at inference time, the router dispatches experts only using visual-language observations, without any reliance on action kinematics. KinRT actually introduces an asymmetric bridging mechanism that distills the task kinematics from the action space in training into the observation space at inference. In addition, to assess KinRT's cross-platform generalization, we build an economical, Do-It-Yourself robot (DIYRobot) platform from scratch using 3D-print technology ($<$ 2,000USD). Extensive experiments demonstrate KinRT's superiority over both dense and MoE-featured VLAs by more than 23.26% on RoboTwin benchmark and 20.27% on our introduced DIYRobot platform. Our code and DIYRobot platform will be open-sourced.

cs.RO↗

DualEraser: Joint Video Object and Effect Removal via Balanced Text-Mask Guidance and Decoupled Locator-Preserver

Video object removal frequently struggles to eliminate target objects and their associated complex physical effects (e.g., smoke and light) in real-world scenes. We attribute this challenge to a fundamental semantic--pixel conflict, which manifests at two aspects: condition-level modality dissonance and optimization-level objective entanglement. In terms of conditioning, modality dissonance emerges from single-modality information incompleteness and cross-modal dominance imbalance. During optimization, two conflicting objectives---high-level semantic erasure and pixel-level background preservation---are inextricably entangled within a single model. To address these conflicts, we propose DualEraser, a novel framework for joint video object and effect removal. First, a Bipartite Text prompt and a Multi-Conditional Capability Elicitation (MCCE) mechanism explicitly inject effect semantics and further leverage multimodal priors to address the limitations of individual modalities. Second, a Learnable Deep CFG Fusion (LD-CFG) module adaptively balances the relative dominance between the text and mask conditions. Finally, we introduce a decoupled expert architecture comprising a Locator for semantic erasure and a Preserver for background pixel alignment to break the objective entanglement. Extensive experiments demonstrate that DualEraser achieves state-of-the-art quantitative performance on standard benchmarks (e.g., gains of 2.16 dB and 1.44 dB on ROSE and VOR-Eval, respectively), while enabling robust removal of complex effects in open-world videos. https://cyqii.github.io/DualEraser.github.io/

cs.CV↗

Simple-OPD: Demystifying Warm-up for On-policy Distillation

On-policy distillation (OPD) trains a student on its own rollouts with token-level supervision from teacher models, but its effectiveness can depend strongly on the warm-up stage before OPD. In this paper, we demystify warm-up for OPD from both data and training perspectives. For data, we find that effective warm-up relies on teacher-compatible chain-of-thought supervision, and that even incorrect teacher rollouts can provide comparable benefits to correct ones. This suggests that warm-up primarily transfers a teacher-compatible thinking pattern rather than merely correct answers. For training, we show that low-rank adaptation (LoRA) with a near-saturation training duration better balances in-domain adaptation and out-of-distribution generalization than full-parameter SFT. Based on these findings, we propose Simple-OPD, a plug-and-play initialization method that warms up the student on teacher-generated CoT with LoRA before OPD. Experiments across diverse settings demonstrate the effectiveness and robustness of Simple-OPD.

cs.CL↗

AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning

Reinforcement learning (RL) with verifiable rewards constructs trajectory-level advantage estimates, yet it often fails to credit the few pivotal decisions that determine outcomes in long-horizon, multi-turn agentic tasks. Recent work introduces privileged self-distillation for credit assignment, providing denser supervision, but it remains unclear how such local signals should represent sequential credit. We propose AgentOPSD, a critic-free, recursive method for turn-level credit assignment in agentic reinforcement learning. AgentOPSD aggregates token-level teacher-student log-probability gaps into turn-level evidence and recursively updates a Bayesian belief state in log-odds space. This yields a principled reweighting scheme that converts sparse outcome supervision into turn-level credit signals and identifies pivotal turns through the marginal belief revision between consecutive states. The method is fully compatible with standard policy optimization and requires neither an additional critic nor extra rollouts. We evaluate AgentOPSD on ALFWorld, WebShop, and Search-QA using Qwen2.5 models at two scales (3B and 7B). AgentOPSD outperforms GRPO and strong self-distillation baselines, achieving 89.1% success on ALFWorld with Qwen2.5-7B. Ablation studies attribute the gains to turn-level aggregation and history-dependent recursive belief updates.

cs.AI↗

Smaller Models are Natural Explorers for Policy-Level Diversity in GRPO

We identify a new dimension for enhancing rollout diversity in Group Relative Policy Optimization (GRPO) for LLMs. While GRPO relies on diverse rollouts, prevailing strategies primarily increase diversity by injecting more token-level randomness, which may introduce step-wise noise and lead to incoherent trajectories. We uncover that smaller models within the same model family inherently exhibit higher policy-level diversity, indicated by their superior pass@k relative to larger counterparts as sample counts increase. Unlike token-level noise, this diversity is temporally correlated, preserves logical consistency, and provides structured exploration signals for gradient estimation. We thus propose S2L-PO (Small-to-Large Policy Optimization), a framework that leverages fixed small models as natural explorers to train larger models. To balance exploration and exploitation, we design a progressive annealing strategy that transitions from offline small-model rollouts to the large learner's own sampling. This shift elegantly avoids mid-training performance drops caused by the small model's capacity limits, achieving faster convergence and unlocking a higher performance ceiling. S2L-PO improves accuracy on diverse mathematical reasoning benchmarks (e.g., +8.8% on AIME 24 using a 1.7B explorer to guide the 8B model) while reducing rollout compute.

cs.LG↗