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Yunlong Wang

Publications and source records attributed to Yunlong Wang.

At least 19 recordsLinked to original sources

HiGenTrans: Hierarchical LLM Knowledge Transfer for Generative Recommendation

Generative recommendation promises to simplify conventional multi-stage recommender systems by generating item Semantic IDs (SIDs) autoregressively. However, two obstacles limit its effective- ness in industrial settings: interaction-only supervision underuses the semantic knowledge encoded in pretrained language models, while beam-search likelihood ranks token sequences rather than directly estimating item relevance. To address these limitations, we propose HiGenTrans, a three-level framework that introduces LLM knowledge at the input, representation, and decision levels. First, Global Semantic Priming (GSP) adds an LLM-derived user representation to the beginning-of-sequence embedding, provid- ing a semantic prior before SID generation. Second, Hierarchi- cal Representation Transfer (HRT) aligns intermediate LLM representations with depth-matched GenRec layers through mean- centered projections and gated residual connections. Finally, Multi- Signal Decision Calibration (MDC) uses a lightweight mixture- of-experts calibrator to combine semantic relevance, generation confidence, and candidate-set context when reranking beam-search outputs. All semantic features are computed only from the observ- able interaction prefix, preventing target leakage, and can be cached offline. Experiments on three public benchmarks show that HiGen- Trans improves Recall@10 by up to 12.9% and NDCG@10 by up to 33.7% over the strongest baselines. These results demonstrate the value of transferring LLM knowledge at complementary stages of the generative recommendation pipeline.

cs.AI↗

CCFormer: Efficient Cross-Field Interaction and Hierarchical Sequence Compression for Industrial Recommendation at Tencent

Industrial candidate-ranking systems must combine long user behavior histories with heterogeneous user and item features under strict computational budgets. We propose CCFormer, a structured interaction architecture that separates cross-field retrieval from intra-history modeling. Feature-field-separated cross-attention allows user and target queries to read an evolving history hierarchy, while local subspace token mixing contextualizes history tokens independently of candidate targets. Hierarchical sequence compression reduces the number of history tokens and provides multi-scale historical context for subsequent interactions. Experiments on two public benchmarks show higher mean AUC than the evaluated baselines, while experiments on a large-scale industrial dataset show a favorable accuracy-compute trade-off and higher training throughput than HSTU. Online A/B tests across four recommendation and advertising scenarios report system-level improvements of up to 3.57% in click-through rate, 3.86% in page views, and 1.71% in advertising revenue relative to the corresponding production baselines. CCFormer has been fully deployed in all four scenarios, demonstrating its practical scalability and effectiveness in large-scale recommendation systems.

cs.IR↗

Benchmarking Coding Agents under Evolving Requirements

Software development with coding agents often begins with a rough request that users refine after trying the implementation. Final correctness alone does not capture the repeated guidance this process requires. We introduce FeatureLoop, a benchmark of 61 human-reviewed tasks from 34 repositories across five primary programming languages and seven software forms. Each task follows one development goal in a persistent workspace through evolution feedback, which adds or clarifies requirements, and completion feedback, which reports failures of stated requirements. Cumulative executable checks track new behavior, repair, and preservation of earlier functionality. We evaluate 12 frontier models and find that the strongest completes 72.1% of tasks with both feedback types. Across models, however, only 15.4% of observed failed stages recover within two corrective revisions. Further analysis reveals incomplete repairs, regressions, and model-specific differences in feedback use and token efficiency, identifying obstacles to reliable, low-intervention development.

cs.SE↗

FeatureArc: Benchmarking Coding Agents on Evolving Features

A software feature usually evolves over time: developers extend its first version as new use cases and requirements arrive, and each extension builds on code written earlier. Most feature benchmarks evaluate a single request on a fixed codebase. Feature evolution requires evaluating successive extensions on an agent's own earlier code and checking whether the feature remains correct. We introduce FeatureArc to evaluate coding agents on evolving features, together with a pipeline that constructs its tasks from repository histories. The benchmark combines dependencies between successive stages of the same feature, explicit requirements and interface contracts, and executable checks across four programming languages. The pipeline validates fail-to-pass (F2P) tests for new behavior and pass-to-pass (P2P) tests for existing behavior on the reference code before and after each stage. We evaluated 10 coding agents on 73 manually reviewed tasks of 2 to 10 stages. Each agent works in one persistent session and workspace without external test feedback or rollback. The evaluation reveals a gap between first-stage and whole-feature success: pooled success falls from 62.7% at the first stage to 28.5% when the whole feature is tested on the final code. Trajectory analysis identifies inherited defects as a common failure mechanism, present in 72.9% of failed later stages. These earlier errors often remain undetected: in stages following a failure, agents leave the earlier error unnoticed about 95% of the time, and their self-tests rarely revisit earlier stages. Evolving a feature autonomously, without human checks between stages, therefore remains a substantial challenge for current coding agents. At Tencent, the pipeline extends internal evaluations to this setting and guides the development of Hunyuan, Tencent's family of large language models.

cs.SE↗

Predictive Long-Horizon Progress Modeling with Action-Aware Quantification

Quantitative and dense task progress feedback is essential for robotic manipulation across data curation, policy evaluation, and reinforcement learning. Existing progress annotations often rely on sparse keyframe markings derived from subjective manual judgments, limiting their scalability and cross-task consistency, particularly in long-horizon manipulation. To overcome these challenges, we propose action-aware quantification, a unified progress specification that decomposes long-horizon trajectories into object-level subtasks via a vision-language model (VLM) and assigns weighted action credits to capture fine-grained execution dynamics. Using VLM auto-labeling and human calibration, we construct an 800+ hour training video dataset and LOOM, a long-horizon progress benchmark containing 19,618 human-calibrated evaluation frames. To model these dense progress dynamics, we introduce NimCritic, a predictive progress critic trained via Joint Video-Progress Learning. We further incorporate Historical Progress Perturbation to mitigate sequential drift, and design a contrastive Video-Progress Alignment objective that bridges asymmetric expert streams by mutually grounding intermediate visual dynamics and denoised progress trajectories. NimCritic matches or outperforms state-of-the-art process reward models (PRMs) on the established Video Progress Benchmark (VPB) and LOOM, surpassing GVL (GPT-6-Sol) on VPB by about 65% in terminal success accuracy (TSA). On the large-scale RoboArena policy evaluation benchmark, it also retrieves human-selected successful rollouts with about 97% overall recall. These results establish action-aware quantification as a scalable foundation for dense progress feedback in robotic manipulation.

cs.RO↗

Frozen in a Frame: The Velocity Blind Spot in JEPA World Models

Joint-embedding predictive architectures (JEPAs) for world modeling train an encoder so a predictor maps a current embedding and action to the next frame's embedding, always from a single rendered frame. This has a structural blind spot: a renderer without motion blur draws a scene from configuration alone, so a single-frame embedding carries no velocity information, for any encoder, including the official released LeWM weights. We confirm this on official checkpoints across four real benchmarks (PushT, Reacher, Cube, TwoRoom): every linear velocity probe sits at or below chance while position probes reach R^2 about 0.95. We introduce RateIdent, a three-stage diagnostic protocol, and TI-JEPA, a lightweight fix splitting the latent into a pose code and an explicit finite-difference motion code, predicted jointly. Across three physically grounded environments, TI-JEPA gives a significant, seed-robust gain on a stop-at-goal planning task over a matched-memory baseline, e.g. 55% lower final distance on Pendulum (p=3.2x10^-10) and 64% on CartPole (p=5.1x10^-15). We reproduce this at official ViT-Tiny plus AdaLN-transformer scale, then push the same recipe onto real dm_control Reacher photographs trained from scratch, where TI-JEPA's branch separation exceeds the memory-having baseline's by roughly 38x, the paper's largest margin. Against a same-footprint recurrent RSSM-style predictor, TI-JEPA matches or beats its rollout accuracy on two of three environments, stays separately probeable for pose and motion, and wins outright on the most coupled one. A checkable formal argument and six evaluated environments show single-frame targets are the wrong object to predict when velocity matters, and a small, interpretable structural change fixes it with no privileged supervision. Code, checkpoints, and the project page are linked below the title.

cs.CV↗

XEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied Environments

Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from complex environments. Current cloud pipelines rely on generic vision-language models (VLMs) that lack geometric reasoning and domain semantics due to their 2D image-text pretraining. To address this mismatch, we propose XEmbodied, a cloud-side foundation model that endows VLMs with intrinsic 3D geometric awareness and interaction with physical cues (e.g., occupancy grids, 3D boxes). Instead of treating geometry as auxiliary input, XEmbodied integrates geometric representations via a structured 3D Adapter and distills physical signals into context tokens using an Efficient Image-Embodied Adapter. Through progressive domain curriculum and reinforcement learning post-training, XEmbodied preserves general capabilities while demonstrating robust performance across 18 public benchmarks. It significantly improves spatial reasoning, traffic semantics, embodied affordance, and out-of-distribution generalization for large-scale scenario mining and embodied VQA.

cs.CV↗

ATM: Why Latent World Models Can Fail to Plan

Latent world models can achieve accurate latent prediction yet still differ substantially in downstream planning performance. We argue that a key source of this discrepancy lies in the structure of action-induced latent transitions. We formalize action-identifiability through Bayes inverse risk, characterizing how much uncertainty about an action remains after observing the transition it induces. Model-predicted transitions can become highly self-decodable while encoding a domain-specific action relationship that fails to transfer to real environment transitions. We characterize this mismatch through cross-domain inverse transfer, instantiated as the Action-Consistency Transfer Matrix (ATM), a $2\times2$ inverse-risk matrix over real and predicted transition domains. Across TwoRoom, PushT, and OGBench-Cube, true-transition action-identifiability tracks downstream planning substantially better than standard prediction loss, while the full ATM reveals highly self-decodable yet cross-domain-inconsistent predicted transitions. Controlled interventions on the two domains further produce distinct transition structures and planning outcomes, supporting this decomposition. The same diagnostics also support lightweight model screening, reaching 98.81\% pairwise ranking accuracy for candidates separated by more than 5\% success.

cs.CV↗

A Patient World Model for Early Forecasting of Digital Health Campaign Outcomes: Capabilities and Limits

Digital direct-to-consumer (DTC) health campaigns are usually measured after the fact. In-flight forecasting commonly relies on a separate classifier for every cutoff and horizon. We treat this task as a dynamic-system problem and build a compact patient world model. The architecture maintains a latent state per patient, learns exposure-conditioned state dynamics jointly with a weekly conversion hazard, and rolls forward into future conversion curves. We evaluate it on a US campaign dataset with 147{,}173 patients and 5.2 million at-risk person-weeks. In a retrospective evaluation conditioned on recorded future exposures, the model forecasts the remaining new-to-brand prescription volume through week 52 with a relative error of 2.9\% from a week-4 cutoff and 0.8--2.6\% from cutoffs at weeks 8--26. The strongest non-recurrent baseline, a pooled-hazard gradient boosting model given the same survival rollout and information, has relative errors of 13.6--33.1\%. Per-horizon classifiers perform substantially worse. A Fisher-information analysis motivates dense next-exposure supervision when conversions are rare. Removing this auxiliary objective increases prescription-volume error by approximately $2$--$14\times$, while providing no consistent disadvantage on the more common specialist-visit outcome. We also evaluate scenario simulation. Switching all future exposure off raises predicted conversion from 0.31 to 0.89, a pattern consistent with selection effects in observational exposure data. This result highlights the limits of interpreting exposure-conditioned rollouts causally.

cs.LG↗

Fast CZ gate in hybrid fluxonium-transmon systems with tunable couplers

Hybrid superconducting architectures combining different types of qubits offer a promising platform for exploiting their complementary advantages, yet high-fidelity entangling gates remain challenging because of strong nonlinearities and residual qubit-qubit interactions. Here, we propose a high-fidelity controlled-Z (CZ) gate for a hybrid circuit comprising a fluxonium qubit, a fixed-frequency transmon qubit, and a flux-tunable transmon coupler. By modulating only the external magnetic flux applied to the coupler, the qubit-qubit interaction is dynamically engineered for conditional-phase accumulation while the residual interaction is suppressed at idle, mitigating spectator-induced errors. We employ a low-dimensional Fourier-cosine pulse parameterization and a physically motivated cost function to independently suppress conditional-phase errors and leakage from the computational subspace. Numerical simulations demonstrate that a microwave-free CZ gate can be realized within $25 \mathrm{ns}$, with an average gate fidelity exceeding $99.99\%$ and leakage below $10^{-5}$. Using experimentally relevant superconducting-qubit parameters and accounting for decoherence, the proposed scheme maintains a CZ-gate fidelity of approximately $99.9\%$. We further extend the analysis to larger coupled architectures and find that the CZ-gate infidelity remains below $10^{-4}$ in the presence of spectator qubits. These results establish single-parameter flux control as a simple and robust approach for realizing high-fidelity entangling gates in heterogeneous superconducting quantum architectures.

quant-ph↗

Multi-History-Step SDE Inversion for Image Editing with Superior Regional Awareness

In recent years, diffusion stochastic differential equation (SDE) inversion and inversion-free methods have become prevalent for training-free image editing, as they can achieve faithful reconstruction without tuning. However, existing approaches remain inefficient, exhibit limited plasticity, and struggle to accurately preserve unedited regions. To address these issues, we propose MIEdit, a training-free editing framework based on SDE inversion. MIEdit introduces a predictor-corrector multi-history-step scheme to achieve superior editing quality with fewer steps. We further mitigate heterogeneity and conflict between the multi-conditioned noise residuals and gradient terms during sampling, improving stability and editing plasticity under large edits. MIEdit also includes Inversion-Time Automatic Semantic Angle Masking (IASM); it leverages classifier-free guidance to automatically generate semantic angle masks during inversion and applies them throughout the sampling process for regional constraints, without extra user inputs. We additionally construct EditEval++ (30 fine-grained tasks, 1,000+ image-text-mask triplets) for comprehensive evaluation; experiments show that MIEdit outperforms state-of-the-art techniques. Project page: https://whywwwzzzg.github.io/MIEdit/.

cs.CV↗

TGR: Advancing Industrial Recommendation from Generative-Paradigm Ranking toward Unified Generation and Reasoning

Industrial recommender systems typically rely on cascaded retrieval, pre-ranking, ranking, and reranking stages, whose separately optimized models limit scaling, fragment decision making, and lack semantic knowledge and reasoning. We present TGR (Tencent Generative Recommendation), an industrial framework that advances recommendation toward the generative paradigm along three coupled directions. TGR-GenRank upgrades ranking through CCFormer, which combines unified feature tokenization, a scalable Transformer backbone, feature-field separated cross attention, subspace token mixing, and hierarchical sequence compression while retaining per-item multi-task outputs. TGR-GenRec explores end-to-end generation under two paradigms: BARGE bridges item-boundary loss and semantic drift in hierarchical semantic-ID generation through item context-aware attention, hierarchical path reranking, and orthogonal dual-path decoding; HiGR performs whole-slate generation with prefix-structured semantic IDs, coarse-to-fine decoding, and listwise multi-objective alignment. TGR-Reason injects offline-generated semantic-ID reason tokens into online decoding, providing reasoning without request-time rollout. TGR is deployed across Tencent production surfaces serving hundreds of millions of users. CCFormer delivers significant gains in five A/B-tested scenarios and is fully launched in two, including +3.57% CTR and +1.71% advertising revenue. BARGE improves Hit@5 by 10.2-16.9% and yields +0.60% CTR and +1.70% reading time after full rollout. HiGR improves offline slate quality by 15.9-21.3% with a 5x inference speedup and achieves up to +1.22% watch time and +1.73% video views. TGR-Reason raises cold-start new-user Hit@1 by 477.8% and delivers +1.75% effective consumption and +13.09% new-user exposure-to-conversion online.

cs.IR↗

HT-Bench: Benchmarking and Learning Dexterous Full-Hand Tactile Representations with Egocentric Vision

Establishing a universal benchmark for tactile representation learning in robotic manipulation remains challenging due to the diversity of tactile sensor designs, data formats, and robot embodiments. Rather than seeking to establish such, we explore a scalable and promising direction for future development: egocentric vision paired with full-hand tactile data. To this end, we introduce \textbf{HT-Bench}, a large-scale multi-task benchmark for dexterous full-hand tactile sensing, comprising 10M RGB frames and 7.8M tactile frames collected across 226 tasks. HT-Bench evaluates tactile representations from three key perspectives: whether they encode meaningful contact geometry, whether they can align tactile observations with visual information, and whether they generalize to unseen tasks. To assess these capabilities, HT-Bench includes four tasks: fine-grained tactile similarity retrieval, masked tactile inpainting, vision-to-tactile synthesis, and multimodal tactile frame prediction. We further propose \textbf{HandTouch}, a vector-quantized vision--tactile encoder that learns tactile representations through progressive spatial, cross-modal, and temporal training. Across HT-Bench, HandTouch consistently outperforms representative tactile encoder baselines, improving Recall@5 on fine-grained tactile similarity retrieval from 74.65\% to 85.23\%, reducing RMSE on masked tactile inpainting from 0.022 to 0.010, and increasing OOD cIoU on vision-to-tactile synthesis from 0.628 to 0.705. These results demonstrate the effectiveness of HandTouch and suggest that large-scale egocentric full-hand tactile data provides a scalable basis for evaluating and advancing tactile representation learning in dexterous manipulation.

cs.RO↗

ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training

We study how to improve large foundation vision-language-action (VLA) systems through human-in-the-loop reinforcement learning (RL) in real-world environments. A key challenge is learning reliable value functions from heterogeneous real-world experience, as value estimation provides the primary learning signal for VLA training. In practice, replay buffers contain trajectories collected from historical policies, online rollouts, demonstrations, and intermittent human interventions. Because replay buffers mix trajectories generated by different behaviors, the observed returns can be mismatched with the quality of the current policy. Prior VLA post-training methods often rely on progress-style value signals, which reflect the average quality of historical behaviors, leading to mismatched learning signals for the current policy. In this paper, we propose ALOE, an off-policy evaluation framework whose value function directly evaluates current-policy behavior for each iteration. Specifically, ALOE combines chunked temporal-difference bootstrapping and conservative value aggregation to perform stable current-policy evaluation, then uses these estimates for advantage-weighted policy improvement. This design improves credit assignment to critical action chunks under sparse rewards and supports stable policy improvement. We evaluate ALOE on four real-world manipulation tasks encompassing long-horizon and high-precision scenarios: smartphone packing, laundry folding, multi-object sorting, and phone assembly. Across all tasks, ALOE outperforms other VLA post-training methods, highlighting the benefit of off-policy value estimates for real-world VLA post-training. Videos are available at our project website https://rooshy-yang.github.io/aloe.

cs.RO↗

UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data

Dexterous hands are essential for fine-grained manipulation, but their hardware designs vary substantially across embodiments. Differences in kinematics, joint definitions, and degrees of freedom make it difficult to define a shared state representation compared with parallel grippers. As a result, dexterous-hand data remains fragmented and difficult to use for joint training. In this work, we propose the Unified Dexterous Hand Model (UDHM), which maps human and robot hand states into a shared 22-DoF semantic interface. Based on UDHM, we introduce UniDexTok, a retargeting-free state tokenizer that learns embodiment-conditioned discrete tokens from standardized real joint states. UniDexTok provides a unified representation for heterogeneous dexterous hands without relying on retargeting or simulation data. Compared with the recent baseline UniHM, UniDexTok reduces MPJAE from 15.63 degrees to 0.16 degrees and MPJPE from 18.51 mm to 0.18 mm, corresponding to error reductions of 98.98% and 99.03%, respectively. These results improve reconstruction from centimeter-scale to sub-millimeter accuracy. Experiments further show that data from other embodiments improves target-embodiment reconstruction accuracy, demonstrating the benefit of cross-embodiment tokenization. UniDexTok also shows strong zero-shot and few-shot reconstruction ability when new dexterous hands are introduced.

cs.RO↗

Pareto-Enhanced Portrait Generation: Vision-Aligned Text Supervision for Alignment, Realism, and Aesthetics

Text-to-image diffusion models often face a severe trilemma in human portrait generation: text-image alignment, photorealism, and human-perceived aesthetics inherently inhibit one another. Supervised Fine-Tuning (SFT) is an effective method for enhancing the photorealism of image generation. However, it often leads to overfitting to the training dataset, corrupts pre-trained image priors, and degrades alignment or aesthetics. To break this bottleneck, we propose a feature supervision paradigm for Multimodal Diffusion Transformers (MM-DiT). Specifically, we introduce a lightweight cross-modal alignment mechanism that implicitly extracts multi-granularity vision-aligned text representations from SigLIP 2 and applies supervision to the image branch of MM-DiT during the training stage, with zero extra inference overhead. Our method injects vision-aligned text guidance while preserving the base model's original generalization, avoiding degradation caused by SFT. Furthermore, our method directly mines implicit multi-granularity aesthetic signals from pre-trained vision foundation models to optimize human-perceived aesthetics. Extensive experiments on MM-DiTs show that our method pushes the Pareto frontier and achieves synergistic improvements across text-image alignment, photorealism, and human-perceived aesthetics.

cs.CV↗

Cascade of Spin Liquids in a Bilayer Triangular-lattice Antiferromagnet Rb_2Co_2(SeO_3)_3

In frustrated Ising magnets, classical spin liquids (CSLs) with macroscopic ground-state degeneracy can survive against conventional magnetic order, as exemplified by systems on triangular, kagome and pyrochlore lattices at zero field. Here we report the discovery of a high-field route toward spin liquids in a bilayer triangular lattice antiferromagnet, Rb$_2$Co$_2$(SeO$_3$)$_3$. We demonstrate that a cascade of CSLs -- characterized by doubly degenerate one-up-one-down local spin configurations and a residual entropy of 1/2(1-M/M_s)Rln2 per mole -- emerges through field-controlled dilution of Ising dimers. Owing to the interplay of intra- and inter-layer interactions, these CSLs are further stabilized by lattice symmetry breaking at fractional magnetization plateaus. Such field-induced spin liquids can be understood as a consequence of generalized ice rules, analogous to those governing in pyrochlore antiferromagnets. In particular, the 5/6-plateau state is a candidate quantum spin liquid. Our results thereby establish a new pathway for exploring diverse spin liquid states across both classical and quantum regimes.

cond-mat.str-el↗

SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition

Recent advances in skeleton-based action recognition increasingly leverage semantic priors from Large Language Models (LLMs) to enrich skeletal representations. However, the LLM is typically queried in isolation from the recognition model and receives no performance feedback. As a result, it often fails to deliver the targeted discriminative cues critical to distinguish similar actions. To overcome these limitations, we propose SkeletonAgent, a novel framework that bridges the recognition model and the LLM through two cooperative agents, i.e., Questioner and Selector. Specifically, the Questioner identifies the most frequently confused classes and supplies them to the LLM as context for more targeted guidance. Conversely, the Selector parses the LLM's response to extract precise joint-level constraints and feeds them back to the recognizer, enabling finer-grained cross-modal alignment. Comprehensive evaluations on five benchmarks, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, FineGYM, and UAV-Human, demonstrate that SkeletonAgent consistently outperforms state-of-the-art benchmark methods. The code is available at https://github.com/firework8/SkeletonAgent.

cs.CV↗