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Yutaka Matsuo

Publications and source records attributed to Yutaka Matsuo.

At least 109 records · Page 6Linked to original sources

ColorizeDiffusion v2: Enhancing Reference-based Sketch Colorization Through Separating Utilities

Reference-based sketch colorization methods have garnered significant attention due to their potential applications in the animation production industry. However, most existing methods are trained with image triplets of sketch, reference, and ground truth that are semantically and spatially well-aligned, while real-world references and sketches often exhibit substantial misalignment. This mismatch in data distribution between training and inference leads to overfitting, consequently resulting in spatial artifacts and significant degradation in overall colorization quality, limiting potential applications of current methods for general purposes. To address this limitation, we conduct an in-depth analysis of the \textbf{carrier}, defined as the latent representation facilitating information transfer from reference to sketch. Based on this analysis, we propose a novel workflow that dynamically adapts the carrier to optimize distinct aspects of colorization. Specifically, for spatially misaligned artifacts, we introduce a split cross-attention mechanism with spatial masks, enabling region-specific reference injection within the diffusion process. To mitigate semantic neglect of sketches, we employ dedicated background and style encoders to transfer detailed reference information in the latent feature space, achieving enhanced spatial control and richer detail synthesis. Furthermore, we propose character-mask merging and background bleaching as preprocessing steps to improve foreground-background integration and background generation. Extensive qualitative and quantitative evaluations, including a user study, demonstrate the superior performance of our proposed method compared to existing approaches. An ablation study further validates the efficacy of each proposed component.

cs.CV↗

MKG-Rank: Enhancing Large Language Models with Knowledge Graph for Multilingual Medical Question Answering

Large Language Models (LLMs) have shown remarkable progress in medical question answering (QA), yet their effectiveness remains predominantly limited to English due to imbalanced multilingual training data and scarce medical resources for low-resource languages. To address this critical language gap in medical QA, we propose Multilingual Knowledge Graph-based Retrieval Ranking (MKG-Rank), a knowledge graph-enhanced framework that enables English-centric LLMs to perform multilingual medical QA. Through a word-level translation mechanism, our framework efficiently integrates comprehensive English-centric medical knowledge graphs into LLM reasoning at a low cost, mitigating cross-lingual semantic distortion and achieving precise medical QA across language barriers. To enhance efficiency, we introduce caching and multi-angle ranking strategies to optimize the retrieval process, significantly reducing response times and prioritizing relevant medical knowledge. Extensive evaluations on multilingual medical QA benchmarks across Chinese, Japanese, Korean, and Swahili demonstrate that MKG-Rank consistently outperforms zero-shot LLMs, achieving maximum 35.03% increase in accuracy, while maintaining an average retrieval time of only 0.0009 seconds.

cs.CL↗

A Causal Inference Approach for Quantifying Research Impact

Deep learning has had a great impact on various fields of computer science by enabling data-driven representation learning in a decade. Because science and technology policy decisions for a nation can be made on the impact of each technology, quantifying research impact is an important task. The number of citations and impact factor can be used to measure the impact for individual research. What would have happened without the research, however, is fundamentally a counterfactual phenomenon. Thus, we propose an approach based on causal inference to quantify the research impact of a specific technical topic. We leverage difference-in-difference to quantify the research impact by applying to bibliometric data. First, we identify papers of a specific technical topic using keywords or category tags from Microsoft Academic Graph, which is one of the largest academic publication dataset. Next, we build a paper citation network between each technical field. Then, we aggregate the cross-field citation count for each research field. Finally, the impact of a specific technical topic for each research field is estimated by applying difference-in-difference. Evaluation results show that deep learning significantly affects computer vision and natural language processing. Besides, deep learning significantly affects cross-field citation especially for speech recognition to computer vision and natural language processing to computer vision. Moreover, our method revealed that the impact of deep learning was 3.1 times of the impact of interpretability for ML models.

cs.DL↗

Image Referenced Sketch Colorization Based on Animation Creation Workflow

Sketch colorization plays an important role in animation and digital illustration production tasks. However, existing methods still meet problems in that text-guided methods fail to provide accurate color and style reference, hint-guided methods still involve manual operation, and image-referenced methods are prone to cause artifacts. To address these limitations, we propose a diffusion-based framework inspired by real-world animation production workflows. Our approach leverages the sketch as the spatial guidance and an RGB image as the color reference, and separately extracts foreground and background from the reference image with spatial masks. Particularly, we introduce a split cross-attention mechanism with LoRA (Low-Rank Adaptation) modules. They are trained separately with foreground and background regions to control the corresponding embeddings for keys and values in cross-attention. This design allows the diffusion model to integrate information from foreground and background independently, preventing interference and eliminating the spatial artifacts. During inference, we design switchable inference modes for diverse use scenarios by changing modules activated in the framework. Extensive qualitative and quantitative experiments, along with user studies, demonstrate our advantages over existing methods in generating high-qualigy artifact-free results with geometric mismatched references. Ablation studies further confirm the effectiveness of each component. Codes are available at https://github.com/ tellurion-kanata/colorizeDiffusion.

cs.CV↗

Rethinking Evaluation of Sparse Autoencoders through the Representation of Polysemous Words

Sparse autoencoders (SAEs) have gained a lot of attention as a promising tool to improve the interpretability of large language models (LLMs) by mapping the complex superposition of polysemantic neurons into monosemantic features and composing a sparse dictionary of words. However, traditional performance metrics like Mean Squared Error and L0 sparsity ignore the evaluation of the semantic representational power of SAEs -- whether they can acquire interpretable monosemantic features while preserving the semantic relationship of words. For instance, it is not obvious whether a learned sparse feature could distinguish different meanings in one word. In this paper, we propose a suite of evaluations for SAEs to analyze the quality of monosemantic features by focusing on polysemous words. Our findings reveal that SAEs developed to improve the MSE-L0 Pareto frontier may confuse interpretability, which does not necessarily enhance the extraction of monosemantic features. The analysis of SAEs with polysemous words can also figure out the internal mechanism of LLMs; deeper layers and the Attention module contribute to distinguishing polysemy in a word. Our semantics focused evaluation offers new insights into the polysemy and the existing SAE objective and contributes to the development of more practical SAEs.

cs.CL↗

Collective Intelligence for 2D Push Manipulations with Mobile Robots

While natural systems often present collective intelligence that allows them to self-organize and adapt to changes, the equivalent is missing in most artificial systems. We explore the possibility of such a system in the context of cooperative 2D push manipulations using mobile robots. Although conventional works demonstrate potential solutions for the problem in restricted settings, they have computational and learning difficulties. More importantly, these systems do not possess the ability to adapt when facing environmental changes. In this work, we show that by distilling a planner derived from a differentiable soft-body physics simulator into an attention-based neural network, our multi-robot push manipulation system achieves better performance than baselines. In addition, our system also generalizes to configurations not seen during training and is able to adapt toward task completions when external turbulence and environmental changes are applied. Supplementary videos can be found on our project website: https://sites.google.com/view/ciom/home

cs.RO↗

GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy

Due to the inherent uncertainty in their deformability during motion, previous methods in rope manipulation often require hundreds of real-world demonstrations to train a manipulation policy for each rope, even for simple tasks such as rope goal reaching, which hinder their applications in our ever-changing world. To address this issue, we introduce GenORM, a framework that allows the manipulation policy to handle different deformable ropes with a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable rope parameters and training it with a diverse range of simulated deformable ropes so that the policy can adjust actions based on different rope parameters. At the time of inference, given a new rope, GenORM estimates the deformable rope parameters by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations. With the help of a differentiable physics simulator, we require only a single real-world demonstration. Empirical validations on both simulated and real-world rope manipulation setups clearly show that our method can manipulate different ropes with a single demonstration and significantly outperforms the baseline in both environments (62% improvement in in-domain ropes, and 15% improvement in out-of-distribution ropes in simulation, 26% improvement in real-world), demonstrating the effectiveness of our approach in one-shot rope manipulation.

cs.LG↗

GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy

Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.

cs.RO↗

Large Language Models as Theory of Mind Aware Generative Agents with Counterfactual Reflection

Recent studies have increasingly demonstrated that large language models (LLMs) possess significant theory of mind (ToM) capabilities, showing the potential for simulating the tracking of mental states in generative agents. In this study, we propose a novel paradigm called ToM-agent, designed to empower LLMs-based generative agents to simulate ToM in open-domain conversational interactions. ToM-agent disentangles the confidence from mental states, facilitating the emulation of an agent's perception of its counterpart's mental states, such as beliefs, desires, and intentions (BDIs). Using past conversation history and verbal reflections, ToM-Agent can dynamically adjust counterparts' inferred BDIs, along with related confidence levels. We further put forth a counterfactual intervention method that reflects on the gap between the predicted responses of counterparts and their real utterances, thereby enhancing the efficiency of reflection. Leveraging empathetic and persuasion dialogue datasets, we assess the advantages of implementing the ToM-agent with downstream tasks, as well as its performance in both the first-order and the \textit{second-order} ToM. Our findings indicate that the ToM-agent can grasp the underlying reasons for their counterpart's behaviors beyond mere semantic-emotional supporting or decision-making based on common sense, providing new insights for studying large-scale LLMs-based simulation of human social behaviors.

cs.CL↗

Exposing Limitations of Language Model Agents in Sequential-Task Compositions on the Web

Language model agents (LMA) recently emerged as a promising paradigm on muti-step decision making tasks, often outperforming humans and other reinforcement learning agents. Despite the promise, their performance on real-world applications that often involve combinations of tasks is still underexplored. In this work, we introduce a new benchmark, called CompWoB -- 50 new compositional web automation tasks reflecting more realistic assumptions. We show that while existing prompted LMAs (gpt-3.5-turbo or gpt-4) achieve 94.0% average success rate on base tasks, their performance degrades to 24.9% success rate on compositional tasks. On the other hand, transferred LMAs (finetuned only on base tasks) show less generalization gap, dropping from 85.4% to 54.8%. By balancing data distribution across tasks, we train a new model, HTML-T5++, that surpasses human-level performance (95.2%) on MiniWoB, and achieves the best zero-shot performance on CompWoB (61.5%). While these highlight the promise of small-scale finetuned and transferred models for task compositionality, their performance further degrades under different instruction compositions changing combinational order. In contrast to the recent remarkable success of LMA, our benchmark and detailed analysis emphasize the necessity of building LMAs that are robust and generalizable to task compositionality for real-world deployment.

cs.LG↗

Towards Empirical Interpretation of Internal Circuits and Properties in Grokked Transformers on Modular Polynomials

Grokking has been actively explored to reveal the mystery of delayed generalization and identifying interpretable representations and algorithms inside the grokked models is a suggestive hint to understanding its mechanism. Grokking on modular addition has been known to implement Fourier representation and its calculation circuits with trigonometric identities in Transformers. Considering the periodicity in modular arithmetic, the natural question is to what extent these explanations and interpretations hold for the grokking on other modular operations beyond addition. For a closer look, we first hypothesize that any modular operations can be characterized with distinctive Fourier representation or internal circuits, grokked models obtain common features transferable among similar operations, and mixing datasets with similar operations promotes grokking. Then, we extensively examine them by learning Transformers on complex modular arithmetic tasks, including polynomials. Our Fourier analysis and novel progress measure for modular arithmetic, Fourier Frequency Density and Fourier Coefficient Ratio, characterize distinctive internal representations of grokked models per modular operation; for instance, polynomials often result in the superposition of the Fourier components seen in elementary arithmetic, but clear patterns do not emerge in challenging non-factorizable polynomials. In contrast, our ablation study on the pre-grokked models reveals that the transferability among the models grokked with each operation can be only limited to specific combinations, such as from elementary arithmetic to linear expressions. Moreover, some multi-task mixtures may lead to co-grokking -- where grokking simultaneously happens for all the tasks -- and accelerate generalization, while others may not find optimal solutions. We provide empirical steps towards the interpretability of internal circuits.

cs.LG↗

Geometric-Averaged Preference Optimization for Soft Preference Labels

Many algorithms for aligning LLMs with human preferences assume that human preferences are binary and deterministic. However, human preferences can vary across individuals, and therefore should be represented distributionally. In this work, we introduce the distributional soft preference labels and improve Direct Preference Optimization (DPO) with a weighted geometric average of the LLM output likelihood in the loss function. This approach adjusts the scale of learning loss based on the soft labels such that the loss would approach zero when the responses are closer to equally preferred. This simple modification can be easily applied to any DPO-based methods and mitigate over-optimization and objective mismatch, which prior works suffer from. Our experiments simulate the soft preference labels with AI feedback from LLMs and demonstrate that geometric averaging consistently improves performance on standard benchmarks for alignment research. In particular, we observe more preferable responses than binary labels and significant improvements where modestly-confident labels are in the majority.

cs.LG↗

Low-Temperature Synthesis of Weakly Confined Carbyne inside Single-Walled Carbon Nanotubes

Carbyne, a one-dimensional (1D) carbon allotrope with alternating triple and single bonds, has the highest known mechanical strength but is unstable to bending, limiting synthesis to short linear chains. Encapsulation within carbon nanotubes (CNTs) stabilizes carbyne, forming confined carbyne (CC), thus enabling further research concerning attractive 1D physics and materials properties of carbyne. While CC has been synthesized in multi-walled CNTs (MWCNTs) using the arc-discharge method and in double-walled CNTs (DWCNTs) via high-temperature high-vacuum (HTHV) method, synthesis in single-walled CNTs (SWCNTs) has been challenging due to their fragility under such conditions. In this work, we report a low-temperature method to synthesize CC inside SWCNTs (CC@SWCNT). By annealing SWCNTs containing ammonium deoxycholate (ADC) at 400°C, ADC is converted into CC without damaging the SWCNTs. Raman spectroscopy revealed a strong CC phonon (CC-mode) peak at 1860-1870 cm^-1, much stronger than the SWCNT G-band peak, confirming a high fraction of CC in the resulting material. The Raman mapping result showed the uniformity of the CC-mode signal across the entire film sample, proving the high efficiency of this method in synthesizing CC in every SWCNT of appropriate size. Notably, the CC-mode peaks of CC@SWCNT (above 1860 cm^-1) are higher than those reported in previous CC@CNT samples (mostly less than 1856 cm^-1). This is attributed to larger SWCNT diameters (over 0.95 nm) used in this study, compared to the typical 0.6-0.8 nm range. Larger diameters result in reduced confinement, allowing carbyne to closely resemble free-standing carbyne while remaining stabilized. This low-temperature synthesis of long-chain, nearly free-standing carbyne within large-diameter SWCNTs offers new opportunities for exploring 1D physics and the unique properties of carbyne for potential applications.

physics.chem-ph↗

ADOPT: Modified Adam Can Converge with Any $β_2$ with the Optimal Rate

Adam is one of the most popular optimization algorithms in deep learning. However, it is known that Adam does not converge in theory unless choosing a hyperparameter, i.e., $β_2$, in a problem-dependent manner. There have been many attempts to fix the non-convergence (e.g., AMSGrad), but they require an impractical assumption that the gradient noise is uniformly bounded. In this paper, we propose a new adaptive gradient method named ADOPT, which achieves the optimal convergence rate of $\mathcal{O} ( 1 / \sqrt{T} )$ with any choice of $β_2$ without depending on the bounded noise assumption. ADOPT addresses the non-convergence issue of Adam by removing the current gradient from the second moment estimate and changing the order of the momentum update and the normalization by the second moment estimate. We also conduct intensive numerical experiments, and verify that our ADOPT achieves superior results compared to Adam and its variants across a wide range of tasks, including image classification, generative modeling, natural language processing, and deep reinforcement learning. The implementation is available at https://github.com/iShohei220/adopt.

cs.LG↗

Object-Centric Temporal Consistency via Conditional Autoregressive Inductive Biases

Unsupervised object-centric learning from videos is a promising approach towards learning compositional representations that can be applied to various downstream tasks, such as prediction and reasoning. Recently, it was shown that pretrained Vision Transformers (ViTs) can be useful to learn object-centric representations on real-world video datasets. However, while these approaches succeed at extracting objects from the scenes, the slot-based representations fail to maintain temporal consistency across consecutive frames in a video, i.e. the mapping of objects to slots changes across the video. To address this, we introduce Conditional Autoregressive Slot Attention (CA-SA), a framework that enhances the temporal consistency of extracted object-centric representations in video-centric vision tasks. Leveraging an autoregressive prior network to condition representations on previous timesteps and a novel consistency loss function, CA-SA predicts future slot representations and imposes consistency across frames. We present qualitative and quantitative results showing that our proposed method outperforms the considered baselines on downstream tasks, such as video prediction and visual question-answering tasks.

cs.CV↗

Enhancing Unimodal Latent Representations in Multimodal VAEs through Iterative Amortized Inference

Multimodal variational autoencoders (VAEs) aim to capture shared latent representations by integrating information from different data modalities. A significant challenge is accurately inferring representations from any subset of modalities without training an impractical number (2^M) of inference networks for all possible modality combinations. Mixture-based models simplify this by requiring only as many inference models as there are modalities, aggregating unimodal inferences. However, they suffer from information loss when modalities are missing. Alignment-based VAEs address this by aligning unimodal inference models with a multimodal model through minimizing the Kullback-Leibler (KL) divergence but face issues due to amortization gaps, which compromise inference accuracy. To tackle these problems, we introduce multimodal iterative amortized inference, an iterative refinement mechanism within the multimodal VAE framework. This method overcomes information loss from missing modalities and minimizes the amortization gap by iteratively refining the multimodal inference using all available modalities. By aligning unimodal inference to this refined multimodal posterior, we achieve unimodal inferences that effectively incorporate multimodal information while requiring only unimodal inputs during inference. Experiments on benchmark datasets show that our approach improves inference performance, evidenced by higher linear classification accuracy and competitive cosine similarity, and enhances cross-modal generation, indicated by lower FID scores. This demonstrates that our method enhances inferred representations from unimodal inputs.

cs.LG↗

Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4

Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information. GPT-4, the recent breakthrough in large language models (LLMs) trained on massive passive data, is notable for its knowledge retrieval and reasoning abilities. This paper delves into the applicability of GPT-4's learned knowledge for imperfect information games. To achieve this, we introduce \textbf{Suspicion-Agent}, an innovative agent that leverages GPT-4's capabilities for performing in imperfect information games. With proper prompt engineering to achieve different functions, Suspicion-Agent based on GPT-4 demonstrates remarkable adaptability across a range of imperfect information card games. Importantly, GPT-4 displays a strong high-order theory of mind (ToM) capacity, meaning it can understand others and intentionally impact others' behavior. Leveraging this, we design a planning strategy that enables GPT-4 to competently play against different opponents, adapting its gameplay style as needed, while requiring only the game rules and descriptions of observations as input. In the experiments, we qualitatively showcase the capabilities of Suspicion-Agent across three different imperfect information games and then quantitatively evaluate it in Leduc Hold'em. The results show that Suspicion-Agent can potentially outperform traditional algorithms designed for imperfect information games, without any specialized training or examples. In order to encourage and foster deeper insights within the community, we make our game-related data publicly available.

cs.AI↗

KG-Rank: Enhancing Large Language Models for Medical QA with Knowledge Graphs and Ranking Techniques

Large language models (LLMs) have demonstrated impressive generative capabilities with the potential to innovate in medicine. However, the application of LLMs in real clinical settings remains challenging due to the lack of factual consistency in the generated content. In this work, we develop an augmented LLM framework, KG-Rank, which leverages a medical knowledge graph (KG) along with ranking and re-ranking techniques, to improve the factuality of long-form question answering (QA) in the medical domain. Specifically, when receiving a question, KG-Rank automatically identifies medical entities within the question and retrieves the related triples from the medical KG to gather factual information. Subsequently, KG-Rank innovatively applies multiple ranking techniques to refine the ordering of these triples, providing more relevant and precise information for LLM inference. To the best of our knowledge, KG-Rank is the first application of KG combined with ranking models in medical QA specifically for generating long answers. Evaluation on four selected medical QA datasets demonstrates that KG-Rank achieves an improvement of over 18% in ROUGE-L score. Additionally, we extend KG-Rank to open domains, including law, business, music, and history, where it realizes a 14% improvement in ROUGE-L score, indicating the effectiveness and great potential of KG-Rank.

cs.CL↗