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Yuxin Jiang

Publications and source records attributed to Yuxin Jiang.

At least 19 recordsLinked to original sources

Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

cs.CV↗

Skeleton-Grounded Latent Action Model for Robot World Models

Robot world models simulate how environments evolve in response to robot actions. Latent action models enable learning dynamics from videos by encoding visual transitions as proxy actions. However, reconstruction-driven latent actions mix robot motion with object responses and other scene changes, complicating their correspondence with robot controls. We propose SkeLAM, a skeleton-guided latent action model for controllable robot world modeling. SkeLAM decomposes latent actions into a kinematic component grounded by robot skeleton supervision and a residual component retaining complementary visual dynamics. Cross-modal swap reconstruction encourages RGB-derived and skeleton-derived kinematic representations to be interchangeable during video reconstruction. The world model incorporates both components through separate conditioning pathways, while branch dropout reduces its dependence on future-derived residual information. A lightweight adapter maps robot actions to the kinematic space, and subsequent world-model fine-tuning adapts generation to these predicted conditions. At inference, the model generates future observations from the current observation and robot actions. On DROID, SkeLAM reduces end-effector ADE by 19.5% and LPIPS by 11.1% compared with DreamDojo. Motion probing supports kinematic specialization, while qualitative results demonstrate zero-shot human-to-robot motion transfer in generated rollouts. Policy evaluation shows agreement between predicted success rates and those measured in real robot executions.

cs.RO↗

AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems

We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.

cs.RO↗

RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience

Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retargets 3D interactions from RGB videos across embodiments. This pipeline generates RoboEdit-14M, a large-scale dataset of 174K aligned video pairs (14M frames) spanning seven robot embodiments, diverse scenes, and interaction types. The core editing engine, RoboEdit-Trans, employs cross-embodiment adaptation modules to preserve temporal coherence while adapting appearance and motion. It further integrates a 3D Robot-State Decoder to recover per-frame hand states for structured motion supervision. Experiments show that RoboEdit achieves state-of-the-art editing quality and supports downstream robot control policies in real-world manipulation tasks. Ultimately, the RoboEdit suite unlocks the vast potential of unlabeled human videos, providing scalable, high-fidelity visual and 3D motion supervision for generalizable robot learning. Project webpage: https://roboedit.github.io/

cs.RO↗

Programmable memristive circuits for reconfigurable collective pseudomagnetic ordering, transport, and learning

Programmable hardware typically uses fixed architectures, whereas complex physical systems obtain diverse behavior by connecting reusable local elements through different interaction rules. Memristive devices combine writable states with nonlinear dynamics, but translating these local properties into reconfigurable collective order and symmetry-governed transport remains challenging. Here we develop modular circuits configured through programmable connections between identical memristive units. Experiments establish binary conductance states as Ising-type pseudospins and show that signed feedback between units selects uniform or staggered pseudospin order. Circuit-model simulations then examine controllable domain-wall motion and pattern recovery. A symmetry encoder combines measured conductance patterns with sublattice labels and a selected symmetry rule to configure a fixed transport layer, implementing circuit analogs of ferromagnetic, antiferromagnetic, and altermagnetic transport symmetries. Although the antiferromagnetic and altermagnetic encodings share a compensated pattern, their distinct voltage spreading illustrates how programmed circuit symmetry affects transport. Device-calibrated simulations show that memristive dynamics generates history-dependent features for reservoir computing. By separating local memory from programmable interactions, symmetry encoding and task-specific readout, this architecture provides a modular route from device dynamics to collective order, symmetry-dependent transport, and learning.

cond-mat.mtrl-sci↗

Bidirectional Adaptive Transformers for Multimodal Anomaly Detection

The effective integration of features derived from RGB images and 3D point clouds presents a substantial challenge in the field of multimodal anomaly detection (MAD). Existing MAD methods typically rely on static fusion paradigms built upon frozen pre-trained encoders. While these frameworks facilitate spatial alignment, they lack the mechanism to establish latent semantic correspondence, thereby inducing cross-modal interference that degrades anomaly discriminability. To mitigate these limitations, this study proposes a Bidirectional Adaptive Transformers (BAT) framework, which constructs comprehensive and semantically aligned multimodal representations by leveraging complementary attributes across modalities. The BAT framework introduces a Bidirectional Feature Alignment (BFA) module, which employs a mutual predictive mechanism to bridge the gap between 2D textural patterns and 3D geometric structures. This bidirectional interaction explicitly enhances the textural granularity of point cloud descriptors while augmenting the spatial contextual awareness of RGB features. To ensure that the latent representations possess sufficient informational density for alignment, BAT incorporates a parameter-efficient adaptation architecture. By utilizing lightweight image and point cloud adapters, the framework facilitates specialized fine-tuning of pre-trained models, mitigating the information loss inherent in frozen encoders. Extensive experiments conducted on MVTec 3D-AD and Eyecandies confirm that BAT achieves state-of-the-art anomaly detection performance, significantly outperforming existing MAD methods.

cs.CV↗

HARPO: Hallucination-Aware Reinforcement Learning for Faithful and Creative Language Generation

Large Language Models (LLMs) are prone to generating hallucinated content, which compromises their reliability in knowledge-intensive tasks. To address this challenge without sacrificing creativity, we propose HARPO, a reinforcement learning framework designed to jointly optimize faithfulness and creativity. HARPO incorporates a Hallucination-Aware Generative Reward Model (HA-GRM), trained via verifiable feedback, to assess both faithfulness and writing quality. A Selective Activation Mechanism (SAM) activates writing rewards only for outputs judged hallucination-free by HA-GRM, while a data curriculum progressively shifts training from creative writing to hallucination-centric tasks. On RAGTruth, our Qwen3-4B-based HA-GRM achieves a response-level F1 score of 78.08%, compared with 66.37% for the supervised fine-tuning baseline. Experiments on Qwen2.5 and Qwen3 models from 1.7B to 8B parameters show improvements in both faithful generation and writing quality. On Qwen3-4B, HARPO reduces the HA-GRM-judged hallucination rate on MultiHopRAG from 3.29% to 1.02%, while increasing the Arena-Hard-v2.0 creative-writing score from 16.95% to 27.54%.

cs.CL↗

SUN: Agentic Robot Policy Learning with Persistent Task Programs

Model-based control can directly execute specified objectives, while learning can amortize such behaviors into reactive policies, making their combination a natural solution to multi-stage manipulation. We introduce Semantically UNified (SUN) Programs, typed executables that compile grounded relations into aligned optimal control objectives, satisfaction predicates, and learning rewards. Our harness, Kuafu, equips a foundation model as a task-level agent to orchestrate scene preparation, verification, residual RL, and data production. The agent uses program feedback to repair candidate programs and training diagnostics to calibrate relative reward weights, retaining accepted task semantics across tool calls. Across nine multi-stage manipulation tasks, Kuafu achieves 82.03% average success rate, significantly outperforming all learned baselines. Its learned controllers generate demonstrations at 10.57x the human-teleoperation rate, yielding data that improve visualpolicy success by 23.6 percentage points over the strongest baseline. The policies transfer zero-shot to physical Franka and Kinova robots, demonstrating sim-to-real generalization.

cs.RO↗

FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences

Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collecting sufficient demonstrations a struggle for tabletop manipulation, and even more so for humanoids that must also walk and balance. Learning from simulated data and transferring that behavior to the real world, as is commonly done in locomotion, sidesteps this struggle, so we replicate that recipe for loco-manipulation. In doing so, we find that cloning synthetic demonstrations results in a low performance ceiling no matter the amount of training data. Reinforcement learning breaks through it, and refining the cloned policy with Flow-GRPO on a single sparse reward yields performance that synthetic behavior cloning cannot match. Together, these stages form our end-to-end sim-to-real pipeline spanning more than 150,000 scenes, which we use to train FetchMan. We evaluate it on FetchMan-Bench, a simulation benchmark we release, and deploy it zero-shot on a real Unitree G1, where our single-object reach-and-pick policy walks to and grasps a target across unseen scenes at 73.3% success. Finally, we extend this recipe to multi-object training, a first step toward loco-manipulation generalist policies at this data scale.

cs.RO↗

LEGO-RL: Harness-Native Reinforcement Learning for Coding Agents

Reinforcement learning for coding agents increasingly relies on long-running agent harnesses to manage tool integration, repository contexts, and execution feedback. However, the native execution environments of these harnesses are inherently misaligned with policy-gradient training: environmental crashes and reward hacking corrupt outcome signals, while train-inference discrepancies decouple rollout behavior from policy updates. To address this, we present LEGO-RL, a framework that bridges native coding-agent harnesses with scalable policy-gradient optimization without modifying their internal control flow. LEGO-RL is built upon three pillars: (1) faithful optimization via in-process LLM proxying that captures raw generation streams for token-level alignment and robust trainer-side log-probability recomputation, even under harness-side compaction or re-serialization; (2) reliable execution via scalable sandbox orchestration featuring image caching and stage-wise defenses to mitigate reward hacking; and (3) observable training through an integrated plugin that automates validation and monitoring, paired with a Live UI for granular trajectory diagnostics. We evaluate LEGO-RL by training the sparse MoE model Qwen3.5-35B-A3B with GSPO across three native coding-agent harnesses. LEGO-RL improves Qwen3.5-35B-A3B across OpenHands SDK (64.0% to 70.4%), Claude Code (62.4% to 68.2%), and OpenCode (57.2% to 66.6%) on SWE-bench Verified, while maintaining a rollout-training probability correlation above 0.99.

cs.AI↗

SWE-Review: Closing the Loop on Issue Resolution with Agentic Code Review

Coding agents increasingly generate pull requests (PRs) for real-world software issues, yet one-shot PR generation remains open-loop: the PR is proposed without systematic review, diagnosis, or revision. We introduce \textbf{SWE-Review}, a framework for closing this loop with agentic code review. Given an issue and an AI-generated PR, a reviewer agent explores the repository, decides whether the PR should be accepted, and provides structured feedback for revision. We evaluate this setting with our proposed \textbf{SWE-Review-Bench} to measure both review correctness and downstream revision usefulness. We further curate \textbf{SWE-Review-Traj} dataset to study broader applications of agentic review and fill the data-scarcity gap for open reviewer training. Experiments show that agentic review continuously improves PRs through a generate-review-revise loop, outperforms single-turn fixed-context review in both decision accuracy and resolve rate after revision, transfers beyond review to improve issue-resolution models, and enables effective and efficient test-time scaling. These results position agentic code review as a practical mechanism for moving AI coding agents from one-shot PR generation toward closed-loop issue resolution.

cs.SE↗

MemoryVAM: Integrating Memory into Video Action Model for Robot Manipulation

Video-world-model policies learn action-relevant representations by predicting future observations. However, they condition on only a short observation window, which renders long-horizon manipulation non-Markovian when the correct action depends on earlier events that are no longer visible. We present MemoryVAM, an episodic memory mechanism for video-world-model policies. We employ a Recap-Cue (RC) module, in which a Perceiver-based Recap Compressor maps per-frame CLIP embeddings into compact memory tokens, and a lightweight Cue Gate estimates task completion from memory and language. These tokens are injected into both the video backbone and the action decoder, aligning policy imagination with episode progress and conditioning actions on history. Our model trains the memory module with video prediction, a delta-reconstruction auxiliary loss, and episode-boundary supervision, requiring no per-frame progress labels. The same mechanism applies to UNet and Diffusion Transformer (DiT) backbones by changing only the cross-attention injection interface. On LIBERO-Mem, our model improves average success from 5% to 42.5%. On real robots, it achieves 78.3% success on counting tasks, 80.0% on spatial recall, and 75.0% on sequential tracking. Project page: https://MemoryVAM.github.io/

cs.RO↗

What Makes Interaction Trajectories Effective for Training Terminal Agents?

Stronger code agents are commonly assumed to be superior teachers for post-training, yet this assumption remains poorly disentangled from task difficulty, harness design, and student capacity. We investigate this pedagogical link using Terminal-Lego, a scalable pipeline that transforms multi-domain real-world issues into environment-verified agentic tasks. Surprisingly, standalone performance does not dictate teaching efficacy: while Claude Opus 4.6 achieves higher scores on Terminal-Bench 2.0, students fine-tuned on trajectories from DeepSeek-V3.2, a lower-scoring agent, exhibit significantly stronger generalization. We attribute this "pedagogical paradox" to Environment-Grounded Supervision (EGS): trajectories that explicitly expose inspect-act-verify behaviors through harness-visible interactions allow students to internalize robust problem-solving routines rather than fragile action sequences. Scaling analysis reveals exceptional data efficiency: with only 15.3k Terminal-Lego trajectories, for example, Qwen3-32B achieves a 24.3% score on Terminal-Bench 2.0, rivaling previous SOTA performance established with over 30x the data volume. Our results suggest that the frontier of agent post-training lies beyond mere outcome-matching, shifting the focus toward "Harness Engineering", where the systematic design of environment-grounded interaction structures serves as the primary catalyst for reproducible and generalizable agentic intelligence.

cs.AI↗

Olaf-World: Orienting Latent Actions for Video World Modeling

Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate system. This occurs because standard objectives operate only within each clip, providing no mechanism to align action semantics across contexts. Our key insight is that although actions are unobserved, their semantic effects are observable and can serve as a shared reference. We introduce Seq$Δ$-REPA, a sequence-level control-effect alignment objective that anchors integrated latent action to temporal feature differences from a frozen, self-supervised video encoder. Building on this, we present Olaf-World, a pipeline that pretrains action-conditioned video world models from large-scale passive video. Extensive experiments demonstrate that our method learns a more structured latent action space, leading to stronger zero-shot action transfer and more data-efficient adaptation to new control interfaces than state-of-the-art baselines.

cs.CV↗

StreamingEffect: Real-Time Human-Centric Video Effect Generation

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models. Unlike generic video generation, this task requires real-time video-to-video editing that adds expressive effects while preserving human identity, background content, and temporal consistency. Existing acceleration efforts mainly focus on text-to-video generation, while efficient distillation for video editing remains largely underexplored. In this paper, we present \textbf{StreamingEffect}, a real-time human-centric streaming video effect framework. We adopt an in-context video editing architecture and train a high-quality bidirectional teacher, then distill it into a causal autoregressive student and further reduce sampling from 50 steps to 4 steps. We also introduce keyframe control, allowing reference effect frames to be injected online and propagated through the stream for interactive editing. To address the data bottleneck, we construct \textbf{VideoEffect-130K}, to our knowledge the largest human-centric video effect dataset, containing 70K effect videos and 60K editing videos across 600 effect categories curated from short-video and editing platforms. Experiments show that our method enables real-time, high-quality 720p video editing on a single H200 GPU.

cs.CV↗

Probabilistic Gradient Coding via Structure-Preserving Sparsification

Gradient coding is a distributed computing technique aiming to provide robustness against slow or non-responsive computing nodes, known as stragglers, while balancing the computational load for responsive computing nodes. Among existing gradient codes, a construction based on combinatorial designs, called BIBD gradient code, achieves the best trade-off between robustness and computational load in the worst-case adversarial straggler setting. However, the range of system parameters for which BIBD gradient codes exist is limited. In this paper, we overcome these limitations by proposing two new probabilistic gradient codes, termed the \emph{Sparse Gaussian} (SG) gradient code and the \emph{Expansion-Preserving} (EP) gradient code. Through probabilistic constructions, the former preserves the combinatorial structure of BIBDs, while the latter preserves key spectral properties. Both codes are based on a common two-step framework: first generating a random matrix and then applying distinct sparsification procedures. The SG gradient code constructs its encoding matrix from a correlated multivariate Gaussian distribution masked by Bernoulli random variables, while the EP gradient code derives its encoding matrix from sparsified expander-like graph structures that preserve key spectral properties. Experimentally, both codes achieve worst-case error performance comparable to that of the BIBD gradient code (when such a code with the same parameters exists). Moreover, they substantially extend the feasible range of system parameters beyond BIBD and soft BIBD gradient codes, offering practical and theoretically grounded solutions for large-scale distributed computing tasks.

cs.IT↗

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping $(z_{t}\rightarrow z_{0})$ to flow-map transition learning $(z_{t}\rightarrow z_{r})$ over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.

cs.CV↗

IDEA: An Interpretable and Editable Decision-Making Framework for LLMs via Verbal-to-Numeric Calibration

Large Language Models are increasingly deployed for decision-making, yet their adoption in high-stakes domains remains limited by miscalibrated probabilities, unfaithful explanations, and inability to incorporate expert knowledge precisely. We propose IDEA, a framework that extracts LLM decision knowledge into an interpretable parametric model over semantically meaningful factors. Through joint learning of verbal-to-numerical mappings and decision parameters via EM, correlated sampling that preserves factor dependencies, and direct parameter editing with mathematical guarantees, IDEA produces calibrated probabilities while enabling quantitative human-AI collaboration. Experiments across five datasets show IDEA with Qwen-3-32B (78.6%) outperforms DeepSeek R1 (68.1%) and GPT-5.2 (77.9%), achieving perfect factor exclusion and exact calibration -- precision unattainable through prompting alone. The implementation is publicly available at https://github.com/leonbig/IDEA.

cs.AI↗