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Yuxuan Wang

Publications and source records attributed to Yuxuan Wang.

At least 109 records · Page 6Linked to original sources

Quasiparticle Variational Quantum Eigensolver

We propose a momentum-space based variational quantum eigensolver (VQE) framework for simulating quasiparticle excitations in interacting quantum many-body systems on near-term quantum devices. Leveraging translational invariance and other symmetries of the Hamiltonian, we reconstruct the momentum-resolved quasiparticle excitation spectrum through targeted simulation of low-lying excited states using VQE. We construct a translationally symmetric variational ansatz designed to evolve a free-fermion particle-hole excited state with definite momentum $q$ to an excited state of the interacting system at the same momentum, employing a fermionic fast Fourier transform (FFFT) circuit coupled to a Hamiltonian Variational Ansatz (HVA) circuit. Even though the particle number is not explicitly conserved in the variational ansatz, the correct quasiparticle state is reached by energetic optimization. We benchmark the performance of the proposed VQE implementation on the XXZ Hamiltonian, which maps onto the Tomonaga-Luttinger liquid in the fermionic representation. Our numerical results show that VQE can capture the low-lying excitation spectrum of the bosonic quasiparticle/two-spinon dispersion of this model at various interaction strengths. We estimate the renormalized velocity of the quasiparticles by calculating the slope of the dispersion near zero momentum using the VQE-optimized energies at different system sizes, and demonstrate that it closely matches theoretical results obtained from Bethe ansatz. Finally, we highlight extensions of our proposed VQE implementation to simulate quasiparticles in other interacting quantum many-body systems.

cond-mat.str-el↗

NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos

In this paper, we aim to create physical digital twins of deformable objects under interaction. Existing methods focus more on the physical learning of current state modeling, but generalize worse to future prediction. This is because existing methods ignore the intrinsic physical properties of deformable objects, resulting in the limited physical learning in the current state modeling. To address this, we present NeuSpring, a neural spring field for the reconstruction and simulation of deformable objects from videos. Built upon spring-mass models for realistic physical simulation, our method consists of two major innovations: 1) a piecewise topology solution that efficiently models multi-region spring connection topologies using zero-order optimization, which considers the material heterogeneity of real-world objects. 2) a neural spring field that represents spring physical properties across different frames using a canonical coordinate-based neural network, which effectively leverages the spatial associativity of springs for physical learning. Experiments on real-world datasets demonstrate that our NeuSping achieves superior reconstruction and simulation performance for current state modeling and future prediction, with Chamfer distance improved by 20% and 25%, respectively.

cs.CV↗

Towards General Auditory Intelligence: Large Multimodal Models for Machine Listening and Speaking

In the era of large language models (LLMs) and artificial general intelligence (AGI), computer audition must evolve beyond traditional paradigms to fully leverage the capabilities of foundation models, towards more comprehensive understanding, more natural generation and more human-like interaction. Audio, as a modality rich in semantic, emotional, and contextual cues, plays a vital role in achieving naturalistic and embodied machine intelligence. This survey provides a comprehensive review of recent progress in integrating audio into LLMs, with a focus on four key areas: audio comprehension, audio generation, speech-based interaction, and audio-visual understanding. We analyze how LLMs are reshaping audio perception and reasoning, enabling systems to understand sound at a deeper semantic level, generate expressive audio outputs, and engage in human-like spoken interaction. Furthermore, we explore how the fusion of audio and visual modalities enhances situational awareness and cross-modal reasoning, pushing the boundaries of multimodal intelligence. This survey not only synthesizes existing research but also identifies critical challenges and future directions for building audio-native AGI systems capable of perceiving, understanding, and interacting through sound as naturally as humans do.

eess.AS↗

LooGLE v2: Are LLMs Ready for Real World Long Dependency Challenges?

Large language models (LLMs) are equipped with increasingly extended context windows recently, yet their long context understanding capabilities over long dependency tasks remain fundamentally limited and underexplored. This gap is especially significant in many real-world long-context applications that were rarely benchmarked. In this paper, we introduce LooGLE v2, a novel benchmark designed to evaluate LLMs' long context ability in real-world applications and scenarios. Our benchmark consists of automatically collected real-world long texts, ranging from 16k to 2M tokens, encompassing domains in law, finance, game and code. Accordingly, we delicately design 10 types of domain-specific long-dependency tasks and generate 1,934 QA instances with various diversity and complexity in a scalable data curation pipeline for further practical needs. We conduct a comprehensive assessment of 6 locally deployed and 4 API-based LLMs. The evaluation results show that even the best-performing model achieves only a 59.2% overall score on our benchmark. Despite the extensive context windows, popular LLMs are only capable of understanding a much shorter length of context than they claim to be, revealing significant limitations in their ability to handle real-world tasks with long dependencies and highlighting substantial room for model improvement in practical long-context understanding.

cs.CL↗

Defining the urban "local" with low dimensional manifolds of human mobility networks

Urban science has largely relied on universal models, rendering the heterogeneous and locally specific nature of cities effectively invisible. Here we introduce a topological framework that defines and detects localities in human mobility networks. We empirically demonstrate that these human mobility network localities are rigorous geometric entities that map directly to geographic localities, revealing that human mobility networks lie on manifolds of dimension <=5. This representation provides a compact theoretical foundation for spatial embedding and enables efficient applications to facility location and propagation modeling. Our approach reconciles local heterogeneity with universal representation, offering a new pathway toward a more comprehensive urban science.

physics.soc-ph↗

DiSTAR: Diffusion over a Scalable Token Autoregressive Representation for Speech Generation

Recent attempts to interleave autoregressive (AR) sketchers with diffusion-based refiners over continuous speech representations have shown promise, but they remain brittle under distribution shift and offer limited levers for controllability. We introduce DISTAR, a zero-shot text-to-speech framework that operates entirely in a discrete residual vector quantization (RVQ) code space and tightly couples an AR language model with a masked diffusion model, without forced alignment or a duration predictor. Concretely, DISTAR drafts block-level RVQ tokens with an AR language model and then performs parallel masked-diffusion infilling conditioned on the draft to complete the next block, yielding long-form synthesis with blockwise parallelism while mitigating classic AR exposure bias. The discrete code space affords explicit control at inference: DISTAR produces high-quality audio under both greedy and sample-based decoding using classifier-free guidance, supports trade-offs between robustness and diversity, and enables variable bit-rate and controllable computation via RVQ layer pruning at test time. Extensive experiments and ablations demonstrate that DISTAR surpasses state-of-the-art zero-shot TTS systems in robustness, naturalness, and speaker/style consistency, while maintaining rich output diversity. Audio samples are provided on https://anonymous.4open.science/w/DiSTAR_demo.

eess.AS↗

Hierarchical Frequency Tagging Probe (HFTP): A Unified Approach to Investigate Syntactic Structure Representations in Large Language Models and the Human Brain

Large Language Models (LLMs) demonstrate human-level or even superior language abilities, effectively modeling syntactic structures, yet the specific computational modules responsible remain unclear. A key question is whether LLM behavioral capabilities stem from mechanisms akin to those in the human brain. To address these questions, we introduce the Hierarchical Frequency Tagging Probe (HFTP), a tool that utilizes frequency-domain analysis to identify neuron-wise components of LLMs (e.g., individual Multilayer Perceptron (MLP) neurons) and cortical regions (via intracranial recordings) encoding syntactic structures. Our results show that models such as GPT-2, Gemma, Gemma 2, Llama 2, Llama 3.1, and GLM-4 process syntax in analogous layers, while the human brain relies on distinct cortical regions for different syntactic levels. Representational similarity analysis reveals a stronger alignment between LLM representations and the left hemisphere of the brain (dominant in language processing). Notably, upgraded models exhibit divergent trends: Gemma 2 shows greater brain similarity than Gemma, while Llama 3.1 shows less alignment with the brain compared to Llama 2. These findings offer new insights into the interpretability of LLM behavioral improvements, raising questions about whether these advancements are driven by human-like or non-human-like mechanisms, and establish HFTP as a valuable tool bridging computational linguistics and cognitive neuroscience. This project is available at https://github.com/LilTiger/HFTP.

cs.CL↗

Thinking Inside the Mask: In-Place Prompting in Diffusion LLMs

Despite large language models (LLMs) have achieved remarkable success, their prefix-only prompting paradigm and sequential generation process offer limited flexibility for bidirectional information. Diffusion large language models (dLLMs) present new opportunities through their bidirectional attention mechanisms and iterative refinement processes, enabling more flexible in-place prompting strategies. We introduce ICE (In-Place Chain-of-Thought Prompting with Early Exit), a novel framework that transforms prefix-only prompting into in-place prompting specifically designed for dLLMs. ICE integrates in-place prompts directly within masked token positions during iterative refinement and employs a confidence-aware early exit mechanism to significantly reduce computational overhead. Extensive experiments demonstrate ICE's effectiveness, achieving up to 17.29% accuracy improvement with 4.12$\times$ speedup on GSM8K, and up to 276.67$\times$ acceleration on MMLU while maintaining competitive performance.

cs.CL↗

Vestigial $d$-wave charge-$4e$ Superconductivity from Bidirectional Pair Density Waves

We analyze the leading vestigial instability due to the melting of a bidirectional pair-density-wave state in two dimensions. In a previous work by one of the authors, it was found that the interplay between pair-density-wave fluctuations with ordering momenta along the $x$ and $y$ directions can provide a strong attractive interaction for charge-$4e$ superconductivity in the $d$-wave channel. In this work, we go beyond the artificial large-$M$ mean-field theory previously adopted and compute the phase diagram by incorporating phase fluctuations of the pair-density-wave order parameters. By investigating the relevance of various topological defects, we show that the interaction in the $d$-wave channel, together with the strong anisotropy of phase fluctuations around the pair-density-wave ordering momenta, favors a vestigial charge-$4e$ superconducting order at intermediate temperatures. By contrast, a competing charge-density-wave vestigial order does not develop, due to the suppression of its stiffness.

cond-mat.str-el↗

UltraHiT: A Hierarchical Transformer Architecture for Generalizable Internal Carotid Artery Robotic Ultrasonography

Carotid ultrasound is crucial for the assessment of cerebrovascular health, particularly the internal carotid artery (ICA). While previous research has explored automating carotid ultrasound, none has tackled the challenging ICA. This is primarily due to its deep location, tortuous course, and significant individual variations, which greatly increase scanning complexity. To address this, we propose a Hierarchical Transformer-based decision architecture, namely UltraHiT, that integrates high-level variation assessment with low-level action decision. Our motivation stems from conceptualizing individual vascular structures as morphological variations derived from a standard vascular model. The high-level module identifies variation and switches between two low-level modules: an adaptive corrector for variations, or a standard executor for normal cases. Specifically, both the high-level module and the adaptive corrector are implemented as causal transformers that generate predictions based on the historical scanning sequence. To ensure generalizability, we collected the first large-scale ICA scanning dataset comprising 164 trajectories and 72K samples from 28 subjects of both genders. Based on the above innovations, our approach achieves a 95% success rate in locating the ICA on unseen individuals, outperforming baselines and demonstrating its effectiveness. Our code will be released after acceptance.

cs.RO↗

Heptapod: Language Modeling on Visual Signals

We introduce Heptapod, an image autoregressive model that adheres to the foundational principles of language modeling. Heptapod employs \textbf{causal attention}, \textbf{eliminates reliance on CFG}, and \textbf{eschews the trend of semantic tokenizers}. Our key innovation is \textit{next 2D distribution prediction}: a causal Transformer with reconstruction-focused visual tokenizer, learns to predict the distribution over the entire 2D spatial grid of images at each timestep. This learning objective unifies the sequential modeling of autoregressive framework with the holistic self-supervised learning of masked autoencoding, enabling the model to capture comprehensive image semantics via generative training. On the ImageNet generation benchmark, Heptapod achieves an FID of $2.70$, significantly outperforming previous causal autoregressive approaches. We hope our work inspires a principled rethinking of language modeling on visual signals and beyond.

cs.CV↗

AudioMarathon: A Comprehensive Benchmark for Long-Context Audio Understanding and Efficiency in Audio LLMs

Processing long-form audio is a major challenge for Large Audio Language models (LALMs). These models struggle with the quadratic cost of attention ($O(N^2)$) and with modeling long-range temporal dependencies. Existing audio benchmarks are built mostly from short clips and do not evaluate models in realistic long context settings. To address this gap, we introduce AudioMarathon, a benchmark designed to evaluate both understanding and inference efficiency on long-form audio. AudioMarathon provides a diverse set of tasks built upon three pillars: long-context audio inputs with durations ranging from 90.0 to 300.0 seconds, which correspond to encoded sequences of 2,250 to 7,500 audio tokens, respectively, full domain coverage across speech, sound, and music, and complex reasoning that requires multi-hop inference. We evaluate state-of-the-art LALMs and observe clear performance drops as audio length grows. We also study acceleration techniques and analyze the trade-offs of token pruning and KV cache eviction. The results show large gaps across current LALMs and highlight the need for better temporal reasoning and memory-efficient architectures. We believe AudioMarathon will drive the audio and multimodal research community to develop more advanced audio understanding models capable of solving complex audio tasks.

cs.SD↗

Sensitivity of an Early Dark Matter Search using the Electromagnetic Calorimeter as a Target for the Light Dark Matter eXperiment

The Light Dark Matter eXperiment (LDMX) is proposed to employ a thin tungsten target and a multi-GeV electron beam to carry out a missing momentum search for the production of dark matter candidate particles. We study the sensitivity for a complementary missing-energy-based search using the LDMX Electromagnetic Calorimeter as an active target with a focus on early running. In this context, we construct an event selection from a limited set of variables that projects sensitivity into previously-unexplored regions of light dark matter phase space -- down to an effective dark photon interaction strength $y$ of approximately $2\times10^{-13}$ ($5\times10^{-12}$) for a 1MeV (10MeV) dark matter candidate mass.

hep-ex↗

Self Speculative Decoding for Diffusion Large Language Models

Diffusion-based Large Language Models (dLLMs) have emerged as a competitive alternative to autoregressive models, offering unique advantages through bidirectional attention and parallel generation paradigms. However, the generation results of current parallel decoding methods deviate from stepwise decoding, introducing potential performance degradation, which limits their practical deployment. To address this problem, we propose \textbf{S}elf \textbf{S}peculative \textbf{D}ecoding (SSD), a lossless inference acceleration method that leverages the dLLM itself as both speculative decoding drafter and verifier without auxiliary modules. SSD introduces a self-drafting mechanism where the model generates predictions for multiple positions, then verifies them through hierarchical verification trees in a single forward pass. Unlike traditional speculative decoding that requires separate draft models, SSD eliminates model redundancy and memory overhead by exploiting the dLLM's inherent parallel prediction capability for multiple positions. This self-speculative approach allows the model to progressively verify and accept multiple tokens in a single forward pass. Our experiments demonstrate that SSD achieves up to 3.46$\times$ speedup while keeping the output identical to stepwise decoding on open source models such as LLaDA and Dream. Code will be made publicly available on GitHub.

cs.CL↗

Beyond Isolated Facts: Synthesizing Narrative and Grounded Supervision for VideoQA

The performance of Video Question Answering (VideoQA) models is fundamentally constrained by the nature of their supervision, which typically consists of isolated, factual question-answer pairs. This "bag-of-facts" approach fails to capture the underlying narrative and causal structure of events, limiting models to a shallow understanding of video content. To move beyond this paradigm, we introduce a framework to synthesize richer supervisory signals. We propose two complementary strategies: Question-Based Paraphrasing (QBP), which synthesizes the diverse inquiries (what, how, why) from a video's existing set of question-answer pairs into a holistic narrative paragraph that reconstructs the video's event structure; and Question-Based Captioning (QBC), which generates fine-grained visual rationales, grounding the answer to each question in specific, relevant evidence. Leveraging powerful generative models, we use this synthetic data to train VideoQA models under a unified next-token prediction objective. Extensive experiments on STAR and NExT-QA validate our approach, demonstrating significant accuracy gains and establishing new state-of-the-art results, such as improving a 3B model to 72.5\% on STAR (+4.9\%) and a 7B model to 80.8\% on NExT-QA. Beyond accuracy, our analysis reveals that both QBP and QBC substantially enhance cross-dataset generalization, with QBP additionally accelerating model convergence by over 2.5x. These results demonstrate that shifting data synthesis from isolated facts to narrative coherence and grounded rationales yields a more accurate, efficient, and generalizable training paradigm.

cs.CV↗

Qwen3-Omni Technical Report

We present Qwen3-Omni, a single multimodal model that, for the first time, maintains state-of-the-art performance across text, image, audio, and video without any degradation relative to single-modal counterparts. Qwen3-Omni matches the performance of same-sized single-modal models within the Qwen series and excels particularly on audio tasks. Across 36 audio and audio-visual benchmarks, Qwen3-Omni achieves open-source SOTA on 32 benchmarks and overall SOTA on 22, outperforming strong closed-source models such as Gemini-2.5-Pro, Seed-ASR, and GPT-4o-Transcribe. Qwen3-Omni adopts a Thinker-Talker MoE architecture that unifies perception and generation across text, images, audio, and video, yielding fluent text and natural real-time speech. It supports text interaction in 119 languages, speech understanding in 19 languages, and speech generation in 10 languages. To reduce first-packet latency in streaming synthesis, Talker autoregressively predicts discrete speech codecs using a multi-codebook scheme. Leveraging the representational capacity of these codebooks, we replace computationally intensive block-wise diffusion with a lightweight causal ConvNet, enabling streaming from the first codec frame. In cold-start settings, Qwen3-Omni achieves a theoretical end-to-end first-packet latency of 234 ms. To further strengthen multimodal reasoning, we introduce a Thinking model that explicitly reasons over inputs from any modality. Since the research community currently lacks a general-purpose audio captioning model, we fine-tuned Qwen3-Omni-30B-A3B to obtain Qwen3-Omni-30B-A3B-Captioner, which produces detailed, low-hallucination captions for arbitrary audio inputs. Qwen3-Omni-30B-A3B, Qwen3-Omni-30B-A3B-Thinking, and Qwen3-Omni-30B-A3B-Captioner are publicly released under the Apache 2.0 license.

cs.CL↗

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

cs.CV↗

From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots

Achieving general agile whole-body control on humanoid robots remains a major challenge due to diverse motion demands and data conflicts. While existing frameworks excel in training single motion-specific policies, they struggle to generalize across highly varied behaviors due to conflicting control requirements and mismatched data distributions. In this work, we propose BumbleBee (BB), an expert-generalist learning framework that combines motion clustering and sim-to-real adaptation to overcome these challenges. BB first leverages an autoencoder-based clustering method to group behaviorally similar motions using motion features and motion descriptions. Expert policies are then trained within each cluster and refined with real-world data through iterative delta action modeling to bridge the sim-to-real gap. Finally, these experts are distilled into a unified generalist controller that preserves agility and robustness across all motion types. Experiments on two simulations and a real humanoid robot demonstrate that BB achieves state-of-the-art general whole-body control, setting a new benchmark for agile, robust, and generalizable humanoid performance in the real world. The project webpage is available at https://beingbeyond.github.io/BumbleBee/.

cs.RO↗