Search arXivSearch

arXiv subjects

Zeqing Wang

Publications and source records attributed to Zeqing Wang.

2 recordsLinked to original sources

SimCRAFT: Distilling Remote Sensing Agents via Synthetic Trajectories and Contextual Retrieval-Augmented Fine-Tuning

The unprecedented surge in Earth observation data volume and diversity has exposed a critical bottleneck for traditional manual workflows, catalyzing the emergence of Remote Sensing (RS) Agents. However, the practical deployment of these advanced agents is severely hindered by their heavy reliance on large-scale general-purpose LLMs, which lack deep domain expertise and impose prohibitive infrastructure demands. To resolve this, we propose SimCRAFT, a model-agnostic framework that distills sophisticated RS orchestration capabilities into a compact 7B-scale model. Addressing data scarcity, we first pair a multiagent synthesis engine with a Mock Execution Engine that checks schema correctness, inter-tool dependencies, and sensor/tool compatibility, producing SimRS-14k, a large-scale, constraint-validated workflow planning corpus. Second, we propose Contextual Retrieval-Augmented Fine-Tuning (CRAFT) that finetunes the model to reason analogically by adapting retrieved Standard Operating Procedures to novel queries under a noise-robust objective, generalizing RAFT to multi-step RS workflow planning without mechanical copying. Extensive experiments demonstrate that SimCRAFT-7B significantly outperforms openweights LLMs and rivals advanced closedsource models and specialized RS agents, while reproducing across three 7B backbones. This work contributes a competitive open-weights baseline for lightweight RS intelligence, enabling efficient autonomous deployment under resource-constrained or resource-conserving conditions.

cs.AI

H3-World: Turning Language Understanding into World Control

We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.

cs.CV