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Zeyu Wang

Publications and source records attributed to Zeyu Wang.

At least 181 records · Page 10Linked to original sources

Camera-Based Remote Physiology Sensing for Hundreds of Subjects Across Skin Tones

Remote photoplethysmography (rPPG) emerges as a promising method for non-invasive, convenient measurement of vital signs, utilizing the widespread presence of cameras. Despite advancements, existing datasets fall short in terms of size and diversity, limiting comprehensive evaluation under diverse conditions. This paper presents an in-depth analysis of the VitalVideo dataset, the largest real-world rPPG dataset to date, encompassing 893 subjects and 6 Fitzpatrick skin tones. Our experimentation with six unsupervised methods and three supervised models demonstrates that datasets comprising a few hundred subjects(i.e., 300 for UBFC-rPPG, 500 for PURE, and 700 for MMPD-Simple) are sufficient for effective rPPG model training. Our findings highlight the importance of diversity and consistency in skin tones for precise performance evaluation across different datasets.

cs.CV↗

Sculpting Holistic 3D Representation in Contrastive Language-Image-3D Pre-training

Contrastive learning has emerged as a promising paradigm for 3D open-world understanding, i.e., aligning point cloud representation to image and text embedding space individually. In this paper, we introduce MixCon3D, a simple yet effective method aiming to sculpt holistic 3D representation in contrastive language-image-3D pre-training. In contrast to point cloud only, we develop the 3D object-level representation from complementary perspectives, e.g., multi-view rendered images with the point cloud. Then, MixCon3D performs language-3D contrastive learning, comprehensively depicting real-world 3D objects and bolstering text alignment. Additionally, we pioneer the first thorough investigation of various training recipes for the 3D contrastive learning paradigm, building a solid baseline with improved performance. Extensive experiments conducted on three representative benchmarks reveal that our method significantly improves over the baseline, surpassing the previous state-of-the-art performance on the challenging 1,156-category Objaverse-LVIS dataset by 5.7%. The versatility of MixCon3D is showcased in applications such as text-to-3D retrieval and point cloud captioning, further evidencing its efficacy in diverse scenarios. The code is available at https://github.com/UCSC-VLAA/MixCon3D.

cs.CV↗

SpecInfer: Accelerating Generative Large Language Model Serving with Tree-based Speculative Inference and Verification

This paper introduces SpecInfer, a system that accelerates generative large language model (LLM) serving with tree-based speculative inference and verification. The key idea behind SpecInfer is leveraging small speculative models to predict the LLM's outputs; the predictions are organized as a token tree, whose nodes each represent a candidate token sequence. The correctness of all candidate token sequences represented by a token tree is verified against the LLM in parallel using a novel tree-based parallel decoding mechanism. SpecInfer uses an LLM as a token tree verifier instead of an incremental decoder, which significantly reduces the end-to-end latency and computational requirement for serving generative LLMs while provably preserving model quality. Our evaluation shows that SpecInfer outperforms existing LLM serving systems by 1.5-2.8x for distributed LLM inference and by 2.6-3.5x for offloading-based LLM inference, while preserving the same generative performance. SpecInfer is publicly available at https://github.com/flexflow/FlexFlow/

cs.CL↗

Subgraph Networks Based Contrastive Learning

Graph contrastive learning (GCL), as a self-supervised learning method, can solve the problem of annotated data scarcity. It mines explicit features in unannotated graphs to generate favorable graph representations for downstream tasks. Most existing GCL methods focus on the design of graph augmentation strategies and mutual information estimation operations. Graph augmentation produces augmented views by graph perturbations. These views preserve a locally similar structure and exploit explicit features. However, these methods have not considered the interaction existing in subgraphs. To explore the impact of substructure interactions on graph representations, we propose a novel framework called subgraph network-based contrastive learning (SGNCL). SGNCL applies a subgraph network generation strategy to produce augmented views. This strategy converts the original graph into an Edge-to-Node mapping network with both topological and attribute features. The single-shot augmented view is a first-order subgraph network that mines the interaction between nodes, node-edge, and edges. In addition, we also investigate the impact of the second-order subgraph augmentation on mining graph structure interactions, and further, propose a contrastive objective that fuses the first-order and second-order subgraph information. We compare SGNCL with classical and state-of-the-art graph contrastive learning methods on multiple benchmark datasets of different domains. Extensive experiments show that SGNCL achieves competitive or better performance (top three) on all datasets in unsupervised learning settings. Furthermore, SGNCL achieves the best average gain of 6.9\% in transfer learning compared to the best method. Finally, experiments also demonstrate that mining substructure interactions have positive implications for graph contrastive learning.

cs.LG↗

MemoNav: Working Memory Model for Visual Navigation

Image-goal navigation is a challenging task that requires an agent to navigate to a goal indicated by an image in unfamiliar environments. Existing methods utilizing diverse scene memories suffer from inefficient exploration since they use all historical observations for decision-making without considering the goal-relevant fraction. To address this limitation, we present MemoNav, a novel memory model for image-goal navigation, which utilizes a working memory-inspired pipeline to improve navigation performance. Specifically, we employ three types of navigation memory. The node features on a map are stored in the short-term memory (STM), as these features are dynamically updated. A forgetting module then retains the informative STM fraction to increase efficiency. We also introduce long-term memory (LTM) to learn global scene representations by progressively aggregating STM features. Subsequently, a graph attention module encodes the retained STM and the LTM to generate working memory (WM) which contains the scene features essential for efficient navigation. The synergy among these three memory types boosts navigation performance by enabling the agent to learn and leverage goal-relevant scene features within a topological map. Our evaluation on multi-goal tasks demonstrates that MemoNav significantly outperforms previous methods across all difficulty levels in both Gibson and Matterport3D scenes. Qualitative results further illustrate that MemoNav plans more efficient routes.

cs.CV↗

Semi-Supervised Crowd Counting from Unlabeled Data

Automatic Crowd behavior analysis can be applied to effectively help the daily transportation statistics and planning, which helps the smart city construction. As one of the most important keys, crowd counting has drawn increasing attention. Recent works achieved promising performance but relied on the supervised paradigm with expensive crowd annotations. To alleviate the annotation cost in real-world transportation scenarios, in this work we proposed a semi-supervised learning framework $S^{4}\textit{Crowd}$, which can leverage both unlabeled/labeled data for robust crowd counting. In the unsupervised pathway, two \textit{self-supervised losses} were proposed to simulate the crowd variations such as scale, illumination, based on which supervised information pseudo labels were generated and gradually refined. We also proposed a crowd-driven recurrent unit \textit{Gated-Crowd-Recurrent-Unit (GCRU)}, which can preserve discriminant crowd information by extracting second-order statistics, yielding pseudo labels with improved quality. A joint loss including both unsupervised/supervised information was proposed, and a dynamic weighting strategy was employed to balance the importance of the unsupervised loss and supervised loss at different training stages. We conducted extensive experiments on four popular crowd counting datasets in semi-supervised settings. Experimental results supported the effectiveness of each proposed component in our $S^{4}$Crowd framework. Our method achieved competitive performance in semi-supervised learning approaches on these crowd counting datasets.

cs.CV↗

SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting

We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device. We disentangle the motion and appearance of a virtual human with explicit mesh geometry and implicit appearance modeling with Gaussian Splatting. The Gaussians are defined by barycentric coordinates and displacement on a triangle mesh as Phong surfaces. We extend lifted optimization to simultaneously optimize the parameters of the Gaussians while walking on the triangle mesh. SplattingAvatar is a hybrid representation of virtual humans where the mesh represents low-frequency motion and surface deformation, while the Gaussians take over the high-frequency geometry and detailed appearance. Unlike existing deformation methods that rely on an MLP-based linear blend skinning (LBS) field for motion, we control the rotation and translation of the Gaussians directly by mesh, which empowers its compatibility with various animation techniques, e.g., skeletal animation, blend shapes, and mesh editing. Trainable from monocular videos for both full-body and head avatars, SplattingAvatar shows state-of-the-art rendering quality across multiple datasets.

cs.GR↗

Molecular intercalation in the van der Waals antiferromagnets FePS3 and NiPS3

We have performed electrochemical treatment of the van der Waals antiferromagnetic materials FePS$_3$ and NiPS$_3$ with the ionic liquid EMIM-BF$_4$, achieving significant molecular intercalation. Mass analysis of the intercalated compounds, EMIM$_x$-FePS$_3$ and EMIM$_x$-NiPS$_3$, indicated respective intercalation levels, $x$, of approximately 27\% and 37\%, and X-ray diffraction measurements demonstrated a massive (over 50\%) enhancement of the $c$-axis lattice parameters. To investigate the consequences of these changes for the magnetic properties, we performed magnetic susceptibility and $^{31}$P nuclear magnetic resonance (NMR) studies of both systems. For EMIM$_x$-FePS$_3$, intercalation reduces the magnetic ordering temperature from $T_N = 120$~K to 78~K, and we find a spin gap in the antiferromagnetic phase that drops from 45~K to 30~K. For EMIM$_x$-NiPS$_3$, the ordering temperature is almost unaffected (changing from 148~K to 145~K), but a change towards nearly isotropic spin fluctuations suggests an alteration of the magnetic Hamiltonian. Such relatively modest changes, given that the huge extension of the $c$ axes is expected to cause a very strong suppression any interlayer interactions, point unequivocally to the conclusion that the magnetic properties of both parent compounds are determined solely by two-dimensional (2D), intralayer physics. The changes in transition temperatures and low-temperature spin dynamics in both compounds therefore indicate that intercalation also results in a significant modulation of the intralayer magnetic interactions, which we propose is due to charge doping and localization on the P sites. Our study offers chemical intercalation with ionic liquids as an effective method to control not only the interlayer but also the intralayer interactions in quasi-2D magnetic materials.

cond-mat.str-el↗

Multi-Human Mesh Recovery with Transformers

Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image. While effective for single figures, this pipeline poses challenges when dealing with images featuring multiple individuals, as different people are processed separately, often leading to inaccuracies in relative positioning. Despite the advantages of adopting a whole-image-based approach to address this limitation, early efforts in this direction have fallen short in performance compared to recent region-based methods. In this work, we advocate for this under-explored area of modeling all people at once, emphasizing its potential for improved accuracy in multi-person scenarios through considering all individuals simultaneously and leveraging the overall context and interactions. We introduce a new model with a streamlined transformer-based design, featuring three critical design choices: multi-scale feature incorporation, focused attention mechanisms, and relative joint supervision. Our proposed model demonstrates a significant performance improvement, surpassing state-of-the-art region-based and whole-image-based methods on various benchmarks involving multiple individuals.

cs.CV↗

HiGen: Hierarchy-Aware Sequence Generation for Hierarchical Text Classification

Hierarchical text classification (HTC) is a complex subtask under multi-label text classification, characterized by a hierarchical label taxonomy and data imbalance. The best-performing models aim to learn a static representation by combining document and hierarchical label information. However, the relevance of document sections can vary based on the hierarchy level, necessitating a dynamic document representation. To address this, we propose HiGen, a text-generation-based framework utilizing language models to encode dynamic text representations. We introduce a level-guided loss function to capture the relationship between text and label name semantics. Our approach incorporates a task-specific pretraining strategy, adapting the language model to in-domain knowledge and significantly enhancing performance for classes with limited examples. Furthermore, we present a new and valuable dataset called ENZYME, designed for HTC, which comprises articles from PubMed with the goal of predicting Enzyme Commission (EC) numbers. Through extensive experiments on the ENZYME dataset and the widely recognized WOS and NYT datasets, our methodology demonstrates superior performance, surpassing existing approaches while efficiently handling data and mitigating class imbalance. The data and code will be released publicly.

cs.CL↗

Tailoring spatiotemporal wavepackets via two-dimensional space-time duality

Space-time (ST) beams, ultrafast optical wavepackets with customized spatial and temporal characteristics, present a significant contrast to conventional spatial-structured light and hold the potential to revolutionize our understanding and manipulation of light. However, the progress in ST beam research has been constrained by the absence of a universal framework for their analysis and generation. Here, we introduce the concept of "two-dimensional ST duality", establishing a foundational duality between spatial-structured light and ST beams. We show that breaking the exact balance between paraxial diffraction and narrow-band dispersion is crucial for guiding the dynamics of ST wavepackets. Leveraging this insight, we pioneer a versatile complex-amplitude modulation strategy, enabling the precise crafting of ST beams with an exceptional fidelity exceeding 97%. Furthermore, we uncover a new range of ST wavepackets by harnessing the exact one-to-one relationship between scalar spatial-structured light and ST beams. Our findings suggest a paradigm shift opportunity in ST beam research and may apply to a broader range of wave physics systems.

physics.optics↗

On the Adversarial Robustness of Camera-based 3D Object Detection

In recent years, camera-based 3D object detection has gained widespread attention for its ability to achieve high performance with low computational cost. However, the robustness of these methods to adversarial attacks has not been thoroughly examined, especially when considering their deployment in safety-critical domains like autonomous driving. In this study, we conduct the first comprehensive investigation of the robustness of leading camera-based 3D object detection approaches under various adversarial conditions. We systematically analyze the resilience of these models under two attack settings: white-box and black-box; focusing on two primary objectives: classification and localization. Additionally, we delve into two types of adversarial attack techniques: pixel-based and patch-based. Our experiments yield four interesting findings: (a) bird's-eye-view-based representations exhibit stronger robustness against localization attacks; (b) depth-estimation-free approaches have the potential to show stronger robustness; (c) accurate depth estimation effectively improves robustness for depth-estimation-based methods; (d) incorporating multi-frame benign inputs can effectively mitigate adversarial attacks. We hope our findings can steer the development of future camera-based object detection models with enhanced adversarial robustness.

cs.CV↗

BoNuS: Boundary Mining for Nuclei Segmentation with Partial Point Labels

Nuclei segmentation is a fundamental prerequisite in the digital pathology workflow. The development of automated methods for nuclei segmentation enables quantitative analysis of the wide existence and large variances in nuclei morphometry in histopathology images. However, manual annotation of tens of thousands of nuclei is tedious and time-consuming, which requires significant amount of human effort and domain-specific expertise. To alleviate this problem, in this paper, we propose a weakly-supervised nuclei segmentation method that only requires partial point labels of nuclei. Specifically, we propose a novel boundary mining framework for nuclei segmentation, named BoNuS, which simultaneously learns nuclei interior and boundary information from the point labels. To achieve this goal, we propose a novel boundary mining loss, which guides the model to learn the boundary information by exploring the pairwise pixel affinity in a multiple-instance learning manner. Then, we consider a more challenging problem, i.e., partial point label, where we propose a nuclei detection module with curriculum learning to detect the missing nuclei with prior morphological knowledge. The proposed method is validated on three public datasets, MoNuSeg, CPM, and CoNIC datasets. Experimental results demonstrate the superior performance of our method to the state-of-the-art weakly-supervised nuclei segmentation methods. Code: https://github.com/hust-linyi/bonus.

cs.CV↗

Multi-Modal Representation Learning for Molecular Property Prediction: Sequence, Graph, Geometry

Molecular property prediction refers to the task of labeling molecules with some biochemical properties, playing a pivotal role in the drug discovery and design process. Recently, with the advancement of machine learning, deep learning-based molecular property prediction has emerged as a solution to the resource-intensive nature of traditional methods, garnering significant attention. Among them, molecular representation learning is the key factor for molecular property prediction performance. And there are lots of sequence-based, graph-based, and geometry-based methods that have been proposed. However, the majority of existing studies focus solely on one modality for learning molecular representations, failing to comprehensively capture molecular characteristics and information. In this paper, a novel multi-modal representation learning model, which integrates the sequence, graph, and geometry characteristics, is proposed for molecular property prediction, called SGGRL. Specifically, we design a fusion layer to fusion the representation of different modalities. Furthermore, to ensure consistency across modalities, SGGRL is trained to maximize the similarity of representations for the same molecule while minimizing similarity for different molecules. To verify the effectiveness of SGGRL, seven molecular datasets, and several baselines are used for evaluation and comparison. The experimental results demonstrate that SGGRL consistently outperforms the baselines in most cases. This further underscores the capability of SGGRL to comprehensively capture molecular information. Overall, the proposed SGGRL model showcases its potential to revolutionize molecular property prediction by leveraging multi-modal representation learning to extract diverse and comprehensive molecular insights. Our code is released at https://github.com/Vencent-Won/SGGRL.

q-bio.MN↗

A Robust Quantile Huber Loss With Interpretable Parameter Adjustment In Distributional Reinforcement Learning

Distributional Reinforcement Learning (RL) estimates return distribution mainly by learning quantile values via minimizing the quantile Huber loss function, entailing a threshold parameter often selected heuristically or via hyperparameter search, which may not generalize well and can be suboptimal. This paper introduces a generalized quantile Huber loss function derived from Wasserstein distance (WD) calculation between Gaussian distributions, capturing noise in predicted (current) and target (Bellman-updated) quantile values. Compared to the classical quantile Huber loss, this innovative loss function enhances robustness against outliers. Notably, the classical Huber loss function can be seen as an approximation of our proposed loss, enabling parameter adjustment by approximating the amount of noise in the data during the learning process. Empirical tests on Atari games, a common application in distributional RL, and a recent hedging strategy using distributional RL, validate the effectiveness of our proposed loss function and its potential for parameter adjustments in distributional RL. The implementation of the proposed loss function is available here.

cs.LG↗

Full-wave simulations of tomographic optical imaging inside scattering media

Label-free tomographic optical imaging inside scattering media is important for medical diagnosis, biological science, colloidal physics, and device inspection. An outstanding challenge is that the ground-truth structure is often unknown, so one cannot rigorously assess and compare different imaging schemes. Here we demonstrate full-wave simulations of tomographic optical imaging deep inside scattering media, which provide not only the ground truth but also the flexibility to tailor the structure and the convenience of comparing different imaging schemes in the same virtual setup with minimal cost. We model reflectance confocal microscopy, optical coherence tomography, optical coherence microscopy, interferometric synthetic aperture microscopy, and the recently proposed scattering matrix tomography for imaging nanoparticle targets embedded in a large scattering medium. The ground truth enables the identification of artifacts that would typically be mistaken as being correct while setting a rigorous and uniform standard across different methods. This work shows how full-wave simulations can fill the gaps of experiments for studying imaging inside scattering media.

physics.optics↗

Voila-A: Aligning Vision-Language Models with User's Gaze Attention

In recent years, the integration of vision and language understanding has led to significant advancements in artificial intelligence, particularly through Vision-Language Models (VLMs). However, existing VLMs face challenges in handling real-world applications with complex scenes and multiple objects, as well as aligning their focus with the diverse attention patterns of human users. In this paper, we introduce gaze information, feasibly collected by AR or VR devices, as a proxy for human attention to guide VLMs and propose a novel approach, Voila-A, for gaze alignment to enhance the interpretability and effectiveness of these models in real-world applications. First, we collect hundreds of minutes of gaze data to demonstrate that we can mimic human gaze modalities using localized narratives. We then design an automatic data annotation pipeline utilizing GPT-4 to generate the VOILA-COCO dataset. Additionally, we innovate the Voila Perceiver modules to integrate gaze information into VLMs while preserving their pretrained knowledge. We evaluate Voila-A using a hold-out validation set and a newly collected VOILA-GAZE Testset, which features real-life scenarios captured with a gaze-tracking device. Our experimental results demonstrate that Voila-A significantly outperforms several baseline models. By aligning model attention with human gaze patterns, Voila-A paves the way for more intuitive, user-centric VLMs and fosters engaging human-AI interaction across a wide range of applications.

cs.CV↗

MagicScroll: Nontypical Aspect-Ratio Image Generation for Visual Storytelling via Multi-Layered Semantic-Aware Denoising

Visual storytelling often uses nontypical aspect-ratio images like scroll paintings, comic strips, and panoramas to create an expressive and compelling narrative. While generative AI has achieved great success and shown the potential to reshape the creative industry, it remains a challenge to generate coherent and engaging content with arbitrary size and controllable style, concept, and layout, all of which are essential for visual storytelling. To overcome the shortcomings of previous methods including repetitive content, style inconsistency, and lack of controllability, we propose MagicScroll, a multi-layered, progressive diffusion-based image generation framework with a novel semantic-aware denoising process. The model enables fine-grained control over the generated image on object, scene, and background levels with text, image, and layout conditions. We also establish the first benchmark for nontypical aspect-ratio image generation for visual storytelling including mediums like paintings, comics, and cinematic panoramas, with customized metrics for systematic evaluation. Through comparative and ablation studies, MagicScroll showcases promising results in aligning with the narrative text, improving visual coherence, and engaging the audience. We plan to release the code and benchmark in the hope of a better collaboration between AI researchers and creative practitioners involving visual storytelling.

cs.CV↗