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Zeyu Wang

Publications and source records attributed to Zeyu Wang.

At least 109 records · Page 6Linked to original sources

"Does the cafe entrance look accessible? Where is the door?" Towards Geospatial AI Agents for Visual Inquiries

Interactive digital maps have revolutionized how people travel and learn about the world; however, they rely on pre-existing structured data in GIS databases (e.g., road networks, POI indices), limiting their ability to address geo-visual questions related to what the world looks like. We introduce our vision for Geo-Visual Agents--multimodal AI agents capable of understanding and responding to nuanced visual-spatial inquiries about the world by analyzing large-scale repositories of geospatial images, including streetscapes (e.g., Google Street View), place-based photos (e.g., TripAdvisor, Yelp), and aerial imagery (e.g., satellite photos) combined with traditional GIS data sources. We define our vision, describe sensing and interaction approaches, provide three exemplars, and enumerate key challenges and opportunities for future work.

cs.HC↗

RampNet: A Two-Stage Pipeline for Bootstrapping Curb Ramp Detection in Streetscape Images from Open Government Metadata

Curb ramps are critical for urban accessibility, but robustly detecting them in images remains an open problem due to the lack of large-scale, high-quality datasets. While prior work has attempted to improve data availability with crowdsourced or manually labeled data, these efforts often fall short in either quality or scale. In this paper, we introduce and evaluate a two-stage pipeline called RampNet to scale curb ramp detection datasets and improve model performance. In Stage 1, we generate a dataset of more than 210,000 annotated Google Street View (GSV) panoramas by auto-translating government-provided curb ramp location data to pixel coordinates in panoramic images. In Stage 2, we train a curb ramp detection model (modified ConvNeXt V2) from the generated dataset, achieving state-of-the-art performance. To evaluate both stages of our pipeline, we compare to manually labeled panoramas. Our generated dataset achieves 94.0% precision and 92.5% recall, and our detection model reaches 0.9236 AP -- far exceeding prior work. Our work contributes the first large-scale, high-quality curb ramp detection dataset, benchmark, and model.

cs.CV↗

Metabook: A Mobile-to-Headset Pipeline for 3D Story Book Creation in Augmented Reality

The AR 3D book has shown significant potential in enhancing students' learning outcomes. However, the creation process of 3D books requires a significant investment of time, effort, and specialized skills. Thus, in this paper, we first conduct a three-day workshop investigating how AI can support the automated creation of 3D books. Informed by the design insights derived from the workshop, we developed Metabook, a system that enables even novice users to create 3D books from text automatically. To our knowledge, Metabook is the first system to offer end-to-end 3D book generation. A follow-up study with adult users indicates that Metabook enables inexperienced users to create 3D books, achieving reduced efforts and shortened preparation time. We subsequently recruited 22 children to examine the effects of AR 3D books on children's learning compared with paper-based books. The findings indicate that 3D books significantly enhance children's interest, improve memory retention, and reduce cognitive load, though no significant improvement was observed in comprehension. We conclude by discussing strategies for more effectively leveraging 3D books to support children's learning and offer practical recommendations for educators.

cs.HC↗

Text2VDM: Text to Vector Displacement Maps for Expressive and Interactive 3D Sculpting

Professional 3D asset creation often requires diverse sculpting brushes to add surface details and geometric structures. Despite recent progress in 3D generation, producing reusable sculpting brushes compatible with artists' workflows remains an open and challenging problem. These sculpting brushes are typically represented as vector displacement maps (VDMs), which existing models cannot easily generate compared to natural images. This paper presents Text2VDM, a novel framework for text-to-VDM brush generation through the deformation of a dense planar mesh guided by score distillation sampling (SDS). The original SDS loss is designed for generating full objects and struggles with generating desirable sub-object structures from scratch in brush generation. We refer to this issue as semantic coupling, which we address by introducing weighted blending of prompt tokens to SDS, resulting in a more accurate target distribution and semantic guidance. Experiments demonstrate that Text2VDM can generate diverse, high-quality VDM brushes for sculpting surface details and geometric structures. Our generated brushes can be seamlessly integrated into mainstream modeling software, enabling various applications such as mesh stylization and real-time interactive modeling.

cs.GR↗

Follow-Your-Color: Multi-Instance Sketch Colorization

We present Follow-Your-Color, a diffusion-based framework for multi-instance sketch colorization. The production of multi-instance 2D line art colorization adheres to an industry-standard workflow, which consists of three crucial stages: the design of line art characters, the coloring of individual objects, and the refinement process. The artists are required to repeat the process of coloring each instance one by one, which is inaccurate and inefficient. Meanwhile, current generative methods fail to solve this task due to the challenge of multi-instance pair data collection. To tackle these challenges, we incorporate three technical designs to ensure precise character detail transcription and achieve multi-instance sketch colorization in a single forward pass. Specifically, we first propose the self-play training strategy to address the lack of training data. Then we introduce an instance guider to feed the color of the instance. To achieve accurate color matching, we present fine-grained color matching with edge loss to enhance visual quality. Equipped with the proposed modules, Follow-Your-Color enables automatically transforming sketches into vividly-colored images with accurate consistency and multi-instance control. Experiments on our collected datasets show that our model outperforms existing methods regarding chromatic precision. Specifically, our model critically automates the colorization process with zero manual adjustments, so novice users can produce stylistically consistent artwork by providing reference instances and the original line art. Our code and additional details are available at https://yinhan-zhang.github.io/color.

cs.CV↗

Follow-Your-Instruction: A Comprehensive MLLM Agent for World Data Synthesis

With the growing demands of AI-generated content (AIGC), the need for high-quality, diverse, and scalable data has become increasingly crucial. However, collecting large-scale real-world data remains costly and time-consuming, hindering the development of downstream applications. While some works attempt to collect task-specific data via a rendering process, most approaches still rely on manual scene construction, limiting their scalability and accuracy. To address these challenges, we propose Follow-Your-Instruction, a Multimodal Large Language Model (MLLM)-driven framework for automatically synthesizing high-quality 2D, 3D, and 4D data. Our \textbf{Follow-Your-Instruction} first collects assets and their associated descriptions through multimodal inputs using the MLLM-Collector. Then it constructs 3D layouts, and leverages Vision-Language Models (VLMs) for semantic refinement through multi-view scenes with the MLLM-Generator and MLLM-Optimizer, respectively. Finally, it uses MLLM-Planner to generate temporally coherent future frames. We evaluate the quality of the generated data through comprehensive experiments on the 2D, 3D, and 4D generative tasks. The results show that our synthetic data significantly boosts the performance of existing baseline models, demonstrating Follow-Your-Instruction's potential as a scalable and effective data engine for generative intelligence.

cs.CV↗

GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors

Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering scene editing. Existing GS-based methods struggle to disentangle these components under non-Lambertian conditions, especially in the presence of specularities and shadows. We propose \textbf{GS-ID}, an end-to-end framework for illumination decomposition that integrates adaptive light aggregation with diffusion-based material priors. In addition to a learnable environment map for ambient illumination, we model spatially-varying local lighting using anisotropic spherical Gaussian mixtures (SGMs) that are jointly optimized with scene content. To better capture cast shadows, we associate each splat with a learnable unit vector that encodes shadow directions from multiple light sources, further improving material and lighting estimation. By combining SGMs with intrinsic priors from diffusion models, GS-ID significantly reduces ambiguity in light-material-geometry interactions and achieves state-of-the-art performance on inverse rendering and relighting benchmarks. Experiments also demonstrate the effectiveness of GS-ID for downstream applications such as relighting and scene composition.

cs.CV↗

ViM-VQ: Efficient Post-Training Vector Quantization for Visual Mamba

Visual Mamba networks (ViMs) extend the selective state space model (Mamba) to various vision tasks and demonstrate significant potential. As a promising compression technique, vector quantization (VQ) decomposes network weights into codebooks and assignments, significantly reducing memory usage and computational latency, thereby enabling the deployment of ViMs on edge devices. Although existing VQ methods have achieved extremely low-bit quantization (e.g., 3-bit, 2-bit, and 1-bit) in convolutional neural networks and Transformer-based networks, directly applying these methods to ViMs results in unsatisfactory accuracy. We identify several key challenges: 1) The weights of Mamba-based blocks in ViMs contain numerous outliers, significantly amplifying quantization errors. 2) When applied to ViMs, the latest VQ methods suffer from excessive memory consumption, lengthy calibration procedures, and suboptimal performance in the search for optimal codewords. In this paper, we propose ViM-VQ, an efficient post-training vector quantization method tailored for ViMs. ViM-VQ consists of two innovative components: 1) a fast convex combination optimization algorithm that efficiently updates both the convex combinations and the convex hulls to search for optimal codewords, and 2) an incremental vector quantization strategy that incrementally confirms optimal codewords to mitigate truncation errors. Experimental results demonstrate that ViM-VQ achieves state-of-the-art performance in low-bit quantization across various visual tasks.

cs.CV↗

Emerging Properties in Unified Multimodal Pretraining

Unifying multimodal understanding and generation has shown impressive capabilities in cutting-edge proprietary systems. In this work, we introduce BAGEL, an open-source foundational model that natively supports multimodal understanding and generation. BAGEL is a unified, decoder-only model pretrained on trillions of tokens curated from large-scale interleaved text, image, video, and web data. When scaled with such diverse multimodal interleaved data, BAGEL exhibits emerging capabilities in complex multimodal reasoning. As a result, it significantly outperforms open-source unified models in both multimodal generation and understanding across standard benchmarks, while exhibiting advanced multimodal reasoning abilities such as free-form image manipulation, future frame prediction, 3D manipulation, and world navigation. In the hope of facilitating further opportunities for multimodal research, we share the key findings, pretraining details, data creation protocal, and release our code and checkpoints to the community. The project page is at https://bagel-ai.org/

cs.CV↗

MagicAnime: A Hierarchically Annotated, Multimodal and Multitasking Dataset with Benchmarks for Cartoon Animation Generation

Generating high-quality cartoon animations multimodal control is challenging due to the complexity of non-human characters, stylistically diverse motions and fine-grained emotions. There is a huge domain gap between real-world videos and cartoon animation, as cartoon animation is usually abstract and has exaggerated motion. Meanwhile, public multimodal cartoon data are extremely scarce due to the difficulty of large-scale automatic annotation processes compared with real-life scenarios. To bridge this gap, We propose the MagicAnime dataset, a large-scale, hierarchically annotated, and multimodal dataset designed to support multiple video generation tasks, along with the benchmarks it includes. Containing 400k video clips for image-to-video generation, 50k pairs of video clips and keypoints for whole-body annotation, 12k pairs of video clips for video-to-video face animation, and 2.9k pairs of video and audio clips for audio-driven face animation. Meanwhile, we also build a set of multi-modal cartoon animation benchmarks, called MagicAnime-Bench, to support the comparisons of different methods in the tasks above. Comprehensive experiments on four tasks, including video-driven face animation, audio-driven face animation, image-to-video animation, and pose-driven character animation, validate its effectiveness in supporting high-fidelity, fine-grained, and controllable generation.

cs.CV↗

Gradientsys: A Multi-Agent LLM Scheduler with ReAct Orchestration

We present Gradientsys, a next-generation multi-agent scheduling framework that coordinates diverse specialized AI agents using a typed Model-Context Protocol (MCP) and a ReAct-based dynamic planning loop. At its core, Gradientsys employs an LLM-powered scheduler for intelligent one-to-many task dispatch, enabling parallel execution of heterogeneous agents such as PDF parsers, web search modules, GUI controllers, and web builders. The framework supports hybrid synchronous/asynchronous execution, respects agent capacity constraints, and incorporates a robust retry-and-replan mechanism to handle failures gracefully. To promote transparency and trust, Gradientsys includes an observability layer streaming real-time agent activity and intermediate reasoning via Server-Sent Events (SSE). We offer an architectural overview and evaluate Gradientsys against existing frameworks in terms of extensibility, scheduling topology, tool reusability, parallelism, and observability. Experiments on the GAIA general-assistant benchmark show that Gradientsys achieves higher task success rates with reduced latency and lower API costs compared to a MinionS-style baseline, demonstrating the strength of its LLM-driven multi-agent orchestration.

cs.MA↗

On Path to Multimodal Historical Reasoning: HistBench and HistAgent

Recent advances in large language models (LLMs) have led to remarkable progress across domains, yet their capabilities in the humanities, particularly history, remain underexplored. Historical reasoning poses unique challenges for AI, involving multimodal source interpretation, temporal inference, and cross-linguistic analysis. While general-purpose agents perform well on many existing benchmarks, they lack the domain-specific expertise required to engage with historical materials and questions. To address this gap, we introduce HistBench, a new benchmark of 414 high-quality questions designed to evaluate AI's capacity for historical reasoning and authored by more than 40 expert contributors. The tasks span a wide range of historical problems-from factual retrieval based on primary sources to interpretive analysis of manuscripts and images, to interdisciplinary challenges involving archaeology, linguistics, or cultural history. Furthermore, the benchmark dataset spans 29 ancient and modern languages and covers a wide range of historical periods and world regions. Finding the poor performance of LLMs and other agents on HistBench, we further present HistAgent, a history-specific agent equipped with carefully designed tools for OCR, translation, archival search, and image understanding in History. On HistBench, HistAgent based on GPT-4o achieves an accuracy of 27.54% pass@1 and 36.47% pass@2, significantly outperforming LLMs with online search and generalist agents, including GPT-4o (18.60%), DeepSeek-R1(14.49%) and Open Deep Research-smolagents(20.29% pass@1 and 25.12% pass@2). These results highlight the limitations of existing LLMs and generalist agents and demonstrate the advantages of HistAgent for historical reasoning.

cs.AI↗

Assessing Privacy Compliance of Android Third-Party SDKs

Third-party Software Development Kits (SDKs) are widely adopted in Android app development, to effortlessly accelerate development pipelines and enhance app functionality. However, this convenience raises substantial concerns about unauthorized access to users' privacy-sensitive information, which could be further abused for illegitimate purposes like user tracking or monetization. Our study offers a targeted analysis of user privacy protection among Android third-party SDKs, filling a critical gap in the Android software supply chain. It focuses on two aspects of their privacy practices, including data exfiltration and behavior-policy compliance (or privacy compliance), utilizing techniques of taint analysis and large language models. It covers 158 widely-used SDKs from two key SDK release platforms, the official one and a large alternative one. From them, we identified 338 instances of privacy data exfiltration. On the privacy compliance, our study reveals that more than 30% of the examined SDKs fail to provide a privacy policy to disclose their data handling practices. Among those that provide privacy policies, 37% of them over-collect user data, and 88% falsely claim access to sensitive data. We revisit the latest versions of the SDKs after 12 months. Our analysis demonstrates a persistent lack of improvement in these concerning trends. Based on our findings, we propose three actionable recommendations to mitigate the privacy leakage risks and enhance privacy protection for Android users. Our research not only serves as an urgent call for industry attention but also provides crucial insights for future regulatory interventions.

cs.CR↗

Rethinking Brain Tumor Segmentation from the Frequency Domain Perspective

Precise segmentation of brain tumors, particularly contrast-enhancing regions visible in post-contrast MRI (areas highlighted by contrast agent injection), is crucial for accurate clinical diagnosis and treatment planning but remains challenging. However, current methods exhibit notable performance degradation in segmenting these enhancing brain tumor areas, largely due to insufficient consideration of MRI-specific tumor features such as complex textures and directional variations. To address this, we propose the Harmonized Frequency Fusion Network (HFF-Net), which rethinks brain tumor segmentation from a frequency-domain perspective. To comprehensively characterize tumor regions, we develop a Frequency Domain Decomposition (FDD) module that separates MRI images into low-frequency components, capturing smooth tumor contours and high-frequency components, highlighting detailed textures and directional edges. To further enhance sensitivity to tumor boundaries, we introduce an Adaptive Laplacian Convolution (ALC) module that adaptively emphasizes critical high-frequency details using dynamically updated convolution kernels. To effectively fuse tumor features across multiple scales, we design a Frequency Domain Cross-Attention (FDCA) integrating semantic, positional, and slice-specific information. We further validate and interpret frequency-domain improvements through visualization, theoretical reasoning, and experimental analyses. Extensive experiments on four public datasets demonstrate that HFF-Net achieves an average relative improvement of 4.48\% (ranging from 2.39\% to 7.72\%) in the mean Dice scores across the three major subregions, and an average relative improvement of 7.33% (ranging from 5.96% to 8.64%) in the segmentation of contrast-enhancing tumor regions, while maintaining favorable computational efficiency and clinical applicability. Code: https://github.com/VinyehShaw/HFF.

eess.IV↗

ReStNet: A Reusable & Stitchable Network for Dynamic Adaptation on IoT Devices

With the rapid development of deep learning, a growing number of pre-trained models have been publicly available. However, deploying these fixed models in real-world IoT applications is challenging because different devices possess heterogeneous computational and memory resources, making it impossible to deploy a single model across all platforms. Although traditional compression methods, such as pruning, quantization, and knowledge distillation, can improve efficiency, they become inflexible once applied and cannot adapt to changing resource constraints. To address these issues, we propose ReStNet, a Reusable and Stitchable Network that dynamically constructs a hybrid network by stitching two pre-trained models together. Implementing ReStNet requires addressing several key challenges, including how to select the optimal stitching points, determine the stitching order of the two pre-trained models, and choose an effective fine-tuning strategy. To systematically address these challenges and adapt to varying resource constraints, ReStNet determines the stitching point by calculating layer-wise similarity via Centered Kernel Alignment (CKA). It then constructs the hybrid model by retaining early layers from a larger-capacity model and appending deeper layers from a smaller one. To facilitate efficient deployment, only the stitching layer is fine-tuned. This design enables rapid adaptation to changing budgets while fully leveraging available resources. Moreover, ReStNet supports both homogeneous (CNN-CNN, Transformer-Transformer) and heterogeneous (CNN-Transformer) stitching, allowing to combine different model families flexibly. Extensive experiments on multiple benchmarks demonstrate that ReStNet achieve flexible accuracy-efficiency trade-offs at runtime while significantly reducing training cost.

cs.CV↗

AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization

Recent research on generative models has primarily focused on creating product-ready visual outputs; however, designers often favor access to standardized asset libraries, a domain that has yet to be significantly enhanced by generative capabilities. Although open-world scenes provide ample raw materials for designers, efficiently extracting high-quality, standardized assets remains a challenge. To address this, we introduce AssetDropper, the first framework designed to extract assets from reference images, providing artists with an open-world asset palette. Our model adeptly extracts a front view of selected subjects from input images, effectively handling complex scenarios such as perspective distortion and subject occlusion. We establish a synthetic dataset of more than 200,000 image-subject pairs and a real-world benchmark with thousands more for evaluation, facilitating the exploration of future research in downstream tasks. Furthermore, to ensure precise asset extraction that aligns well with the image prompts, we employ a pre-trained reward model to fulfill a closed-loop with feedback. We design the reward model to perform an inverse task that pastes the extracted assets back into the reference sources, which assists training with additional consistency and mitigates hallucination. Extensive experiments show that, with the aid of reward-driven optimization, AssetDropper achieves the state-of-the-art results in asset extraction. Project page: AssetDropper.github.io.

cs.CV↗

Follow-Your-Creation: Empowering 4D Creation through Video Inpainting

We introduce Follow-Your-Creation, a novel 4D video creation framework capable of both generating and editing 4D content from a single monocular video input. By leveraging a powerful video inpainting foundation model as a generative prior, we reformulate 4D video creation as a video inpainting task, enabling the model to fill in missing content caused by camera trajectory changes or user edits. To facilitate this, we generate composite masked inpainting video data to effectively fine-tune the model for 4D video generation. Given an input video and its associated camera trajectory, we first perform depth-based point cloud rendering to obtain invisibility masks that indicate the regions that should be completed. Simultaneously, editing masks are introduced to specify user-defined modifications, and these are combined with the invisibility masks to create a composite masks dataset. During training, we randomly sample different types of masks to construct diverse and challenging inpainting scenarios, enhancing the model's generalization and robustness in various 4D editing and generation tasks. To handle temporal consistency under large camera motion, we design a self-iterative tuning strategy that gradually increases the viewing angles during training, where the model is used to generate the next-stage training data after each fine-tuning iteration. Moreover, we introduce a temporal packaging module during inference to enhance generation quality. Our method effectively leverages the prior knowledge of the base model without degrading its original performance, enabling the generation of 4D videos with consistent multi-view coherence. In addition, our approach supports prompt-based content editing, demonstrating strong flexibility and significantly outperforming state-of-the-art methods in both quality and versatility.

cs.CV↗

FCOS: A Two-Stage Recoverable Model Pruning Framework for Automatic Modulation Recognition

With the rapid development of wireless communications and the growing complexity of digital modulation schemes, traditional manual modulation recognition methods struggle to extract reliable signal features and meet real-time requirements in modern scenarios. Recently, deep learning based Automatic Modulation Recognition (AMR) approaches have greatly improved classification accuracy. However, their large model sizes and high computational demands hinder deployment on resource-constrained devices. Model pruning provides a general approach to reduce model complexity, but existing weight, channel, and layer pruning techniques each present a trade-off between compression rate, hardware acceleration, and accuracy preservation. To this end, in this paper, we introduce FCOS, a novel Fine-to-COarse two-Stage pruning framework that combines channel-level pruning with layer-level collapse diagnosis to achieve extreme compression, high performance and efficient inference. In the first stage of FCOS, hierarchical clustering and parameter fusion are applied to channel weights to achieve channel-level pruning. Then a Layer Collapse Diagnosis (LaCD) module uses linear probing to identify layer collapse and removes the collapsed layers due to high channel compression ratio. Experiments on multiple AMR benchmarks demonstrate that FCOS outperforms existing channel and layer pruning methods. Specifically, FCOS achieves 95.51% FLOPs reduction and 95.31% parameter reduction while still maintaining performance close to the original ResNet56, with only a 0.46% drop in accuracy on Sig2019-12. Code is available at https://github.com/yaolu-zjut/FCOS.

cs.LG↗