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Zeyu Wang

Publications and source records attributed to Zeyu Wang.

At least 145 records · Page 8Linked to original sources

Efficient Parallel Genetic Algorithm for Perturbed Substructure Optimization in Complex Network

Evolutionary computing, particularly genetic algorithm (GA), is a combinatorial optimization method inspired by natural selection and the transmission of genetic information, which is widely used to identify optimal solutions to complex problems through simulated programming and iteration. Due to its strong adaptability, flexibility, and robustness, GA has shown significant performance and potentiality on perturbed substructure optimization (PSSO), an important graph mining problem that achieves its goals by modifying network structures. However, the efficiency and practicality of GA-based PSSO face enormous challenges due to the complexity and diversity of application scenarios. While some research has explored acceleration frameworks in evolutionary computing, their performance on PSSO remains limited due to a lack of scenario generalizability. Based on these, this paper is the first to present the GA-based PSSO Acceleration framework (GAPA), which simplifies the GA development process and supports distributed acceleration. Specifically, it reconstructs the genetic operation and designs a development framework for efficient parallel acceleration. Meanwhile, GAPA includes an extensible library that optimizes and accelerates 10 PSSO algorithms, covering 4 crucial tasks for graph mining. Comprehensive experiments on 18 datasets across 4 tasks and 10 algorithms effectively demonstrate the superiority of GAPA, achieving an average of 4x the acceleration of Evox. The repository is in https://github.com/NetAlsGroup/GAPA.

cs.NE↗

RemDet: Rethinking Efficient Model Design for UAV Object Detection

Object detection in Unmanned Aerial Vehicle (UAV) images has emerged as a focal area of research, which presents two significant challenges: i) objects are typically small and dense within vast images; ii) computational resource constraints render most models unsuitable for real-time deployment. Current real-time object detectors are not optimized for UAV images, and complex methods designed for small object detection often lack real-time capabilities. To address these challenges, we propose a novel detector, RemDet (Reparameter efficient multiplication Detector). Our contributions are as follows: 1) Rethinking the challenges of existing detectors for small and dense UAV images, and proposing information loss as a design guideline for efficient models. 2) We introduce the ChannelC2f module to enhance small object detection performance, demonstrating that high-dimensional representations can effectively mitigate information loss. 3) We design the GatedFFN module to provide not only strong performance but also low latency, effectively addressing the challenges of real-time detection. Our research reveals that GatedFFN, through the use of multiplication, is more cost-effective than feed-forward networks for high-dimensional representation. 4) We propose the CED module, which combines the advantages of ViT and CNN downsampling to effectively reduce information loss. It specifically enhances context information for small and dense objects. Extensive experiments on large UAV datasets, Visdrone and UAVDT, validate the real-time efficiency and superior performance of our methods. On the challenging UAV dataset VisDrone, our methods not only provided state-of-the-art results, improving detection by more than 3.4%, but also achieve 110 FPS on a single 4090.

cs.CV↗

MVQ:Towards Efficient DNN Compression and Acceleration with Masked Vector Quantization

Vector quantization(VQ) is a hardware-friendly DNN compression method that can reduce the storage cost and weight-loading datawidth of hardware accelerators. However, conventional VQ techniques lead to significant accuracy loss because the important weights are not well preserved. To tackle this problem, a novel approach called MVQ is proposed, which aims at better approximating important weights with a limited number of codewords. At the algorithm level, our approach removes the less important weights through N:M pruning and then minimizes the vector clustering error between the remaining weights and codewords by the masked k-means algorithm. Only distances between the unpruned weights and the codewords are computed, which are then used to update the codewords. At the architecture level, our accelerator implements vector quantization on an EWS (Enhanced weight stationary) CNN accelerator and proposes a sparse systolic array design to maximize the benefits brought by masked vector quantization.\\ Our algorithm is validated on various models for image classification, object detection, and segmentation tasks. Experimental results demonstrate that MVQ not only outperforms conventional vector quantization methods at comparable compression ratios but also reduces FLOPs. Under ASIC evaluation, our MVQ accelerator boosts energy efficiency by 2.3$\times$ and reduces the size of the systolic array by 55\% when compared with the base EWS accelerator. Compared to the previous sparse accelerators, MVQ achieves 1.73$\times$ higher energy efficiency.

cs.CV↗

Mamba YOLO: A Simple Baseline for Object Detection with State Space Model

Driven by the rapid development of deep learning technology, the YOLO series has set a new benchmark for real-time object detectors. Additionally, transformer-based structures have emerged as the most powerful solution in the field, greatly extending the model's receptive field and achieving significant performance improvements. However, this improvement comes at a cost as the quadratic complexity of the self-attentive mechanism increases the computational burden of the model. To address this problem, we introduce a simple yet effective baseline approach called Mamba YOLO. Our contributions are as follows: 1) We propose that the ODMamba backbone introduce a \textbf{S}tate \textbf{S}pace \textbf{M}odel (\textbf{SSM}) with linear complexity to address the quadratic complexity of self-attention. Unlike the other Transformer-base and SSM-base method, ODMamba is simple to train without pretraining. 2) For real-time requirement, we designed the macro structure of ODMamba, determined the optimal stage ratio and scaling size. 3) We design the RG Block that employs a multi-branch structure to model the channel dimensions, which addresses the possible limitations of SSM in sequence modeling, such as insufficient receptive fields and weak image localization. This design captures localized image dependencies more accurately and significantly. Extensive experiments on the publicly available COCO benchmark dataset show that Mamba YOLO achieves state-of-the-art performance compared to previous methods. Specifically, a tiny version of Mamba YOLO achieves a \textbf{7.5}\% improvement in mAP on a single 4090 GPU with an inference time of \textbf{1.5} ms. The pytorch code is available at: \url{https://github.com/HZAI-ZJNU/Mamba-YOLO}

cs.CV↗

DumpyOS: A Data-Adaptive Multi-ary Index for Scalable Data Series Similarity Search

Data series indexes are necessary for managing and analyzing the increasing amounts of data series collections that are nowadays available. These indexes support both exact and approximate similarity search, with approximate search providing high-quality results within milliseconds, which makes it very attractive for certain modern applications. Reducing the pre-processing (i.e., index building) time and improving the accuracy of search results are two major challenges. DSTree and the iSAX index family are state-of-the-art solutions for this problem. However, DSTree suffers from long index building times, while iSAX suffers from low search accuracy. In this paper, we identify two problems of the iSAX index family that adversely affect the overall performance. First, we observe the presence of a proximity-compactness trade-off related to the index structure design (i.e., the node fanout degree), significantly limiting the efficiency and accuracy of the resulting index. Second, a skewed data distribution will negatively affect the performance of iSAX. To overcome these problems, we propose Dumpy, an index that employs a novel multi-ary data structure with an adaptive node splitting algorithm and an efficient building workflow. Furthermore, we devise Dumpy-Fuzzy as a variant of Dumpy which further improves search accuracy by proper duplication of series. To fully leverage the potential of modern hardware including multicore CPUs and Solid State Drives (SSDs), we parallelize Dumpy to DumpyOS with sophisticated indexing and pruning-based querying algorithms. An optimized approximate search algorithm, DumpyOS-F which prominently improves the search accuracy without violating the index, is also proposed.

cs.DB↗

VQ4ALL: Efficient Neural Network Representation via a Universal Codebook

The rapid growth of the big neural network models puts forward new requirements for lightweight network representation methods. The traditional methods based on model compression have achieved great success, especially VQ technology which realizes the high compression ratio of models by sharing code words. However, because each layer of the network needs to build a code table, the traditional top-down compression technology lacks attention to the underlying commonalities, resulting in limited compression rate and frequent memory access. In this paper, we propose a bottom-up method to share the universal codebook among multiple neural networks, which not only effectively reduces the number of codebooks but also further reduces the memory access and chip area by storing static code tables in the built-in ROM. Specifically, we introduce VQ4ALL, a VQ-based method that utilizes codewords to enable the construction of various neural networks and achieve efficient representations. The core idea of our method is to adopt a kernel density estimation approach to extract a universal codebook and then progressively construct different low-bit networks by updating differentiable assignments. Experimental results demonstrate that VQ4ALL achieves compression rates exceeding 16 $\times$ while preserving high accuracy across multiple network architectures, highlighting its effectiveness and versatility.

cs.LG↗

CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulation

The advancement of large Vision-Language-Action (VLA) models has significantly improved robotic manipulation in terms of language-guided task execution and generalization to unseen scenarios. While existing VLAs adapted from pretrained large Vision-Language-Models (VLM) have demonstrated promising generalizability, their task performance is still unsatisfactory as indicated by the low tasks success rates in different environments. In this paper, we present a new advanced VLA architecture derived from VLM. Unlike previous works that directly repurpose VLM for action prediction by simple action quantization, we propose a omponentized VLA architecture that has a specialized action module conditioned on VLM output. We systematically study the design of the action module and demonstrates the strong performance enhancement with diffusion action transformers for action sequence modeling, as well as their favorable scaling behaviors. We also conduct comprehensive experiments and ablation studies to evaluate the efficacy of our models with varied designs. The evaluation on 5 robot embodiments in simulation and real work shows that our model not only significantly surpasses existing VLAs in task performance and but also exhibits remarkable adaptation to new robots and generalization to unseen objects and backgrounds. It exceeds the average success rates of OpenVLA which has similar model size (7B) with ours by over 35% in simulated evaluation and 55% in real robot experiments. It also outperforms the large RT-2-X model (55B) by 18% absolute success rates in simulation. Code and models can be found on our project page (https://cogact.github.io/).

cs.RO↗

CLIPS: An Enhanced CLIP Framework for Learning with Synthetic Captions

Previous works show that noisy, web-crawled image-text pairs may limit vision-language pretraining like CLIP and propose learning with synthetic captions as a promising alternative. Our work continues this effort, introducing two simple yet effective designs to better leverage richly described synthetic captions. Firstly, by observing a strong inverse effect in learning with synthetic captions -- the short synthetic captions can generally lead to MUCH higher performance than full-length ones -- we therefore fed only partial synthetic captions to the text encoder. Secondly, we incorporate an autoregressive captioner to mimic the recaptioning process -- by conditioning on the paired image input and web-crawled text description, the captioner learns to predict the full-length synthetic caption generated by advanced MLLMs. Experiments show that our framework significantly improves zero-shot performance in cross-modal retrieval tasks, setting new SOTA results on MSCOCO and Flickr30K. Moreover, such trained vision encoders can enhance the visual capability of LLaVA, showing strong improvements on a range of MLLM benchmarks. Our project page is https://ucsc-vlaa.github.io/CLIPS/.

cs.CV↗

Reassessing Layer Pruning in LLMs: New Insights and Methods

Although large language models (LLMs) have achieved remarkable success across various domains, their considerable scale necessitates substantial computational resources, posing significant challenges for deployment in resource-constrained environments. Layer pruning, as a simple yet effective compression method, removes layers of a model directly, reducing computational overhead. However, what are the best practices for layer pruning in LLMs? Are sophisticated layer selection metrics truly effective? Does the LoRA (Low-Rank Approximation) family, widely regarded as a leading method for pruned model fine-tuning, truly meet expectations when applied to post-pruning fine-tuning? To answer these questions, we dedicate thousands of GPU hours to benchmarking layer pruning in LLMs and gaining insights across multiple dimensions. Our results demonstrate that a simple approach, i.e., pruning the final 25\% of layers followed by fine-tuning the \texttt{lm\_head} and the remaining last three layer, yields remarkably strong performance. Following this guide, we prune Llama-3.1-8B-It and obtain a model that outperforms many popular LLMs of similar size, such as ChatGLM2-6B, Vicuna-7B-v1.5, Qwen1.5-7B and Baichuan2-7B. We release the optimal model weights on Huggingface, and the code is available on GitHub.

cs.LG↗

DeforHMR: Vision Transformer with Deformable Cross-Attention for 3D Human Mesh Recovery

Human Mesh Recovery (HMR) is an important yet challenging problem with applications across various domains including motion capture, augmented reality, and biomechanics. Accurately predicting human pose parameters from a single image remains a challenging 3D computer vision task. In this work, we introduce DeforHMR, a novel regression-based monocular HMR framework designed to enhance the prediction of human pose parameters using deformable attention transformers. DeforHMR leverages a novel query-agnostic deformable cross-attention mechanism within the transformer decoder to effectively regress the visual features extracted from a frozen pretrained vision transformer (ViT) encoder. The proposed deformable cross-attention mechanism allows the model to attend to relevant spatial features more flexibly and in a data-dependent manner. Equipped with a transformer decoder capable of spatially-nuanced attention, DeforHMR achieves state-of-the-art performance for single-frame regression-based methods on the widely used 3D HMR benchmarks 3DPW and RICH. By pushing the boundary on the field of 3D human mesh recovery through deformable attention, we introduce an new, effective paradigm for decoding local spatial information from large pretrained vision encoders in computer vision.

cs.CV↗

DiT4Edit: Diffusion Transformer for Image Editing

Despite recent advances in UNet-based image editing, methods for shape-aware object editing in high-resolution images are still lacking. Compared to UNet, Diffusion Transformers (DiT) demonstrate superior capabilities to effectively capture the long-range dependencies among patches, leading to higher-quality image generation. In this paper, we propose DiT4Edit, the first Diffusion Transformer-based image editing framework. Specifically, DiT4Edit uses the DPM-Solver inversion algorithm to obtain the inverted latents, reducing the number of steps compared to the DDIM inversion algorithm commonly used in UNet-based frameworks. Additionally, we design unified attention control and patches merging, tailored for transformer computation streams. This integration allows our framework to generate higher-quality edited images faster. Our design leverages the advantages of DiT, enabling it to surpass UNet structures in image editing, especially in high-resolution and arbitrary-size images. Extensive experiments demonstrate the strong performance of DiT4Edit across various editing scenarios, highlighting the potential of Diffusion Transformers in supporting image editing.

cs.CV↗

DiffX: Guide Your Layout to Cross-Modal Generative Modeling

Diffusion models have made significant strides in language-driven and layout-driven image generation. However, most diffusion models are limited to visible RGB image generation. In fact, human perception of the world is enriched by diverse viewpoints, such as chromatic contrast, thermal illumination, and depth information. In this paper, we introduce a novel diffusion model for general layout-guided cross-modal generation, called DiffX. Notably, our DiffX presents a compact and effective cross-modal generative modeling pipeline, which conducts diffusion and denoising processes in the modality-shared latent space. Moreover, we introduce the Joint-Modality Embedder (JME) to enhance the interaction between layout and text conditions by incorporating a gated attention mechanism. To facilitate the user-instructed training, we construct the cross-modal image datasets with detailed text captions by the Large-Multimodal Model (LMM) and our human-in-the-loop refinement. Through extensive experiments, our DiffX demonstrates robustness in cross-modal ''RGB+X'' image generation on FLIR, MFNet, and COME15K datasets, guided by various layout conditions. Meanwhile, it shows the strong potential for the adaptive generation of ``RGB+X+Y(+Z)'' images or more diverse modalities on FLIR, MFNet, COME15K, and MCXFace datasets. To our knowledge, DiffX is the first model for layout-guided cross-modal image generation. Our code and constructed cross-modal image datasets are available at https://github.com/zeyuwang-zju/DiffX.

cs.CV↗

ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events

Recent years have witnessed tremendous progress in the 3D reconstruction of dynamic humans from a monocular video with the advent of neural rendering techniques. This task has a wide range of applications, including the creation of virtual characters for virtual reality (VR) environments. However, it is still challenging to reconstruct clear humans when the monocular video is affected by motion blur, particularly caused by rapid human motion (e.g., running, dancing), as often occurs in the wild. This leads to distinct inconsistency of shape and appearance for the rendered 3D humans, especially in the blurry regions with rapid motion, e.g., hands and legs. In this paper, we propose ExFMan, the first neural rendering framework that unveils the possibility of rendering high-quality humans in rapid motion with a hybrid frame-based RGB and bio-inspired event camera. The ``out-of-the-box'' insight is to leverage the high temporal information of event data in a complementary manner and adaptively reweight the effect of losses for both RGB frames and events in the local regions, according to the velocity of the rendered human. This significantly mitigates the inconsistency associated with motion blur in the RGB frames. Specifically, we first formulate a velocity field of the 3D body in the canonical space and render it to image space to identify the body parts with motion blur. We then propose two novel losses, i.e., velocity-aware photometric loss and velocity-relative event loss, to optimize the neural human for both modalities under the guidance of the estimated velocity. In addition, we incorporate novel pose regularization and alpha losses to facilitate continuous pose and clear boundary. Extensive experiments on synthetic and real-world datasets demonstrate that ExFMan can reconstruct sharper and higher quality humans.

cs.CV↗

DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping

Score Distillation Sampling (SDS) has emerged as a prevalent technique for text-to-3D generation, enabling 3D content creation by distilling view-dependent information from text-to-2D guidance. However, they frequently exhibit shortcomings such as over-saturated color and excess smoothness. In this paper, we conduct a thorough analysis of SDS and refine its formulation, finding that the core design is to model the distribution of rendered images. Following this insight, we introduce a novel strategy called Variational Distribution Mapping (VDM), which expedites the distribution modeling process by regarding the rendered images as instances of degradation from diffusion-based generation. This special design enables the efficient training of variational distribution by skipping the calculations of the Jacobians in the diffusion U-Net. We also introduce timestep-dependent Distribution Coefficient Annealing (DCA) to further improve distilling precision. Leveraging VDM and DCA, we use Gaussian Splatting as the 3D representation and build a text-to-3D generation framework. Extensive experiments and evaluations demonstrate the capability of VDM and DCA to generate high-fidelity and realistic assets with optimization efficiency.

cs.CV↗

VQ4DiT: Efficient Post-Training Vector Quantization for Diffusion Transformers

The Diffusion Transformers Models (DiTs) have transitioned the network architecture from traditional UNets to transformers, demonstrating exceptional capabilities in image generation. Although DiTs have been widely applied to high-definition video generation tasks, their large parameter size hinders inference on edge devices. Vector quantization (VQ) can decompose model weight into a codebook and assignments, allowing extreme weight quantization and significantly reducing memory usage. In this paper, we propose VQ4DiT, a fast post-training vector quantization method for DiTs. We found that traditional VQ methods calibrate only the codebook without calibrating the assignments. This leads to weight sub-vectors being incorrectly assigned to the same assignment, providing inconsistent gradients to the codebook and resulting in a suboptimal result. To address this challenge, VQ4DiT calculates the candidate assignment set for each weight sub-vector based on Euclidean distance and reconstructs the sub-vector based on the weighted average. Then, using the zero-data and block-wise calibration method, the optimal assignment from the set is efficiently selected while calibrating the codebook. VQ4DiT quantizes a DiT XL/2 model on a single NVIDIA A100 GPU within 20 minutes to 5 hours depending on the different quantization settings. Experiments show that VQ4DiT establishes a new state-of-the-art in model size and performance trade-offs, quantizing weights to 2-bit precision while retaining acceptable image generation quality.

cs.CV↗

CinePreGen: Camera Controllable Video Previsualization via Engine-powered Diffusion

With advancements in video generative AI models (e.g., SORA), creators are increasingly using these techniques to enhance video previsualization. However, they face challenges with incomplete and mismatched AI workflows. Existing methods mainly rely on text descriptions and struggle with camera placement, a key component of previsualization. To address these issues, we introduce CinePreGen, a visual previsualization system enhanced with engine-powered diffusion. It features a novel camera and storyboard interface that offers dynamic control, from global to local camera adjustments. This is combined with a user-friendly AI rendering workflow, which aims to achieve consistent results through multi-masked IP-Adapter and engine simulation guidelines. In our comprehensive evaluation study, we demonstrate that our system reduces development viscosity (i.e., the complexity and challenges in the development process), meets users' needs for extensive control and iteration in the design process, and outperforms other AI video production workflows in cinematic camera movement, as shown by our experiments and a within-subjects user study. With its intuitive camera controls and realistic rendering of camera motion, CinePreGen shows great potential for improving video production for both individual creators and industry professionals.

cs.CV↗

Risk Twin: Real-time Risk Visualization and Control for Structural Systems

Digital twinning in structural engineering is a rapidly evolving technology that aims to eliminate the gap between physical systems and their digital models through real-time sensing, visualization, and control techniques. Although Digital Twins can offer dynamic insights into physical systems, their accuracy is inevitably compromised by uncertainties in sensing, modeling, simulation, and control. This paper proposes a specialized Digital Twin formulation, named Risk Twin, designed for real-time risk visualization and risk-informed control of structural systems. Integrating structural reliability and Bayesian inference methods with Digital Twinning techniques, Risk Twin can analyze and visualize the reliability indices for structural components in real-time. To facilitate real-time inference and reliability updating, a simulation-free scheme is proposed. This scheme leverages precomputed quantities prepared during an offline phase for rapid inference in the online phase. Proof-of-concept numerical and real-world Risk Twins are constructed to showcase the proposed concepts.

stat.AP↗

EX-DRL: Hedging Against Heavy Losses with EXtreme Distributional Reinforcement Learning

Recent advancements in Distributional Reinforcement Learning (DRL) for modeling loss distributions have shown promise in developing hedging strategies in derivatives markets. A common approach in DRL involves learning the quantiles of loss distributions at specified levels using Quantile Regression (QR). This method is particularly effective in option hedging due to its direct quantile-based risk assessment, such as Value at Risk (VaR) and Conditional Value at Risk (CVaR). However, these risk measures depend on the accurate estimation of extreme quantiles in the loss distribution's tail, which can be imprecise in QR-based DRL due to the rarity and extremity of tail data, as highlighted in the literature. To address this issue, we propose EXtreme DRL (EX-DRL), which enhances extreme quantile prediction by modeling the tail of the loss distribution with a Generalized Pareto Distribution (GPD). This method introduces supplementary data to mitigate the scarcity of extreme quantile observations, thereby improving estimation accuracy through QR. Comprehensive experiments on gamma hedging options demonstrate that EX-DRL improves existing QR-based models by providing more precise estimates of extreme quantiles, thereby improving the computation and reliability of risk metrics for complex financial risk management.

q-fin.RM↗