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Zhan Li

Publications and source records attributed to Zhan Li.

At least 19 recordsLinked to original sources

Preserving Full 6-DOF Actuation Under Abrupt Total Rotor Failures: Passive Fault-Tolerant Flight Control Using a Biaxial-Tilt Hexacopter

Abrupt total rotor failures can invalidate nominal allocation despite remaining wrench capability. This paper develops an allocator-layer passive fault-tolerant control (AL-PFTC) scheme for overactuated vector-thrust aerial vehicles. Analysis of convexified attainable force and torque spaces at horizontal hover compares biaxial- and uniaxial-tilt configurations and screens fault cases using prescribed reserve thresholds. Instantaneous wrench loss relative to these reserves characterizes the initial redistribution burden. AL-PFTC adapts the allocation matrix using a virtual error derived from filtered wrench commands and an onboard external wrench estimate, with adaptive parameter bounds constructed from right inverses. Joint analysis including estimator residuals and filter dynamics establishes local uniform ultimate boundedness for position and attitude regulation under the stated conditions. Controller-layer passive fault-tolerant control (CL-PFTC) provides a reference with nominal allocation and observer compensation. Both share a nominal tracking baseline and run at 600 Hz on an STM32H753 without explicit fault identification, fault-mode switching, or online optimization. Comparisons show that AL-PFTC satisfies the recovery criterion in more tested hovering cases than CL-PFTC. Additional experiments using only onboard sensing, including indoor tracking under wind disturbance, outdoor tracking under wind and low-temperature conditions, narrow-frame traversal, and contact-based aerial writing, further validate the robustness of AL-PFTC in complex operational environments.

cs.RO↗

Log canonical models of a fixed variety with varying boundaries

Motivated by extending the Morrison-Kawamata cone conjecture beyond Calabi-Yau varieties and Severi-Maehara type finiteness results to targets not necessarily of general type, we fix a smooth projective variety and study the finiteness of its log canonical models as klt boundaries vary. Our main result establishes finiteness for every smooth projective minimal surface. For each $κ\in\{-\infty,0,1\}$, we construct a smooth projective non-minimal surface of Kodaira dimension $κ$ with infinitely many log canonical models, showing that the minimality assumption cannot be omitted in general. We also investigate possible extensions of this finiteness result to higher dimensions.

math.AG↗

Automorphism groups and Homogeneous fibrations on projective varieties with nef anticanonical divisors

We explore the homogeneous structures of Albanese morphisms and maximal rationally chain-connected fibrations of algebraic varieties with nef anticanonical divisors. Furthermore, we show that there exists a natural group homomorphism associated with a maximal rationally chain-connected fibration, which induces the Chevalley decomposition of $\operatorname{Aut}^0$ up to an isogeny. This result is analogous to a similar theorem of Nishi and Matsumura for Albanese morphisms. In addition, we reprove Nishi and Matsumura's theorem using the modern language of algebraic geometry.

math.AG↗

Variation of cones of divisors in a family of varieties -- Fano type case

We investigate the relationship between the Fano type property on fibers over a Zariski dense subset and the global Fano type property. We establish the invariance of Néron-Severi spaces, nef cones, effective cones, movable cones, and Mori chamber decompositions for a family of Fano type varieties after a generically finite base change. Additionally, we show the uniform behavior of the minimal model program for this family. These results are applied to the boundedness problem of Fano type varieties.

math.AG↗

Automated Shape-Model-Based Astrometry of Phobos from Mars Express SRC Images

High-resolution spacecraft images provide important astrometric constraints for orbit refinement, but measurements of resolved bodies are often limited by labor-intensive control-point selection and the difficulty of achieving consistent reductions over large image archives. We present an automated shape-model-based astrometric pipeline for Phobos and apply it to Mars Express Super Resolution Channel (SRC) images. For each exposure, a synthetic image is rendered from a high-resolution 3D shape model under the nominal spacecraft-target-Sun geometry. Feature correspondences between the observed and synthetic images are established using SuperPoint and SuperGlue, followed by RANSAC filtering. The matched synthetic-image keypoints are then associated with surface points through ray-shape intersection. The geometric adjustment fixes the adopted body orientation, spacecraft state, and corrected camera pointing and estimates only two effective plane-of-sky position offsets using the exact perspective-projection model. These offsets are used to derive the center-of-figure position of Phobos. We first test the method on an image set previously analysed with a control-point approach and obtain comparable astrometric performance. We then extend the analysis to a larger SRC dataset spanning 2007-2025 and obtain 1113 successful measurements. Relative to the JPL MAR099 ephemeris, the resulting observed-minus-computed residuals have mean values of 0.186 km in $α\times cos(δ)$ and 0.053 km in $δ$, with corresponding standard deviations of 0.609 km and 0.583 km. These results demonstrate that the proposed pipeline provides a practical approach to large-scale, homogeneous astrometric reduction of archival spacecraft images of Phobos, with potential application to other resolved bodies.

astro-ph.IM↗

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.

cs.CV↗

On the Morrison-Kawamata dream space and its applications

We develop the theory of Morrison-Kawamata dream spaces, which axiomatizes varieties (not necessarily of Calabi-Yau type) that satisfy the Morrison-Kawamata cone conjecture. Using this theory, we establish the generic deformation invariance of various cones and apply it to the boundedness problem of algebraic varieties.

math.AG↗

NTIRE 2024 Challenge on Image Super-Resolution (x4): Methods and Results

This paper reviews the NTIRE 2024 challenge on image super-resolution ($\times$4), highlighting the solutions proposed and the outcomes obtained. The challenge involves generating corresponding high-resolution (HR) images, magnified by a factor of four, from low-resolution (LR) inputs using prior information. The LR images originate from bicubic downsampling degradation. The aim of the challenge is to obtain designs/solutions with the most advanced SR performance, with no constraints on computational resources (e.g., model size and FLOPs) or training data. The track of this challenge assesses performance with the PSNR metric on the DIV2K testing dataset. The competition attracted 199 registrants, with 20 teams submitting valid entries. This collective endeavour not only pushes the boundaries of performance in single-image SR but also offers a comprehensive overview of current trends in this field.

cs.CV↗

NTIRE 2025 Challenge on Image Super-Resolution (x4): Methods and Results

This paper presents the NTIRE 2025 image super-resolution ($\times$4) challenge, one of the associated competitions of the 10th NTIRE Workshop at CVPR 2025. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective network designs or solutions that achieve state-of-the-art SR performance. To reflect the dual objectives of image SR research, the challenge includes two sub-tracks: (1) a restoration track, emphasizes pixel-wise accuracy and ranks submissions based on PSNR; (2) a perceptual track, focuses on visual realism and ranks results by a perceptual score. A total of 286 participants registered for the competition, with 25 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, the main results, and methods of each team. The challenge serves as a benchmark to advance the state of the art and foster progress in image SR.

cs.CV↗

GRLoc: Geometric Representation Regression for Visual Localization

Absolute Pose Regression (APR) has emerged as a compelling paradigm for visual localization. However, APR models typically operate as black boxes, directly regressing a 6-DoF pose from a query image, which can lead to memorizing training views rather than understanding 3D scene geometry. In this work, we propose a geometrically-grounded alternative. Inspired by novel view synthesis, which renders images from intermediate geometric representations, we reformulate APR as its inverse that regresses the underlying 3D representations directly from the image, and we name this paradigm Geometric Representation Regression (GRR). Our model explicitly predicts two disentangled geometric representations in the world coordinate system: (1) a raymap's directions to estimate camera rotation, and (2) a corresponding pointmap to estimate camera translation. The final camera pose is then recovered from these geometric components using a differentiable deterministic solver. This disentangled approach, which separates the learned visual-to-geometry mapping from the final pose calculation, introduces a strong geometric prior into the network. We find that the explicit decoupling of rotation and translation predictions measurably boosts performance. We demonstrate state-of-the-art performance on 7-Scenes and Cambridge Landmarks datasets, validating that modeling the inverse rendering process is a more robust path toward generalizable absolute pose estimation.

cs.CV↗

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

cs.CV↗

CTQWformer: A CTQW-based Transformer for Graph Classification

Graph Neural Networks (GNN) and Transformer-based architectures have achieved remarkable progress in graph learning, yet they still struggle to capture both global structural dependencies and model the dynamic information propagation. In this paper, we propose CTQWformer, a hybrid graph learning framework that integrates continuous-time quantum walks (CTQW) with GNN. CTQWformer employs a trainable Hamiltonian that fuses graph topology and node features, enabling physically grounded modeling of quantum walk dynamics that captures rich and intricate graph structure information. The extracted CTQW-based representations are incorporated into two complementary modules:(i) a Graph Transformer module that embeds final-time propagation probabilities as structural biases in the self-attention mechanism, and (ii) a Graph Recurrent Module that captures temporal evolution patterns with bidirectional recurrent networks. Extensive experiments on benchmark graph classification datasets demonstrate that CTQWformer outperforms graph kernel and GNN-based methods, demonstrating the potential of integrating quantum dynamics into trainable deep learning frameworks for graph representation learning. To the best of our knowledge, CTQWformer is the first hybrid CTQW-based Transformer, integrating CTQW-derived structural bias with temporal evolution modeling to advance graph learning.

cs.LG↗

Dual-Branch Remote Sensing Infrared Image Super-Resolution

Remote sensing infrared image super-resolution aims to recover sharper thermal observations from low-resolution inputs while preserving target contours, scene layout, and radiometric stability. Unlike visible-image super-resolution, thermal imagery is weakly textured and more sensitive to unstable local sharpening, which makes complementary local and global modeling especially important. This paper presents our solution to the NTIRE 2026 Infrared Image Super-Resolution Challenge, a dual-branch system that combines a HAT-L branch and a MambaIRv2-L branch. The inference pipeline applies test-time local conversion on HAT, eight-way self-ensemble on MambaIRv2, and fixed equal-weight image-space fusion. We report both the official challenge score and a reproducible evaluation on 12 synthetic times-four thermal samples derived from Caltech Aerial RGB-Thermal, on which the fused output outperforms either single branch in PSNR, SSIM, and the overall Score. The results suggest that infrared super-resolution benefits from explicit complementarity between locally strong transformer restoration and globally stable state-space modeling.

cs.CV↗

Beyond Model Design: Data-Centric Training and Self-Ensemble for Gaussian Color Image Denoising

This paper presents our solution to the NTIRE 2026 Image Denoising Challenge (Gaussian color image denoising at fixed noise level $σ= 50$). Rather than proposing a new restoration backbone, we revisit the performance boundary of the mature Restormer architecture from two complementary directions: stronger data-centric training and more complete Test-Time capability release. Starting from the public Restormer $σ\!=\!50$ baseline, we expand the standard multi-dataset training recipe with larger and more diverse public image corpora and organize optimization into two stages. At inference, we apply $\times 8$ geometric self-ensemble to further release model capacity. A TLC-style local inference wrapper is retained for implementation consistency; however, systematic ablation reveals its quantitative contribution to be negligible in this setting. On the challenge validation set of 100 images, our final submission achieves 30.762 dB PSNR and 0.861 SSIM, improving over the public Restormer $σ\!=\!50$ pretrained baseline by up to 3.366 dB PSNR. Ablation studies show that the dominant gain originates from the expanded training corpus and the two-stage optimization schedule, and self-ensemble provides marginal but consistent improvement.

cs.CV↗

Training-Free Model Ensemble for Single-Image Super-Resolution via Strong-Branch Compensation

Single-image super-resolution has progressed from deep convolutional baselines to stronger Transformer and state-space architectures, yet the corresponding performance gains typically come with higher training cost, longer engineering iteration, and heavier deployment burden. In many practical settings, multiple pretrained models with partially complementary behaviors are already available, and the binding constraint is no longer architectural capacity but how effectively their outputs can be combined without additional training. Rather than pursuing further architectural redesign, this paper proposes a training-free output-level ensemble framework. A dual-branch pipeline is constructed in which a Hybrid attention network with TLC inference provides stable main reconstruction, while a MambaIRv2 branch with geometric self-ensemble supplies strong compensation for high-frequency detail recovery. The two branches process the same low-resolution input independently and are fused in the image space via a lightweight weighted combination, without updating any model parameters or introducing an additional trainable module. As our solution to the NTIRE 2026 Image Super-Resolution ($\times 4$) Challenge, the proposed design consistently improves over the base branch and slightly exceeds the pure strong branch in PSNR at the best operating point under a unified DIV2K bicubic $\times 4$ evaluation protocol. Ablation studies confirm that output-level compensation provides a low-overhead and practically accessible upgrade path for existing super-resolution systems.

cs.CV↗

The First Challenge on Remote Sensing Infrared Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 Remote Sensing Infrared Image Super-Resolution (x4) Challenge, one of the associated challenges of NTIRE 2026. The challenge aims to recover high-resolution (HR) infrared images from low-resolution (LR) inputs generated through bicubic downsampling with a x4 scaling factor. The objective is to develop effective models or solutions that achieve state-of-the-art performance for infrared image SR in remote sensing scenarios. To reflect the characteristics of infrared data and practical application needs, the challenge adopts a single-track setting. A total of 115 participants registered for the competition, with 13 teams submitting valid entries. This report summarizes the challenge design, dataset, evaluation protocol, main results, and the representative methods of each team. The challenge serves as a benchmark to advance research in infrared image super-resolution and promote the development of effective solutions for real-world remote sensing applications.

cs.CV↗

MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene

Generalizable Neural Radiance Fields (GeNeRFs) enable high-quality scene reconstruction from sparse views and can generalize to unseen scenes. However, in real-world settings, transient distractors break cross-view structural consistency, corrupting supervision and degrading reconstruction quality. Existing distractor-free NeRF methods rely on per-scene optimization and estimate uncertainty from per-view reconstruction errors, which are not reliable for GeNeRFs and often misjudge inconsistent static structures as distractors. To this end, we propose MU-GeNeRF, a Multi-view Uncertainty-guided distractor-aware GeNeRF framework designed to alleviate GeNeRF's robust modeling challenges in the presence of transient distractions. We decompose distractor awareness into two complementary uncertainty components: Source-view Uncertainty, which captures structural discrepancies across source views caused by viewpoint changes or dynamic factors; and Target-view Uncertainty, which detects observation anomalies in the target image induced by transient distractors.These two uncertainties address distinct error sources and are combined through a heteroscedastic reconstruction loss, which guides the model to adaptively modulate supervision, enabling more robust distractor suppression and geometric modeling.Extensive experiments show that our method not only surpasses existing GeNeRFs but also achieves performance comparable to scene-specific distractor-free NeRFs.

cs.CV↗

The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.

cs.CV↗