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Zhangyang Wang

Publications and source records attributed to Zhangyang Wang.

At least 163 records · Page 9Linked to original sources

Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models

The availability of large-scale multimodal datasets and advancements in diffusion models have significantly accelerated progress in 4D content generation. Most prior approaches rely on multiple image or video diffusion models, utilizing score distillation sampling for optimization or generating pseudo novel views for direct supervision. However, these methods are hindered by slow optimization speeds and multi-view inconsistency issues. Spatial and temporal consistency in 4D geometry has been extensively explored respectively in 3D-aware diffusion models and traditional monocular video diffusion models. Building on this foundation, we propose a strategy to migrate the temporal consistency in video diffusion models to the spatial-temporal consistency required for 4D generation. Specifically, we present a novel framework, \textbf{Diffusion4D}, for efficient and scalable 4D content generation. Leveraging a meticulously curated dynamic 3D dataset, we develop a 4D-aware video diffusion model capable of synthesizing orbital views of dynamic 3D assets. To control the dynamic strength of these assets, we introduce a 3D-to-4D motion magnitude metric as guidance. Additionally, we propose a novel motion magnitude reconstruction loss and 3D-aware classifier-free guidance to refine the learning and generation of motion dynamics. After obtaining orbital views of the 4D asset, we perform explicit 4D construction with Gaussian splatting in a coarse-to-fine manner. The synthesized multi-view consistent 4D image set enables us to swiftly generate high-fidelity and diverse 4D assets within just several minutes. Extensive experiments demonstrate that our method surpasses prior state-of-the-art techniques in terms of generation efficiency and 4D geometry consistency across various prompt modalities.

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Rethinking PGD Attack: Is Sign Function Necessary?

Neural networks have demonstrated success in various domains, yet their performance can be significantly degraded by even a small input perturbation. Consequently, the construction of such perturbations, known as adversarial attacks, has gained significant attention, many of which fall within "white-box" scenarios where we have full access to the neural network. Existing attack algorithms, such as the projected gradient descent (PGD), commonly take the sign function on the raw gradient before updating adversarial inputs, thereby neglecting gradient magnitude information. In this paper, we present a theoretical analysis of how such sign-based update algorithm influences step-wise attack performance, as well as its caveat. We also interpret why previous attempts of directly using raw gradients failed. Based on that, we further propose a new raw gradient descent (RGD) algorithm that eliminates the use of sign. Specifically, we convert the constrained optimization problem into an unconstrained one, by introducing a new hidden variable of non-clipped perturbation that can move beyond the constraint. The effectiveness of the proposed RGD algorithm has been demonstrated extensively in experiments, outperforming PGD and other competitors in various settings, without incurring any additional computational overhead. The codes is available in https://github.com/JunjieYang97/RGD.

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Shake to Leak: Fine-tuning Diffusion Models Can Amplify the Generative Privacy Risk

While diffusion models have recently demonstrated remarkable progress in generating realistic images, privacy risks also arise: published models or APIs could generate training images and thus leak privacy-sensitive training information. In this paper, we reveal a new risk, Shake-to-Leak (S2L), that fine-tuning the pre-trained models with manipulated data can amplify the existing privacy risks. We demonstrate that S2L could occur in various standard fine-tuning strategies for diffusion models, including concept-injection methods (DreamBooth and Textual Inversion) and parameter-efficient methods (LoRA and Hypernetwork), as well as their combinations. In the worst case, S2L can amplify the state-of-the-art membership inference attack (MIA) on diffusion models by $5.4\%$ (absolute difference) AUC and can increase extracted private samples from almost $0$ samples to $15.8$ samples on average per target domain. This discovery underscores that the privacy risk with diffusion models is even more severe than previously recognized. Codes are available at https://github.com/VITA-Group/Shake-to-Leak.

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LLaGA: Large Language and Graph Assistant

Graph Neural Networks (GNNs) have empowered the advance in graph-structured data analysis. Recently, the rise of Large Language Models (LLMs) like GPT-4 has heralded a new era in deep learning. However, their application to graph data poses distinct challenges due to the inherent difficulty of translating graph structures to language. To this end, we introduce the Large Language and Graph Assistant (LLaGA), an innovative model that effectively integrates LLM capabilities to handle the complexities of graph-structured data. LLaGA retains the general-purpose nature of LLMs while adapting graph data into a format compatible with LLM input. LLaGA achieves this by reorganizing graph nodes to structure-aware sequences and then mapping these into the token embedding space through a versatile projector. LLaGA excels in versatility, generalizability and interpretability, allowing it to perform consistently well across different datasets and tasks, extend its ability to unseen datasets or tasks, and provide explanations for graphs. Our extensive experiments across popular graph benchmarks show that LLaGA delivers outstanding performance across four datasets and three tasks using one single model, surpassing state-of-the-art graph models in both supervised and zero-shot scenarios. Our code is available at \url{https://github.com/VITA-Group/LLaGA}.

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PAIR-Diffusion: A Comprehensive Multimodal Object-Level Image Editor

Generative image editing has recently witnessed extremely fast-paced growth. Some works use high-level conditioning such as text, while others use low-level conditioning. Nevertheless, most of them lack fine-grained control over the properties of the different objects present in the image, i.e. object-level image editing. In this work, we tackle the task by perceiving the images as an amalgamation of various objects and aim to control the properties of each object in a fine-grained manner. Out of these properties, we identify structure and appearance as the most intuitive to understand and useful for editing purposes. We propose PAIR Diffusion, a generic framework that can enable a diffusion model to control the structure and appearance properties of each object in the image. We show that having control over the properties of each object in an image leads to comprehensive editing capabilities. Our framework allows for various object-level editing operations on real images such as reference image-based appearance editing, free-form shape editing, adding objects, and variations. Thanks to our design, we do not require any inversion step. Additionally, we propose multimodal classifier-free guidance which enables editing images using both reference images and text when using our approach with foundational diffusion models. We validate the above claims by extensively evaluating our framework on both unconditional and foundational diffusion models. Please refer to https://vidit98.github.io/publication/conference-paper/pair_diff.html for code and model release.

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Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields

3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend the functionality of NeRF beyond view synthesis, for semantically aware tasks such as editing and segmentation using 3D feature field distillation from 2D foundation models. However, these methods have two major limitations: (a) they are limited by the rendering speed of NeRF pipelines, and (b) implicitly represented feature fields suffer from continuity artifacts reducing feature quality. Recently, 3D Gaussian Splatting has shown state-of-the-art performance on real-time radiance field rendering. In this work, we go one step further: in addition to radiance field rendering, we enable 3D Gaussian splatting on arbitrary-dimension semantic features via 2D foundation model distillation. This translation is not straightforward: naively incorporating feature fields in the 3DGS framework encounters significant challenges, notably the disparities in spatial resolution and channel consistency between RGB images and feature maps. We propose architectural and training changes to efficiently avert this problem. Our proposed method is general, and our experiments showcase novel view semantic segmentation, language-guided editing and segment anything through learning feature fields from state-of-the-art 2D foundation models such as SAM and CLIP-LSeg. Across experiments, our distillation method is able to provide comparable or better results, while being significantly faster to both train and render. Additionally, to the best of our knowledge, we are the first method to enable point and bounding-box prompting for radiance field manipulation, by leveraging the SAM model. Project website at: https://feature-3dgs.github.io/

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MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements

Simultaneous localization and mapping is essential for position tracking and scene understanding. 3D Gaussian-based map representations enable photorealistic reconstruction and real-time rendering of scenes using multiple posed cameras. We show for the first time that using 3D Gaussians for map representation with unposed camera images and inertial measurements can enable accurate SLAM. Our method, MM3DGS, addresses the limitations of prior neural radiance field-based representations by enabling faster rendering, scale awareness, and improved trajectory tracking. Our framework enables keyframe-based mapping and tracking utilizing loss functions that incorporate relative pose transformations from pre-integrated inertial measurements, depth estimates, and measures of photometric rendering quality. We also release a multi-modal dataset, UT-MM, collected from a mobile robot equipped with a camera and an inertial measurement unit. Experimental evaluation on several scenes from the dataset shows that MM3DGS achieves 3x improvement in tracking and 5% improvement in photometric rendering quality compared to the current 3DGS SLAM state-of-the-art, while allowing real-time rendering of a high-resolution dense 3D map. Project Webpage: https://vita-group.github.io/MM3DGS-SLAM

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Towards long-tailed, multi-label disease classification from chest X-ray: Overview of the CXR-LT challenge

Many real-world image recognition problems, such as diagnostic medical imaging exams, are "long-tailed" $\unicode{x2013}$ there are a few common findings followed by many more relatively rare conditions. In chest radiography, diagnosis is both a long-tailed and multi-label problem, as patients often present with multiple findings simultaneously. While researchers have begun to study the problem of long-tailed learning in medical image recognition, few have studied the interaction of label imbalance and label co-occurrence posed by long-tailed, multi-label disease classification. To engage with the research community on this emerging topic, we conducted an open challenge, CXR-LT, on long-tailed, multi-label thorax disease classification from chest X-rays (CXRs). We publicly release a large-scale benchmark dataset of over 350,000 CXRs, each labeled with at least one of 26 clinical findings following a long-tailed distribution. We synthesize common themes of top-performing solutions, providing practical recommendations for long-tailed, multi-label medical image classification. Finally, we use these insights to propose a path forward involving vision-language foundation models for few- and zero-shot disease classification.

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SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity

Score distillation has emerged as one of the most prevalent approaches for text-to-3D asset synthesis. Essentially, score distillation updates 3D parameters by lifting and back-propagating scores averaged over different views. In this paper, we reveal that the gradient estimation in score distillation is inherent to high variance. Through the lens of variance reduction, the effectiveness of SDS and VSD can be interpreted as applications of various control variates to the Monte Carlo estimator of the distilled score. Motivated by this rethinking and based on Stein's identity, we propose a more general solution to reduce variance for score distillation, termed Stein Score Distillation (SSD). SSD incorporates control variates constructed by Stein identity, allowing for arbitrary baseline functions. This enables us to include flexible guidance priors and network architectures to explicitly optimize for variance reduction. In our experiments, the overall pipeline, dubbed SteinDreamer, is implemented by instantiating the control variate with a monocular depth estimator. The results suggest that SSD can effectively reduce the distillation variance and consistently improve visual quality for both object- and scene-level generation. Moreover, we demonstrate that SteinDreamer achieves faster convergence than existing methods due to more stable gradient updates.

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Taming Mode Collapse in Score Distillation for Text-to-3D Generation

Despite the remarkable performance of score distillation in text-to-3D generation, such techniques notoriously suffer from view inconsistency issues, also known as "Janus" artifact, where the generated objects fake each view with multiple front faces. Although empirically effective methods have approached this problem via score debiasing or prompt engineering, a more rigorous perspective to explain and tackle this problem remains elusive. In this paper, we reveal that the existing score distillation-based text-to-3D generation frameworks degenerate to maximal likelihood seeking on each view independently and thus suffer from the mode collapse problem, manifesting as the Janus artifact in practice. To tame mode collapse, we improve score distillation by re-establishing the entropy term in the corresponding variational objective, which is applied to the distribution of rendered images. Maximizing the entropy encourages diversity among different views in generated 3D assets, thereby mitigating the Janus problem. Based on this new objective, we derive a new update rule for 3D score distillation, dubbed Entropic Score Distillation (ESD). We theoretically reveal that ESD can be simplified and implemented by just adopting the classifier-free guidance trick upon variational score distillation. Although embarrassingly straightforward, our extensive experiments successfully demonstrate that ESD can be an effective treatment for Janus artifacts in score distillation.

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Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D

In recent years, there has been an explosion of 2D vision models for numerous tasks such as semantic segmentation, style transfer or scene editing, enabled by large-scale 2D image datasets. At the same time, there has been renewed interest in 3D scene representations such as neural radiance fields from multi-view images. However, the availability of 3D or multiview data is still substantially limited compared to 2D image datasets, making extending 2D vision models to 3D data highly desirable but also very challenging. Indeed, extending a single 2D vision operator like scene editing to 3D typically requires a highly creative method specialized to that task and often requires per-scene optimization. In this paper, we ask the question of whether any 2D vision model can be lifted to make 3D consistent predictions. We answer this question in the affirmative; our new Lift3D method trains to predict unseen views on feature spaces generated by a few visual models (i.e. DINO and CLIP), but then generalizes to novel vision operators and tasks, such as style transfer, super-resolution, open vocabulary segmentation and image colorization; for some of these tasks, there is no comparable previous 3D method. In many cases, we even outperform state-of-the-art methods specialized for the task in question. Moreover, Lift3D is a zero-shot method, in the sense that it requires no task-specific training, nor scene-specific optimization.

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Generalization Error Analysis for Sparse Mixture-of-Experts: A Preliminary Study

Mixture-of-Experts (MoE) represents an ensemble methodology that amalgamates predictions from several specialized sub-models (referred to as experts). This fusion is accomplished through a router mechanism, dynamically assigning weights to each expert's contribution based on the input data. Conventional MoE mechanisms select all available experts, incurring substantial computational costs. In contrast, Sparse Mixture-of-Experts (Sparse MoE) selectively engages only a limited number, or even just one expert, significantly reducing computation overhead while empirically preserving, and sometimes even enhancing, performance. Despite its wide-ranging applications and these advantageous characteristics, MoE's theoretical underpinnings have remained elusive. In this paper, we embark on an exploration of Sparse MoE's generalization error concerning various critical factors. Specifically, we investigate the impact of the number of data samples, the total number of experts, the sparsity in expert selection, the complexity of the routing mechanism, and the complexity of individual experts. Our analysis sheds light on \textit{how \textbf{sparsity} contributes to the MoE's generalization}, offering insights from the perspective of classical learning theory.

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Comp4D: LLM-Guided Compositional 4D Scene Generation

Recent advancements in diffusion models for 2D and 3D content creation have sparked a surge of interest in generating 4D content. However, the scarcity of 3D scene datasets constrains current methodologies to primarily object-centric generation. To overcome this limitation, we present Comp4D, a novel framework for Compositional 4D Generation. Unlike conventional methods that generate a singular 4D representation of the entire scene, Comp4D innovatively constructs each 4D object within the scene separately. Utilizing Large Language Models (LLMs), the framework begins by decomposing an input text prompt into distinct entities and maps out their trajectories. It then constructs the compositional 4D scene by accurately positioning these objects along their designated paths. To refine the scene, our method employs a compositional score distillation technique guided by the pre-defined trajectories, utilizing pre-trained diffusion models across text-to-image, text-to-video, and text-to-3D domains. Extensive experiments demonstrate our outstanding 4D content creation capability compared to prior arts, showcasing superior visual quality, motion fidelity, and enhanced object interactions.

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HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models

Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts and performing high-resolution inpainting. Therefore, we introduce HD-Painter, a training free approach that accurately follows prompts and coherently scales to high resolution image inpainting. To this end, we design the Prompt-Aware Introverted Attention (PAIntA) layer enhancing self-attention scores by prompt information resulting in better text aligned generations. To further improve the prompt coherence we introduce the Reweighting Attention Score Guidance (RASG) mechanism seamlessly integrating a post-hoc sampling strategy into the general form of DDIM to prevent out-of-distribution latent shifts. Moreover, HD-Painter allows extension to larger scales by introducing a specialized super-resolution technique customized for inpainting, enabling the completion of missing regions in images of up to 2K resolution. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches quantitatively and qualitatively across multiple metrics and a user study. Code is publicly available at: https://github.com/Picsart-AI-Research/HD-Painter

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Compressing LLMs: The Truth is Rarely Pure and Never Simple

Despite their remarkable achievements, modern Large Language Models (LLMs) face exorbitant computational and memory footprints. Recently, several works have shown significant success in training-free and data-free compression (pruning and quantization) of LLMs that achieve 50 - 60% sparsity and reduce the bit width to 3 or 4 bits per weight, with negligible degradation of perplexity over the uncompressed baseline. As recent research efforts are focused on developing increasingly sophisticated compression methods, our work takes a step back and re-evaluates the effectiveness of existing SoTA compression methods, which rely on a fairly simple and widely questioned metric, perplexity (even for dense LLMs). We introduce Knowledge-Intensive Compressed LLM BenchmarK (LLM-KICK), a collection of carefully curated tasks to redefine the evaluation protocol for compressed LLMs, which have significant alignment with their dense counterparts and perplexity fail to capture subtle change in their true capabilities. LLM-KICK unveils many favorable merits and unfortunate plights of current SoTA compression methods: all pruning methods suffer significant performance degradation, sometimes at trivial sparsity ratios (e.g., 25-30%), and fail for N:M sparsity in knowledge-intensive tasks; current quantization methods are more successful than pruning; yet, pruned LLMs even at $\geq 50$% sparsity are robust in-context retrieval and summarization systems; among others. LLM-KICK is designed to holistically access compressed LLMs' ability for language understanding, reasoning, generation, in-context retrieval, in-context summarization, etc. We hope our study can foster the development of better LLM compression methods. The reproduced codes are available at https://github.com/VITA-Group/llm-kick.

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DP-OPT: Make Large Language Model Your Privacy-Preserving Prompt Engineer

Large Language Models (LLMs) have emerged as dominant tools for various tasks, particularly when tailored for a specific target by prompt tuning. Nevertheless, concerns surrounding data privacy present obstacles due to the tuned prompts' dependency on sensitive private information. A practical solution is to host a local LLM and optimize a soft prompt privately using data. Yet, hosting a local model becomes problematic when model ownership is protected. Alternative methods, like sending data to the model's provider for training, intensify these privacy issues facing an untrusted provider. In this paper, we present a novel solution called Differentially-Private Offsite Prompt Tuning (DP-OPT) to address this challenge. Our approach involves tuning a discrete prompt on the client side and then applying it to the desired cloud models. We demonstrate that prompts suggested by LLMs themselves can be transferred without compromising performance significantly. To ensure that the prompts do not leak private information, we introduce the first private prompt generation mechanism, by a differentially-private (DP) ensemble of in-context learning with private demonstrations. With DP-OPT, generating privacy-preserving prompts by Vicuna-7b can yield competitive performance compared to non-private in-context learning on GPT3.5 or local private prompt tuning. Codes are available at https://github.com/VITA-Group/DP-OPT .

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Safe and Robust Watermark Injection with a Single OoD Image

Training a high-performance deep neural network requires large amounts of data and computational resources. Protecting the intellectual property (IP) and commercial ownership of a deep model is challenging yet increasingly crucial. A major stream of watermarking strategies implants verifiable backdoor triggers by poisoning training samples, but these are often unrealistic due to data privacy and safety concerns and are vulnerable to minor model changes such as fine-tuning. To overcome these challenges, we propose a safe and robust backdoor-based watermark injection technique that leverages the diverse knowledge from a single out-of-distribution (OoD) image, which serves as a secret key for IP verification. The independence of training data makes it agnostic to third-party promises of IP security. We induce robustness via random perturbation of model parameters during watermark injection to defend against common watermark removal attacks, including fine-tuning, pruning, and model extraction. Our experimental results demonstrate that the proposed watermarking approach is not only time- and sample-efficient without training data, but also robust against the watermark removal attacks above.

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Polynomial Width is Sufficient for Set Representation with High-dimensional Features

Set representation has become ubiquitous in deep learning for modeling the inductive bias of neural networks that are insensitive to the input order. DeepSets is the most widely used neural network architecture for set representation. It involves embedding each set element into a latent space with dimension $L$, followed by a sum pooling to obtain a whole-set embedding, and finally mapping the whole-set embedding to the output. In this work, we investigate the impact of the dimension $L$ on the expressive power of DeepSets. Previous analyses either oversimplified high-dimensional features to be one-dimensional features or were limited to analytic activations, thereby diverging from practical use or resulting in $L$ that grows exponentially with the set size $N$ and feature dimension $D$. To investigate the minimal value of $L$ that achieves sufficient expressive power, we present two set-element embedding layers: (a) linear + power activation (LP) and (b) linear + exponential activations (LE). We demonstrate that $L$ being poly$(N, D)$ is sufficient for set representation using both embedding layers. We also provide a lower bound of $L$ for the LP embedding layer. Furthermore, we extend our results to permutation-equivariant set functions and the complex field.

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