Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics
While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, "build-everything-then-filter" pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering expensive semantic operations such as dense node captioning exclusively within the activated local subgraph. To evaluate these dynamic capabilities and study perceptual saturation trade offs, we introduce JITOMA-Bench, a benchmark for long-horizon task switching and complex intent grounding. Across JITOMA-Bench, JITOMA maintains only 1--6 active semantic objects and 0.25--0.28 s/frame across all tiers, showing that semantic computation remains bounded by current task demand rather than accumulated scene complexity.