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Zhaoxiang Zhang

Publications and source records attributed to Zhaoxiang Zhang.

At least 91 records · Page 5Linked to original sources

CriticLean: Critic-Guided Reinforcement Learning for Mathematical Formalization

Translating natural language mathematical statements into formal, executable code is a fundamental challenge in automated theorem proving. While prior work has focused on generation and compilation success, little attention has been paid to the critic phase-the evaluation of whether generated formalizations truly capture the semantic intent of the original problem. In this paper, we introduce CriticLean, a novel critic-guided reinforcement learning framework that elevates the role of the critic from a passive validator to an active learning component. Specifically, first, we propose the CriticLeanGPT, trained via supervised fine-tuning and reinforcement learning, to rigorously assess the semantic fidelity of Lean 4 formalizations. Then, we introduce CriticLeanBench, a benchmark designed to measure models' ability to distinguish semantically correct from incorrect formalizations, and demonstrate that our trained CriticLeanGPT models can significantly outperform strong open- and closed-source baselines. Building on the CriticLean framework, we construct FineLeanCorpus, a dataset comprising over 285K problems that exhibits rich domain diversity, broad difficulty coverage, and high correctness based on human evaluation. Overall, our findings highlight that optimizing the critic phase is essential for producing reliable formalizations, and we hope our CriticLean will provide valuable insights for future advances in formal mathematical reasoning.

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DexVLG: Dexterous Vision-Language-Grasp Model at Scale

As large models gain traction, vision-language-action (VLA) systems are enabling robots to tackle increasingly complex tasks. However, limited by the difficulty of data collection, progress has mainly focused on controlling simple gripper end-effectors. There is little research on functional grasping with large models for human-like dexterous hands. In this paper, we introduce DexVLG, a large Vision-Language-Grasp model for Dexterous grasp pose prediction aligned with language instructions using single-view RGBD input. To accomplish this, we generate a dataset of 170 million dexterous grasp poses mapped to semantic parts across 174,000 objects in simulation, paired with detailed part-level captions. This large-scale dataset, named DexGraspNet 3.0, is used to train a VLM and flow-matching-based pose head capable of producing instruction-aligned grasp poses for tabletop objects. To assess DexVLG's performance, we create benchmarks in physics-based simulations and conduct real-world experiments. Extensive testing demonstrates DexVLG's strong zero-shot generalization capabilities-achieving over 76% zero-shot execution success rate and state-of-the-art part-grasp accuracy in simulation-and successful part-aligned grasps on physical objects in real-world scenarios.

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RoomCraft: Controllable and Complete 3D Indoor Scene Generation

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation methods often produce repetitive elements due to limited global spatial reasoning, procedural approaches can leverage constraints for controllable generation but struggle with multi-constraint scenarios. When constraints become numerous, object collisions frequently occur, forcing the removal of furniture items and compromising layout completeness. To address these limitations, we propose RoomCraft, a multi-stage pipeline that converts real images, sketches, or text descriptions into coherent 3D indoor scenes. Our approach combines a scene generation pipeline with a constraint-driven optimization framework. The pipeline first extracts high-level scene information from user inputs and organizes it into a structured format containing room type, furniture items, and spatial relations. It then constructs a spatial relationship network to represent furniture arrangements and generates an optimized placement sequence using a heuristic-based depth-first search (HDFS) algorithm to ensure layout coherence. To handle complex multi-constraint scenarios, we introduce a unified constraint representation that processes both formal specifications and natural language inputs, enabling flexible constraint-oriented adjustments through a comprehensive action space design. Additionally, we propose a Conflict-Aware Positioning Strategy (CAPS) that dynamically adjusts placement weights to minimize furniture collisions and ensure layout completeness. Extensive experiments demonstrate that RoomCraft significantly outperforms existing methods in generating realistic, semantically coherent, and visually appealing room layouts across diverse input modalities.

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Unified Vision-Language-Action Model

Vision-language-action models (VLAs) have garnered significant attention for their potential in advancing robotic manipulation. However, previous approaches predominantly rely on the general comprehension capabilities of vision-language models (VLMs) to generate action signals, often overlooking the rich temporal and causal structure embedded in visual observations. In this paper, we present UniVLA, a unified and native multimodal VLA model that autoregressively models vision, language, and action signals as discrete token sequences. This formulation enables flexible multimodal tasks learning, particularly from large-scale video data. By incorporating world modeling during post-training, UniVLA captures causal dynamics from videos, facilitating effective transfer to downstream policy learning--especially for long-horizon tasks. Our approach sets new state-of-the-art results across several widely used simulation benchmarks, including CALVIN, LIBERO, and Simplenv-Bridge, significantly surpassing previous methods. For example, UniVLA achieves 95.5% average success rate on LIBERO benchmark, surpassing pi0-FAST's 85.5%. We further demonstrate its broad applicability on real-world ALOHA manipulation and autonomous driving.

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Open-world machine learning: A review and new outlooks

Machine learning has achieved remarkable success in many applications. However, existing studies are largely based on the closed-world assumption, which assumes that the environment is stationary, and the model is fixed once deployed. In many real-world applications, this fundamental and rather naive assumption may not hold because an open environment is complex, dynamic, and full of unknowns. In such cases, rejecting unknowns, discovering novelties, and then continually learning them, could enable models to be safe and evolve continually as biological systems do. This article presents a holistic view of open-world machine learning by investigating unknown rejection, novelty discovery, and continual learning in a unified paradigm. The challenges, principles, and limitations of current methodologies are discussed in detail. Furthermore, widely used benchmarks, metrics, and performances are summarized. Finally, we discuss several potential directions for further progress in the field. By providing a comprehensive introduction to the emerging open-world machine learning paradigm, this article aims to help researchers build more powerful AI systems in their respective fields, and to promote the development of artificial general intelligence.

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AutoGUI: Scaling GUI Grounding with Automatic Functionality Annotations from LLMs

User interface understanding with vision-language models (VLMs) has received much attention due to its potential for enhancing software automation. However, existing datasets used to build UI-VLMs either only contain large-scale context-free element annotations or contextualized functional descriptions for elements at a small scale. In this work, we propose the \textbf{AutoGUI} pipeline for automatically annotating UI elements with detailed functionality descriptions at scale. Specifically, we leverage large language models (LLMs) to infer element functionality by comparing UI state changes before and after simulated interactions. To improve annotation quality, we propose LLM-aided rejection and verification, eliminating invalid annotations without human labor. We construct a high-quality AutoGUI-704k dataset using the proposed pipeline, featuring diverse and detailed functionality annotations that are hardly provided by previous datasets. Human evaluation shows that we achieve annotation correctness comparable to a trained human annotator. Extensive experiments show that our dataset remarkably enhances VLM's UI grounding capabilities and exhibits significant scaling effects. We also show the interesting potential use of our dataset in UI agent tasks. Please view our project at https://autogui-project.github.io/.

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KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation

Recent advancements in large language models (LLMs) underscore the need for more comprehensive evaluation methods to accurately assess their reasoning capabilities. Existing benchmarks are often domain-specific and thus cannot fully capture an LLM's general reasoning potential. To address this limitation, we introduce the Knowledge Orthogonal Reasoning Gymnasium (KORGym), a dynamic evaluation platform inspired by KOR-Bench and Gymnasium. KORGym offers over fifty games in either textual or visual formats and supports interactive, multi-turn assessments with reinforcement learning scenarios. Using KORGym, we conduct extensive experiments on 19 LLMs and 8 VLMs, revealing consistent reasoning patterns within model families and demonstrating the superior performance of closed-source models. Further analysis examines the effects of modality, reasoning strategies, reinforcement learning techniques, and response length on model performance. We expect KORGym to become a valuable resource for advancing LLM reasoning research and developing evaluation methodologies suited to complex, interactive environments.

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TrustLoRA: Low-Rank Adaptation for Failure Detection under Out-of-distribution Data

Reliable prediction is an essential requirement for deep neural models that are deployed in open environments, where both covariate and semantic out-of-distribution (OOD) data arise naturally. In practice, to make safe decisions, a reliable model should accept correctly recognized inputs while rejecting both those misclassified covariate-shifted and semantic-shifted examples. Besides, considering the potential existing trade-off between rejecting different failure cases, more convenient, controllable, and flexible failure detection approaches are needed. To meet the above requirements, we propose a simple failure detection framework to unify and facilitate classification with rejection under both covariate and semantic shifts. Our key insight is that by separating and consolidating failure-specific reliability knowledge with low-rank adapters and then integrating them, we can enhance the failure detection ability effectively and flexibly. Extensive experiments demonstrate the superiority of our framework.

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Semi-parametric Memory Consolidation: Towards Brain-like Deep Continual Learning

Humans and most animals inherently possess a distinctive capacity to continually acquire novel experiences and accumulate worldly knowledge over time. This ability, termed continual learning, is also critical for deep neural networks (DNNs) to adapt to the dynamically evolving world in open environments. However, DNNs notoriously suffer from catastrophic forgetting of previously learned knowledge when trained on sequential tasks. In this work, inspired by the interactive human memory and learning system, we propose a novel biomimetic continual learning framework that integrates semi-parametric memory and the wake-sleep consolidation mechanism. For the first time, our method enables deep neural networks to retain high performance on novel tasks while maintaining prior knowledge in real-world challenging continual learning scenarios, e.g., class-incremental learning on ImageNet. This study demonstrates that emulating biological intelligence provides a promising path to enable deep neural networks with continual learning capabilities.

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FIRM: Flexible Interactive Reflection reMoval

Removing reflection from a single image is challenging due to the absence of general reflection priors. Although existing methods incorporate extensive user guidance for satisfactory performance, they often lack the flexibility to adapt user guidance in different modalities, and dense user interactions further limit their practicality. To alleviate these problems, this paper presents FIRM, a novel framework for Flexible Interactive image Reflection reMoval with various forms of guidance, where users can provide sparse visual guidance (e.g., points, boxes, or strokes) or text descriptions for better reflection removal. Firstly, we design a novel user guidance conversion module (UGC) to transform different forms of guidance into unified contrastive masks. The contrastive masks provide explicit cues for identifying reflection and transmission layers in blended images. Secondly, we devise a contrastive mask-guided reflection removal network that comprises a newly proposed contrastive guidance interaction block (CGIB). This block leverages a unique cross-attention mechanism that merges contrastive masks with image features, allowing for precise layer separation. The proposed framework requires only 10\% of the guidance time needed by previous interactive methods, which makes a step-change in flexibility. Extensive results on public real-world reflection removal datasets validate that our method demonstrates state-of-the-art reflection removal performance. Code is avaliable at https://github.com/ShawnChenn/FlexibleReflectionRemoval.

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End-to-End Driving with Online Trajectory Evaluation via BEV World Model

End-to-end autonomous driving has achieved remarkable progress by integrating perception, prediction, and planning into a fully differentiable framework. Yet, to fully realize its potential, an effective online trajectory evaluation is indispensable to ensure safety. By forecasting the future outcomes of a given trajectory, trajectory evaluation becomes much more effective. This goal can be achieved by employing a world model to capture environmental dynamics and predict future states. Therefore, we propose an end-to-end driving framework WoTE, which leverages a BEV World model to predict future BEV states for Trajectory Evaluation. The proposed BEV world model is latency-efficient compared to image-level world models and can be seamlessly supervised using off-the-shelf BEV-space traffic simulators. We validate our framework on both the NAVSIM benchmark and the closed-loop Bench2Drive benchmark based on the CARLA simulator, achieving state-of-the-art performance. Code is released at https://github.com/liyingyanUCAS/WoTE.

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Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awareness

The rapid development of Large Multimodal Models (LMMs) for 2D images and videos has spurred efforts to adapt these models for interpreting 3D scenes. However, the absence of large-scale 3D vision-language datasets has posed a significant obstacle. To address this issue, typical approaches focus on injecting 3D awareness into 2D LMMs by designing 3D input-level scene representations. This work provides a new perspective. We introduce reconstructive visual instruction tuning with 3D-awareness (Ross3D), which integrates 3D-aware visual supervision into the training procedure. Specifically, it incorporates cross-view and global-view reconstruction. The former requires reconstructing masked views by aggregating overlapping information from other views. The latter aims to aggregate information from all available views to recover Bird's-Eye-View images, contributing to a comprehensive overview of the entire scene. Empirically, Ross3D achieves state-of-the-art performance across various 3D scene understanding benchmarks. More importantly, our semi-supervised experiments demonstrate significant potential in leveraging large amounts of unlabeled 3D vision-only data.

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Can Large Language Models Detect Errors in Long Chain-of-Thought Reasoning?

Recently, o1-like models have drawn significant attention, where these models produce the long Chain-of-Thought (CoT) reasoning steps to improve the reasoning abilities of existing Large Language Models (LLMs). In this paper, to understand the qualities of these long CoTs and measure the critique abilities of existing LLMs on these long CoTs, we introduce the DeltaBench, including the generated long CoTs from different o1-like models (e.g., QwQ, DeepSeek-R1) for different reasoning tasks (e.g., Math, Code, General Reasoning), to measure the ability to detect errors in long CoT reasoning. Based on DeltaBench, we first perform fine-grained analysis of the generated long CoTs to discover the effectiveness and efficiency of different o1-like models. Then, we conduct extensive evaluations of existing process reward models (PRMs) and critic models to detect the errors of each annotated process, which aims to investigate the boundaries and limitations of existing PRMs and critic models. Finally, we hope that DeltaBench could guide developers to better understand the long CoT reasoning abilities of their models.

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SuperGPQA: Scaling LLM Evaluation across 285 Graduate Disciplines

Large language models (LLMs) have demonstrated remarkable proficiency in mainstream academic disciplines such as mathematics, physics, and computer science. However, human knowledge encompasses over 200 specialized disciplines, far exceeding the scope of existing benchmarks. The capabilities of LLMs in many of these specialized fields-particularly in light industry, agriculture, and service-oriented disciplines-remain inadequately evaluated. To address this gap, we present SuperGPQA, a comprehensive benchmark that evaluates graduate-level knowledge and reasoning capabilities across 285 disciplines. Our benchmark employs a novel Human-LLM collaborative filtering mechanism to eliminate trivial or ambiguous questions through iterative refinement based on both LLM responses and expert feedback. Our experimental results reveal significant room for improvement in the performance of current state-of-the-art LLMs across diverse knowledge domains (e.g., the reasoning-focused model DeepSeek-R1 achieved the highest accuracy of 61.82% on SuperGPQA), highlighting the considerable gap between current model capabilities and artificial general intelligence. Additionally, we present comprehensive insights from our management of a large-scale annotation process, involving over 80 expert annotators and an interactive Human-LLM collaborative system, offering valuable methodological guidance for future research initiatives of comparable scope.

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Global Convergence of Continual Learning on Non-IID Data

Continual learning, which aims to learn multiple tasks sequentially, has gained extensive attention. However, most existing work focuses on empirical studies, and the theoretical aspect remains under-explored. Recently, a few investigations have considered the theory of continual learning only for linear regressions, establishes the results based on the strict independent and identically distributed (i.i.d.) assumption and the persistent excitation on the feature data that may be difficult to verify or guarantee in practice. To overcome this fundamental limitation, in this paper, we provide a general and comprehensive theoretical analysis for continual learning of regression models. By utilizing the stochastic Lyapunov function and martingale estimation techniques, we establish the almost sure convergence results of continual learning under a general data condition for the first time. Additionally, without any excitation condition imposed on the data, the convergence rates for the forgetting and regret metrics are provided.

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LayerAnimate: Layer-level Control for Animation

Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a distinct data domain different from real-world videos, lacking fine-grained control at the layer level. To bridge this gap, we introduce LayerAnimate, a novel video diffusion framework with layer-aware architecture that empowers the manipulation of layers through layer-level controls. The development of a layer-aware framework faces a significant data scarcity challenge due to the commercial sensitivity of professional animation assets. To address the limitation, we propose a data curation pipeline featuring Automated Element Segmentation and Motion-based Hierarchical Merging. Through quantitative and qualitative comparisons, and user study, we demonstrate that LayerAnimate outperforms current methods in terms of animation quality, control precision, and usability, making it an effective tool for both professional animators and amateur enthusiasts. This framework opens up new possibilities for layer-level animation applications and creative flexibility. Our code is available at https://layeranimate.github.io.

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OpenCoder: The Open Cookbook for Top-Tier Code Large Language Models

Large language models (LLMs) for code have become indispensable in various domains, including code generation, reasoning tasks and agent systems. While open-access code LLMs are increasingly approaching the performance levels of proprietary models, high-quality code LLMs suitable for rigorous scientific investigation, particularly those with reproducible data processing pipelines and transparent training protocols, remain limited. The scarcity is due to various challenges, including resource constraints, ethical considerations, and the competitive advantages of keeping models advanced. To address the gap, we introduce OpenCoder, a top-tier code LLM that not only achieves performance comparable to leading models but also serves as an "open cookbook" for the research community. Unlike most prior efforts, we release not only model weights and inference code, but also the reproducible training data, complete data processing pipeline, rigorous experimental ablation results, and detailed training protocols for open scientific research. Through this comprehensive release, we identify the key ingredients for building a top-tier code LLM: (1) code optimized heuristic rules for data cleaning and methods for data deduplication, (2) recall of text corpus related to code and (3) high-quality synthetic data in both annealing and supervised fine-tuning stages. By offering this level of openness, we aim to broaden access to all aspects of a top-tier code LLM, with OpenCoder serving as both a powerful model and an open foundation to accelerate research, and enable reproducible advancements in code AI.

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EmoDiffusion: Enhancing Emotional 3D Facial Animation with Latent Diffusion Models

Speech-driven 3D facial animation seeks to produce lifelike facial expressions that are synchronized with the speech content and its emotional nuances, finding applications in various multimedia fields. However, previous methods often overlook emotional facial expressions or fail to disentangle them effectively from the speech content. To address these challenges, we present EmoDiffusion, a novel approach that disentangles different emotions in speech to generate rich 3D emotional facial expressions. Specifically, our method employs two Variational Autoencoders (VAEs) to separately generate the upper face region and mouth region, thereby learning a more refined representation of the facial sequence. Unlike traditional methods that use diffusion models to connect facial expression sequences with audio inputs, we perform the diffusion process in the latent space. Furthermore, we introduce an Emotion Adapter to evaluate upper face movements accurately. Given the paucity of 3D emotional talking face data in the animation industry, we capture facial expressions under the guidance of animation experts using LiveLinkFace on an iPhone. This effort results in the creation of an innovative 3D blendshape emotional talking face dataset (3D-BEF) used to train our network. Extensive experiments and perceptual evaluations validate the effectiveness of our approach, confirming its superiority in generating realistic and emotionally rich facial animations.

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