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Zhaoxin Fan

Publications and source records attributed to Zhaoxin Fan.

At least 55 records · Page 3Linked to original sources

EraseAnything++: Enabling Concept Erasure in Rectified Flow Transformers Leveraging Multi-Object Optimization

Removing undesired concepts from large-scale text-to-image (T2I) and text-to-video (T2V) diffusion models while preserving overall generative quality remains a major challenge, particularly as modern models such as Stable Diffusion v3, Flux, and OpenSora employ flow-matching and transformer-based architectures and extend to long-horizon video generation. Existing concept erasure methods, designed for earlier T2I/T2V models, often fail to generalize to these paradigms. To address this issue, we propose EraseAnything++, a unified framework for concept erasure in both image and video diffusion models with flow-matching objectives. Central to our approach is formulating concept erasure as a constrained multi-objective optimization problem that explicitly balances concept removal with preservation of generative utility. To solve the resulting conflicting objectives, we introduce an efficient utility-preserving unlearning strategy based on implicit gradient surgery. Furthermore, by integrating LoRA-based parameter tuning with attention-level regularization, our method anchors erasure on key visual representations and propagates it consistently across spatial and temporal dimensions. In the video setting, we further enhance consistency through an anchor-and-propagate mechanism that initializes erasure on reference frames and enforces it throughout subsequent transformer layers, thereby mitigating temporal drift. Extensive experiments on both image and video benchmarks demonstrate that EraseAnything++ substantially outperforms prior methods in erasure effectiveness, generative fidelity, and temporal consistency, establishing a new state of the art for concept erasure in next-generation diffusion models.

cs.CV↗

The Achilles' Heel of LLMs: How Altering a Handful of Neurons Can Cripple Language Abilities

Large Language Models (LLMs) have become foundational tools in natural language processing, powering a wide range of applications and research. Many studies have shown that LLMs share significant similarities with the human brain. Recent neuroscience research has found that a small subset of biological neurons in the human brain are crucial for core cognitive functions, which raises a fundamental question: do LLMs also contain a small subset of critical neurons? In this paper, we investigate this question by proposing a Perturbation-based Causal Identification of Critical Neurons method to systematically locate such critical neurons in LLMs. Our findings reveal three key insights: (1) LLMs contain ultra-sparse critical neuron sets. Disrupting these critical neurons can cause a 72B-parameter model with over 1.1 billion neurons to completely collapse, with perplexity increasing by up to 20 orders of magnitude; (2) These critical neurons are not uniformly distributed, but tend to concentrate in the outer layers, particularly within the MLP down\_proj components; (3) Performance degradation exhibits sharp phase transitions, rather than a gradual decline, when these critical neurons are disrupted. Through comprehensive experiments across diverse model architectures and scales, we provide deeper analysis of these phenomena and their implications for LLM robustness and interpretability. These findings can offer guidance for developing more robust model architectures and improving deployment security in safety-critical applications. Our code is available at https://github.com/qqqqqqqzx/The-Achilles-Heel-of-LLMs.

cs.AI↗

GPO: Growing Policy Optimization for Legged Robot Locomotion and Whole-Body Control

Training reinforcement learning (RL) policies for legged robots remains challenging due to high-dimensional continuous actions, hardware constraints, and limited exploration. Existing methods for locomotion and whole-body control work well for position-based control with environment-specific heuristics (e.g., reward shaping, curriculum design, and manual initialization), but are less effective for torque-based control, where sufficiently exploring the action space and obtaining informative gradient signals for training is significantly more difficult. We introduce Growing Policy Optimization (GPO), a training framework that applies a time-varying action transformation to restrict the effective action space in the early stage, thereby encouraging more effective data collection and policy learning, and then progressively expands it to enhance exploration and achieve higher expected return. We prove that this transformation preserves the PPO update rule and introduces only bounded, vanishing gradient distortion, thereby ensuring stable training. We evaluate GPO on both quadruped and hexapod robots, including zero-shot deployment of simulation-trained policies on hardware. Policies trained with GPO consistently achieve better performance. These results suggest that GPO provides a general, environment-agnostic optimization framework for learning legged locomotion.

cs.RO↗

DSSmoothing: Toward Certified Dataset Ownership Verification for Pre-trained Language Models via Dual-Space Smoothing

Large web-scale datasets have driven the rapid advancement of pre-trained language models (PLMs), but unauthorized data usage has raised serious copyright concerns. Existing dataset ownership verification (DOV) methods typically assume that watermarks remain stable during inference; however, this assumption often fails under natural noise and adversary-crafted perturbations. We propose the first certified dataset ownership verification method for PLMs under a gray-box setting (i.e., the defender can only query the suspicious model but is aware of its input representation module), based on dual-space smoothing (i.e., DSSmoothing). To address the challenges of text discreteness and semantic sensitivity, DSSmoothing introduces continuous perturbations in the embedding space to capture semantic robustness and applies controlled token reordering in the permutation space to capture sequential robustness. DSSmoothing consists of two stages: in the first stage, triggers are collaboratively embedded in both spaces to generate norm-constrained and robust watermarked datasets; in the second stage, randomized smoothing is applied in both spaces during verification to compute the watermark robustness (WR) of suspicious models and statistically compare it with the principal probability (PP) values of a set of benign models. Theoretically, DSSmoothing provides provable robustness guarantees for dataset ownership verification by ensuring that WR consistently exceeds PP under bounded dual-space perturbations. Extensive experiments on multiple representative web datasets demonstrate that DSSmoothing achieves stable and reliable verification performance and exhibits robustness against potential adaptive attacks. Our code is available at https://github.com/NcepuQiaoTing/DSSmoothing.

cs.CR↗

Inside Out: Evolving User-Centric Core Memory Trees for Long-Term Personalized Dialogue Systems

Existing long-term personalized dialogue systems struggle to reconcile unbounded interaction streams with finite context constraints, often succumbing to memory noise accumulation, reasoning degradation, and persona inconsistency. To address these challenges, this paper proposes Inside Out, a framework that utilizes a globally maintained PersonaTree as the carrier of long-term user profiling. By constraining the trunk with an initial schema and updating the branches and leaves, PersonaTree enables controllable growth, achieving memory compression while preserving consistency. Moreover, we train a lightweight MemListener via reinforcement learning with process-based rewards to produce structured, executable, and interpretable {ADD, UPDATE, DELETE, NO_OP} operations, thereby supporting the dynamic evolution of the personalized tree. During response generation, PersonaTree is directly leveraged to enhance outputs in latency-sensitive scenarios; when users require more details, the agentic mode is triggered to introduce details on-demand under the constraints of the PersonaTree. Experiments show that PersonaTree outperforms full-text concatenation and various personalized memory systems in suppressing contextual noise and maintaining persona consistency. Notably, the small MemListener model achieves memory-operation decision performance comparable to, or even surpassing, powerful reasoning models such as DeepSeek-R1-0528 and Gemini-3-Pro.

cs.CL↗

ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars

Despite significant advances in talking avatar generation, existing methods face critical challenges: insufficient text-following capability for diverse actions, lack of temporal alignment between actions and audio content, and dependency on additional control signals such as pose skeletons. We present ActAvatar, a framework that achieves phase-level precision in action control through textual guidance by capturing both action semantics and temporal context. Our approach introduces three core innovations: (1) Phase-Aware Cross-Attention (PACA), which decomposes prompts into a global base block and temporally-anchored phase blocks, enabling the model to concentrate on phase-relevant tokens for precise temporal-semantic alignment; (2) Progressive Audio-Visual Alignment, which aligns modality influence with the hierarchical feature learning process-early layers prioritize text for establishing action structure while deeper layers emphasize audio for refining lip movements, preventing modality interference; (3) A two-stage training strategy that first establishes robust audio-visual correspondence on diverse data, then injects action control through fine-tuning on structured annotations, maintaining both audio-visual alignment and the model's text-following capabilities. Extensive experiments demonstrate that ActAvatar significantly outperforms state-of-the-art methods in both action control and visual quality.

cs.CV↗

DeepSynth-Eval: Objectively Evaluating Information Consolidation in Deep Survey Writing

The evolution of Large Language Models (LLMs) towards autonomous agents has catalyzed progress in Deep Research. While retrieval capabilities are well-benchmarked, the post-retrieval synthesis stage--where agents must digest massive amounts of context and consolidate fragmented evidence into coherent, long-form reports--remains under-evaluated due to the subjectivity of open-ended writing. To bridge this gap, we introduce DeepSynth-Eval, a benchmark designed to objectively evaluate information consolidation capabilities. We leverage high-quality survey papers as gold standards, reverse-engineering research requests and constructing "Oracle Contexts" from their bibliographies to isolate synthesis from retrieval noise. We propose a fine-grained evaluation protocol using General Checklists (for factual coverage) and Constraint Checklists (for structural organization), transforming subjective judgment into verifiable metrics. Experiments across 96 tasks reveal that synthesizing information from hundreds of references remains a significant challenge. Our results demonstrate that agentic plan-and-write workflows significantly outperform single-turn generation, effectively reducing hallucinations and improving adherence to complex structural constraints.

cs.CL↗

GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer

Speech-driven talking head generation is a critical yet challenging task with applications in augmented reality and virtual human modeling. While recent approaches using autoregressive and diffusion-based models have achieved notable progress, they often suffer from modality inconsistencies, particularly misalignment between audio and mesh, leading to reduced motion diversity and lip-sync accuracy. To address this, we propose GLDiTalker, a novel speech-driven 3D facial animation model based on a Graph Latent Diffusion Transformer. GLDiTalker resolves modality misalignment by diffusing signals within a quantized spatiotemporal latent space. It employs a two-stage training pipeline: the Graph-Enhanced Quantized Space Learning Stage ensures lip-sync accuracy, while the Space-Time Powered Latent Diffusion Stage enhances motion diversity. Together, these stages enable GLDiTalker to generate realistic, temporally stable 3D facial animations. Extensive evaluations on standard benchmarks demonstrate that GLDiTalker outperforms existing methods, achieving superior results in both lip-sync accuracy and motion diversity.

cs.CV↗

MemOS: A Memory OS for AI System

Large Language Models (LLMs) have become an essential infrastructure for Artificial General Intelligence (AGI), yet their lack of well-defined memory management systems hinders the development of long-context reasoning, continual personalization, and knowledge consistency.Existing models mainly rely on static parameters and short-lived contextual states, limiting their ability to track user preferences or update knowledge over extended periods.While Retrieval-Augmented Generation (RAG) introduces external knowledge in plain text, it remains a stateless workaround without lifecycle control or integration with persistent representations.Recent work has modeled the training and inference cost of LLMs from a memory hierarchy perspective, showing that introducing an explicit memory layer between parameter memory and external retrieval can substantially reduce these costs by externalizing specific knowledge. Beyond computational efficiency, LLMs face broader challenges arising from how information is distributed over time and context, requiring systems capable of managing heterogeneous knowledge spanning different temporal scales and sources. To address this challenge, we propose MemOS, a memory operating system that treats memory as a manageable system resource. It unifies the representation, scheduling, and evolution of plaintext, activation-based, and parameter-level memories, enabling cost-efficient storage and retrieval. As the basic unit, a MemCube encapsulates both memory content and metadata such as provenance and versioning. MemCubes can be composed, migrated, and fused over time, enabling flexible transitions between memory types and bridging retrieval with parameter-based learning. MemOS establishes a memory-centric system framework that brings controllability, plasticity, and evolvability to LLMs, laying the foundation for continual learning and personalized modeling.

cs.CL↗

MonoDream: Monocular Vision-Language Navigation with Panoramic Dreaming

Vision-Language Navigation (VLN) tasks often leverage panoramic RGB and depth inputs to provide rich spatial cues for action planning, but these sensors can be costly or less accessible in real-world deployments. Recent approaches based on Vision-Language Action (VLA) models achieve strong results with monocular input, yet they still lag behind methods using panoramic RGB-D information. We present MonoDream, a lightweight VLA framework that enables monocular agents to learn a Unified Navigation Representation (UNR). This shared feature representation jointly aligns navigation-relevant visual semantics (e.g., global layout, depth, and future cues) and language-grounded action intent, enabling more reliable action prediction. MonoDream further introduces Latent Panoramic Dreaming (LPD) tasks to supervise the UNR, which train the model to predict latent features of panoramic RGB and depth observations at both current and future steps based on only monocular input. Experiments on multiple VLN benchmarks show that MonoDream consistently improves monocular navigation performance and significantly narrows the gap with panoramic-based agents.

cs.CV↗

Unveiling Hidden Vulnerabilities in Digital Human Generation via Adversarial Attacks

Expressive human pose and shape estimation (EHPS) is crucial for digital human generation, especially in applications like live streaming. While existing research primarily focuses on reducing estimation errors, it largely neglects robustness and security aspects, leaving these systems vulnerable to adversarial attacks. To address this significant challenge, we propose the \textbf{Tangible Attack (TBA)}, a novel framework designed to generate adversarial examples capable of effectively compromising any digital human generation model. Our approach introduces a \textbf{Dual Heterogeneous Noise Generator (DHNG)}, which leverages Variational Autoencoders (VAE) and ControlNet to produce diverse, targeted noise tailored to the original image features. Additionally, we design a custom \textbf{adversarial loss function} to optimize the noise, ensuring both high controllability and potent disruption. By iteratively refining the adversarial sample through multi-gradient signals from both the noise and the state-of-the-art EHPS model, TBA substantially improves the effectiveness of adversarial attacks. Extensive experiments demonstrate TBA's superiority, achieving a remarkable 41.0\% increase in estimation error, with an average improvement of approximately 17.0\%. These findings expose significant security vulnerabilities in current EHPS models and highlight the need for stronger defenses in digital human generation systems.

cs.CV↗

HF-VTON: High-Fidelity Virtual Try-On via Consistent Geometric and Semantic Alignment

Virtual try-on technology has become increasingly important in the fashion and retail industries, enabling the generation of high-fidelity garment images that adapt seamlessly to target human models. While existing methods have achieved notable progress, they still face significant challenges in maintaining consistency across different poses. Specifically, geometric distortions lead to a lack of spatial consistency, mismatches in garment structure and texture across poses result in semantic inconsistency, and the loss or distortion of fine-grained details diminishes visual fidelity. To address these challenges, we propose HF-VTON, a novel framework that ensures high-fidelity virtual try-on performance across diverse poses. HF-VTON consists of three key modules: (1) the Appearance-Preserving Warp Alignment Module (APWAM), which aligns garments to human poses, addressing geometric deformations and ensuring spatial consistency; (2) the Semantic Representation and Comprehension Module (SRCM), which captures fine-grained garment attributes and multi-pose data to enhance semantic representation, maintaining structural, textural, and pattern consistency; and (3) the Multimodal Prior-Guided Appearance Generation Module (MPAGM), which integrates multimodal features and prior knowledge from pre-trained models to optimize appearance generation, ensuring both semantic and geometric consistency. Additionally, to overcome data limitations in existing benchmarks, we introduce the SAMP-VTONS dataset, featuring multi-pose pairs and rich textual annotations for a more comprehensive evaluation. Experimental results demonstrate that HF-VTON outperforms state-of-the-art methods on both VITON-HD and SAMP-VTONS, excelling in visual fidelity, semantic consistency, and detail preservation.

cs.CV↗

Aux-Think: Exploring Reasoning Strategies for Data-Efficient Vision-Language Navigation

Vision-Language Navigation (VLN) is a critical task for developing embodied agents that can follow natural language instructions to navigate in complex real-world environments. Recent advances in VLN by large pretrained models have significantly improved generalization and instruction grounding compared to traditional approaches. However, the role of reasoning strategies in navigation-an action-centric, long-horizon task-remains underexplored, despite Chain-of-Thought (CoT) reasoning's demonstrated success in static tasks like visual question answering. To address this gap, we conduct the first systematic evaluation of reasoning strategies for VLN, including No-Think (direct action prediction), Pre-Think (reason before action), and Post-Think (reason after action). Surprisingly, our findings reveal the Inference-time Reasoning Collapse issue, where inference-time reasoning degrades navigation accuracy, highlighting the challenges of integrating reasoning into VLN. Based on this insight, we propose Aux-Think, a framework that trains models to internalize structured reasoning patterns through CoT supervision, while inferring action directly without reasoning in online prediction. To support this framework, we release R2R-CoT-320k, the first Chain-of-Thought annotated dataset for VLN. Extensive experiments show that Aux-Think reduces training effort greatly and achieves the best performance under the same data scale.

cs.RO↗

AsynFusion: Towards Asynchronous Latent Consistency Models for Decoupled Whole-Body Audio-Driven Avatars

Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital entertainment, and remote communication. Existing approaches often generate audio-driven facial expressions and gestures independently, which introduces a significant limitation: the lack of seamless coordination between facial and gestural elements, resulting in less natural and cohesive animations. To address this limitation, we propose AsynFusion, a novel framework that leverages diffusion transformers to achieve harmonious expression and gesture synthesis. The proposed method is built upon a dual-branch DiT architecture, which enables the parallel generation of facial expressions and gestures. Within the model, we introduce a Cooperative Synchronization Module to facilitate bidirectional feature interaction between the two modalities, and an Asynchronous LCM Sampling strategy to reduce computational overhead while maintaining high-quality outputs. Extensive experiments demonstrate that AsynFusion achieves state-of-the-art performance in generating real-time, synchronized whole-body animations, consistently outperforming existing methods in both quantitative and qualitative evaluations.

cs.SD↗

EMG-UP: Unsupervised Personalization in Cross-User EMG Gesture Recognition

Cross-user electromyography (EMG)-based gesture recognition represents a fundamental challenge in achieving scalable and personalized human-machine interaction within real-world applications. Despite extensive efforts, existing methodologies struggle to generalize effectively across users due to the intrinsic biological variability of EMG signals, resulting from anatomical heterogeneity and diverse task execution styles. To address this limitation, we introduce EMG-UP, a novel and effective framework for Unsupervised Personalization in cross-user gesture recognition. The proposed framework leverages a two-stage adaptation strategy: (1) Sequence-Cross Perspective Contrastive Learning, designed to disentangle robust and user-specific feature representations by capturing intrinsic signal patterns invariant to inter-user variability, and (2) Pseudo-Label-Guided Fine-Tuning, which enables model refinement for individual users without necessitating access to source domain data. Extensive evaluations show that EMG-UP achieves state-of-the-art performance, outperforming prior methods by at least 2.0% in accuracy.

cs.HC↗

Revoking Amnesia: RL-based Trajectory Optimization to Resurrect Erased Concepts in Diffusion Models

Concept erasure techniques have been widely deployed in T2I diffusion models to prevent inappropriate content generation for safety and copyright considerations. However, as models evolve to next-generation architectures like Flux, established erasure methods (\textit{e.g.}, ESD, UCE, AC) exhibit degraded effectiveness, raising questions about their true mechanisms. Through systematic analysis, we reveal that concept erasure creates only an illusion of ``amnesia": rather than genuine forgetting, these methods bias sampling trajectories away from target concepts, making the erasure fundamentally reversible. This insight motivates the need to distinguish superficial safety from genuine concept removal. In this work, we propose \textbf{RevAm} (\underline{Rev}oking \underline{Am}nesia), an RL-based trajectory optimization framework that resurrects erased concepts by dynamically steering the denoising process without modifying model weights. By adapting Group Relative Policy Optimization (GRPO) to diffusion models, RevAm explores diverse recovery trajectories through trajectory-level rewards, overcoming local optima that limit existing methods. Extensive experiments demonstrate that RevAm achieves superior concept resurrection fidelity while reducing computational time by 10$\times$, exposing critical vulnerabilities in current safety mechanisms and underscoring the need for more robust erasure techniques beyond trajectory manipulation.

cs.LG↗

Burger: Robust Graph Denoising-augmentation Fusion and Multi-semantic Modeling in Social Recommendation

In the era of rapid development of social media, social recommendation systems as hybrid recommendation systems have been widely applied. Existing methods capture interest similarity between users to filter out interest-irrelevant relations in social networks that inevitably decrease recommendation accuracy, however, limited research has a focus on the mutual influence of semantic information between the social network and the user-item interaction network for further improving social recommendation. To address these issues, we introduce a social \underline{r}ecommendation model with ro\underline{bu}st g\underline{r}aph denoisin\underline{g}-augmentation fusion and multi-s\underline{e}mantic Modeling(Burger). Specifically, we firstly propose to construct a social tensor in order to smooth the training process of the model. Then, a graph convolutional network and a tensor convolutional network are employed to capture user's item preference and social preference, respectively. Considering the different semantic information in the user-item interaction network and the social network, a bi-semantic coordination loss is proposed to model the mutual influence of semantic information. To alleviate the interference of interest-irrelevant relations on multi-semantic modeling, we further use Bayesian posterior probability to mine potential social relations to replace social noise. Finally, the sliding window mechanism is utilized to update the social tensor as the input for the next iteration. Extensive experiments on three real datasets show Burger has a superior performance compared with the state-of-the-art models.

cs.SI↗

Long-VLA: Unleashing Long-Horizon Capability of Vision Language Action Model for Robot Manipulation

Vision-Language-Action (VLA) models have become a cornerstone in robotic policy learning, leveraging large-scale multimodal data for robust and scalable control. However, existing VLA frameworks primarily address short-horizon tasks, and their effectiveness on long-horizon, multi-step robotic manipulation remains limited due to challenges in skill chaining and subtask dependencies. In this work, we introduce Long-VLA, the first end-to-end VLA model specifically designed for long-horizon robotic tasks. Our approach features a novel phase-aware input masking strategy that adaptively segments each subtask into moving and interaction phases, enabling the model to focus on phase-relevant sensory cues and enhancing subtask compatibility. This unified strategy preserves the scalability and data efficiency of VLA training, and our architecture-agnostic module can be seamlessly integrated into existing VLA models. We further propose the L-CALVIN benchmark to systematically evaluate long-horizon manipulation. Extensive experiments on both simulated and real-world tasks demonstrate that Long-VLA significantly outperforms prior state-of-the-art methods, establishing a new baseline for long-horizon robotic control.

cs.RO↗