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Zhen Fang

Publications and source records attributed to Zhen Fang.

At least 19 recordsLinked to original sources

GraphForge: Training Working Agents with Graph-Anchored Workspace Synthesis

Working agents need to read diverse files, coordinate tools, and produce deliverables. Training such agents requires tasks built on many real files with verifiable results, but few pipelines exist to synthesize this kind of data. Existing pipelines either generate files with models, which lack realism and diversity, or build tasks on real files without task-specific verifiers, leaving result quality unchecked. We introduce GraphForge, an evidence-graph based framework that grounds both the task and its verification in real files. Starting from occupation-grounded seeds for controlled diversity, GraphForge assembles a workspace of real files for each seed and builds an evidence graph over their relations. Since the task statement and rubrics are both derived from this graph, task requirements are backed by the workspace files and each criterion is anchored to the files needed to verify it. An initial rollout further tests executability, and a revision agent repairs the task and rubrics against the original files before trajectories are collected. Fine-tuning Qwen3.6-27B on 2,169 GraphForge trajectories brings GDPVal to 1445.7 (+65.7) under OpenHands, and Workspace-Bench-Lite and SpreadsheetBench II to 63.7 (+7.7) and 24.0 (+13.7) under Claude Code. Rejection fine-tuning on the SFT model's own rollouts, with candidates selected by the evidence-anchored rubrics, yields further improvements on all three benchmarks, suggesting that the rubrics provide a useful selection signal.

cs.CL↗

RM-OPD: On-Policy Distillation for Generative Reward Models

Reinforcement Learning on Mixed-domain preference data (Mix-RL) has become the mainstream approach for training general-purpose Generative Reward Models (GRMs). However, Mix-RL suffers from two critical bottlenecks: the reward sparsity induced by outcome rewards, and the cross-domain interference arising from jointly optimizing heterogeneous capabilities, which together give rise to imbalanced capability acquisition and pervasive reward hacking. Inspired by the success of On-Policy Distillation (OPD) in multi-domain capability integration, we introduce RM-OPD (Reward Modeling via On-Policy Distillation), a two-stage framework that separates specialist acquisition from capability integration. First, we cultivate domain-specialized teacher models via single-domain GRPO fine-tuning, allowing each expert to reach its performance ceiling in isolation; then we consolidate these teachers into one student model through (i) routed on-policy distillation, which provides dense signed token-level supervision on student-generated critiques; (ii) domain contribution reweighting, which reweights token guidance toward target domain shares, preventing specific domains from dominating optimization; and (iii) optional criteria context distillation, which conditions teachers on domain-specific evaluation criteria to sharpen token-level supervision. Across multiple RM benchmarks and two base models, RM-OPD consistently outperforms vanilla Mix-RL and other strong baselines, achieving overall superior performance and exhibiting an emergent "teacher-surpassing" effect. These results establish RM-OPD as a promising paradigm for building generalist GRMs.

cs.LG↗

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module whose predicted offsets are pre-baked before inference. We further propose a Multi-View Alpha-Based Densification and Pruning strategy to suppress redundant primitives while maintaining multi-view consistency. For dynamic scenes, we develop a compact explicit 4D representation by constructing second-order Gaussian motion, learnable temporal support, and a binary static-dynamic partition, enabling continuous-time modeling without runtime deformation networks. Based on this partition, a Depth-Order Certificate selectively reuses previously committed depth orders to reduce re-projection, sorting, merging, and index-buffer updates during playback. Extensive experiments on static and dynamic scenes demonstrate that Mobile-4DGS substantially reduces storage and rendering overhead while maintaining competitive visual quality, enabling real-time 3D and 4D Gaussian Splatting on mobile devices. \textcolor{magenta}{\href{https://xiaobiaodu.github.io/mobile-4dgs-project/}{Code has been released: https://xiaobiaodu.github.io/mobile-4dgs-project/}}.

cs.CV↗

ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling

Coding agents are increasingly evolving beyond reproducing what a world looks like toward constructing executable worlds that capture how a world works. This shift calls for executable world modeling, which integrates two core capabilities: world understanding, reasoning about the underlying structural, mechanical, and causal principles of a world, and executable realization, translating that understanding into a code-based system whose behavior emerges from physical interactions. However, existing benchmarks provide only fragmented evaluations centered on physical reasoning, visual fidelity, or behavioral correctness, leaving the integration of these capabilities insufficiently assessed. To bridge this gap, we introduce ExeWorldBench, to our knowledge the first benchmark to comprehensively evaluate world understanding and executable realization through code-based 3D world construction. ExeWorldBench comprises three progressively challenging tasks: Mechanism Executability, which evaluates the realization of individual mechanisms from visual observations; Compositional Executability, which extends to multi-stage systems with spatial, mechanical, and causal dependencies; and Intent-Driven Executable World Synthesis, which requires constructing executable worlds from high-level goals and physical requirements. Extensive experiments on frontier models reveal substantial limitations in executable world modeling, offering insights into the development of more physically grounded and causally coherent world construction systems.

cs.CV↗

Can Failed Trajectories Reveal Where Agents Go Wrong? Agentic Failure Attribution Without Step-Level Labels

Failure attribution for LLM agents aims to identify decisive steps responsible for task failure, which is critical for debugging and improving agentic systems. Existing methods rely on costly LLM prompting, step-level error annotations, or verified successful trajectories that lack failure signals for assistance. In this paper, we study failure attribution from step-unlabeled failure trajectories, where each trajectory is known to have failed but its decisive step is unknown. We propose SOAP (Spectral scOring with Attention-guided Propagation), an effective framework requiring neither step-level training labels nor a separate success-only reference set. SOAP first constructs a spectral reference space from LLM representations and assigns each step a base error score according to its projection behavior. Importantly, later steps may exhibit stronger failure signals because they inherit an earlier mistake, causing independent scorers to favor downstream consequences over the decisive error. To address this downstream contamination, SOAP derives soft step dependencies from attention patterns and propagates downstream error evidence toward its likely upstream sources. Extensive experiments show that SOAP consistently improves attribution performance over competitive baselines.

cs.LG↗

Thought-Like-Pro: Enhancing Reasoning of Large Language Models through Self-Bootstrapped Prolog-based Chain-of-Thought

Large language models have demonstrated remarkable capabilities as general-purpose assistants, excelling in a wide range of reasoning tasks and supporting various aspects of daily web usage. This achievement represents a significant step toward achieving artificial general intelligence. Despite these advancements, the effectiveness of large language models often hinges on the specific prompting strategies employed, and there remains a lack of a robust framework to facilitate learning and generalization across diverse reasoning tasks. To address these challenges, we introduce a novel learning framework, Thought-Like-Pro. In this framework, we utilize imitation learning to imitate the Chain-of-Thought process which is verified and translated from reasoning trajectories generated by a symbolic Prolog logic engine. This framework proceeds in a prompt-guided but self-bootstrapped manner, that enables large language models to formulate rules and statements from given instructions and leverage the symbolic Prolog engine to derive results. Subsequently, large language models convert Prolog-derived successive reasoning trajectories into natural language chain-of-thought for imitation learning. The empirical findings indicate that our proposed approach greatly improves the reasoning capacity of large language models. By employing model averaging techniques, our method exhibits only a marginal decline in performance for distributional extrapolation tasks, showing robust generalization capabilities. We present a technical approach that integrates symbolic reasoning with language modeling, with the potential to support the development of large language models as cognitively inspired systems. The part of the dataset we used has been open-sourced.

cs.AI↗

SquidAgent: Parallelize Wisely, Coordinate Efficiently

LLM-based agents solve complex multi-step tasks, but sequential execution incurs substantial latency. In principle, parallelizing work across multiple agents should yield near-linear speedups. Yet existing parallel multi-agent systems often run slower than a single-agent baseline. We attribute this gap to two hidden costs that parallel execution incurs but a serial agent avoids. First, there is a re-exploration cost: redundant effort spent by parallel workers reconstructing context that the orchestrator already possesses, such as prior decisions, that would otherwise be inherited implicitly in a serial execution. Second, there is an alignment cost: the overhead required to reconcile inconsistencies across independently generated outputs. We thus derive a principled decision criterion: a layer should be parallelized only when its critical-path cost, plus re-exploration and alignment overheads, is lower than the corresponding serial cost. While this criterion is naturally expressed in wall-clock time, we observe that LLMs are poorly calibrated when asked to estimate task duration. To address this, we instead measure cost in predicted output tokens, which we empirically find LLMs can estimate substantially more reliably than wall-clock time. Building on this token-based criterion, we propose SquidAgent. It estimates all token budgets in a single planning step, forks each worker directly from the orchestrator's session to eliminate re-exploration cost, and replaces post-hoc reconciliation with a pre-generated shared convention block that converts alignment into a bounded upfront cost. A deterministic scheduler then applies the criterion layer by layer. Empirically, SquidAgent achieves a 2.2$\times$ mean throughput improvement and a 2.6$\times$ mean wall-time speedup over Claude Code, and a 2.0$\times$ throughput improvement over the strongest multi-agent baseline.

cs.AI↗

Beyond the Shadows of Plato's Cave: Evaluating False Memory in Autonomous Agents via Counterfactual Reasoning

Autonomous agents increasingly rely on memory to generalize beyond their training environments. However, agents are bounded by what they have seen and believed, and leveraging such memories in unseen environments can introduce biases into their internal beliefs. We formalize this phenomenon as \textit{false memory}, which can arise from spurious correlations, environment shifts, and knowledge conflicts. Despite its importance, false memory is difficult to evaluate because it stems from agent internal beliefs and is easily confounded with ordinary generalization failures. Therefore, we propose FAME, a training-free framework that evaluates false memory through the evolution of agent beliefs under counterfactual reasoning. Specifically, counterfactual scenarios reveal how beliefs change as the latent concept of memory shifts under hypothetical interventions; thus, measuring the resulting concept drift provides a signal for distinguishing faithful versus false memory. Such concepts can be estimated from agent hidden states before answer generation, avoiding the need for reward design or answer sampling. Empirical experiments reveal that simply monitoring answers often fails to detect false memory, while FAME achieves AUROCs of 76.2% - 96.7% across false-memory settings, and outperforms the best baseline by 3.4% - 23.3% across realistic benchmarks, spanning math reasoning (GSM-Symbolic), code generation (GitChameleon), and complex reasoning (BigBench-Hard). We further release corresponding counterfactual templates and facilitate future research on false memory.

cs.AI↗

Hadronic vacuum polarization and light-by-light scattering in representative infrared-improved soft-wall holographic QCD models

We investigate the hadronic contributions to the anomalous magnetic moment of the muon $a_μ$ in three representative infrared-improved soft-wall AdS/QCD models, focusing on the leading-order hadronic vacuum polarization (LO-HVP) and hadronic light-by-light (HLbL) contributions. The model parameters are fixed by the ground-state $ρ$-meson mass, pion mass, and pion decay constant, with the low-lying excited spectrum used as an additional phenomenological constraint. We find that the LO-HVP contribution remains below dispersive determinations, mainly because the $ρ$-meson decay constant is underestimated. In the HLbL sector, the standard Chern-Simons term gives well-defined ground-state pseudoscalar-pole contributions but leads to divergent excited-state sums in soft-wall models. We therefore also adopt a scalar-extended Chern-Simons term motivated by the brane--antibrane construction, which provides infrared suppression and allows finite estimates for pseudoscalar excitations and axial-vector mesons. The resulting HLbL predictions are internally convergent but still quantitatively model dependent, showing that further refinement of the infrared completion and short-distance constraints is required.

hep-ph↗

Toolcompass: Guiding Tool Trialing, Not Suppressing It

Large language model (LLM) agents must generalize from tools seen during training to unseen tools at deployment. A key challenge is tool trialing, i.e., excessive trials waste the interaction budget, whereas selective trials enable exploration of unfamiliar tools. Existing outcome-based post-training leaves wasteful trials unguided, while turn-level supervision may suppress necessary exploration. We introduce ToolCompass, a post-training framework that guides tool trialing by organizing tool-call representations according to shared functions. Specifically, ToolCompass models each function class as a von Mises--Fisher distribution and jointly reduces intra-function variation across domains and increases inter-function separation. This structure transfers experience from seen tools to functionally similar unseen tools, directing exploration away from unrelated alternatives. ToolCompass requires no ground-truth call traces or unseen-tool access and incurs no inference overhead. Experiments on AppWorld and FTRL show consistent gains across GRPO, RFT, and DMPO. improves AppWorld OOD task success by up to 10.71 percentage points over vanilla post-training and performs best among competitive baselines on both benchmarks.

cs.AI↗

BTBR: A Bayesian-Theory-Driven Probabilistic-Fuzzy Framework for Implicit Bias Removal in Large Language Models

Large language models (LLMs) may encode biased associations from heterogeneous training corpora that are not immediately visible under ordinary prompting, but can surface when the model is steered toward particular demographic personas. Such behavior often manifests not as explicit toxic output, but as systematic performance differences across semantically equivalent tasks, making the resulting bias difficult to detect and mitigate. To address this issue, we formalize the implicit bias problem as persona-induced performance disparity and argue that bias evidence should be treated as a graded signal rather than a binary label. Motivated by this observation, we model biased knowledge as a fuzzy subset equipped with an explicit membership function that reflects the strength of bias evidence for each candidate example. Building on this formulation, we propose Bayesian-Theory-based Bias Removal (BTBR), a hybrid probabilistic-fuzzy framework for identifying and removing latent bias traces from model parameters. BTBR first performs likelihood-ratio screening to measure how strongly candidate samples align with a target biased persona, then converts high-membership samples into structured knowledge triples, and finally applies targeted model editing with a lightweight fuzzy rule scheduler to reduce collateral performance degradation under high entanglement risk. Extensive experiments across multiple bias sources, tasks, model families and editing backends show that BTBR consistently reduces persona-induced performance gaps while preserving general reasoning ability. These results demonstrate that combining probabilistic evidence with fuzzy degree modeling provides an effective and practical approach for mitigating implicit bias in large language models.

cs.CL↗

Evidence-Aligned Entity Verification for Hallucination Detection in Retrieval-Augmented Generation

Hallucination detection is crucial for large language models (LLMs), as hallucinated content creates significant barriers in applications requiring factual accuracy. Current detection methods mainly depend on internal signals like uncertainty and self-consistency checks, using the model's pre-trained knowledge to identify unreliable outputs. However, pre-trained knowledge may become outdated and has coverage limitations, especially for specialized or recent information. To address these limitations, retrieval-augmented generation (RAG) has emerged as a promising solution by retrieving relevant evidence at inference time, grounding outputs beyond the model's parametric knowledge. In this paper, we target a critical and practical learning problem RAG-based hallucination detection (RHD), where RAG is employed to enhance hallucination detection by addressing information updating challenges. To address RHD, we propose a novel method Evidence-Aligned Entity Verification (EAEV), which detects entity-level hallucinations by leveraging RAG to align generated entities with retrieved evidence contexts. Specifically, EAEV evaluates entity-evidence alignment through three complementary dimensions and introduces counterfactual stability analysis to ensure robust alignments under evidence perturbations. Experiments across multiple RAG benchmarks demonstrate that EAEV achieves consistent improvements over existing methods with strong generalization capabilities.

cs.AI↗

PRG-Fusion: Orchestrating Generative Priors with Reconstruction Evidence for Driving View Synthesis

Synthesizing photorealistic driving videos along specified trajectories is essential for scalable closed-loop simulation. Reconstruction-based methods leverage neural rendering to synthesize geometrically consistent views, but often exhibit diverse artifacts and missing content when the viewpoint deviates from the training trajectory. In contrast, generative models can synthesize realistic views along arbitrary trajectories from vehicle sensor data, yet often struggle to maintain temporal and geometric consistency across frames. To combine the strengths of both, we propose PRG-Fusion, a framework for driving view synthesis that uses reconstruction evidence to orchestrate generative priors across regions. Specifically, we extract region-wise degradation evidence from reconstructed driving scenes and convert it into Preserve, Repair, and Generate (PRG) labels. At inference, these labels serve as a unified routing policy for region-aware spatiotemporal synthesis, orchestrating 3DGS appearance preservation, LiDAR-guided structural correction, and video-prior-driven content completion across Preserve, Repair, and Generate regions, respectively. We then follow a two-stage training paradigm, first establish geometric control from sparse LiDAR projections and subsequently learning appearance control from dense 3DGS renderings. Extensive experiments on Waymo demonstrate that PRG-Fusion achieves state-of-the-art overall performance in novel trajectory video synthesis, with superior visual quality and geometric fidelity while maintaining competitive view consistency under large trajectory shifts.

cs.CV↗

AsyncTool: Evaluating the Asynchronous Function Calling Capability under Multi-Task Scenarios

Large language model (LLM)-based agents have shown strong capabilities in using external tools to solve complex tasks. However, existing evaluations often overlook the temporal dimension of tool use, especially the impact of tool response latency, and are usually limited to single-task settings. In real-world applications, multiple tasks often need to be executed concurrently, and overall efficiency depends on whether an agent can use idle time while waiting for tool responses. We refer to this capability as asynchronous tool calling. To evaluate it, we propose AsyncTool, a benchmark for assessing LLM-based agents in interactive multi-task tool-use environments with delayed tool feedback. AsyncTool presents multiple heterogeneous tasks simultaneously and simulates realistic tool response latency during execution. Using a hybrid data evolution strategy, we construct a diverse asynchronous multitasking dataset that covers multiple scenarios and tool-use patterns. We evaluate models at the step, sub-task, and task levels, and introduce efficiency-oriented metrics to measure task coordination and completion efficiency. Extensive experiments show that delayed tool feedback poses substantial challenges to current agents and leads to clear performance degradation. Models that better coordinate task switching, dependency tracking, and state maintenance achieve stronger performance on AsyncTool. Our analysis identifies key failure modes of current tool-using agents and provides practical insights for designing future systems with stronger temporal reasoning and coordination capabilities.

cs.AI↗

FACET: Preserving Source Intent and Executable State in Terminal Task Synthesis

Training terminal agents requires scalable executable supervision, yet synthesizing high-quality terminal tasks remains challenging. Each task couples an instruction, an initialized environment, a reference solution, and an executable verifier; if these artifacts are generated from inconsistent assumptions, the resulting task may be unsolvable or incorrectly evaluated. Meanwhile, multi-stage synthesis can discard the goals, dependencies, state transitions, and procedural constraints encoded in the original sources. We present FACET (Fine-grained Agentic Construction of Executable Tasks), a framework that addresses both information preservation and cross-artifact consistency. FACET reconstructs related agent skills into coherent, information-rich scenarios, then realizes and repairs the execution environment before generating the final task artifacts. The resulting container state serves as shared grounding for the instruction, solution, and verifier, while execution-based validation and targeted repair correct artifact-specific failures without unnecessarily regenerating valid components. FACET produces complex terminal tasks with dense executable checks, and successful trajectories collected from these tasks provide effective, data-efficient supervision. Fine-tuning models across multiple scales consistently improves performance on Terminal-Bench 2.1, while analyses of alternative generation schemes support the importance of environment-grounded construction for task validity and solution-verifier alignment. These results establish source-intent preservation and shared executable-state grounding as key principles for scalable terminal-task synthesis.

cs.AI↗

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

cs.CV↗

Video-DeepResearch: Towards the Next-Generation Multimodal Deepresearch Agent

We introduce Video-DeepResearch (Video-DR), extending multimodal agents from static images to continuous video streams, a setting that demands dense spatiotemporal grounding coupled with open-web exploration. Preliminary evaluations reveal two critical bottlenecks in current models: (1) modality bias, where agents bypass visual tools in favor of textual search, and (2) parametric knowledge leakage, where models rely on internal memory rather than genuine tool-augmented execution. To address these challenges, we propose Video-DR, featuring a decoupled perception-exploration pipeline with stage-wise tool unlocking that compels exhaustive cross-frame visual grounding prior to web retrieval. Our framework adopts a two-stage training recipe: supervised fine-tuning followed by Group Relative Policy Optimization (GRPO), enabling autonomous exploration that breaks the imitation-learning ceiling. Furthermore, we curate Video-DR-Bench, a human-AI collaborative benchmark comprising 200 complex, multi-hop VQA instances. Empirical results demonstrate that our Video-DeepResearch-35B-A3B establishes a new state-of-the-art of 64.0% average accuracy, surpassing proprietary Claude-4.5-Sonnet (59.0%) by 5.0 points and significantly outperforming GPT-5 (52.5%) and Gemini 2.5 Pro (57.5%). The 30B-A3B variant achieves 59.3%, competitive with Claude-4.5-Sonnet and demonstrating the effectiveness of our training paradigm even at compact scale. Code: https://github.com/Osilly/Vision-DeepResearch.

cs.CV↗

Reasoning Denoiser: Denoising Reasoning Traces for Hallucination Detection in Large Reasoning Models

Large reasoning models (LRMs) generate long reasoning traces before producing final answers. While these traces may contain useful signals for hallucination detection, harnessing them is non-trivial because long trajectories often include noisy steps that obscure the cues relevant to truthfulness assessment. In this paper, we identify two prevalent forms of reasoning noises, i.e., irrelevant steps and repetitive steps, and show that both substantially degrade hallucination detection performance. Existing confidence-based scores and naive embedding-based filtering fail to reliably separate noisy from informative steps. To address this challenge, we propose REDE, a novel learning framework for denoising reasoning traces for hallucination detection. Specifically, REDE leverages final-answer attention as an automatic supervision signal to shape the step-level representation space, yielding refined embeddings in which noisy steps can be reliably identified and filtered. REDE can be readily plugged into diverse hallucination detectors by operating on the filtered reasoning trajectory after removing noisy steps. Extensive experiments on multiple reasoning benchmarks show that REDE consistently improves detection performance over competitive baselines.

cs.AI↗