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Zheng Zhu

Publications and source records attributed to Zheng Zhu.

At least 145 records · Page 8Linked to original sources

MaskFuser: Masked Fusion of Joint Multi-Modal Tokenization for End-to-End Autonomous Driving

Current multi-modality driving frameworks normally fuse representation by utilizing attention between single-modality branches. However, the existing networks still suppress the driving performance as the Image and LiDAR branches are independent and lack a unified observation representation. Thus, this paper proposes MaskFuser, which tokenizes various modalities into a unified semantic feature space and provides a joint representation for further behavior cloning in driving contexts. Given the unified token representation, MaskFuser is the first work to introduce cross-modality masked auto-encoder training. The masked training enhances the fusion representation by reconstruction on masked tokens. Architecturally, a hybrid-fusion network is proposed to combine advantages from both early and late fusion: For the early fusion stage, modalities are fused by performing monotonic-to-BEV translation attention between branches; Late fusion is performed by tokenizing various modalities into a unified token space with shared encoding on it. MaskFuser respectively reaches a driving score of 49.05 and route completion of 92.85% on the CARLA LongSet6 benchmark evaluation, which improves the best of previous baselines by 1.74 and 3.21%. The introduced masked fusion increases driving stability under damaged sensory inputs. MaskFuser outperforms the best of previous baselines on driving score by 6.55 (27.8%), 1.53 (13.8%), 1.57 (30.9%), respectively given sensory masking ratios 25%, 50%, and 75%.

cs.CV↗

DriveWorld: 4D Pre-trained Scene Understanding via World Models for Autonomous Driving

Vision-centric autonomous driving has recently raised wide attention due to its lower cost. Pre-training is essential for extracting a universal representation. However, current vision-centric pre-training typically relies on either 2D or 3D pre-text tasks, overlooking the temporal characteristics of autonomous driving as a 4D scene understanding task. In this paper, we address this challenge by introducing a world model-based autonomous driving 4D representation learning framework, dubbed \emph{DriveWorld}, which is capable of pre-training from multi-camera driving videos in a spatio-temporal fashion. Specifically, we propose a Memory State-Space Model for spatio-temporal modelling, which consists of a Dynamic Memory Bank module for learning temporal-aware latent dynamics to predict future changes and a Static Scene Propagation module for learning spatial-aware latent statics to offer comprehensive scene contexts. We additionally introduce a Task Prompt to decouple task-aware features for various downstream tasks. The experiments demonstrate that DriveWorld delivers promising results on various autonomous driving tasks. When pre-trained with the OpenScene dataset, DriveWorld achieves a 7.5% increase in mAP for 3D object detection, a 3.0% increase in IoU for online mapping, a 5.0% increase in AMOTA for multi-object tracking, a 0.1m decrease in minADE for motion forecasting, a 3.0% increase in IoU for occupancy prediction, and a 0.34m reduction in average L2 error for planning.

cs.CV↗

Multi-Prompt with Depth Partitioned Cross-Modal Learning

In recent years, soft prompt learning methods have been proposed to fine-tune large-scale vision-language pre-trained models for various downstream tasks. These methods typically combine learnable textual tokens with class tokens as input for models with frozen parameters. However, they often employ a single prompt to describe class contexts, failing to capture categories' diverse attributes adequately. This study introduces the Partitioned Multi-modal Prompt (PMPO), a multi-modal prompting technique that extends the soft prompt from a single learnable prompt to multiple prompts. Our method divides the visual encoder depths and connects learnable prompts to the separated visual depths, enabling different prompts to capture the hierarchical contextual depths of visual representations. Furthermore, to maximize the advantages of multi-prompt learning, we incorporate prior information from manually designed templates and learnable multi-prompts, thus improving the generalization capabilities of our approach. We evaluate the effectiveness of our approach on three challenging tasks: new class generalization, cross-dataset evaluation, and domain generalization. For instance, our method achieves a $79.28$ harmonic mean, averaged over 11 diverse image recognition datasets ($+7.62$ compared to CoOp), demonstrating significant competitiveness compared to state-of-the-art prompting methods.

cs.CV↗

Are We Ready for Planetary Exploration Robots? The TAIL-Plus Dataset for SLAM in Granular Environments

So far, planetary surface exploration depends on various mobile robot platforms. The autonomous navigation and decision-making of these mobile robots in complex terrains largely rely on their terrain-aware perception, localization and mapping capabilities. In this paper we release the TAIL-Plus dataset, a new challenging dataset in deformable granular environments for planetary exploration robots, which is an extension to our previous work, TAIL (Terrain-Aware multI-modaL) dataset. We conducted field experiments on beaches that are considered as planetary surface analog environments for diverse sandy terrains. In TAIL-Plus dataset, we provide more sequences with multiple loops and expand the scene from day to night. Benefit from our sensor suite with modular design, we use both wheeled and quadruped robots for data collection. The sensors include a 3D LiDAR, three downward RGB-D cameras, a pair of global-shutter color cameras that can be used as a forward-looking stereo camera, an RTK-GPS device and an extra IMU. Our datasets are intended to help researchers developing multi-sensor simultaneous localization and mapping (SLAM) algorithms for robots in unstructured, deformable granular terrains. Our datasets and supplementary materials will be available at \url{https://tailrobot.github.io/}.

cs.RO↗

DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation

World models have demonstrated superiority in autonomous driving, particularly in the generation of multi-view driving videos. However, significant challenges still exist in generating customized driving videos. In this paper, we propose DriveDreamer-2, which builds upon the framework of DriveDreamer and incorporates a Large Language Model (LLM) to generate user-defined driving videos. Specifically, an LLM interface is initially incorporated to convert a user's query into agent trajectories. Subsequently, a HDMap, adhering to traffic regulations, is generated based on the trajectories. Ultimately, we propose the Unified Multi-View Model to enhance temporal and spatial coherence in the generated driving videos. DriveDreamer-2 is the first world model to generate customized driving videos, it can generate uncommon driving videos (e.g., vehicles abruptly cut in) in a user-friendly manner. Besides, experimental results demonstrate that the generated videos enhance the training of driving perception methods (e.g., 3D detection and tracking). Furthermore, video generation quality of DriveDreamer-2 surpasses other state-of-the-art methods, showcasing FID and FVD scores of 11.2 and 55.7, representing relative improvements of 30% and 50%.

cs.CV↗

TAIL: A Terrain-Aware Multi-Modal SLAM Dataset for Robot Locomotion in Deformable Granular Environments

Terrain-aware perception holds the potential to improve the robustness and accuracy of autonomous robot navigation in the wilds, thereby facilitating effective off-road traversals. However, the lack of multi-modal perception across various motion patterns hinders the solutions of Simultaneous Localization And Mapping (SLAM), especially when confronting non-geometric hazards in demanding landscapes. In this paper, we first propose a Terrain-Aware multI-modaL (TAIL) dataset tailored to deformable and sandy terrains. It incorporates various types of robotic proprioception and distinct ground interactions for the unique challenges and benchmark of multi-sensor fusion SLAM. The versatile sensor suite comprises stereo frame cameras, multiple ground-pointing RGB-D cameras, a rotating 3D LiDAR, an IMU, and an RTK device. This ensemble is hardware-synchronized, well-calibrated, and self-contained. Utilizing both wheeled and quadrupedal locomotion, we efficiently collect comprehensive sequences to capture rich unstructured scenarios. It spans the spectrum of scope, terrain interactions, scene changes, ground-level properties, and dynamic robot characteristics. We benchmark several state-of-the-art SLAM methods against ground truth and provide performance validations. Corresponding challenges and limitations are also reported. All associated resources are accessible upon request at \url{https://tailrobot.github.io/}.

cs.RO↗

One at a Time: Progressive Multi-step Volumetric Probability Learning for Reliable 3D Scene Perception

Numerous studies have investigated the pivotal role of reliable 3D volume representation in scene perception tasks, such as multi-view stereo (MVS) and semantic scene completion (SSC). They typically construct 3D probability volumes directly with geometric correspondence, attempting to fully address the scene perception tasks in a single forward pass. However, such a single-step solution makes it hard to learn accurate and convincing volumetric probability, especially in challenging regions like unexpected occlusions and complicated light reflections. Therefore, this paper proposes to decompose the complicated 3D volume representation learning into a sequence of generative steps to facilitate fine and reliable scene perception. Considering the recent advances achieved by strong generative diffusion models, we introduce a multi-step learning framework, dubbed as VPD, dedicated to progressively refining the Volumetric Probability in a Diffusion process. Extensive experiments are conducted on scene perception tasks including multi-view stereo (MVS) and semantic scene completion (SSC), to validate the efficacy of our method in learning reliable volumetric representations. Notably, for the SSC task, our work stands out as the first to surpass LiDAR-based methods on the SemanticKITTI dataset.

cs.CV↗

WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens

World models play a crucial role in understanding and predicting the dynamics of the world, which is essential for video generation. However, existing world models are confined to specific scenarios such as gaming or driving, limiting their ability to capture the complexity of general world dynamic environments. Therefore, we introduce WorldDreamer, a pioneering world model to foster a comprehensive comprehension of general world physics and motions, which significantly enhances the capabilities of video generation. Drawing inspiration from the success of large language models, WorldDreamer frames world modeling as an unsupervised visual sequence modeling challenge. This is achieved by mapping visual inputs to discrete tokens and predicting the masked ones. During this process, we incorporate multi-modal prompts to facilitate interaction within the world model. Our experiments show that WorldDreamer excels in generating videos across different scenarios, including natural scenes and driving environments. WorldDreamer showcases versatility in executing tasks such as text-to-video conversion, image-tovideo synthesis, and video editing. These results underscore WorldDreamer's effectiveness in capturing dynamic elements within diverse general world environments.

cs.CV↗

Gait Recognition in the Wild: A Large-scale Benchmark and NAS-based Baseline

Gait benchmarks empower the research community to train and evaluate high-performance gait recognition systems. Even though growing efforts have been devoted to cross-view recognition, academia is restricted by current existing databases captured in the controlled environment. In this paper, we contribute a new benchmark and strong baseline for Gait REcognition in the Wild (GREW). The GREW dataset is constructed from natural videos, which contain hundreds of cameras and thousands of hours of streams in open systems. With tremendous manual annotations, the GREW consists of 26K identities and 128K sequences with rich attributes for unconstrained gait recognition. Moreover, we add a distractor set of over 233K sequences, making it more suitable for real-world applications. Compared with prevailing predefined cross-view datasets, the GREW has diverse and practical view variations, as well as more naturally challenging factors. To the best of our knowledge, this is the first large-scale dataset for gait recognition in the wild. Equipped with this benchmark, we dissect the unconstrained gait recognition problem, where representative appearance-based and model-based methods are explored. The proposed GREW benchmark proves to be essential for both training and evaluating gait recognizers in unconstrained scenarios. In addition, we propose the Single Path One-Shot neural architecture search with uniform sampling for Gait recognition, named SPOSGait, which is the first NAS-based gait recognition model. In experiments, SPOSGait achieves state-of-the-art performance on the CASIA-B, OU-MVLP, Gait3D, and GREW benchmarks, outperforming existing approaches by a large margin. The code will be released at https://github.com/XiandaGuo/SPOSGait.

cs.CV↗

Tunable even- and odd-denominator fractional quantum Hall states in trilayer graphene

The fractional quantum Hall (FQH) states are exotic quantum many-body phases whose elementary charged excitations are neither bosons nor fermions but anyons, obeying fractional braiding statistics. While most FQH states are believed to have Abelian anyons, the Moore-Read type states with even denominators, appearing at half filling of a Landau level (LL), are predicted to possess non-Abelian excitations with appealing potentials in topological quantum computation. These states, however, depend sensitively on the orbital contents of the single-particle LL wavefunction and the mixing between different LLs. Although they have been observed in a few materials, their non-Abelian statistics still awaits experimental confirmation. Here we show magnetotransport measurements on Bernal-stacked trilayer graphene (TLG), whose unique multiband structure facilitates the interlaced LL mixing, which can be controlled by external magnetic and displacement fields. We observe a series of robust FQH states including even-denominator ones at filling factors $ν=-9/2$, $-3/2$, $3/2$ and $9/2$. In addition, we are able to finetune the LL mixing and crossings to drive quantum phase transitions of these half-filling states and their neighboring odd-denominator ones, exhibiting a related emerging and waning behavior. Our results establish TLG as a controllable system for tuning the weights of LL orbitals and mixing strength, and a fresh platform to seek for non-Abelian quasi-particles.

cond-mat.mes-hall↗

Generative Pretraining at Scale: Transformer-Based Encoding of Transactional Behavior for Fraud Detection

In this work, we introduce an innovative autoregressive model leveraging Generative Pretrained Transformer (GPT) architectures, tailored for fraud detection in payment systems. Our approach innovatively confronts token explosion and reconstructs behavioral sequences, providing a nuanced understanding of transactional behavior through temporal and contextual analysis. Utilizing unsupervised pretraining, our model excels in feature representation without the need for labeled data. Additionally, we integrate a differential convolutional approach to enhance anomaly detection, bolstering the security and efficacy of one of the largest online payment merchants in China. The scalability and adaptability of our model promise broad applicability in various transactional contexts.

cs.LG↗

Sobolev extensions over Cantor-cuspidal graphs

For a continuous function $f:\mathbb{R}\to\mathbb{R}$, define the corresponding graph by setting \[Γ_f := {(x1, f(x1)) : x_1\in\mathbb{R}} .\] In this paper, we study the Sobolev extension property for the upper and lower domains over the graph $Γ_{ψ^α_c}$ for $ψ^α_c(x_1):=d(x_1, \mathcal C)^α$, where $\mathcal C$ is the classical ternary Cantor set in the unit interval and $α\in(0, 1)$.

math.FA↗

Impact of Indoor Mobility Behavior on the Respiratory Infectious Diseases Transmission Trends

The importance of indoor human mobility in the transmission dynamics of respiratory infectious diseases has been acknowledged. Previous studies have predominantly addressed a single type of mobility behavior such as queueing and a series of behaviors under specific scenarios. However, these studies ignore the abstraction of mobility behavior in various scenes and the critical examination of how these abstracted behaviors impact disease propagation. To address these problems, this study considers people's mobility behaviors in a general scenario, abstracting them into two main categories: crowding behavior, related to the spatial aspect, and stopping behavior, related to the temporal aspect. Accordingly, this study investigates their impacts on disease spreading and the impact of individual spatio-temporal distribution resulting from these mobility behaviors on epidemic transmission. First, a point of interest (POI) method is introduced to quantify the crowding-related spatial POI factors (i.e., the number of crowdings and the distance between crowdings) and stopping-related temporal POI factors (i.e., the number of stoppings and the duration of each stopping). Besides, a personal space determined with Voronoi diagrams is used to construct the individual spatio-temporal distribution factor. Second, two indicators (i.e., the daily number of new cases and the average exposure risk of people) are applied to quantify epidemic transmission. These indicators are derived from a fundamental model which accurately predicts disease transmission between moving individuals. Third, a set of 200 indoor scenarios is constructed and simulated to help determine variable values. Concurrently, the influences and underlying mechanisms of these behavioral factors on disease transmission are examined using structural equation modeling and causal inference modeling......

cs.CY↗

On the Road with GPT-4V(ision): Early Explorations of Visual-Language Model on Autonomous Driving

The pursuit of autonomous driving technology hinges on the sophisticated integration of perception, decision-making, and control systems. Traditional approaches, both data-driven and rule-based, have been hindered by their inability to grasp the nuance of complex driving environments and the intentions of other road users. This has been a significant bottleneck, particularly in the development of common sense reasoning and nuanced scene understanding necessary for safe and reliable autonomous driving. The advent of Visual Language Models (VLM) represents a novel frontier in realizing fully autonomous vehicle driving. This report provides an exhaustive evaluation of the latest state-of-the-art VLM, GPT-4V(ision), and its application in autonomous driving scenarios. We explore the model's abilities to understand and reason about driving scenes, make decisions, and ultimately act in the capacity of a driver. Our comprehensive tests span from basic scene recognition to complex causal reasoning and real-time decision-making under varying conditions. Our findings reveal that GPT-4V demonstrates superior performance in scene understanding and causal reasoning compared to existing autonomous systems. It showcases the potential to handle out-of-distribution scenarios, recognize intentions, and make informed decisions in real driving contexts. However, challenges remain, particularly in direction discernment, traffic light recognition, vision grounding, and spatial reasoning tasks. These limitations underscore the need for further research and development. Project is now available on GitHub for interested parties to access and utilize: \url{https://github.com/PJLab-ADG/GPT4V-AD-Exploration}

cs.CV↗

DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving

World models, especially in autonomous driving, are trending and drawing extensive attention due to their capacity for comprehending driving environments. The established world model holds immense potential for the generation of high-quality driving videos, and driving policies for safe maneuvering. However, a critical limitation in relevant research lies in its predominant focus on gaming environments or simulated settings, thereby lacking the representation of real-world driving scenarios. Therefore, we introduce DriveDreamer, a pioneering world model entirely derived from real-world driving scenarios. Regarding that modeling the world in intricate driving scenes entails an overwhelming search space, we propose harnessing the powerful diffusion model to construct a comprehensive representation of the complex environment. Furthermore, we introduce a two-stage training pipeline. In the initial phase, DriveDreamer acquires a deep understanding of structured traffic constraints, while the subsequent stage equips it with the ability to anticipate future states. The proposed DriveDreamer is the first world model established from real-world driving scenarios. We instantiate DriveDreamer on the challenging nuScenes benchmark, and extensive experiments verify that DriveDreamer empowers precise, controllable video generation that faithfully captures the structural constraints of real-world traffic scenarios. Additionally, DriveDreamer enables the generation of realistic and reasonable driving policies, opening avenues for interaction and practical applications.

cs.CV↗

Transitive and non-transitive subgroups of permutation groups

We treat the problem of finding transitive subgroups G of S_n containing normal subgroups N_1 and N_2, with N_1 transitive and N_2 not transitive, such that G/N_1 is isomorphic G/N_2. We show that such G exist whenever n has a prime factor that also divides the Euler-phi function of n. We show that no such G exist when n = pq for p < q with p not dividing q-1.

math.GR↗

Weak Limit of $W^{1,2}$ Homeomorphisms in $\mathbb{R}^3$ Can Have Any Degree

In this paper for every $k\in\mathbb{Z}$ we construct a sequence of weakly converging homeomorphisms $h_m\colon B(0,10)\to\mathbb{R}^3$, $h_m\rightharpoonup h$ in $W^{1,2}(B(0,10))$, such that $h_m(x)=x$ on $\partial B(0,10)$ and for every $r\in \left(\tfrac5{16},\tfrac{7}{16}\right)$ the degree of $h$ with respect to the ball $B(0,r)$ is equal to $k$ on a set of positive measure.

math.FA↗

DREAM+: Efficient Dataset Distillation by Bidirectional Representative Matching

Dataset distillation plays a crucial role in creating compact datasets with similar training performance compared with original large-scale ones. This is essential for addressing the challenges of data storage and training costs. Prevalent methods facilitate knowledge transfer by matching the gradients, embedding distributions, or training trajectories of synthetic images with those of the sampled original images. Although there are various matching objectives, currently the strategy for selecting original images is limited to naive random sampling. We argue that random sampling overlooks the evenness of the selected sample distribution, which may result in noisy or biased matching targets. Besides, the sample diversity is also not constrained by random sampling. Additionally, current methods predominantly focus on single-dimensional matching, where information is not fully utilized. To address these challenges, we propose a novel matching strategy called Dataset Distillation by Bidirectional REpresentAtive Matching (DREAM+), which selects representative original images for bidirectional matching. DREAM+ is applicable to a variety of mainstream dataset distillation frameworks and significantly reduces the number of distillation iterations by more than 15 times without affecting performance. Given sufficient training time, DREAM+ can further improve the performance and achieve state-of-the-art results. We have released the code at github.com/NUS-HPC-AI-Lab/DREAM+.

cs.CV↗