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Zhengfan Wu

Publications and source records attributed to Zhengfan Wu.

3 recordsLinked to original sources

GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets

Recent advances in Large Language Models (LLMs) have demonstrated remarkable capabilities in web front-end execution, with browser-based game generation emerging as a particularly prominent frontier. While previous efforts frequently rely on complex multi-turn workflows or focus on static game evaluation benchmarks, this work targets direct end-to-end real-world game synthesis driven by coding agents. However, generating complex games directly from sparse user queries often forces coding agents to make underspecified assumptions, yielding incomplete mechanics, disconnected gameplay flows, and limited visual aesthetics. To resolve this issue, this paper presents GameGo, a scalable framework that systematically transforms brief game seeds into comprehensive Product Requirements Documents grounded in industry game-development practices. To retain core gameplay constraints without restricting design exploration, GameGo uses task-specific dynamic compression to maximize information density while preserving instruction following. Based on this pipeline, GameGoData is constructed with 55,060 development trajectories across 2D, 2.5D, and 3D games, alongside GameGoBench, a benchmark comprising 124 diverse game queries. Training GameGoCoder on GameGoData yields a model that outperforms matched baselines and is comparable to frontier models across gamedev benchmarks. All code, datasets, and models will be made publicly available.

cs.AI↗

Cookie-Bench: Continuous On-screen Key Interaction Evaluation for Web Generation

Front-end web code has become a core product surface for every frontier LLM release, yet evaluating these interactive applications at development speed remains costly because human-judged leaderboards like Arena do not scale. Existing automated proxies typically lean on reference implementations, test suites, or rigid checklists, and tend to miss the reasoned synthesis a human reviewer performs over a live session. We articulate a new evaluation regime that is simultaneously reference-free, autonomously driven, and holistically reasoned, and instantiate it through two artifacts. \textbf{\dataname} is an 11-domain, 54-leaf, 1,000-query WebDev benchmark spanning both static-presentation and interactive-application tasks, balanced across three difficulty tiers and three target-language groups, with briefs rewritten to resist recall from circulated prompts. \textbf{\framename}, grounded in Flavell's metacognitive monitoring, separates evidence accumulation from judgment across three stages: Static Perception forms a first impression from passive observation; Agent-Driven Interaction explores the application autonomously while capturing continuous screen video, audio, and per-step screenshots; Dynamic Scoring issues holistic functionality and aesthetics verdicts with structured failure attribution only after the evidence chain is complete. On \dataname, \framename aligns closely with expert human ratings while surfacing substantial headroom across 13 frontier LLMs on interactive web generation. \noindenthttps://anonymous.4open.science/r/Cookie-3CE/

cs.AI↗

CPS-MEBR: Click Feedback-Aware Web Page Summarization for Multi-Embedding-Based Retrieval

Embedding-based retrieval (EBR) is a technique to use embeddings to represent query and document, and then convert the retrieval problem into a nearest neighbor search problem in the embedding space. Some previous works have mainly focused on representing the web page with a single embedding, but in real web search scenarios, it is difficult to represent all the information of a long and complex structured web page as a single embedding. To address this issue, we design a click feedback-aware web page summarization for multi-embedding-based retrieval (CPS-MEBR) framework which is able to generate multiple embeddings for web pages to match different potential queries. Specifically, we use the click data of users in search logs to train a summary model to extract those sentences in web pages that are frequently clicked by users, which are more likely to answer those potential queries. Meanwhile, we introduce sentence-level semantic interaction to design a multi-embedding-based retrieval (MEBR) model, which can generate multiple embeddings to deal with different potential queries by using frequently clicked sentences in web pages. Offline experiments show that it can perform high quality candidate retrieval compared to single-embedding-based retrieval (SEBR) model.

cs.IR↗