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Zhenglin Wan

Publications and source records attributed to Zhenglin Wan.

At least 19 recordsLinked to original sources

LOGIV: Graph-Verified Execution with Causal Local Repair for Long-Horizon Robot Tasks

Agentic robots must turn a high-level goal into actions while keeping the physical conditions needed for future steps valid. A completed action does not ensure that its effects will persist: a later disturbance can invalidate support that the remaining plan still assumes. We present LOGIV, a graph engineering framework for agentic robot execution that uses an explicit task graph to connect symbolic planning, observation-based verification, and embodied action. LOGIV compiles a validated plan into condition-support and resource-ordering edges, checks their physical validity during execution, and uses dependency tracing to determine what must be restored after a failure. Repair is constrained by retained unfinished actions, and the combined continuation is symbolically validated before execution resumes. The framework operates above existing Vision-Language-Action (VLA) and World Action Model (WAM) policies without adding trainable components. Across 20 dual-arm tasks from RoboTwin~V2 and BiCoord with three execution backbones, LOGIV improves mean task success without injected disturbances by 10.67 and 15.33 percentage points, respectively. Under predefined perturbations, it achieves higher task completion and condition restoration than three adapted recovery baselines for every backbone on both benchmarks. On three real-robot tasks, successful trials increase from 12/30 to 17/30. These results support explicit, continuously checked task dependencies as a practical interface for reliable agentic robot execution.

cs.RO↗

The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

cs.AI↗

SkillDAG: Self-Evolving Typed Skill Graphs for LLM Skill Selection at Scale

Large skill libraries are now standard equipment for LLM agents, and which subset reaches the prompt decides what the agent can do. Enumeration and top-$K$ embedding retrieval both treat skills as independent documents, assuming relevance is a property of one skill at a time. It is not: skills depend on, conflict with, specialize, and duplicate one another, so the closest match to a task can name it while omitting a prerequisite it needs. Graph retrieval encodes these relations but spends them in a fixed pipeline, handing the agent an opaque bundle. We present SkillDAG, which exposes a typed skill graph to the LLM as an agent-callable interface rather than consuming it for the agent: search returns vector matches, typed-edge neighbors, and conflict signals, and a propose-then-commit protocol lets it register execution-backed edges as it works. Across two benchmarks and three model families, SkillDAG outperforms full-library prompting, vector retrieval, and Graph-of-Skills, gaining +14.3 points of ALFWorld success and tying only at ceiling; its ranking holds flat across a $10\times$ pool expansion that degrades the fixed pipeline. Inter-skill structure, these results suggest, is worth more to an agent that can query and revise it than to a retriever that consumes it.

cs.AI↗

DiffusionART: Efficient, Stable and Scalable Reinforcement of Diffusion Models

Online reinforcement learning (RL) fine-tunes diffusion models with black-box rewards, but reverse-process methods such as Flow-GRPO are limited in efficiency by poor credit assignment, while forward-process methods such as DiffusionNFT are efficient yet unstable without carefully tuned exponential-moving-average (EMA) off-policy training. We show that NFT-style objectives contain a hidden forward--reverse consistency force that joint positive--negative training cancels only partially, and that EMA stabilizes training through restoration rather than off-policy rollouts. We introduce DiffusionART (Diffusion Reinforcement with Aggregation-First Reward Tilting), which aggregates each prompt's rewards into a shared reward-improving direction for reverse-process states, removing the consistency force by construction, and adds a trust-region-masked second update for drift-adaptive restoration without EMA tuning. It requires no differentiable reward model, remains effective with fewer samples per prompt, and supports pairwise reward models (DiffusionART-Pairwise). Across image and video generation, DiffusionART trains efficiently and stably without per-task tuning. In particular, on HunyuanVideo-13B with equally weighted visual and motion quality rewards, DiffusionART reaches the late-stage mean reward levels of DiffusionNFT and Flow-GRPO-Fast with 12.02 and 11.72 times fewer GPU hours, respectively, while achieving 28.8% and 53.0% higher mean training rewards.

cs.LG↗

Calibration Is Not Control: Intervention Value for LLM-Agent Oversight

Runtime oversight often intervenes when an LLM agent's calibrated failure score crosses a threshold. Yet states with the same failure risk can differ in whether intervention helps. Strictly increasing recalibration preserves the threshold policy class and cannot recover this distinction. We formalize when a summary is sufficient for intervention decisions and the utility lost when it is not. We evaluate the consequences by replaying agent prefixes and executing alternative actions from the same state. On ALFWorld, holding features, estimator, and router fixed while changing the supervision target from failure to intervention utility lowers regret from 0.51 to 0.09; the gain replicates on a second suite of mid-episode prefixes. A deployable intervention-trained scalar also beats the failure-score threshold rule selected on test outcomes. Online, on 300 unseen tasks with a fixed stronger-model handoff, a frozen prefix-feature controller improves utility over failure-triggered routing, handing off less often (35% vs 48%) and succeeding more often (45% vs 37%). Gains depend on intervention value and are small on two reasoning benchmarks. Oversight signals should be evaluated by the decisions they support alongside their predictive quality. Code is available at https://github.com/bennidict23/calibration-is-not-control.

cs.AI↗

Judged Useless, Queried Anyway: Tool-Using Agents Rarely Turn Their Own Evidence Judgments into Stopping Decisions

An agent whose tool keeps returning nothing useful should stop relying on it. In a retrieval environment with controlled source failures, we separate how agents judge results from what they do. We compare stopping at the same step after longer and shorter runs of results the agent judged useless; this contrast is zero for clock- or deadline-driven stopping. Where we record their judgments, the seven agents we test call a failing source's results useless 97-100% of the time, yet most of them rarely stop on that judgment. Prompt cues change when they stop but not what they stop on. Permission to answer from memory and a reasoning mode can bring early stops regardless of evidence, a stated budget moves the 7-8B models' stops to the deadline, and a stopping rule or call cost in the prompt is followed at most partly. Stopping follows the evidence only when the harness enforces an integration step that makes the agent answer after five consecutive results it judged useless. This step raises failing-source success for every model, keeps the stopping point fixed when the budget doubles, and needs no extra judgment call when the agent states its judgments. A pre-registered replication on 300 fresh questions confirms the dissociation and the rule's effect.

cs.AI↗

Denoising Time Matters:Diverse Generation in Diffusion Language Models

Diffusion language models (Diffusion-LMs) generate text through iterative denoising, exposing a temporal structure that is largely absent from autoregressive decoding. In this paper, we show that this temporal structure provides a useful control axis for generation diversity: early denoising steps mainly determine high-level semantic trajectories, while later steps refine lexical realization. Motivated by this observation, we propose Time-Annealed Perturbation Sampling (TAPS), a training-free inference strategy that samples nearby conditioning trajectories through time-aware, manifold-constrained perturbations. TAPS encourages semantic branching during early denoising and anneals the perturbation away before refinement, improving exploration while preserving prompt alignment, generation quality, and reasoning ability. Experiments on multiple Diffusion-LM backbones, including non-autoregressive and semi-autoregressive models, show that TAPS consistently improves semantic and lexical diversity across open-ended and instruction-following generation tasks, while preserving reasoning ability on verifiable reasoning benchmarks with negligible overhead.

cs.CL↗

CUA-Sandbox: Efficient Environments for Computer-Use Agent Reinforcement Learning

Reinforcement learning enables computer-use agents to improve through interaction with real software environments, including websites and desktop applications. However, conventional deployments replicate an initialized runtime for each independent rollout, even when trajectories use the same software, incurring repeated memory and initialization costs as the number of parallel environments grows. Does an independent computer-use environment require an independent execution runtime? Our key observation is that trajectories require independent mutable state, while initialized application runtimes can be reused across concurrently evolving environments, making state the natural unit of environment independence. Guided by this observation, we introduce CUA-Sandbox, which separates private state capsules from shared runtimes through state-scoped execution and transactional lifecycle operations, including resets and branches, while retaining the original software interfaces and task evaluators. Experiments show comparable or improved task success relative to Docker, while substantially reducing rollout and resource costs. CUA-Sandbox achieves up to a 6.20x increase in rollout throughput, a 9.2x reduction in per-environment memory, and a 504x reduction in incremental storage.

cs.AI↗

ANO: Robust Policy Optimization via Bounded, Redescending Gain Fields

Proximal Policy Optimization (PPO) dominates reinforcement learning and LLM alignment, yet its hard-clipping mechanism and unconstrained alternatives (e.g., SPO) sit at two extremes of a stability-efficiency dilemma. We argue that this dilemma is best understood dynamically: a surrogate objective is a feedback law on the probability ratio, and its clipping/penalty shape defines a gain field that drives the update dynamics. PPO's clip induces a dead zone (zero feedback outside the trust region), leaving the policy to drift open-loop under momentum; SPO's quadratic penalty induces an unbounded, linearly growing gain that stiffens the dynamics and destabilizes under aggressive step sizes. Guided by this view, we derive Anchored Neighborhood Optimization (ANO), which designs the gain field directly: a $C^\infty$ shaping kernel that anchors the identity map at $r{=}1$, peaks exactly at a prescribed trust-region boundary $1{+}ε$, bounds the push on severely off-policy samples by a tunable $κ_{+}$, and exerts a bounded, redescending pull of tunable depth $κ_{-}$ on extreme outliers. The three hyperparameters have decoupled roles, and all internal constants are solved in closed form. Empirically, ANO ranks first on both Atari (40 games) and MuJoCo in IQM and Median of normalized scores. While the runner-up differs across domains (PAPO on Atari, SPO on MuJoCo), ANO is the only method consistently at the top. Under a learning-rate stress test ($3\times10^{-4}\!\to\!10^{-3}$), ANO degrades by only $0.9\%$ whereas PPO collapses by $54.5\%$, and the stressed ANO still outperforms PPO and PAPO at their best-tuned learning rates.

cs.AI↗

Beyond One-Size-Fits-All: Sample-Adaptive Strategy Routing for Vision Token Pruning in MLLMs

Multimodal large language models (MLLMs) process hundreds or thousands of visual tokens per image, incurring prohibitive inference costs. While existing vision token pruning methods mitigate this overhead, they implicitly assume that a single fixed pruning strategy can be applied uniformly across all inputs. Our analysis further reveals that ranking pruning methods by average benchmark accuracy conceals substantial sample-wise complementarity: although the average-best strategy excels overall, alternative strategies prove superior on a significant fraction of individual samples. To harness this diversity, we propose VIP-Router, a lightweight VIsion Pruning Router that adaptively selects the pruning strategy predicted to be best suited to each input at a specified pruning level. Conditioned on low-cost visual and textual features, VIP-Router identifies the most suitable candidate strategy while retaining full-token inference as an option when pruning is predicted to be unfavorable. Evaluated on a curated suite of pruning-sensitive visual perception benchmarks, VTC-Bench Group A, VIP-Router consistently outperforms the best fixed strategy baseline across all reduction ratios, achieving a 26.9% relative improvement in average accuracy, and a 22.0% relative increase in average utility after accounting for realized token cost. Crucially, VIP-Router operates in a plug-and-play manner without modifying underlying pruning algorithms or model weights, introducing trainable parameters equivalent to merely 0.017\% of the backbone. Furthermore, VIP-Router proves effective across various MLLM backbones and yields consistent gains on unseen benchmarks, highlighting the potential of sample adaptive routing for visual token pruning.

cs.CV↗

SpikeOPD: Stable On-Policy Distillation for Autoregressive Spiking Language Models

Spiking neural networks (SNNs) offer a path to energy-efficient language modeling through sparse encoding and event-driven computation, but training capable spiking language models from scratch remains difficult. A practical alternative is ANN-to-SNN migration through knowledge distillation (KD), where a pretrained artificial neural network (ANN) teacher supervises an SNN student. Existing migration approaches distill on fixed corpus prefixes, whereas autoregressive inference conditions on self-generated prefixes, creating prefix-source mismatch. It manifests as output-policy mismatch with the ANN teacher and internal spiking-dynamics drift between self-generated and matched corpus prefixes. On-policy distillation (OPD) offers a natural way to mitigate both manifestations by continuing teacher supervision on self-generated prefixes. We evaluate a teacher-only full-KL variant, Vanilla OPD, via a controlled stress test and observe it may suffer from delayed rollout-feedback collapse. This result shows that on-policy coverage alone does not ensure stable adaptation. Motivated by these findings, we propose SpikeOPD, a stable on-policy distillation framework for autoregressive SNNs that learns from self-generated prefixes while maintaining rollout stability. It applies full-KL teacher correction to reduce output-policy mismatch, while matched-prefix policy anchoring constrains policy departure from the frozen reference SNN on the same prefixes. Layerwise spike regularization further limits firing-rate deviations during on-policy adaptation. Across three model scales, SpikeOPD improves average accuracy over the corresponding KD SNNs by 0.8, 1.7, and 2.9 points at 0.125B, 0.35B, and 1.3B, respectively, while preserving their sparse-compute profiles.

cs.AI↗

Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models

A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.

cs.AI↗

AgentOCR: Reimagining Agent History via Optical Self-Compression

Recent advances in large language models (LLMs) enable agentic systems trained with reinforcement learning (RL) over multi-turn interaction, but practical deployment is bottlenecked by rapidly growing textual histories that inflate token and memory costs. We introduce AgentOCR, a framework that exploits visual tokens' superior information density by representing the accumulated observation-action history as a compact rendered image. To make multi-turn rollouts scalable, AgentOCR proposes segment optical caching. By decomposing history into hashable segments and maintaining a visual cache, this mechanism eliminates redundant re-rendering. Beyond fixed rendering, AgentOCR introduces agentic self-compression, where the agent actively emits a compression rate and is trained with compression-aware reward to adaptively balance task success and token efficiency. We conduct extensive experiments on challenging agentic benchmarks, ALFWorld and search-based QA. Remarkably, AgentOCR preserves over 95\% of text-based agent performance while substantially reducing token consumption (>50\%), yielding consistent token and memory efficiency. Further analysis validates a 20$\times$ rendering speedup from optical caching and effective self-compression balancing. Our code is available at https://github.com/langfengQ/AgentOCR.

cs.LG↗

HBVLA: Pushing 1-Bit Post-Training Quantization for Vision-Language-Action Models

Vision-Language-Action (VLA) models enable instruction-following embodied control, but their large compute and memory footprints hinder deployment on resource-constrained robots and edge platforms. While reducing weights to 1-bit precision through binarization can greatly improve efficiency, existing methods fail to narrow the distribution gap between binarized and full-precision weights, causing quantization errors to accumulate under long-horizon closed-loop execution and severely degrade actions. To fill this gap, we propose HBVLA, a VLA-tailored binarization framework. First, we use a policy-aware enhanced Hessian to identify weights that are truly critical for action generation. Then, we employ a sparse orthogonal transform for non-salient weights to induce a low-entropy intermediate state. Finally, we quantize both salient and non-salient weights in the Harr domain with group-wise 1-bit quantization. We have evaluated our approach on different VLAs: on LIBERO, quantized OpenVLA-OFT retains 92.2% of full-precision performance; on SimplerEnv, quantized CogAct retains 93.6%, significantly outperforming state-of-the-art binarization methods. We further validate our method on real-world evaluation suite and the results show that HBVLA incurs only marginal success-rate degradation compared to the full-precision model, demonstrating robust deployability under tight hardware constraints. Our work provides a practical foundation for ultra-low-bit quantization of VLAs, enabling more reliable deployment on hardware-limited robotic platforms.

cs.LG↗

SCOPE-Router: Cost-Aware Open-Set VLM Routing for Execution-Oriented Tasks

Model routing aims to select the most suitable model from a candidate pool for each query, balancing quality and cost. Existing VLM routing research is limited to traditional VQA evaluation, lacks systematic calibration optimization for open-set scenarios, and employs training objectives that dilute multi-positive signals via softmax normalization without incorporating cost. We address these limitations with three contributions: (1)VLM-ExecRouterBench, the first execution-oriented VLM routing benchmark covering Code, Agentic, and Search domains with 11 candidate models spanning nearly two orders of magnitude in pricing; (2)SCOPE-Router, a dual-tower router that matches queries to model behavior profiles constructed via hybrid calibration (random/diagnostic/diversity sampling), enabling new models to join routing without retraining; (3)CRM+RCCR, an architecture-agnostic cost-aware objective that encodes cost preference into continuous relevance targets through per-pair independent scoring, eliminating multi-positive dilution while regularizing queries with similar routing preferences to be closer in the routing space. Empirically, SCOPE-Router achieves the best Rank Score on all three benchmarks, surpassing the runner-up by 1.84 points under OOD settings and by 6.75 points under doubly OOD open-set evaluation. When applied to four diverse routers, CRM+RCCR improves Rank Score by 1.25--6.21 points.

cs.CV↗

Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination

Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.

cs.CV↗

Improving Generalization Robustness of Multimodal RLVR

Reinforcement Learning with Verifiable Rewards (RLVR) makes Multimodal Large Language Models more accurate, but the gains are brittle: simply paraphrasing a question or changing the prompt template can degrade them, which challenges reliable deployment in high-stakes scenarios like medical VQA. We trace this to two issues of the standard RL objective. First, the binary verifier conflates format with content, so the reward signal cannot tell a wrong answer apart from a misformatted one. Second, the training distribution covers only a thin slice of the real-world prompts that the model might meet at deployment, so policies that perform well on the training distribution can behave differently under unseen prompts during test. Both failures call for a robust post-training method that helps the policy cover a broader distribution of semantically equivalent prompts, and we identify two measures that help achieve this objective: separating format from semantics in the reward, and applying policy invariance across perturbed prompts with equivalent semantics. We therefore propose Prompt-Invariant RLVR (PIRL), consisting of a dynamic trinary reward and a consistency regularizer based on an embedding-space adversary. Under stress testing, PIRL's average accuracy on benchmarks drops by only $\le 1\%$, where GRPO drops ~3%. On dynamic evaluation, PIRL also achieves the smallest performance drop.

cs.AI↗

CaveAgent: Transforming LLMs into Stateful Runtime Operators

LLM-based agents are increasingly capable of complex task execution, yet current agentic systems remain constrained by text-centric paradigms that struggle with long-horizon tasks due to fragile multi-turn dependencies and context drift. We present CaveAgent, a framework that shifts tool use from ``LLM-as-Text-Generator'' to ``LLM-as-Runtime-Operator.'' CaveAgent introduces a dual-stream architecture that inverts the conventional paradigm: rather than treating the LLM's text context as the primary workspace with tools as auxiliary, CaveAgent elevates the persistent Python runtime as the central locus of state, with a lightweight semantic stream serving as its orchestrator. Beyond leveraging code generation to resolve interdependent sub-tasks (e.g., loops, conditionals) in a single step, CaveAgent introduces \textit{Stateful Runtime Management}: it injects, manipulates, and retrieves complex Python objects (e.g., DataFrames, database connections) that persist across turns, unlike existing code-based approaches that remain text-bound. CaveAgent further provides a runtime-integrated skill management system that extends the Agent Skills open standard, enabling ecosystem interoperability through executable skill injections. This persistence mechanism serves as a high-fidelity external memory that reduces context drift in multi-turn interactions and preserves processed data for downstream applications without information loss. Evaluations show consistent improvement across challenging benchmarks, enabling CaveAgent to handle data scales that cause context overflow in both JSON-based and code-based agents. The accessible runtime state further provides programmatically verifiable feedback, enabling automated evaluation and reward signal generation without human annotation and establishing a structural foundation for future research in Reinforcement Learning with Verifiable Rewards (RLVR).

cs.AI↗